Fix line endings. WHAMMY.

This commit is contained in:
Jørgen P. Tjernø
2013-12-02 19:31:46 -08:00
parent c47ad60970
commit f56bb35301
6719 changed files with 2805089 additions and 2805089 deletions

View File

@@ -1,22 +1,22 @@
//-----------------------------------------------------------------------------
// DEFAULT.VGC
//
// Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
////////////////
// Game Names //
////////////////
$Games
{
"EPISODIC"
"HL2"
}
// Makes the VPC scripts work in the SDK's context
$Conditional "SOURCESDK" "1"
$Include "vpc_scripts\projects.vgc"
$Include "vpc_scripts\groups.vgc"
//-----------------------------------------------------------------------------
// DEFAULT.VGC
//
// Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
////////////////
// Game Names //
////////////////
$Games
{
"EPISODIC"
"HL2"
}
// Makes the VPC scripts work in the SDK's context
$Conditional "SOURCESDK" "1"
$Include "vpc_scripts\projects.vgc"
$Include "vpc_scripts\groups.vgc"

View File

@@ -1,66 +1,66 @@
//-----------------------------------------------------------------------------
// GROUPS.VGC
//
// Group Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
///////////////////////
// Group definitions //
///////////////////////
$Group "gamedlls"
{
"client"
"server"
}
$Group "game"
{
"client"
"mathlib"
"raytrace"
"server"
"tier1"
"vgui_controls"
}
$Group "shaders"
{
"game_shader_dx9"
}
$Group "everything"
{
"captioncompiler"
"client"
"fgdlib"
"game_shader_dx9"
"glview"
"height2normal"
"mathlib"
"motionmapper"
"phonemeextractor"
"qc_eyes"
"raytrace"
"server"
"serverplugin_empty"
"tgadiff"
"tier1"
"vbsp"
"vgui_controls"
"vice"
"vrad_dll"
"vrad_launcher"
"vtf2tga"
"vtfdiff"
"vvis_dll"
"vvis_launcher"
}
$Group "dedicated"
{
"mathlib"
"server"
"tier1"
}
//-----------------------------------------------------------------------------
// GROUPS.VGC
//
// Group Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
///////////////////////
// Group definitions //
///////////////////////
$Group "gamedlls"
{
"client"
"server"
}
$Group "game"
{
"client"
"mathlib"
"raytrace"
"server"
"tier1"
"vgui_controls"
}
$Group "shaders"
{
"game_shader_dx9"
}
$Group "everything"
{
"captioncompiler"
"client"
"fgdlib"
"game_shader_dx9"
"glview"
"height2normal"
"mathlib"
"motionmapper"
"phonemeextractor"
"qc_eyes"
"raytrace"
"server"
"serverplugin_empty"
"tgadiff"
"tier1"
"vbsp"
"vgui_controls"
"vice"
"vrad_dll"
"vrad_launcher"
"vtf2tga"
"vtfdiff"
"vvis_dll"
"vvis_launcher"
}
$Group "dedicated"
{
"mathlib"
"server"
"tier1"
}

View File

@@ -1,108 +1,108 @@
//-----------------------------------------------------------------------------
// LOADADDRESS.VPC
//
// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from
// an easily updated table. This feature is primarily to facilitate the mandatory
// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs
// into memory.
//
// Format:
// $LoadAddressMacro <MacroName>
// {
// <ProjectName> <BaseAddress>
// }
//
// $LoadAddressMacroAuto <MacroName> <BaseAddress>
// {
// <ProjectName> <Length>
// }
//
// If "ProjectName" is not found, the "MacroName" will not be updated.
// "ProjectName" is the internal short project name reference and is usually the name of
// the project inside a group definition.
//
// "Length" is either floating point MB or integer bytes, and is used to successively
// to determine the next base address.
//-----------------------------------------------------------------------------
// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects
$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS]
$Macro LOADADDRESS_RETAIL " " [$WINDOWS]
$LoadAddressMacro LOADADDRESS_DEVELOPMENT
{
launcher_main 0x82000000 [$X360]
simdtest 0x82000000 [$X360]
}
$LoadAddressMacro LOADADDRESS_RETAIL
{
launcher_main 0x82000000 [$X360]
simdtest 0x82000000 [$X360]
}
// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds
$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360]
{
// top of chain, due to licensee lack of source restrictions
vphysics 5.5
tier0 2.0
vstdlib 2.0
filesystem_stdio 2.5
datacache 2.5
inputsystem 1.5
launcher 2.0
SoundEmitterSystem 2.0
SceneFileCache 1.5
vgui_dll 2.5
gameui 6.0
materialsystem 5.0
vguimatsurface 4.0
shaderapidx9 11.0
stdshader_dx9 4.5
studiorender 7.5
engine 17.5
client 17.5
server 25.5
// transient DLLs
bsppack 3.0
appchooser 8.5
vxbdm 0.5
}
// Retail versions are expected to be minimally packed
$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360]
{
// top of chain, due to licensee lack of source restrictions
vphysics 2.5
tier0 1.0
vstdlib 1.0
filesystem_stdio 1.0
datacache 1.0
inputsystem 1.0
launcher 1.0
SoundEmitterSystem 1.0
SceneFileCache 1.0
vgui_dll 1.0
gameui 2.0
materialsystem 1.5
vguimatsurface 1.5
shaderapidx9 4.0
stdshader_dx9 1.5
studiorender 4.5
engine 6.0
client 10.5
server 15.5
// transient DLLs
bsppack 1.5
appchooser 1.5
vxbdm 0.5
}
//-----------------------------------------------------------------------------
// LOADADDRESS.VPC
//
// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from
// an easily updated table. This feature is primarily to facilitate the mandatory
// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs
// into memory.
//
// Format:
// $LoadAddressMacro <MacroName>
// {
// <ProjectName> <BaseAddress>
// }
//
// $LoadAddressMacroAuto <MacroName> <BaseAddress>
// {
// <ProjectName> <Length>
// }
//
// If "ProjectName" is not found, the "MacroName" will not be updated.
// "ProjectName" is the internal short project name reference and is usually the name of
// the project inside a group definition.
//
// "Length" is either floating point MB or integer bytes, and is used to successively
// to determine the next base address.
//-----------------------------------------------------------------------------
// Explicitly defined "empty" only for WINDOWS only because they are not required for WINDOWS projects
$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS]
$Macro LOADADDRESS_RETAIL " " [$WINDOWS]
$LoadAddressMacro LOADADDRESS_DEVELOPMENT
{
launcher_main 0x82000000 [$X360]
simdtest 0x82000000 [$X360]
}
$LoadAddressMacro LOADADDRESS_RETAIL
{
launcher_main 0x82000000 [$X360]
simdtest 0x82000000 [$X360]
}
// Development versions require more memory to accomodate debug builds, release builds have to match debug for hybrid builds
$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360]
{
// top of chain, due to licensee lack of source restrictions
vphysics 5.5
tier0 2.0
vstdlib 2.0
filesystem_stdio 2.5
datacache 2.5
inputsystem 1.5
launcher 2.0
SoundEmitterSystem 2.0
SceneFileCache 1.5
vgui_dll 2.5
gameui 6.0
materialsystem 5.0
vguimatsurface 4.0
shaderapidx9 11.0
stdshader_dx9 4.5
studiorender 7.5
engine 17.5
client 17.5
server 25.5
// transient DLLs
bsppack 3.0
appchooser 8.5
vxbdm 0.5
}
// Retail versions are expected to be minimally packed
$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360]
{
// top of chain, due to licensee lack of source restrictions
vphysics 2.5
tier0 1.0
vstdlib 1.0
filesystem_stdio 1.0
datacache 1.0
inputsystem 1.0
launcher 1.0
SoundEmitterSystem 1.0
SceneFileCache 1.0
vgui_dll 1.0
gameui 2.0
materialsystem 1.5
vguimatsurface 1.5
shaderapidx9 4.0
stdshader_dx9 1.5
studiorender 4.5
engine 6.0
client 10.5
server 15.5
// transient DLLs
bsppack 1.5
appchooser 1.5
vxbdm 0.5
}

View File

@@ -1,5 +1,5 @@
$Macro PLATSUBDIR "\." [$WIN32]
$Macro PLATSUBDIR "\x64" [$WIN64]
$Macro PLATSUBDIR "\." [$X360]
$Macro PLATSUBDIR "\linux32" [$LINUX32]
$Macro PLATSUBDIR "\osx32" [$OSX32]
$Macro PLATSUBDIR "\." [$WIN32]
$Macro PLATSUBDIR "\x64" [$WIN64]
$Macro PLATSUBDIR "\." [$X360]
$Macro PLATSUBDIR "\linux32" [$LINUX32]
$Macro PLATSUBDIR "\osx32" [$OSX32]

