295 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			295 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//TITLES FOR HALF-LIFE 2
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// Position command $position x y 
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// x & y are from 0 to 1 to be screen resolution independent
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// -1 means center in each dimension
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// Effect command $effect <effect number>
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// effect 0 is fade in/fade out
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// effect 1 is flickery credits
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// effect 2 is write out (training room)
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// Text color r g b command $color
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// fadein time fadeout time / hold time
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// $fadein (message fade in time - per character in effect 2)
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// $fadeout (message fade out time)
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// $holdtime (stay on the screen for this long)
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//INTRO TITLES
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// All centered for now
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$position -1 -1
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$effect 2
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// This is the final color
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$color 100 100 100
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// This is the highlight color
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$color2 240 110 0
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// This is the time it takes to fade each character
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$fadein 0.01
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// This is the amount of time the highlight lags behind the leading edge of the text
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$fxtime 0.25
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// How long to hold the message on the screen (after it scans out)
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$holdtime 3.5
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// How long it takes to fade out the message after holding
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$fadeout 1.5
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//INTRO CREDITS
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// Test values -- JAY
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// Lower left
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$position 0.1 0.8
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$effect 1
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// Final fade-in color
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$color 128 128 128
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// This is the highlight/flash color
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$color2 0 0 0
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$fadein 1.5
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$fadeout 0.5
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$holdtime 1.2
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CR1
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{
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Testing 1
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}
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CR2
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{
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Testing 2
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}
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CR3
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{
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Testing 3
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}
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//INTRO TITLES
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// All centered for now
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$position -1 -1
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$effect 2
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// This is the final color
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$color 100 100 100
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// This is the highlight color
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$color2 240 110 0
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// This is the time it takes to fade each character
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$fadein 0.01
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// This is the amount of time the highlight lags behind the leading edge of the text
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$fxtime 0.25
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// How long to hold the message on the screen (after it scans out)
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$holdtime 3.5
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// How long it takes to fade out the message after holding
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$fadeout 1.5
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GAMEOVER_ALLY
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{
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#HL2_GameOver_Ally
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}
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GAMEOVER_OBJECT
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{
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#HL2_GameOver_Object
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}
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GAMEOVER_TIMER
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{
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#HL2_GameOver_Timer
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}
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GAMEOVER_STUCK
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{
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#HL2_GameOver_Stuck
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}
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$fadein 0.03
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$holdtime 9
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//CHAPTER TITLES
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$fadein 0.01
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$holdtime 3.5
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$position -1 0.58
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CHAPTER1_TITLE
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{
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#HL2_Chapter1_Title
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}
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CHAPTER2_TITLE
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{
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#HL2_Chapter2_Title
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}
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CHAPTER3_TITLE
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{
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#HL2_Chapter3_Title
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}
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CHAPTER4_TITLE
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{
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#HL2_Chapter4_Title
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}
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CHAPTER5_TITLE
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{
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#HL2_Chapter5_Title
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}
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CHAPTER6_TITLE
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{
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#HL2_Chapter6_Title
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}
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CHAPTER7_TITLE
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{
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#HL2_Chapter7_Title
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}
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CHAPTER8_TITLE
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{
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#HL2_Chapter8_Title
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}
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CHAPTER9_TITLE
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{
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#HL2_Chapter9_Title
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}
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CHAPTER9A_TITLE
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{
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#HL2_Chapter9a_Title
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}
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CHAPTER10_TITLE
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{
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#HL2_Chapter10_Title
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}
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CHAPTER11_TITLE
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{
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#HL2_Chapter11_Title
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}
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CHAPTER12_TITLE
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{
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#HL2_Chapter12_Title
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}
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CHAPTER13_TITLE
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{
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#HL2_Chapter13_Title
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}
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// In-Game messages
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$position 0.1 0.1
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$effect 2
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// This is the final color
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$color 100 100 100
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// This is the highlight color
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$color2 240 110 0
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// This is the time it takes to fade each character
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$fadein 0.00
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// This is the amount of time the highlight lags behind the leading edge of the text
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$fxtime 0.15
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// How long to hold the message on the screen (after it scans out)
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$holdtime 1.0
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// How long it takes to fade out the message after holding
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$fadeout 0.25
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$boxsize 0.4
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$boxcolor 31 31 31 127
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GAMESAVING_360
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{
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#HL2_Saved
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}
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$position -1 0.65
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GAMESAVING
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{
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#HL2_Saved
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}
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// In-Game messages
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$position 0.1 0.1
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$effect 2
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// This is the final color
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$color 100 100 100
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// This is the highlight color
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$color2 240 110 0
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// This is the time it takes to fade each character
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$fadein 0.00
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// This is the amount of time the highlight lags behind the leading edge of the text
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$fxtime 0.15
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// How long to hold the message on the screen (after it scans out)
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$holdtime 1.0
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// How long it takes to fade out the message after holding
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$fadeout 0.25
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$boxsize 0.4
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$boxcolor 31 31 31 127
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// The following message will clear any existing message of the given name
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$clearmessage GAMESAVING
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GAMESAVED_360
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{
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#HL2_Saved
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}
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$position -1 0.65
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GAMESAVED
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{
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#HL2_Saved
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}
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$clearmessage 0
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// Game title
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// This is a placeholder to hold the effects controls for the "Half-Life" title
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$position -1 -1
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// Only effect 0 is supported for game title
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$effect 0
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// This is the final color
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$color 180 180 180
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// Not used color2
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$color2 0 0 0
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// This is the time it takes to fade in the title
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$fadein 1.0
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// How long to hold the message on the screen (after it scans out)
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$holdtime 3.0
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// How long it takes to fade out the message after holding
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$fadeout 1.5
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$boxsize 0.0
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GAMETITLE
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{
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Half-Life
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}
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//HAZARD COURSE TEXT
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// Test values -- JAY
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$position -1 0.65
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// Scan-out text effect
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$effect 2
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// This is the final color
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$color 100 100 100
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// This is the highlight color
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$color2 0 200 50
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// This is the time it takes to fade each character
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$fadein 0.005
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// This is the amount of time the highlight lags behind the leading edge of the text
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$fxtime 0.5
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// How long to hold the message on the screen (after it scans out)
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$holdtime 3.5
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// How long it takes to fade out the message after holding
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$fadeout 1.5
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$position -1 0.65
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$position -1 0.3
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