67 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| // Pistol
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| 
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| WeaponData
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| {
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| 	// Weapon data is loaded by both the Game and Client DLLs.
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| 	"printname"	"#HL2_Pistol"
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| 	"viewmodel"			"models/weapons/v_pistol.mdl"
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| 	"playermodel"		"models/weapons/w_pistol.mdl"
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| 	"anim_prefix"		"pistol"
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| 	"bucket"			"1"
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| 	"bucket_position"	"0"
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| 
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| 	"clip_size"			"18"
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| 	"primary_ammo"		"Pistol"
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| 	"secondary_ammo"	"None"
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| 
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| 	"weight"			"2"
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| 	"item_flags"			"0"
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| 	"damage"			"8"
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| 
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| 	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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| 	SoundData
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| 	{
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| 
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| 		"reload"		"Weapon_Pistol.Reload"
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| 		"reload_npc"	"Weapon_Pistol.NPC_Reload"
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| 		"empty"			"Weapon_Pistol.Empty"
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| 		"single_shot"	"Weapon_Pistol.Single"
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| 		"single_shot_npc"	"Weapon_Pistol.NPC_Single"
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| 		"special1"		"Weapon_Pistol.Special1"
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| 		"special2"		"Weapon_Pistol.Special2"
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| 		"burst"			"Weapon_Pistol.Burst"
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| 	}
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| 
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| 	// Weapon Sprite data is loaded by the Client DLL.
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| 	TextureData
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| 	{
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| 		"weapon"
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| 		{
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| 				"font"		"WeaponIcons"
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| 				"character"	"d"
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| 		}
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| 		"weapon_s"
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| 		{	
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| 				"font"		"WeaponIconsSelected"
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| 				"character"	"d"
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| 		}
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| 		"ammo"
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| 		{
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| 				"font"		"WeaponIcons"
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| 				"character"	"p"
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| 		}
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| 		"crosshair"
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| 		{
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| 				"font"		"Crosshairs"
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| 				"character"	"Q"
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| 		}
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| 		"autoaim"
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| 		{
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| 				"file"		"sprites/crosshairs"
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| 				"x"			"0"
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| 				"y"			"48"
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| 				"width"		"24"
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| 				"height"	"24"
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| 		}
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| 	}
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| } |