Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
		
			
				
	
	
		
			77 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
// Small Machine Gun 1
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WeaponData
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{
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	// Weapon data is loaded by both the Game and Client DLLs.
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	"printname"	"#HL2_SMG1"
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	"viewmodel"				"models/weapons/v_smg1.mdl"
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	"playermodel"			"models/weapons/w_smg1.mdl"	//FIXME: 
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	"anim_prefix"			"smg2"
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	"bucket"				"2"
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	"bucket_position"		"0"
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	"clip_size"				"45"
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	"clip2_size"			"-1"
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	"default_clip"			"45"
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	"default_clip2"			"-1"
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	"primary_ammo"			"SMG1"
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	"secondary_ammo"		"SMG1_Grenade"
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	"weight"				"3"
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	"item_flags"			"0"
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	"damage"			"5"
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	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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	SoundData
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	{
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		"reload"			"Weapon_SMG1.Reload"
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		"reload_npc"		"Weapon_SMG1.NPC_Reload"
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		"empty"				"Weapon_SMG1.Empty"
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		"single_shot"		"Weapon_SMG1.Single"
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		"single_shot_npc"	"Weapon_SMG1.NPC_Single"
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		"special1"			"Weapon_SMG1.Special1"
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		"special2"			"Weapon_SMG1.Special2"
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		"double_shot"		"Weapon_SMG1.Double"
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		"burst"				"Weapon_SMG1.Burst"
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	}
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	// Weapon Sprite data is loaded by the Client DLL.
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	TextureData
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	{
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		"weapon"
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		{
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				"font"		"WeaponIcons"
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				"character"	"a"
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		}
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		"weapon_s"
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		{	
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				"font"		"WeaponIconsSelected"
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				"character"	"a"
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		}
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		"ammo"
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		{
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				"font"		"WeaponIcons"
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				"character"	"r"
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		}
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		"ammo2"
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		{
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				"font"		"WeaponIcons"
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				"character"	"t"
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		}
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		"crosshair"
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		{
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				"font"		"Crosshairs"
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				"character"	"Q"
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		}
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		"autoaim"
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		{
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				"file"		"sprites/crosshairs"
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				"x"			"0"
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				"y"			"48"
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				"width"		"24"
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				"height"	"24"
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		}
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	}
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} |