Debug Win32 Release Win32 QC_Eyes {EA02FAE0-2A4F-C7C8-6176-5DEDA8E139E9} Application MultiByte qc_eyes Application MultiByte qc_eyes <_ProjectFileVersion>10.0.30319.1 .\Debug\win32\ .\Debug\win32\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true true true true .\Release\win32\ .\Release\win32\ ..\..\devtools\vstools;$(ExecutablePath);$(Path) true true false true true if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj if ERRORLEVEL 1 exit 1 /MP Disabled ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve true Sync Default MultiThreadedDebug true StreamingSIMDExtensions Fast true true true false Use Debug/QC_Eyes.pch false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false Level4 true EditAndContinue CompileAsCpp $(IntDir)/ Prompt _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE 1033 /NXCOMPAT /ignore:4221 %(AdditionalDependencies) NotSet $(OutDir)\qc_eyes.exe true libc;libcd;libcmt true $(IntDir)/$(TargetName).pdb false $(IntDir)/$(TargetName).map Windows MachineX86 PromptImmediately false true true true $(OutDir)/qc_eyes.bsc Publishing to ..\..\..\game\bin if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName) if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 qc_eyes.vcxproj if ERRORLEVEL 1 exit 1 /MP /d2Zi+ MaxSpeed AnySuitable true Speed ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1 WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\qc_eyes;_DLL_EXT=.dll;VPCGAME=valve true Sync MultiThreaded false true StreamingSIMDExtensions Fast true true true false Use Debug/QC_Eyes.pch false NoListing $(IntDir)/ $(IntDir)/ $(IntDir)/ false Level4 true ProgramDatabase CompileAsCpp $(IntDir)/ Prompt NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE 1033 /DYNAMICBASE /NXCOMPAT /ignore:4221 %(AdditionalDependencies) NotSet $(OutDir)\qc_eyes.exe true libc;libcd;libcmtd true $(IntDir)/$(TargetName).pdb false $(IntDir)/$(TargetName).map Windows true true MachineX86 PromptImmediately true true true $(OutDir)/qc_eyes.bsc Publishing to ..\..\..\game\bin if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName) if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK Create Create Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj Compiling pointeroverride.asm "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" $(IntDir)\%(Filename).obj