View File

@@ -1,133 +1,133 @@
//-----------------------------------------------------------------------------
// PROJECTS.VGC
//
// Project Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
/////////////////////////
// Project definitions //
/////////////////////////
$Project "captioncompiler"
{
"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
}
$Project "client"
{
"game\client\client_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2]
"game\client\client_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC]
}
$Project "fgdlib"
{
"fgdlib\fgdlib.vpc" [$WIN32]
}
$Project "game_shader_dx9"
{
"materialsystem\stdshaders\game_shader_dx9_hl2.vpc" [$HL2]
"materialsystem\stdshaders\game_shader_dx9_episodic.vpc" [$EPISODIC]
}
$Project "glview"
{
"utils\glview\glview.vpc" [$WIN32]
}
$Project "height2normal"
{
"utils\height2normal\height2normal.vpc" [$WIN32]
}
$Project "server"
{
"game\server\server_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2]
"game\server\server_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC]
}
$Project "mathlib"
{
"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
}
$Project "motionmapper"
{
"utils\motionmapper\motionmapper.vpc" [$WIN32]
}
$Project "phonemeextractor"
{
"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
}
$Project "raytrace"
{
"raytrace\raytrace.vpc" [$WIN32||$X360||$POSIX]
}
$Project "qc_eyes"
{
"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
}
$Project "serverplugin_empty"
{
"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
}
$Project "tgadiff"
{
"utils\tgadiff\tgadiff.vpc" [$WIN32]
}
$Project "tier1"
{
"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
}
$Project "vbsp"
{
"utils\vbsp\vbsp.vpc" [$WIN32]
}
$Project "vgui_controls"
{
"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
}
$Project "vice"
{
"utils\vice\vice.vpc" [$WIN32]
}
$Project "vrad_dll"
{
"utils\vrad\vrad_dll.vpc" [$WIN32]
}
$Project "vrad_launcher"
{
"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
}
$Project "vtf2tga"
{
"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
}
$Project "vtfdiff"
{
"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
}
$Project "vvis_dll"
{
"utils\vvis\vvis_dll.vpc" [$WIN32]
}
$Project "vvis_launcher"
{
"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
}
//-----------------------------------------------------------------------------
// PROJECTS.VGC
//
// Project Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
/////////////////////////
// Project definitions //
/////////////////////////
$Project "captioncompiler"
{
"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
}
$Project "client"
{
"game\client\client_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2]
"game\client\client_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC]
}
$Project "fgdlib"
{
"fgdlib\fgdlib.vpc" [$WIN32]
}
$Project "game_shader_dx9"
{
"materialsystem\stdshaders\game_shader_dx9_hl2.vpc" [$HL2]
"materialsystem\stdshaders\game_shader_dx9_episodic.vpc" [$EPISODIC]
}
$Project "glview"
{
"utils\glview\glview.vpc" [$WIN32]
}
$Project "height2normal"
{
"utils\height2normal\height2normal.vpc" [$WIN32]
}
$Project "server"
{
"game\server\server_hl2.vpc" [($WIN32||$X360||$POSIX) && $HL2]
"game\server\server_episodic.vpc" [($WIN32||$X360||$POSIX) && $EPISODIC]
}
$Project "mathlib"
{
"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
}
$Project "motionmapper"
{
"utils\motionmapper\motionmapper.vpc" [$WIN32]
}
$Project "phonemeextractor"
{
"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
}
$Project "raytrace"
{
"raytrace\raytrace.vpc" [$WIN32||$X360||$POSIX]
}
$Project "qc_eyes"
{
"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
}
$Project "serverplugin_empty"
{
"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
}
$Project "tgadiff"
{
"utils\tgadiff\tgadiff.vpc" [$WIN32]
}
$Project "tier1"
{
"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
}
$Project "vbsp"
{
"utils\vbsp\vbsp.vpc" [$WIN32]
}
$Project "vgui_controls"
{
"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
}
$Project "vice"
{
"utils\vice\vice.vpc" [$WIN32]
}
$Project "vrad_dll"
{
"utils\vrad\vrad_dll.vpc" [$WIN32]
}
$Project "vrad_launcher"
{
"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
}
$Project "vtf2tga"
{
"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
}
$Project "vtfdiff"
{
"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
}
$Project "vvis_dll"
{
"utils\vvis\vvis_dll.vpc" [$WIN32]
}
$Project "vvis_launcher"
{
"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
}

View File

@@ -1,26 +1,26 @@
$MacroRequired GENERATED_PROTO_DIR
$CustomBuildStep "proto"
{
$Description "Running Protocol Buffer Compiler on $(InputFileName)..."
$CommandLine "if not exist $GENERATED_PROTO_DIR mkdir $GENERATED_PROTO_DIR" "\n" \
"$SRCDIR\gcsdk\bin\protoc.exe --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$WINDOWS]
$CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
"$SRCDIR/devtools/bin/osx32/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$OSXALL]
$CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
"$SRCDIR/gcsdk/bin/linux/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$LINUXALL]
$Outputs "$GENERATED_PROTO_DIR\$(InputName).pb.cc;$GENERATED_PROTO_DIR\$(InputName).pb.h"
}
$Configuration
{
$Compiler
{
// General
$AdditionalIncludeDirectories "$BASE;$GENERATED_PROTO_DIR;$SRCDIR\thirdparty\protobuf-2.3.0\src"
}
}
$MacroRequired GENERATED_PROTO_DIR
$CustomBuildStep "proto"
{
$Description "Running Protocol Buffer Compiler on $(InputFileName)..."
$CommandLine "if not exist $GENERATED_PROTO_DIR mkdir $GENERATED_PROTO_DIR" "\n" \
"$SRCDIR\gcsdk\bin\protoc.exe --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$WINDOWS]
$CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
"$SRCDIR/devtools/bin/osx32/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$OSXALL]
$CommandLine "mkdir $GENERATED_PROTO_DIR 2> /dev/null;" \
"$SRCDIR/gcsdk/bin/linux/protoc --proto_path=$SRCDIR\thirdparty\protobuf-2.3.0\src --proto_path=$(InputDir) --proto_path=$SRCDIR\gcsdk --cpp_out=$GENERATED_PROTO_DIR $(InputPath)" [$LINUXALL]
$Outputs "$GENERATED_PROTO_DIR\$(InputName).pb.cc;$GENERATED_PROTO_DIR\$(InputName).pb.h"
}
$Configuration
{
$Compiler
{
// General
$AdditionalIncludeDirectories "$BASE;$GENERATED_PROTO_DIR;$SRCDIR\thirdparty\protobuf-2.3.0\src"
}
}

View File

@@ -1,46 +1,46 @@
//-----------------------------------------------------------------------------
// source_base.VPC
//
// This is the base VPC file that is included by all others, on all platforms.
//
// Project Script
//-----------------------------------------------------------------------------
// Set which branch we are building out of.
// This is one file we expect to be different between branches and so it must be merged carefully
// Staging branch:
//$Conditional STAGING_ONLY "1"
// rel/tf_beta branch:
//$Conditional TF_BETA "1"
$Configuration "Debug"
{
$Compiler
{
// Pass on appropriate branch define to preprocessor
$PreprocessorDefinitions "VPC"
$PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
$PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
// Need to revisit the code to make things run with the _RETAIL preprocessor definition
// This line was added in the previous check-in, but had previously not been defined in this branch
// $PreprocessorDefinitions "$BASE;_RETAIL" [$RETAIL]
}
}
$Configuration "Release"
{
$Compiler
{
// Pass on appropriate branch define to preprocessor
$PreprocessorDefinitions "VPC"
$PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
$PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
// Need to revisit the code to make things run with the _RETAIL preprocessor definition
// This line was added in the previous check-in, but had previously not been defined in this branch
// $PreprocessorDefinitions "$BASE;_RETAIL" [$RETAIL]
}
}
//-----------------------------------------------------------------------------
// source_base.VPC
//
// This is the base VPC file that is included by all others, on all platforms.
//
// Project Script
//-----------------------------------------------------------------------------
// Set which branch we are building out of.
// This is one file we expect to be different between branches and so it must be merged carefully
// Staging branch:
//$Conditional STAGING_ONLY "1"
// rel/tf_beta branch:
//$Conditional TF_BETA "1"
$Configuration "Debug"
{
$Compiler
{
// Pass on appropriate branch define to preprocessor
$PreprocessorDefinitions "VPC"
$PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
$PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
// Need to revisit the code to make things run with the _RETAIL preprocessor definition
// This line was added in the previous check-in, but had previously not been defined in this branch
// $PreprocessorDefinitions "$BASE;_RETAIL" [$RETAIL]
}
}
$Configuration "Release"
{
$Compiler
{
// Pass on appropriate branch define to preprocessor
$PreprocessorDefinitions "VPC"
$PreprocessorDefinitions "$BASE;STAGING_ONLY" [$STAGING_ONLY]
$PreprocessorDefinitions "$BASE;TF_BETA" [$TF_BETA]
$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
// Need to revisit the code to make things run with the _RETAIL preprocessor definition
// This line was added in the previous check-in, but had previously not been defined in this branch
// $PreprocessorDefinitions "$BASE;_RETAIL" [$RETAIL]
}
}

View File

@@ -1,25 +1,25 @@
$MacroRequired "OUTDLLEXT" "$_DLL_EXT"
$Include "$SRCDIR\vpc_scripts\platform_dirs.vpc"
$include "$SRCDIR\vpc_scripts\source_base.vpc"
$include "$SRCDIR\vpc_scripts\source_dll_posix_base.vpc" [$POSIX]
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" [( $WIN32 || $WIN64 ) && !$POSIX]
$Include "$SRCDIR\vpc_scripts\source_dll_x360_base.vpc" [$X360]
$Include "$SRCDIR\vpc_scripts\source_ppu_prx_ps3_base.vpc" [$PS3]
$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
$Configuration
{
$General [$VS2010]
{
$TargetExtension "$OUTDLLEXT"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
$PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" [$NOFPO || $VS2010]
}
}
$MacroRequired "OUTDLLEXT" "$_DLL_EXT"
$Include "$SRCDIR\vpc_scripts\platform_dirs.vpc"
$include "$SRCDIR\vpc_scripts\source_base.vpc"
$include "$SRCDIR\vpc_scripts\source_dll_posix_base.vpc" [$POSIX]
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc" [( $WIN32 || $WIN64 ) && !$POSIX]
$Include "$SRCDIR\vpc_scripts\source_dll_x360_base.vpc" [$X360]
$Include "$SRCDIR\vpc_scripts\source_ppu_prx_ps3_base.vpc" [$PS3]
$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
$Configuration
{
$General [$VS2010]
{
$TargetExtension "$OUTDLLEXT"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
$PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" [$NOFPO || $VS2010]
}
}

View File

@@ -1,45 +1,45 @@
$Include "$SRCDIR\vpc_scripts\version.vpc"
$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
// General configuration info.
$Configuration
{
$General
{
$ConfigurationType "Dynamic Library (.dll)"
$OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
$GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ]
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resources"
{
$File "$ROOTSCRIPT"
}
}
$Include "$SRCDIR\vpc_scripts\version.vpc"
$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
// General configuration info.
$Configuration
{
$General
{
$ConfigurationType "Dynamic Library (.dll)"
$OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
$GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ]
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resources"
{
$File "$ROOTSCRIPT"
}
}

View File

@@ -1,51 +1,51 @@
$Include "$SRCDIR\vpc_scripts\version.vpc"
$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
// General configuration info.
$Configuration
{
$General
{
$ConfigurationType "Dynamic Library (.dll)"
$GameOutputFile "$OUTBINDIR/$OUTBINNAME$OUTDLLEXT"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME"
}
$Linker
{
$OutputFile "$(OBJ_DIR)/$OUTBINNAME$OUTDLLEXT"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resources"
{
$File "$ROOTSCRIPT"
}
}
$Include "$SRCDIR\vpc_scripts\version.vpc"
$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
// General configuration info.
$Configuration
{
$General
{
$ConfigurationType "Dynamic Library (.dll)"
$GameOutputFile "$OUTBINDIR/$OUTBINNAME$OUTDLLEXT"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME"
}
$Linker
{
$OutputFile "$(OBJ_DIR)/$OUTBINNAME$OUTDLLEXT"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resources"
{
$File "$ROOTSCRIPT"
}
}

View File

@@ -1,44 +1,44 @@
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
//==================================================================================================
$Macro QT_ROOT "$SRCDIR\thirdparty\lgpl\qt"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Include "$SRCDIR\vpc_scripts\qt_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
$PreprocessorDefinitions "$BASE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT"
$DisableSpecificWarnings "4127;4512;$BASE"
// Causes a bunch of bogus compiler warnings for now; let's disable it
$Detect64bitPortabilityIssues "No"
}
}
$Configuration "Release"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;QT_NO_DEBUG"
}
}
$Project
{
$Folder "Link Libraries" [$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtcored4"
$Lib "$QT_ROOT\lib\qtguid4"
}
$Folder "Link Libraries" [!$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtcore4"
$Lib "$QT_ROOT\lib\qtgui4"
}
}
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
//==================================================================================================
$Macro QT_ROOT "$SRCDIR\thirdparty\lgpl\qt"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Include "$SRCDIR\vpc_scripts\qt_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
$PreprocessorDefinitions "$BASE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT"
$DisableSpecificWarnings "4127;4512;$BASE"
// Causes a bunch of bogus compiler warnings for now; let's disable it
$Detect64bitPortabilityIssues "No"
}
}
$Configuration "Release"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;QT_NO_DEBUG"
}
}
$Project
{
$Folder "Link Libraries" [$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtcored4"
$Lib "$QT_ROOT\lib\qtguid4"
}
$Folder "Link Libraries" [!$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtcore4"
$Lib "$QT_ROOT\lib\qtgui4"
}
}

View File

@@ -1,125 +1,125 @@
//-----------------------------------------------------------------------------
// SOURCE_DLL_WIN32_BASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR"
$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR"
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc"
$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$General [$VS2010]
{
$TargetName "$OUTBINNAME"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC;_DLL_EXT=$_DLL_EXT"
$PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME"
}
$Compiler [$WIN32]
{
$EnableEnhancedInstructionSet "Streaming SIMD Extensions 2 (/arch:SSE2)"
}
$Linker
{
$AdditionalDependencies "$BASE shell32.lib user32.lib advapi32.lib gdi32.lib comdlg32.lib ole32.lib" [$WIN32||$WIN64]
$TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
$TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
// Suppress this pointless warning using the undocumented /ignore linker switch
// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
$AdditionalOptions "$BASE /ignore:4221"
}
$PreBuildEvent
{
$CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"$CRCCHECK" "\n"
}
$PostBuildEvent [!$ANALYZE]
{
$CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n"
$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE $SRCDIR" "\n" [!$SOURCESDK]
$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$(TargetFileName)$QUOTE $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"if exist $QUOTE$(TargetDir)$(TargetName).map$QUOTE copy $QUOTE$(TargetDir)$(TargetName).map$QUOTE $OUTBINDIR\$(TargetName).map" "\n"
$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetName).pdb$QUOTE $SRCDIR" "\n" [!$SOURCESDK]
$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$(TargetName).pdb$QUOTE $OUTBINDIR\$(TargetName).pdb" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"goto BuildEventOK" "\n" \
":BuildEventFailed" "\n" \
"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
"del /q $QUOTE$(TargetDir)$(TargetFileName)$QUOTE" "\n" \
"exit 1" "\n" \
":BuildEventOK" "\n"
$CommandLine "$BASE" "\n" \
"call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && $PUBLISH]
$CommandLine "$BASE" "\n" \
"call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$PUBLISH && !$SOURCESDK]
$Description "Publishing to $OUTBINDIR"
$ExcludedFromBuild "No"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "$SRCDIR\common\debug_dll_check.cpp" [!$SOURCESDK]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Link Libraries"
{
$Implib "$LIBPUBLIC\tier0"
$Lib "$LIBPUBLIC\tier1"
$Implib "$LIBPUBLIC\vstdlib"
}
}
//-----------------------------------------------------------------------------
// SOURCE_DLL_WIN32_BASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR"
$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR"
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc"
$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$General [$VS2010]
{
$TargetName "$OUTBINNAME"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC;_DLL_EXT=$_DLL_EXT"
$PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME"
}
$Compiler [$WIN32]
{
$EnableEnhancedInstructionSet "Streaming SIMD Extensions 2 (/arch:SSE2)"
}
$Linker
{
$AdditionalDependencies "$BASE shell32.lib user32.lib advapi32.lib gdi32.lib comdlg32.lib ole32.lib" [$WIN32||$WIN64]
$TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
$TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
// Suppress this pointless warning using the undocumented /ignore linker switch
// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
$AdditionalOptions "$BASE /ignore:4221"
}
$PreBuildEvent
{
$CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"$CRCCHECK" "\n"
}
$PostBuildEvent [!$ANALYZE]
{
$CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n"
$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE $SRCDIR" "\n" [!$SOURCESDK]
$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$(TargetFileName)$QUOTE $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"if exist $QUOTE$(TargetDir)$(TargetName).map$QUOTE copy $QUOTE$(TargetDir)$(TargetName).map$QUOTE $OUTBINDIR\$(TargetName).map" "\n"
$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetName).pdb$QUOTE $SRCDIR" "\n" [!$SOURCESDK]
$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$(TargetName).pdb$QUOTE $OUTBINDIR\$(TargetName).pdb" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"goto BuildEventOK" "\n" \
":BuildEventFailed" "\n" \
"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
"del /q $QUOTE$(TargetDir)$(TargetFileName)$QUOTE" "\n" \
"exit 1" "\n" \
":BuildEventOK" "\n"
$CommandLine "$BASE" "\n" \
"call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && $PUBLISH]
$CommandLine "$BASE" "\n" \
"call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$PUBLISH && !$SOURCESDK]
$Description "Publishing to $OUTBINDIR"
$ExcludedFromBuild "No"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "$SRCDIR\common\debug_dll_check.cpp" [!$SOURCESDK]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Link Libraries"
{
$Implib "$LIBPUBLIC\tier0"
$Lib "$LIBPUBLIC\tier1"
$Implib "$LIBPUBLIC\vstdlib"
}
}

View File

@@ -1,326 +1,326 @@
//-----------------------------------------------------------------------------
// SOURCE_DLL_WIN32_DEBUG.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequired "OUTDLLEXT"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Debug"
{
$General
{
// General
$OutputDirectory ".\Debug$_SUBDIRSUFFIX"
$IntermediateDirectory ".\Debug$_SUBDIRSUFFIX"
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Dynamic Library (.dll)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization
}
$Debugging
{
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [$WIN32]
$DebugInformationFormat "Program Database (/Zi)" [$WIN64]
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$TreatWarningsAsErrors
$UseUNICODEResponseFiles
// Optimization
$Optimization "Disabled (/Od)"
$InlineFunctionExpansion
$EnableIntrinsicFunctions
$FavorSizeOrSpeed
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
$EnableMinimalRebuild
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks "Default"
$RuntimeLibrary "Multi-threaded Debug (/MTd)"
$StructMemberAlignment
$BufferSecurityCheck "Yes"
$EnableFunctionLevelLinking
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned
$TreatWCHAR_TAsBuiltInType
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource
$AssemblerOutput
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles "No"
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line (L4D adding /MP)
$AdditionalOptions "/MP /Zm200"
}
$Linker
{
// General
$OutputFile "$(OutDir)/$OUTBINNAME$OUTDLLEXT"
$ShowProgress "Not Set"
$Version
$EnableIncrementalLinking "Yes (/INCREMENTAL)"
$SuppressStartupBanner "Yes (/NOLOGO)"
$IgnoreImportLibrary
$RegisterOutput
$AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC"
$LinkLibraryDependencies
$UseLibraryDependencyInputs
$UseUNICODEResponseFiles "No"
// Input
$AdditionalDependencies
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary "libc;libcd;libcmt"
$ModuleDefinitionFile
$AddModuleToAssembly
$EmbedManagedResourceFile
$ForceSymbolReferences
$DelayLoadedDLLs
$AssemblyLinkResource
// Manifest File
$GenerateManifest "No"
$ManifestFile
$AdditionalManifestDependencies
$AllowIsolation
//$UACExecutionLevel [$VS2010]
// Debugging
$GenerateDebugInfo "Yes (/DEBUG)"
$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
$StripPrivateSymbols
$MapExports
$DebuggableAssembly
// System
$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
$HeapReserveSize
$HeapCommitSize
$StackReserveSize
$StackCommitSize
$EnableLargeAddresses
$TerminalServer
$SwapRunFromCD
$SwapRunFromNetwork
$Driver
// DYNAMICBASE/ASLR in debug builds is annoying and not helpful.
$RandomizedBaseAddress "false"
// Optimization
$References
$EnableCOMDATFolding
$OptimizeForWindows98
$FunctionOrder
$ProfileGuidedDatabase
$LinkTimeCodeGeneration
// Embedded IDL
$MIDLCommands
$IgnoreEmbeddedIDL
$MergeIDLBaseFileName
$TypeLibrary
$TypeLibResourceID
// Advanced
$EntryPoint
$NoEntryPoint
$SetChecksum
$BaseAddress "$LOADADDRESS_DEVELOPMENT"
$FixedBaseAddress
$TurnOffAssemblyGeneration
$DelayLoadedDLL
$ImportLibrary
$MergeSections
$TargetMachine
$Profile
$CLRThreadAttribute
$CLRImageType
$KeyFile
$KeyContainer
$DelaySign
$ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
$CLRUnmanagedCodeCheck
// Command Line
$AdditionalOptions
}
$ManifestTool
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$VerboseOutput
$AssemblyIdentity
$UseUNICODEResponseFiles
$UseFAT32WorkAround
// Input And Output
$AdditionalManifestFiles
$InputResourceManifests
$EmbedManifest
$OutputManifestFile
$ManifestResourceFile
$GenerateCatalogFiles
$DependencyInformationFile
// Isolated COM
$TypeLibraryFile
$RegistrarScriptFile
$ComponentFileName
$ReplacementsFile
// Advanced
$UpdateFileHashes
$UpdateFileHashesSearchPath
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTBINNAME.bsc"
$AdditionalOptions
}
$Resources
{
// General
$PreprocessorDefinitions "$BASE;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$Culture "English (United States) (0x409)"
$AdditionalIncludeDirectories
$IgnoreStandardIncludePath
$ShowProgress
$ResourceFileName
// Command Line
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}
//-----------------------------------------------------------------------------
// SOURCE_DLL_WIN32_DEBUG.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequired "OUTDLLEXT"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Debug"
{
$General
{
// General
$OutputDirectory ".\Debug$_SUBDIRSUFFIX"
$IntermediateDirectory ".\Debug$_SUBDIRSUFFIX"
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Dynamic Library (.dll)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization
}
$Debugging
{
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [$WIN32]
$DebugInformationFormat "Program Database (/Zi)" [$WIN64]
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$TreatWarningsAsErrors
$UseUNICODEResponseFiles
// Optimization
$Optimization "Disabled (/Od)"
$InlineFunctionExpansion
$EnableIntrinsicFunctions
$FavorSizeOrSpeed
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
$EnableMinimalRebuild
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks "Default"
$RuntimeLibrary "Multi-threaded Debug (/MTd)"
$StructMemberAlignment
$BufferSecurityCheck "Yes"
$EnableFunctionLevelLinking
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned
$TreatWCHAR_TAsBuiltInType
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource
$AssemblerOutput
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles "No"
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line (L4D adding /MP)
$AdditionalOptions "/MP /Zm200"
}
$Linker
{
// General
$OutputFile "$(OutDir)/$OUTBINNAME$OUTDLLEXT"
$ShowProgress "Not Set"
$Version
$EnableIncrementalLinking "Yes (/INCREMENTAL)"
$SuppressStartupBanner "Yes (/NOLOGO)"
$IgnoreImportLibrary
$RegisterOutput
$AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC"
$LinkLibraryDependencies
$UseLibraryDependencyInputs
$UseUNICODEResponseFiles "No"
// Input
$AdditionalDependencies
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary "libc;libcd;libcmt"
$ModuleDefinitionFile
$AddModuleToAssembly
$EmbedManagedResourceFile
$ForceSymbolReferences
$DelayLoadedDLLs
$AssemblyLinkResource
// Manifest File
$GenerateManifest "No"
$ManifestFile
$AdditionalManifestDependencies
$AllowIsolation
//$UACExecutionLevel [$VS2010]
// Debugging
$GenerateDebugInfo "Yes (/DEBUG)"
$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
$StripPrivateSymbols
$MapExports
$DebuggableAssembly
// System
$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
$HeapReserveSize
$HeapCommitSize
$StackReserveSize
$StackCommitSize
$EnableLargeAddresses
$TerminalServer
$SwapRunFromCD
$SwapRunFromNetwork
$Driver
// DYNAMICBASE/ASLR in debug builds is annoying and not helpful.
$RandomizedBaseAddress "false"
// Optimization
$References
$EnableCOMDATFolding
$OptimizeForWindows98
$FunctionOrder
$ProfileGuidedDatabase
$LinkTimeCodeGeneration
// Embedded IDL
$MIDLCommands
$IgnoreEmbeddedIDL
$MergeIDLBaseFileName
$TypeLibrary
$TypeLibResourceID
// Advanced
$EntryPoint
$NoEntryPoint
$SetChecksum
$BaseAddress "$LOADADDRESS_DEVELOPMENT"
$FixedBaseAddress
$TurnOffAssemblyGeneration
$DelayLoadedDLL
$ImportLibrary
$MergeSections
$TargetMachine
$Profile
$CLRThreadAttribute
$CLRImageType
$KeyFile
$KeyContainer
$DelaySign
$ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
$CLRUnmanagedCodeCheck
// Command Line
$AdditionalOptions
}
$ManifestTool
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$VerboseOutput
$AssemblyIdentity
$UseUNICODEResponseFiles
$UseFAT32WorkAround
// Input And Output
$AdditionalManifestFiles
$InputResourceManifests
$EmbedManifest
$OutputManifestFile
$ManifestResourceFile
$GenerateCatalogFiles
$DependencyInformationFile
// Isolated COM
$TypeLibraryFile
$RegistrarScriptFile
$ComponentFileName
$ReplacementsFile
// Advanced
$UpdateFileHashes
$UpdateFileHashesSearchPath
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTBINNAME.bsc"
$AdditionalOptions
}
$Resources
{
// General
$PreprocessorDefinitions "$BASE;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$Culture "English (United States) (0x409)"
$AdditionalIncludeDirectories
$IgnoreStandardIncludePath
$ShowProgress
$ResourceFileName
// Command Line
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}

View File

@@ -1,349 +1,349 @@
//-----------------------------------------------------------------------------
// SOURCE_DLL_WIN32_RELEASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
// Disable frame pointer omission to allow fast stack walking, necessary for
// good ETW profiling.
$Macro NOFPO "1"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequired "OUTDLLEXT"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Release"
{
$General
{
// General
$OutputDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$IntermediateDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$OutputDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$IntermediateDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$OutputDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$IntermediateDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Dynamic Library (.dll)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization "Use Link Time Code Generation" [$LTCG]
}
$Debugging
{
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database (/Zi)"
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$TreatWarningsAsErrors
$UseUNICODEResponseFiles
// Optimization
$Optimization "Maximize Speed (/O2)"
$InlineFunctionExpansion "Any Suitable (/Ob2)"
$EnableIntrinsicFunctions "Yes (/Oi)"
$FavorSizeOrSpeed "Favor Fast Code (/Ot)"
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$PreprocessorDefinitions "$BASE;RELEASE_ASSERTS" [$RELEASEASSERTS]
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
$EnableMinimalRebuild
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks
$RuntimeLibrary "Multi-threaded (/MT)"
$StructMemberAlignment
$BufferSecurityCheck "No" [$RETAIL]
$BufferSecurityCheck "Yes" [!$RETAIL]
$EnableFunctionLevelLinking "Yes (/Gy)"
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned
$TreatWCHAR_TAsBuiltInType
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource
$AssemblerOutput
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles "No"
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line (L4D adding /MP)
$AdditionalOptions "/MP /Zm200"
// Enable extra debugging information.
$AdditionalOptions "$BASE /d2Zi+" [$VS2010]
$AdditionalOptions "$BASE /Oy-" [$NOFPO]
}
$Linker
{
// General
$OutputFile "$(OutDir)/$OUTBINNAME$OUTDLLEXT"
$ShowProgress "Not Set"
$Version
$EnableIncrementalLinking "No (/INCREMENTAL:NO)"
$SuppressStartupBanner "Yes (/NOLOGO)"
$IgnoreImportLibrary
$RegisterOutput
$AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC"
$LinkLibraryDependencies
$UseLibraryDependencyInputs
$UseUNICODEResponseFiles "No"
// Input
$AdditionalDependencies
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary "libc;libcd;libcmtd"
$ModuleDefinitionFile
$AddModuleToAssembly
$EmbedManagedResourceFile
$ForceSymbolReferences
$DelayLoadedDLLs
$AssemblyLinkResource
// Manifest File
$GenerateManifest "No"
$ManifestFile
$AdditionalManifestDependencies
$AllowIsolation
//$UACExecutionLevel
// Debugging
$GenerateDebugInfo "Yes (/DEBUG)"
$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
$StripPrivateSymbols
$MapExports
$DebuggableAssembly
// System
$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
$HeapReserveSize
$HeapCommitSize
$StackReserveSize
$StackCommitSize
$EnableLargeAddresses
$TerminalServer
$SwapRunFromCD
$SwapRunFromNetwork
$Driver
// RandomizeBaseAddress (/DYNAMICBASE, /ASLR) is a hugely important security setting.
// However it can cause confusion during development and can make tracking down certain
// bugs tricky by making code/stack/heap addresses change between runs. Enable for retail,
// but disable for development builds.
$RandomizedBaseAddress "true" [$RETAIL]
$RandomizedBaseAddress "false" [!$RETAIL]
// Optimization
$References "Eliminate Unreferenced Data (/OPT:REF)"
// COMDAT folding can be very confusing when debugging and profiling because it can
// cause execution to go through nonsensical functions (that happen to be binary
// equivalent to the logical function). The performance benefit is small enough that
// it is not worth enabling in the development builds. It should be enabled on retail
// builds.
$EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" [$RETAIL]
$EnableCOMDATFolding "No (/OPT:NOICF)" [!$RETAIL]
$OptimizeForWindows98
$FunctionOrder
$ProfileGuidedDatabase
$LinkTimeCodeGeneration
// Embedded IDL
$MIDLCommands
$IgnoreEmbeddedIDL
$MergeIDLBaseFileName
$TypeLibrary
$TypeLibResourceID
// Advanced
$EntryPoint
$NoEntryPoint
$SetChecksum
$BaseAddress "$LOADADDRESS_DEVELOPMENT"
//$BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL]
$FixedBaseAddress
$TurnOffAssemblyGeneration
$DelayLoadedDLL
$ImportLibrary
$MergeSections
$TargetMachine
$Profile
$CLRThreadAttribute
$CLRImageType
$KeyFile
$KeyContainer
$DelaySign
$ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
$CLRUnmanagedCodeCheck
// Command Line
$AdditionalOptions
}
$ManifestTool
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$VerboseOutput
$AssemblyIdentity
$UseUNICODEResponseFiles
$UseFAT32WorkAround
// Input And Output
$AdditionalManifestFiles
$InputResourceManifests
$EmbedManifest
$OutputManifestFile
$ManifestResourceFile
$GenerateCatalogFiles
$DependencyInformationFile
// Isolated COM
$TypeLibraryFile
$RegistrarScriptFile
$ComponentFileName
$ReplacementsFile
// Advanced
$UpdateFileHashes
$UpdateFileHashesSearchPath
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTBINNAME.bsc"
$AdditionalOptions
}
$Resources
{
// General
$PreprocessorDefinitions "$BASE;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$Culture "English (United States) (0x409)"
$AdditionalIncludeDirectories
$IgnoreStandardIncludePath
$ShowProgress
$ResourceFileName
// Command Line
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}
//-----------------------------------------------------------------------------
// SOURCE_DLL_WIN32_RELEASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
// Disable frame pointer omission to allow fast stack walking, necessary for
// good ETW profiling.
$Macro NOFPO "1"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequired "OUTDLLEXT"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Release"
{
$General
{
// General
$OutputDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$IntermediateDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$OutputDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$IntermediateDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$OutputDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$IntermediateDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Dynamic Library (.dll)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization "Use Link Time Code Generation" [$LTCG]
}
$Debugging
{
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database (/Zi)"
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$TreatWarningsAsErrors
$UseUNICODEResponseFiles
// Optimization
$Optimization "Maximize Speed (/O2)"
$InlineFunctionExpansion "Any Suitable (/Ob2)"
$EnableIntrinsicFunctions "Yes (/Oi)"
$FavorSizeOrSpeed "Favor Fast Code (/Ot)"
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$PreprocessorDefinitions "$BASE;RELEASE_ASSERTS" [$RELEASEASSERTS]
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
$EnableMinimalRebuild
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks
$RuntimeLibrary "Multi-threaded (/MT)"
$StructMemberAlignment
$BufferSecurityCheck "No" [$RETAIL]
$BufferSecurityCheck "Yes" [!$RETAIL]
$EnableFunctionLevelLinking "Yes (/Gy)"
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned
$TreatWCHAR_TAsBuiltInType
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource
$AssemblerOutput
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles "No"
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line (L4D adding /MP)
$AdditionalOptions "/MP /Zm200"
// Enable extra debugging information.
$AdditionalOptions "$BASE /d2Zi+" [$VS2010]
$AdditionalOptions "$BASE /Oy-" [$NOFPO]
}
$Linker
{
// General
$OutputFile "$(OutDir)/$OUTBINNAME$OUTDLLEXT"
$ShowProgress "Not Set"
$Version
$EnableIncrementalLinking "No (/INCREMENTAL:NO)"
$SuppressStartupBanner "Yes (/NOLOGO)"
$IgnoreImportLibrary
$RegisterOutput
$AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC"
$LinkLibraryDependencies
$UseLibraryDependencyInputs
$UseUNICODEResponseFiles "No"
// Input
$AdditionalDependencies
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary "libc;libcd;libcmtd"
$ModuleDefinitionFile
$AddModuleToAssembly
$EmbedManagedResourceFile
$ForceSymbolReferences
$DelayLoadedDLLs
$AssemblyLinkResource
// Manifest File
$GenerateManifest "No"
$ManifestFile
$AdditionalManifestDependencies
$AllowIsolation
//$UACExecutionLevel
// Debugging
$GenerateDebugInfo "Yes (/DEBUG)"
$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
$StripPrivateSymbols
$MapExports
$DebuggableAssembly
// System
$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
$HeapReserveSize
$HeapCommitSize
$StackReserveSize
$StackCommitSize
$EnableLargeAddresses
$TerminalServer
$SwapRunFromCD
$SwapRunFromNetwork
$Driver
// RandomizeBaseAddress (/DYNAMICBASE, /ASLR) is a hugely important security setting.
// However it can cause confusion during development and can make tracking down certain
// bugs tricky by making code/stack/heap addresses change between runs. Enable for retail,
// but disable for development builds.
$RandomizedBaseAddress "true" [$RETAIL]
$RandomizedBaseAddress "false" [!$RETAIL]
// Optimization
$References "Eliminate Unreferenced Data (/OPT:REF)"
// COMDAT folding can be very confusing when debugging and profiling because it can
// cause execution to go through nonsensical functions (that happen to be binary
// equivalent to the logical function). The performance benefit is small enough that
// it is not worth enabling in the development builds. It should be enabled on retail
// builds.
$EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" [$RETAIL]
$EnableCOMDATFolding "No (/OPT:NOICF)" [!$RETAIL]
$OptimizeForWindows98
$FunctionOrder
$ProfileGuidedDatabase
$LinkTimeCodeGeneration
// Embedded IDL
$MIDLCommands
$IgnoreEmbeddedIDL
$MergeIDLBaseFileName
$TypeLibrary
$TypeLibResourceID
// Advanced
$EntryPoint
$NoEntryPoint
$SetChecksum
$BaseAddress "$LOADADDRESS_DEVELOPMENT"
//$BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL]
$FixedBaseAddress
$TurnOffAssemblyGeneration
$DelayLoadedDLL
$ImportLibrary
$MergeSections
$TargetMachine
$Profile
$CLRThreadAttribute
$CLRImageType
$KeyFile
$KeyContainer
$DelaySign
$ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
$CLRUnmanagedCodeCheck
// Command Line
$AdditionalOptions
}
$ManifestTool
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$VerboseOutput
$AssemblyIdentity
$UseUNICODEResponseFiles
$UseFAT32WorkAround
// Input And Output
$AdditionalManifestFiles
$InputResourceManifests
$EmbedManifest
$OutputManifestFile
$ManifestResourceFile
$GenerateCatalogFiles
$DependencyInformationFile
// Isolated COM
$TypeLibraryFile
$RegistrarScriptFile
$ComponentFileName
$ReplacementsFile
// Advanced
$UpdateFileHashes
$UpdateFileHashesSearchPath
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTBINNAME.bsc"
$AdditionalOptions
}
$Resources
{
// General
$PreprocessorDefinitions "$BASE;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$Culture "English (United States) (0x409)"
$AdditionalIncludeDirectories
$IgnoreStandardIncludePath
$ShowProgress
$ResourceFileName
// Command Line
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}

View File

@@ -1,20 +1,20 @@
$Include "$SRCDIR\vpc_scripts\platform_dirs.vpc"
$include "$SRCDIR\vpc_scripts\source_base.vpc"
$Include "$SRCDIR\vpc_scripts\source_exe_posix_base.vpc" [$POSIX]
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" [$WIN32 || $WIN64]
$Include "$SRCDIR\vpc_scripts\source_xex_x360_base.vpc" [$X360]
$Include "$SRCDIR\vpc_scripts\source_ppu_elf_ps3_base.vpc" [$PS3]
$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
$PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" [$NOFPO || $VS2010]
}
$Include "$SRCDIR\vpc_scripts\platform_dirs.vpc"
$include "$SRCDIR\vpc_scripts\source_base.vpc"
$Include "$SRCDIR\vpc_scripts\source_exe_posix_base.vpc" [$POSIX]
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" [$WIN32 || $WIN64]
$Include "$SRCDIR\vpc_scripts\source_xex_x360_base.vpc" [$X360]
$Include "$SRCDIR\vpc_scripts\source_ppu_elf_ps3_base.vpc" [$PS3]
$Include "$SRCDIR\vpc_scripts\source_video_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
$PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" [$NOFPO || $VS2010]
}
}

View File

@@ -1,18 +1,18 @@
$Include "$SRCDIR\vpc_scripts\platform_dirs.vpc"
$include "$SRCDIR\vpc_scripts\source_base.vpc"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" [$WINDOWS]
$Include "$SRCDIR\vpc_scripts\source_exe_posix_base.vpc" [$POSIX]
$Include "$SRCDIR\vpc_scripts\source_xex_x360_base.vpc" [$X360]
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
$PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" [$NOFPO || $VS2010]
}
}
$Include "$SRCDIR\vpc_scripts\platform_dirs.vpc"
$include "$SRCDIR\vpc_scripts\source_base.vpc"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc" [$WINDOWS]
$Include "$SRCDIR\vpc_scripts\source_exe_posix_base.vpc" [$POSIX]
$Include "$SRCDIR\vpc_scripts\source_xex_x360_base.vpc" [$X360]
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
$PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" [$NOFPO || $VS2010]
}
}

View File

@@ -1,26 +1,26 @@
//-----------------------------------------------------------------------------
// SOURCE_EXE_CON_WIN32_BASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINDIR"
$MacroRequired "PLATSUBDIR"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$General [$VS2010]
{
$TargetName "$OUTBINNAME"
}
$Linker
{
$SubSystem "Console (/SUBSYSTEM:CONSOLE)"
}
}
//-----------------------------------------------------------------------------
// SOURCE_EXE_CON_WIN32_BASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINDIR"
$MacroRequired "PLATSUBDIR"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$General [$VS2010]
{
$TargetName "$OUTBINNAME"
}
$Linker
{
$SubSystem "Console (/SUBSYSTEM:CONSOLE)"
}
}

View File

@@ -1,57 +1,57 @@
//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR"
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Link Libraries" [$CLANG]
{
$File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so"
}
}
$Configuration
{
$General
{
$GameOutputFile "$OUTBINDIR/$OUTBINNAME"
}
$Linker
{
$OutputFile "$OUTBINDIR/$OUTBINNAME"
// In order to get the Valve standard allocator memory alignment (16-byte
// alignment for objects that are a multiple of 16 bytes) we use tcmalloc.
// Using -l will ask the linker to use it, but if there are no references to
// malloc/free then it may not actually use it. Wrapping the flag in the
// as-needed controls forces it to be pulled in.
$GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG]
}
}
//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR"
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Link Libraries" [$CLANG]
{
$File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so"
}
}
$Configuration
{
$General
{
$GameOutputFile "$OUTBINDIR/$OUTBINNAME"
}
$Linker
{
$OutputFile "$OUTBINDIR/$OUTBINNAME"
// In order to get the Valve standard allocator memory alignment (16-byte
// alignment for objects that are a multiple of 16 bytes) we use tcmalloc.
// Using -l will ask the linker to use it, but if there are no references to
// malloc/free then it may not actually use it. Wrapping the flag in the
// as-needed controls forces it to be pulled in.
$GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG]
}
}

View File

@@ -1,71 +1,71 @@
//-----------------------------------------------------------------------------
// SOURCE_EXE_posix.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
$IgnoreRedundancyWarning "ON"
$Configuration
{
$General
{
$ConfigurationType "Application (.exe)"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;EXENAME=$OUTBINNAME"
}
$Linker
{
$OutputFile "$SRCDIR/../game/$OUTBINNAME"
// In order to get the Valve standard allocator memory alignment (16-byte
// alignment for objects that are a multiple of 16 bytes) we use tcmalloc.
// Using -l will ask the linker to use it, but if there are no references
// to malloc/free then it may not actually use it. Wrapping the flag in the
// as-needed controls forces it to be pulled in (from libtcmalloc_minimal.so).
$GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$LINUXALL&&!$DEDICATED]
}
}
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resources"
{
$File "$ROOTSCRIPT"
}
$Folder "Link Libraries" [$LINUXALL&&!$DEDICATED]
{
$File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so"
}
}
//-----------------------------------------------------------------------------
// SOURCE_EXE_posix.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
$IgnoreRedundancyWarning "ON"
$Configuration
{
$General
{
$ConfigurationType "Application (.exe)"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;EXENAME=$OUTBINNAME"
}
$Linker
{
$OutputFile "$SRCDIR/../game/$OUTBINNAME"
// In order to get the Valve standard allocator memory alignment (16-byte
// alignment for objects that are a multiple of 16 bytes) we use tcmalloc.
// Using -l will ask the linker to use it, but if there are no references
// to malloc/free then it may not actually use it. Wrapping the flag in the
// as-needed controls forces it to be pulled in (from libtcmalloc_minimal.so).
$GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$LINUXALL&&!$DEDICATED]
}
}
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resources"
{
$File "$ROOTSCRIPT"
}
$Folder "Link Libraries" [$LINUXALL&&!$DEDICATED]
{
$File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so"
}
}

View File

@@ -1,5 +1,5 @@
// call up either the posix or win32 vpc file based upon target platform
//$Include "$SRCDIR\vpc_scripts\source_exe_qt_linux_base.vpc" [$POSIX]
$Include "$SRCDIR\vpc_scripts\source_exe_qt_win32_base.vpc" [$WIN32 || $WIN64]
// call up either the posix or win32 vpc file based upon target platform
//$Include "$SRCDIR\vpc_scripts\source_exe_qt_linux_base.vpc" [$POSIX]
$Include "$SRCDIR\vpc_scripts\source_exe_qt_win32_base.vpc" [$WIN32 || $WIN64]

View File

@@ -1,16 +1,16 @@
// base file for a console app with qt. win32 only for now. CG: I'm not 100% sure this is the right definition,
// but I'm moving the logic here so it doesn't end up pasted into every such app.
$Include "$SRCDIR\vpc_scripts\source_exe_qt_win32_base.vpc"
$Configuration
{
$Linker
{
$SubSystem "Console (/SUBSYSTEM:CONSOLE)"
}
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
}
}
// base file for a console app with qt. win32 only for now. CG: I'm not 100% sure this is the right definition,
// but I'm moving the logic here so it doesn't end up pasted into every such app.
$Include "$SRCDIR\vpc_scripts\source_exe_qt_win32_base.vpc"
$Configuration
{
$Linker
{
$SubSystem "Console (/SUBSYSTEM:CONSOLE)"
}
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
}
}

View File

@@ -1,48 +1,48 @@
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
//==================================================================================================
$Macro QT_ROOT "$SRCDIR\thirdparty\lgpl\qt"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Include "$SRCDIR\vpc_scripts\qt_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
$PreprocessorDefinitions "$BASE;UNICODE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT"
$PreprocessorDefinitions "$BASE;QT_NO_DEBUG" [!$QTDEBUG]
$DisableSpecificWarnings "4127;4512;$BASE"
}
}
$Configuration
{
$Linker
{
// Link tier0 first because Qt needs our allocators during static object initization!
$AdditionalDependencies "$BASE $LIBPUBLIC\tier0.lib"
$GenerateManifest "Yes"
$AdditionalOptions "$BASE $QUOTE/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'$QUOTE"
}
}
$Project
{
$Folder "Link Libraries" [$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtmaind"
$Lib "$QT_ROOT\lib\qtcored4"
$Lib "$QT_ROOT\lib\qtguid4"
}
$Folder "Link Libraries" [!$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtmain"
$Lib "$QT_ROOT\lib\qtcore4"
$Lib "$QT_ROOT\lib\qtgui4"
}
}
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
//==================================================================================================
$Macro QT_ROOT "$SRCDIR\thirdparty\lgpl\qt"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Include "$SRCDIR\vpc_scripts\qt_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
$PreprocessorDefinitions "$BASE;UNICODE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT"
$PreprocessorDefinitions "$BASE;QT_NO_DEBUG" [!$QTDEBUG]
$DisableSpecificWarnings "4127;4512;$BASE"
}
}
$Configuration
{
$Linker
{
// Link tier0 first because Qt needs our allocators during static object initization!
$AdditionalDependencies "$BASE $LIBPUBLIC\tier0.lib"
$GenerateManifest "Yes"
$AdditionalOptions "$BASE $QUOTE/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'$QUOTE"
}
}
$Project
{
$Folder "Link Libraries" [$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtmaind"
$Lib "$QT_ROOT\lib\qtcored4"
$Lib "$QT_ROOT\lib\qtguid4"
}
$Folder "Link Libraries" [!$QTDEBUG]
{
$Lib "$QT_ROOT\lib\qtmain"
$Lib "$QT_ROOT\lib\qtcore4"
$Lib "$QT_ROOT\lib\qtgui4"
}
}

View File

@@ -1,110 +1,110 @@
//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR"
$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR"
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_debug.vpc"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_release.vpc"
$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$General [$VS2010]
{
$TargetName "$OUTBINNAME"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC;EXENAME=$OUTBINNAME;_DLL_EXT=$_DLL_EXT"
}
$Compiler [$WIN32]
{
$EnableEnhancedInstructionSet "Streaming SIMD Extensions 2 (/arch:SSE2)"
}
$Linker
{
$AdditionalDependencies "$BASE shell32.lib user32.lib advapi32.lib gdi32.lib comdlg32.lib ole32.lib" [$WIN32]
$TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
$TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
// NXCOMPAT (also known as DEP or Data Access Protection) should be enabled for all
// executables for security and debugging reasons.
$AdditionalOptions "/NXCOMPAT"
// Suppress this pointless warning using the undocumented /ignore linker switch
// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
$AdditionalOptions "$BASE /ignore:4221"
}
$PreBuildEvent
{
$CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"$CRCCHECK" "\n"
}
$PostBuildEvent [!$ANALYZE]
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" [!$SOURCESDK]
$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName) >nul" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map >nul" "\n"
$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [!$SOURCESDK]
$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb >nul" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"goto BuildEventOK" "\n" \
":BuildEventFailed" "\n" \
"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
"del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"exit 1" "\n" \
":BuildEventOK" "\n"
$Description "Publishing to $OUTBINDIR"
$ExcludedFromBuild "No"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Link Libraries"
{
$Implib "$LIBPUBLIC\tier0"
$Lib "$LIBPUBLIC\tier1"
$Implib "$LIBPUBLIC\vstdlib"
}
}
//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR"
$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR"
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_debug.vpc"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_release.vpc"
$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$General [$VS2010]
{
$TargetName "$OUTBINNAME"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC;EXENAME=$OUTBINNAME;_DLL_EXT=$_DLL_EXT"
}
$Compiler [$WIN32]
{
$EnableEnhancedInstructionSet "Streaming SIMD Extensions 2 (/arch:SSE2)"
}
$Linker
{
$AdditionalDependencies "$BASE shell32.lib user32.lib advapi32.lib gdi32.lib comdlg32.lib ole32.lib" [$WIN32]
$TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
$TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
// NXCOMPAT (also known as DEP or Data Access Protection) should be enabled for all
// executables for security and debugging reasons.
$AdditionalOptions "/NXCOMPAT"
// Suppress this pointless warning using the undocumented /ignore linker switch
// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
$AdditionalOptions "$BASE /ignore:4221"
}
$PreBuildEvent
{
$CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"$CRCCHECK" "\n"
}
$PostBuildEvent [!$ANALYZE]
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" [!$SOURCESDK]
$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName) >nul" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map >nul" "\n"
$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [!$SOURCESDK]
$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb >nul" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"goto BuildEventOK" "\n" \
":BuildEventFailed" "\n" \
"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
"del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"exit 1" "\n" \
":BuildEventOK" "\n"
$Description "Publishing to $OUTBINDIR"
$ExcludedFromBuild "No"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Link Libraries"
{
$Implib "$LIBPUBLIC\tier0"
$Lib "$LIBPUBLIC\tier1"
$Implib "$LIBPUBLIC\vstdlib"
}
}

