Debug
Win32
Release
Win32
Motionmapper
{C805838C-256D-6672-3417-589B6AF7D95E}
Application
MultiByte
motionmapper
Application
MultiByte
motionmapper
<_ProjectFileVersion>10.0.30319.1
.\Debug\win32\
.\Debug\win32\
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
true
true
true
.\Release\win32\
.\Release\win32\
..\..\devtools\vstools;$(ExecutablePath);$(Path)
true
true
false
true
true
if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj
if ERRORLEVEL 1 exit 1
/MP
Disabled
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared
_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve
true
false
Default
MultiThreadedDebug
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
Level4
true
EditAndContinue
CompileAsCpp
$(IntDir)/
Prompt
_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
1033
/NXCOMPAT /ignore:4221
%(AdditionalDependencies);winmm.lib
NotSet
$(OutDir)\motionmapper.exe
true
libc;libcd;libcmt
true
$(IntDir)/$(TargetName).pdb
false
$(IntDir)/$(TargetName).map
Console
MachineX86
PromptImmediately
false
true
true
true
$(OutDir)/motionmapper.bsc
Publishing to ..\..\..\game\bin
if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 motionmapper.vcxproj
if ERRORLEVEL 1 exit 1
/MP /d2Zi+
MaxSpeed
AnySuitable
true
Speed
..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\nvtristriplib;..\..\Game_Shared
WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PROTECTED_THINGS_DISABLE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\motionmapper;_DLL_EXT=.dll;VPCGAME=valve
true
false
MultiThreaded
false
true
StreamingSIMDExtensions
Fast
true
true
true
false
NotUsing
false
NoListing
$(IntDir)/
$(IntDir)/
$(IntDir)/
false
Level4
true
ProgramDatabase
CompileAsCpp
$(IntDir)/
Prompt
NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE
1033
/DYNAMICBASE /NXCOMPAT /ignore:4221
%(AdditionalDependencies);winmm.lib
NotSet
$(OutDir)\motionmapper.exe
true
libc;libcd;libcmtd
true
$(IntDir)/$(TargetName).pdb
false
$(IntDir)/$(TargetName).map
Console
true
true
MachineX86
PromptImmediately
true
true
true
$(OutDir)/motionmapper.bsc
Publishing to ..\..\..\game\bin
if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
NotUsing
NotUsing
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj
Compiling pointeroverride.asm
"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"
$(IntDir)\%(Filename).obj