Debug Win32 Release Win32 Server (HL2) {C3EE918E-6836-5578-1FA2-5703048552B9} DynamicLibrary MultiByte server DynamicLibrary MultiByte server <_ProjectFileVersion>10.0.30319.1 .\Debug_mod_hl2\ .\Debug_mod_hl2\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true false true .\Release_mod_hl2\ .\Release_mod_hl2\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true false false true /MP Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2 _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve true false Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true Use cbase.h $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true EditAndContinue CompileAsCpp $(IntDir)/ Prompt _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE 1033 /ignore:4221 %(AdditionalDependencies);winmm.lib NotSet $(OutDir)\server.dll true ..\..\lib\common;..\..\lib\public libc;libcd;libcmt true $(IntDir)/$(TargetName).pdb false $(IntDir)/$(TargetName).map Windows MachineX86 PromptImmediately false false true true true $(OutDir)/server.bsc Publishing to ..\..\..\game\mod_hl2\bin if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK /MP /d2Zi+ MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2 WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve true false MultiThreaded false true StreamingSIMDExtensions Fast true true Use cbase.h $(IntDir)/ $(IntDir)/ $(IntDir)/ false false Level4 true ProgramDatabase CompileAsCpp $(IntDir)/ Prompt NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE 1033 /DYNAMICBASE /ignore:4221 %(AdditionalDependencies);winmm.lib NotSet $(OutDir)\server.dll true ..\..\lib\common;..\..\lib\public libc;libcd;libcmtd true $(IntDir)/$(TargetName).pdb false $(IntDir)/$(TargetName).map Windows true true MachineX86 PromptImmediately false true true true $(OutDir)/server.bsc Publishing to ..\..\..\game\mod_hl2\bin if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing Create Create Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj