NAME=server_episodic SRCROOT=../.. TARGET_PLATFORM=osx32 TARGET_PLATFORM_EXT= USE_VALVE_BINDIR=0 PWD := $(shell pwd) # If no configuration is specified, "release" will be used. ifeq "$(CFG)" "" CFG = release endif GCC_ExtraCompilerFlags= GCC_ExtraLinkerFlags = SymbolVisibility = hidden OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) SystemLibraries = -liconv DLL_EXT = .dylib SYM_EXT = .dSYM FORCEINCLUDES= ifeq "$(CFG)" "debug" DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 else DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 endif INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ../../game/shared/episodic ./hl2 ./episodic CONFTYPE = dll IMPORTLIBRARY = GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/server.dylib OUTPUTFILE=$(OBJ_DIR)/server.dylib THIS_MAKEFILE = $(PWD)/server_osx32_episodic.mak MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak POSTBUILDCOMMAND = true CPPFILES= \ ../../common/language.cpp \ ../../common/randoverride.cpp \ ../../game/server/serverbenchmark_base.cpp \ ../../game/server/vote_controller.cpp \ ../../game/shared/achievementmgr.cpp \ ../../game/shared/achievements_hlx.cpp \ ../../game/shared/achievement_saverestore.cpp \ ../../game/shared/activitylist.cpp \ ../../game/shared/ammodef.cpp \ ../../game/shared/animation.cpp \ ../../game/shared/baseachievement.cpp \ ../../game/shared/basecombatcharacter_shared.cpp \ ../../game/shared/basecombatweapon_shared.cpp \ ../../game/shared/baseentity_shared.cpp \ ../../game/shared/basegrenade_shared.cpp \ ../../game/shared/baseparticleentity.cpp \ ../../game/shared/baseplayer_shared.cpp \ ../../game/shared/baseviewmodel_shared.cpp \ ../../game/shared/base_playeranimstate.cpp \ ../../game/shared/beam_shared.cpp \ ../../game/shared/collisionproperty.cpp \ ../../game/shared/death_pose.cpp \ ../../game/shared/debugoverlay_shared.cpp \ ../../game/shared/decals.cpp \ ../../game/shared/effect_dispatch_data.cpp \ ../../game/shared/ehandle.cpp \ ../../game/shared/entitylist_base.cpp \ ../../game/shared/EntityParticleTrail_Shared.cpp \ ../../game/shared/env_detail_controller.cpp \ ../../game/shared/env_wind_shared.cpp \ ../../game/shared/episodic/achievements_ep1.cpp \ ../../game/shared/episodic/achievements_ep2.cpp \ ../../game/shared/episodic/achievements_epx.cpp \ ../../game/shared/eventlist.cpp \ ../../game/shared/func_ladder.cpp \ ../../game/shared/gamemovement.cpp \ ../../game/shared/gamerules.cpp \ ../../game/shared/gamerules_register.cpp \ ../../game/shared/GameStats.cpp \ ../../game/shared/gamestringpool.cpp \ ../../game/shared/gamevars_shared.cpp \ ../../game/shared/hintmessage.cpp \ ../../game/shared/hintsystem.cpp \ ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ ../../game/shared/hl2/hl2_gamerules.cpp \ ../../game/shared/hl2/hl2_usermessages.cpp \ ../../game/shared/hl2/hl_gamemovement.cpp \ ../../game/shared/hl2/survival_gamerules.cpp \ ../../game/shared/igamesystem.cpp \ ../../game/shared/interval.cpp \ ../../game/shared/mapentities_shared.cpp \ ../../game/shared/ModelSoundsCache.cpp \ ../../game/shared/movevars_shared.cpp \ ../../game/shared/mp_shareddefs.cpp \ ../../game/shared/multiplay_gamerules.cpp \ ../../game/shared/obstacle_pushaway.cpp \ ../../game/shared/particlesystemquery.cpp \ ../../game/shared/particle_parse.cpp \ ../../game/shared/physics_main_shared.cpp \ ../../game/shared/physics_saverestore.cpp \ ../../game/shared/physics_shared.cpp \ ../../game/shared/point_bonusmaps_accessor.cpp \ ../../game/shared/point_posecontroller.cpp \ ../../game/shared/precache_register.cpp \ ../../game/shared/predictableid.cpp \ ../../game/shared/props_shared.cpp \ ../../game/shared/querycache.cpp \ ../../game/shared/ragdoll_shared.cpp \ ../../game/shared/rope_helpers.cpp \ ../../game/shared/saverestore.cpp \ ../../game/shared/SceneCache.cpp \ ../../game/shared/sceneentity_shared.cpp \ ../../game/shared/script_intro_shared.cpp \ ../../game/shared/sequence_Transitioner.cpp \ ../../game/shared/sheetsimulator.cpp \ ../../game/shared/simtimer.cpp \ ../../game/shared/singleplay_gamerules.cpp \ ../../game/shared/SoundEmitterSystem.cpp \ ../../game/shared/soundenvelope.cpp \ ../../game/shared/Sprite.cpp \ ../../game/shared/SpriteTrail.cpp \ ../../game/shared/studio_shared.cpp \ ../../game/shared/takedamageinfo.cpp \ ../../game/shared/teamplay_gamerules.cpp \ ../../game/shared/test_ehandle.cpp \ ../../game/shared/usercmd.cpp \ ../../game/shared/usermessages.cpp \ ../../game/shared/util_shared.cpp \ ../../game/shared/vehicle_viewblend_shared.cpp \ ../../game/shared/voice_gamemgr.cpp \ ../../game/shared/weapon_parse.cpp \ ../../game/shared/weapon_parse_default.cpp \ ../../game/shared/weapon_proficiency.cpp \ ../../public/bone_setup.cpp \ ../../public/collisionutils.cpp \ ../../public/dt_send.cpp \ ../../public/dt_utlvector_common.cpp \ ../../public/dt_utlvector_send.cpp \ ../../public/editor_sendcommand.cpp \ ../../public/filesystem_helpers.cpp \ ../../public/haptics/haptic_msgs.cpp \ ../../public/interpolatortypes.cpp \ ../../public/keyframe/keyframe.cpp \ ../../public/map_utils.cpp \ ../../public/networkvar.cpp \ ../../public/registry.cpp \ ../../public/rope_physics.cpp \ ../../public/scratchpad3d.cpp \ ../../public/ScratchPadUtils.cpp \ ../../public/server_class.cpp \ ../../public/simple_physics.cpp \ ../../public/SoundParametersInternal.cpp \ ../../public/stringregistry.cpp \ ../../public/studio.cpp \ ../../public/tier0/memoverride.cpp \ ai_activity.cpp \ ai_baseactor.cpp \ ai_basehumanoid.cpp \ ai_basenpc.cpp \ ai_basenpc_flyer.cpp \ ai_basenpc_flyer_new.cpp \ ai_basenpc_movement.cpp \ ai_basenpc_physicsflyer.cpp \ ai_basenpc_schedule.cpp \ ai_basenpc_squad.cpp \ ai_behavior.cpp \ ai_behavior_assault.cpp \ ai_behavior_fear.cpp \ ai_behavior_follow.cpp \ ai_behavior_lead.cpp \ ai_behavior_passenger.cpp \ ai_behavior_rappel.cpp \ ai_behavior_standoff.cpp \ ai_blended_movement.cpp \ ai_concommands.cpp \ ai_condition.cpp \ AI_Criteria.cpp \ ai_default.cpp \ ai_dynamiclink.cpp \ ai_event.cpp \ ai_eventresponse.cpp \ ai_goalentity.cpp \ ai_hint.cpp \ ai_hull.cpp \ ai_initutils.cpp \ AI_Interest_Target.cpp \ ai_link.cpp \ ai_localnavigator.cpp \ ai_looktarget.cpp \ ai_memory.cpp \ ai_motor.cpp \ ai_moveprobe.cpp \ ai_moveshoot.cpp \ ai_movesolver.cpp \ ai_namespaces.cpp \ ai_navigator.cpp \ ai_network.cpp \ ai_networkmanager.cpp \ ai_node.cpp \ ai_pathfinder.cpp \ ai_planesolver.cpp \ ai_playerally.cpp \ ai_relationship.cpp \ AI_ResponseSystem.cpp \ ai_route.cpp \ ai_saverestore.cpp \ ai_schedule.cpp \ ai_scriptconditions.cpp \ ai_senses.cpp \ ai_sentence.cpp \ ai_speech.cpp \ ai_speechfilter.cpp \ ai_squad.cpp \ ai_squadslot.cpp \ ai_tacticalservices.cpp \ ai_task.cpp \ ai_trackpather.cpp \ ai_utils.cpp \ ai_waypoint.cpp \ baseanimating.cpp \ BaseAnimatingOverlay.cpp \ basebludgeonweapon.cpp \ basecombatcharacter.cpp \ basecombatweapon.cpp \ baseentity.cpp \ baseflex.cpp \ basegrenade_concussion.cpp \ basegrenade_contact.cpp \ basegrenade_timed.cpp \ basemultiplayerplayer.cpp \ basetempentity.cpp \ baseviewmodel.cpp \ base_gameinterface.cpp \ base_transmit_proxy.cpp \ bitstring.cpp \ bmodels.cpp \ buttons.cpp \ cbase.cpp \ client.cpp \ colorcorrection.cpp \ colorcorrectionvolume.cpp \ CommentarySystem.cpp \ controlentities.cpp \ cplane.cpp \ CRagdollMagnet.cpp \ damagemodifier.cpp \ doors.cpp \ dynamiclight.cpp \ effects.cpp \ EffectsServer.cpp \ entityblocker.cpp \ EntityDissolve.cpp \ EntityFlame.cpp \ entitylist.cpp \ EntityParticleTrail.cpp \ entity_tools_server.cpp \ EnvBeam.cpp \ EnvFade.cpp \ EnvHudHint.cpp \ EnvLaser.cpp \ EnvMessage.cpp \ envmicrophone.cpp \ EnvShake.cpp \ EnvSpark.cpp \ env_debughistory.cpp \ env_effectsscript.cpp \ env_entity_maker.cpp \ env_particlescript.cpp \ env_player_surface_trigger.cpp \ env_projectedtexture.cpp \ env_screenoverlay.cpp \ env_texturetoggle.cpp \ env_tonemap_controller.cpp \ env_zoom.cpp \ episodic/ai_behavior_alyx_injured.cpp \ episodic/ai_behavior_passenger_companion.cpp \ episodic/ai_behavior_passenger_zombie.cpp \ episodic/ep1_gamestats.cpp \ episodic/ep2_gamestats.cpp \ episodic/npc_advisor.cpp \ episodic/npc_combine_cannon.cpp \ episodic/npc_hunter.cpp \ episodic/npc_magnusson.cpp \ episodic/npc_puppet.cpp \ episodic/prop_scalable.cpp \ episodic/vehicle_jeep_episodic.cpp \ episodic/weapon_striderbuster.cpp \ EventLog.cpp \ event_tempentity_tester.cpp \ explode.cpp \ filters.cpp \ fire.cpp \ fire_smoke.cpp \ fish.cpp \ fogcontroller.cpp \ fourwheelvehiclephysics.cpp \ func_areaportal.cpp \ func_areaportalbase.cpp \ func_areaportalwindow.cpp \ func_break.cpp \ func_breakablesurf.cpp \ func_dust.cpp \ func_ladder_endpoint.cpp \ func_lod.cpp \ func_movelinear.cpp \ func_occluder.cpp \ func_reflective_glass.cpp \ func_smokevolume.cpp \ game.cpp \ gamedll_replay.cpp \ gamehandle.cpp \ gameinterface.cpp \ GameStats_BasicStatsFunctions.cpp \ gametrace_dll.cpp \ gameweaponmanager.cpp \ game_ui.cpp \ genericactor.cpp \ genericmonster.cpp \ gib.cpp \ globals.cpp \ globalstate.cpp \ grenadethrown.cpp \ guntarget.cpp \ hierarchy.cpp \ hl2/ai_allymanager.cpp \ hl2/ai_behavior_actbusy.cpp \ hl2/ai_behavior_functank.cpp \ hl2/ai_behavior_holster.cpp \ hl2/ai_behavior_operator.cpp \ hl2/ai_behavior_police.cpp \ hl2/ai_goal_police.cpp \ hl2/ai_spotlight.cpp \ hl2/antlion_dust.cpp \ hl2/antlion_maker.cpp \ hl2/ar2_explosion.cpp \ hl2/basehlcombatweapon.cpp \ hl2/cbasehelicopter.cpp \ hl2/cbasespriteprojectile.cpp \ hl2/citadel_effects.cpp \ hl2/combine_mine.cpp \ hl2/env_alyxemp.cpp \ hl2/env_headcrabcanister.cpp \ hl2/env_speaker.cpp \ hl2/env_starfield.cpp \ hl2/func_bulletshield.cpp \ hl2/Func_Monitor.cpp \ hl2/func_recharge.cpp \ hl2/func_tank.cpp \ hl2/grenade_ar2.cpp \ hl2/grenade_beam.cpp \ hl2/grenade_bugbait.cpp \ hl2/grenade_frag.cpp \ hl2/grenade_homer.cpp \ hl2/grenade_pathfollower.cpp \ hl2/grenade_spit.cpp \ hl2/hl2_ai_network.cpp \ hl2/hl2_client.cpp \ hl2/hl2_eventlog.cpp \ hl2/hl2_player.cpp \ hl2/hl2_playerlocaldata.cpp \ hl2/hl2_triggers.cpp \ hl2/hl_playermove.cpp \ hl2/info_darknessmode_lightsource.cpp \ hl2/info_teleporter_countdown.cpp \ hl2/item_ammo.cpp \ hl2/item_battery.cpp \ hl2/item_dynamic_resupply.cpp \ hl2/item_healthkit.cpp \ hl2/item_itemcrate.cpp \ hl2/item_suit.cpp \ hl2/look_door.cpp \ hl2/monster_dummy.cpp \ hl2/npc_alyx_episodic.cpp \ hl2/npc_antlion.cpp \ hl2/npc_antliongrub.cpp \ hl2/npc_antlionguard.cpp \ hl2/npc_apcdriver.cpp \ hl2/npc_attackchopper.cpp \ hl2/npc_barnacle.cpp \ hl2/npc_barney.cpp \ hl2/npc_basescanner.cpp \ hl2/npc_BaseZombie.cpp \ hl2/npc_breen.cpp \ hl2/npc_bullseye.cpp \ hl2/npc_citizen17.cpp \ hl2/npc_combine.cpp \ hl2/npc_combinecamera.cpp \ hl2/npc_combinedropship.cpp \ hl2/npc_combinegunship.cpp \ hl2/npc_combines.cpp \ hl2/npc_cranedriver.cpp \ hl2/npc_crow.cpp \ hl2/npc_dog.cpp \ hl2/npc_eli.cpp \ hl2/npc_enemyfinder.cpp \ hl2/npc_fastzombie.cpp \ hl2/npc_fisherman.cpp \ hl2/npc_gman.cpp \ hl2/npc_headcrab.cpp \ hl2/npc_ichthyosaur.cpp \ hl2/npc_kleiner.cpp \ hl2/npc_launcher.cpp \ hl2/npc_manhack.cpp \ hl2/npc_metropolice.cpp \ hl2/npc_missiledefense.cpp \ hl2/npc_monk.cpp \ hl2/npc_mossman.cpp \ hl2/npc_playercompanion.cpp \ hl2/npc_PoisonZombie.cpp \ hl2/npc_rollermine.cpp \ hl2/npc_scanner.cpp \ hl2/npc_stalker.cpp \ hl2/npc_strider.cpp \ hl2/npc_turret_ceiling.cpp \ hl2/npc_turret_floor.cpp \ hl2/npc_turret_ground.cpp \ hl2/npc_vortigaunt_episodic.cpp \ hl2/npc_zombie.cpp \ hl2/npc_zombine.cpp \ hl2/point_apc_controller.cpp \ hl2/prop_combine_ball.cpp \ hl2/prop_thumper.cpp \ hl2/proto_sniper.cpp \ hl2/rotorwash.cpp \ hl2/script_intro.cpp \ hl2/te_gaussexplosion.cpp \ hl2/vehicle_airboat.cpp \ hl2/vehicle_apc.cpp \ hl2/vehicle_cannon.cpp \ hl2/vehicle_crane.cpp \ hl2/vehicle_jeep.cpp \ hl2/vehicle_prisoner_pod.cpp \ hl2/vehicle_viewcontroller.cpp \ hl2/weapon_357.cpp \ hl2/weapon_alyxgun.cpp \ hl2/weapon_annabelle.cpp \ hl2/weapon_ar2.cpp \ hl2/weapon_bugbait.cpp \ hl2/weapon_cguard.cpp \ hl2/weapon_citizenpackage.cpp \ hl2/weapon_crossbow.cpp \ hl2/weapon_crowbar.cpp \ hl2/weapon_flaregun.cpp \ hl2/weapon_frag.cpp \ hl2/weapon_physcannon.cpp \ hl2/weapon_pistol.cpp \ hl2/weapon_rpg.cpp \ hl2/weapon_shotgun.cpp \ hl2/weapon_smg1.cpp \ hl2/weapon_stunstick.cpp \ hltvdirector.cpp \ h_ai.cpp \ h_cycler.cpp \ h_export.cpp \ info_camera_link.cpp \ info_overlay_accessor.cpp \ init_factory.cpp \ intermission.cpp \ item_world.cpp \ lightglow.cpp \ lights.cpp \ logicauto.cpp \ logicentities.cpp \ logicrelay.cpp \ logic_achievement.cpp \ logic_measure_movement.cpp \ logic_navigation.cpp \ mapentities.cpp \ maprules.cpp \ MaterialModifyControl.cpp \ message_entity.cpp \ modelentities.cpp \ monstermaker.cpp \ movehelper_server.cpp \ movement.cpp \ movie_explosion.cpp \ ndebugoverlay.cpp \ npc_talker.cpp \ npc_vehicledriver.cpp \ particle_fire.cpp \ particle_light.cpp \ particle_smokegrenade.cpp \ particle_system.cpp \ pathcorner.cpp \ pathtrack.cpp \ physconstraint.cpp \ physics.cpp \ physics_bone_follower.cpp \ physics_cannister.cpp \ physics_fx.cpp \ physics_impact_damage.cpp \ physics_main.cpp \ physics_npc_solver.cpp \ physics_prop_ragdoll.cpp \ physobj.cpp \ phys_controller.cpp \ plasma.cpp \ player.cpp \ playerinfomanager.cpp \ playerlocaldata.cpp \ player_command.cpp \ player_lagcompensation.cpp \ player_pickup.cpp \ player_resource.cpp \ plugin_check.cpp \ pointanglesensor.cpp \ PointAngularVelocitySensor.cpp \ pointhurt.cpp \ pointteleport.cpp \ point_camera.cpp \ point_devshot_camera.cpp \ point_playermoveconstraint.cpp \ point_spotlight.cpp \ point_template.cpp \ props.cpp \ RagdollBoogie.cpp \ ragdoll_manager.cpp \ recipientfilter.cpp \ rope.cpp \ saverestore_gamedll.cpp \ sceneentity.cpp \ scratchpad_gamedll_helpers.cpp \ scripted.cpp \ scriptedtarget.cpp \ sendproxy.cpp \ ServerNetworkProperty.cpp \ shadowcontrol.cpp \ SkyCamera.cpp \ slideshow_display.cpp \ smokestack.cpp \ smoke_trail.cpp \ sound.cpp \ soundent.cpp \ soundscape.cpp \ soundscape_system.cpp \ spotlightend.cpp \ sprite_perfmonitor.cpp \ stdafx.cpp \ steamjet.cpp \ subs.cpp \ sun.cpp \ tactical_mission.cpp \ tanktrain.cpp \ te.cpp \ team.cpp \ team_spawnpoint.cpp \ TemplateEntities.cpp \ tempmonster.cpp \ tesla.cpp \ testfunctions.cpp \ testtraceline.cpp \ test_proxytoggle.cpp \ test_stressentities.cpp \ textstatsmgr.cpp \ te_armorricochet.cpp \ te_basebeam.cpp \ te_beamentpoint.cpp \ te_beaments.cpp \ te_beamfollow.cpp \ te_beamlaser.cpp \ te_beampoints.cpp \ te_beamring.cpp \ te_beamringpoint.cpp \ te_beamspline.cpp \ te_bloodsprite.cpp \ te_bloodstream.cpp \ te_breakmodel.cpp \ te_bspdecal.cpp \ te_bubbles.cpp \ te_bubbletrail.cpp \ te_clientprojectile.cpp \ te_decal.cpp \ te_dynamiclight.cpp \ te_effect_dispatch.cpp \ te_energysplash.cpp \ te_explosion.cpp \ te_fizz.cpp \ te_footprintdecal.cpp \ te_glassshatter.cpp \ te_glowsprite.cpp \ te_impact.cpp \ te_killplayerattachments.cpp \ te_largefunnel.cpp \ te_muzzleflash.cpp \ te_particlesystem.cpp \ te_physicsprop.cpp \ te_playerdecal.cpp \ te_projecteddecal.cpp \ te_showline.cpp \ te_smoke.cpp \ te_sparks.cpp \ te_sprite.cpp \ te_spritespray.cpp \ te_worlddecal.cpp \ timedeventmgr.cpp \ toolframework_server.cpp \ trains.cpp \ triggers.cpp \ util.cpp \ variant_t.cpp \ vehicle_base.cpp \ vehicle_baseserver.cpp \ vehicle_choreo_generic.cpp \ vguiscreen.cpp \ waterbullet.cpp \ WaterLODControl.cpp \ wcedit.cpp \ weapon_cubemap.cpp \ weight_button.cpp \ world.cpp \ LIBFILES = \ ../../lib/osx32/libtier0.dylib \ ../../lib/osx32/libvstdlib.dylib \ ../../lib/osx32/tier1.a \ ../../lib/osx32/release/libprotobuf.a \ ../../lib/osx32/choreoobjects.a \ ../../lib/osx32/dmxloader.a \ ../../lib/osx32/mathlib.a \ ../../lib/osx32/particles.a \ ../../lib/osx32/tier2.a \ ../../lib/osx32/tier3.a \ ../../lib/osx32/libsteam_api.dylib \ LIBFILENAMES = \ ../../lib/osx32/choreoobjects.a \ ../../lib/osx32/dmxloader.a \ ../../lib/osx32/libsteam_api.dylib \ ../../lib/osx32/libtier0.dylib \ ../../lib/osx32/libvstdlib.dylib \ ../../lib/osx32/mathlib.a \ ../../lib/osx32/particles.a \ ../../lib/osx32/release/libprotobuf.a \ ../../lib/osx32/tier1.a \ ../../lib/osx32/tier2.a \ ../../lib/osx32/tier3.a \ # Include the base makefile now. include $(SRCROOT)/devtools/makefile_base_posix.mak OTHER_DEPENDENCIES = \ $(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES) $(GEN_OTHER_DEPS) -include $(OBJ_DIR)/_other_deps.P ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) -include $(OBJ_DIR)/language.P endif $(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) $(PRE_COMPILE_FILE) $(COMPILE_FILE) $(POST_COMPILE_FILE) ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) -include $(OBJ_DIR)/randoverride.P endif $(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) $(PRE_COMPILE_FILE) $(COMPILE_FILE) $(POST_COMPILE_FILE) ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) -include $(OBJ_DIR)/serverbenchmark_base.P endif $(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) $(PRE_COMPILE_FILE) $(COMPILE_FILE) $(POST_COMPILE_FILE) ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) -include $(OBJ_DIR)/vote_controller.P endif $(OBJ_DIR)/vote_controller.o : $(PWD)/../../game/server/vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) $(PRE_COMPILE_FILE) $(COMPILE_FILE) $(POST_COMPILE_FILE) ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) -include $(OBJ_DIR)/achievementmgr.P endif $(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) $(PRE_COMPILE_FILE) $(COMPILE_FILE) $(POST_COMPILE_FILE) ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) -include $(OBJ_DIR)/achievements_hlx.P endif $(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) $(PRE_COMPILE_FILE) $(COMPILE_FILE) $(POST_COMPILE_FILE) ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) -include $(OBJ_DIR)/achievement_saverestore.P endif $(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) $(PRE_COMPILE_FILE) $(COMPILE_FILE) $(POST_COMPILE_FILE) ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) -include $(OBJ_DIR)/activitylist.P endif $(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) $(PRE_COMPILE_FILE) $(COMPILE_FILE) $(POST_COMPILE_FILE) ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) -include $(OBJ_DIR)/ammodef.P endif $(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) $(PRE_COMPILE_FILE) $(COMPILE_FILE) 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