View File

@@ -1,330 +1,330 @@
//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32_DEBUG.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$MacroRequiredAllowEmpty "_STATICSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Debug"
{
$General
{
// General
$OutputDirectory ".\Debug$_SUBDIRSUFFIX"
$IntermediateDirectory ".\Debug$_SUBDIRSUFFIX"
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Application (.exe)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization
}
$Debugging
{
// Action
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [$WIN32]
$DebugInformationFormat "Program Database (/Zi)" [$WIN64]
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$TreatWarningsAsErrors "No"
$UseUNICODEResponseFiles "No"
// Optimization
$Optimization "Disabled (/Od)"
$InlineFunctionExpansion
$EnableIntrinsicFunctions
$FavorSizeOrSpeed
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
// EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
// and it also makes it hard to iterate on warnings because the compiler
// detects that there is no reason to recompile when you request it.
// It should always be off? It should definitely be off for /analyze builds.
//$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks "Default"
$RuntimeLibrary "Multi-threaded Debug (/MTd)"
$StructMemberAlignment
$BufferSecurityCheck "Yes"
$EnableFunctionLevelLinking
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned "No"
$TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport "No"
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource "No"
$AssemblerOutput "No Listing"
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line
$AdditionalOptions
}
$Linker
{
// General
$OutputFile "$(OutDir)/$OUTBINNAME.exe"
$ShowProgress "Not Set"
$Version
$EnableIncrementalLinking "Yes (/INCREMENTAL)"
$SuppressStartupBanner "Yes (/NOLOGO)"
$IgnoreImportLibrary
$RegisterOutput
$AdditionalLibraryDirectories
$LinkLibraryDependencies
$UseLibraryDependencyInputs
$UseUNICODEResponseFiles "No"
// Input
$AdditionalDependencies
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary "libc;libcd;libcmt"
$ModuleDefinitionFile
$AddModuleToAssembly
$EmbedManagedResourceFile
$ForceSymbolReferences
$DelayLoadedDLLs
$AssemblyLinkResource
// Manifest File
$GenerateManifest "Yes"
$ManifestFile
$AdditionalManifestDependencies
$AllowIsolation
$UACExecutionLevel
// Debugging
$GenerateDebugInfo "Yes (/DEBUG)"
$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
$StripPrivateSymbols
$MapExports
$DebuggableAssembly
// System
$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
$HeapReserveSize
$HeapCommitSize
$StackReserveSize
$StackCommitSize
$EnableLargeAddresses
$TerminalServer
$SwapRunFromCD
$SwapRunFromNetwork
$Driver
// DYNAMICBASE/ASLR in debug builds is annoying and not helpful.
$RandomizedBaseAddress "false"
// Optimization
$References
$EnableCOMDATFolding
$OptimizeForWindows98
$FunctionOrder
$ProfileGuidedDatabase
$LinkTimeCodeGeneration
// Embedded IDL
$MIDLCommands
$IgnoreEmbeddedIDL
$MergeIDLBaseFileName
$TypeLibrary
$TypeLibResourceID
// Advanced
$EntryPoint
$NoEntryPoint
$SetChecksum
$BaseAddress "$LOADADDRESS_DEVELOPMENT"
$FixedBaseAddress
$TurnOffAssemblyGeneration
$DelayLoadedDLL
$ImportLibrary
$MergeSections
$TargetMachine
$Profile
$CLRThreadAttribute
$CLRImageType
$KeyFile
$KeyContainer
$DelaySign
$ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
$CLRUnmanagedCodeCheck
// Command Line
$AdditionalOptions
}
$ManifestTool
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$VerboseOutput
$AssemblyIdentity
$UseUNICODEResponseFiles
$UseFAT32WorkAround
// Input And Output
$AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK]
$InputResourceManifests
$EmbedManifest
$OutputManifestFile
$ManifestResourceFile
$GenerateCatalogFiles
$DependencyInformationFile
// Isolated COM
$TypeLibraryFile
$RegistrarScriptFile
$ComponentFileName
$ReplacementsFile
// Advanced
$UpdateFileHashes
$UpdateFileHashesSearchPath
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTBINNAME.bsc"
$AdditionalOptions
}
$Resources
{
// General
$PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$Culture "English (United States) (0x409)"
$AdditionalIncludeDirectories
$IgnoreStandardIncludePath
$ShowProgress
$ResourceFileName
// Command Line
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32_DEBUG.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$MacroRequiredAllowEmpty "_STATICSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Debug"
{
$General
{
// General
$OutputDirectory ".\Debug$_SUBDIRSUFFIX"
$IntermediateDirectory ".\Debug$_SUBDIRSUFFIX"
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Application (.exe)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization
}
$Debugging
{
// Action
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [$WIN32]
$DebugInformationFormat "Program Database (/Zi)" [$WIN64]
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$TreatWarningsAsErrors "No"
$UseUNICODEResponseFiles "No"
// Optimization
$Optimization "Disabled (/Od)"
$InlineFunctionExpansion
$EnableIntrinsicFunctions
$FavorSizeOrSpeed
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
// EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
// and it also makes it hard to iterate on warnings because the compiler
// detects that there is no reason to recompile when you request it.
// It should always be off? It should definitely be off for /analyze builds.
//$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks "Default"
$RuntimeLibrary "Multi-threaded Debug (/MTd)"
$StructMemberAlignment
$BufferSecurityCheck "Yes"
$EnableFunctionLevelLinking
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned "No"
$TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport "No"
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource "No"
$AssemblerOutput "No Listing"
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line
$AdditionalOptions
}
$Linker
{
// General
$OutputFile "$(OutDir)/$OUTBINNAME.exe"
$ShowProgress "Not Set"
$Version
$EnableIncrementalLinking "Yes (/INCREMENTAL)"
$SuppressStartupBanner "Yes (/NOLOGO)"
$IgnoreImportLibrary
$RegisterOutput
$AdditionalLibraryDirectories
$LinkLibraryDependencies
$UseLibraryDependencyInputs
$UseUNICODEResponseFiles "No"
// Input
$AdditionalDependencies
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary "libc;libcd;libcmt"
$ModuleDefinitionFile
$AddModuleToAssembly
$EmbedManagedResourceFile
$ForceSymbolReferences
$DelayLoadedDLLs
$AssemblyLinkResource
// Manifest File
$GenerateManifest "Yes"
$ManifestFile
$AdditionalManifestDependencies
$AllowIsolation
$UACExecutionLevel
// Debugging
$GenerateDebugInfo "Yes (/DEBUG)"
$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
$StripPrivateSymbols
$MapExports
$DebuggableAssembly
// System
$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
$HeapReserveSize
$HeapCommitSize
$StackReserveSize
$StackCommitSize
$EnableLargeAddresses
$TerminalServer
$SwapRunFromCD
$SwapRunFromNetwork
$Driver
// DYNAMICBASE/ASLR in debug builds is annoying and not helpful.
$RandomizedBaseAddress "false"
// Optimization
$References
$EnableCOMDATFolding
$OptimizeForWindows98
$FunctionOrder
$ProfileGuidedDatabase
$LinkTimeCodeGeneration
// Embedded IDL
$MIDLCommands
$IgnoreEmbeddedIDL
$MergeIDLBaseFileName
$TypeLibrary
$TypeLibResourceID
// Advanced
$EntryPoint
$NoEntryPoint
$SetChecksum
$BaseAddress "$LOADADDRESS_DEVELOPMENT"
$FixedBaseAddress
$TurnOffAssemblyGeneration
$DelayLoadedDLL
$ImportLibrary
$MergeSections
$TargetMachine
$Profile
$CLRThreadAttribute
$CLRImageType
$KeyFile
$KeyContainer
$DelaySign
$ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
$CLRUnmanagedCodeCheck
// Command Line
$AdditionalOptions
}
$ManifestTool
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$VerboseOutput
$AssemblyIdentity
$UseUNICODEResponseFiles
$UseFAT32WorkAround
// Input And Output
$AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK]
$InputResourceManifests
$EmbedManifest
$OutputManifestFile
$ManifestResourceFile
$GenerateCatalogFiles
$DependencyInformationFile
// Isolated COM
$TypeLibraryFile
$RegistrarScriptFile
$ComponentFileName
$ReplacementsFile
// Advanced
$UpdateFileHashes
$UpdateFileHashesSearchPath
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTBINNAME.bsc"
$AdditionalOptions
}
$Resources
{
// General
$PreprocessorDefinitions "_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$Culture "English (United States) (0x409)"
$AdditionalIncludeDirectories
$IgnoreStandardIncludePath
$ShowProgress
$ResourceFileName
// Command Line
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}

View File

@@ -1,348 +1,348 @@
//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32_RELEASE.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
// Disable frame pointer omission to allow fast stack walking, necessary for
// good ETW profiling.
$Macro NOFPO "1"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$MacroRequiredAllowEmpty "_STATICSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Release"
{
$General
{
// General
$OutputDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$IntermediateDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$OutputDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$IntermediateDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$OutputDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$IntermediateDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Application (.exe)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization "Use Link Time Code Generation" [$LTCG]
}
$Debugging
{
// Action
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database (/Zi)"
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$TreatWarningsAsErrors
$UseUnicodeResponseFiles
// Optimization
$Optimization "Maximize Speed (/O2)"
$InlineFunctionExpansion "Any Suitable (/Ob2)"
$EnableIntrinsicFunctions "Yes (/Oi)"
$FavorSizeOrSpeed "Favor Fast Code (/Ot)"
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$PreprocessorDefinitions "$BASE;RELEASE_ASSERTS" [$RELEASEASSERTS]
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
$EnableMinimalRebuild
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks
$RuntimeLibrary "Multi-threaded (/MT)"
$StructMemberAlignment
$BufferSecurityCheck "No" [$RETAIL]
$BufferSecurityCheck "Yes" [!$RETAIL]
$EnableFunctionLevelLinking "Yes (/Gy)"
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned "No"
$TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport "No"
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource "No"
$AssemblerOutput "No Listing"
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Enable extra debugging information.
$AdditionalOptions "$BASE /d2Zi+" [$VS2010]
// Command Line
$AdditionalOptions "$BASE /Oy-" [$NOFPO]
}
$Linker
{
// General
$OutputFile "$(OutDir)/$OUTBINNAME.exe"
$ShowProgress "Not Set"
$Version
$EnableIncrementalLinking "No (/INCREMENTAL:NO)"
$SuppressStartupBanner "Yes (/NOLOGO)"
$IgnoreImportLibrary
$RegisterOutput
$AdditionalLibraryDirectories
$LinkLibraryDependencies
$UseLibraryDependencyInputs
$UseUNICODEResponseFiles "No"
// Input
$AdditionalDependencies
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary "libc;libcd;libcmtd"
$ModuleDefinitionFile
$AddModuleToAssembly
$EmbedManagedResourceFile
$ForceSymbolReferences
$DelayLoadedDLLs
$AssemblyLinkResource
// Manifest File
$GenerateManifest "Yes"
$ManifestFile
$AdditionalManifestDependencies
$AllowIsolation
$UACExecutionLevel
// Debugging
$GenerateDebugInfo "Yes (/DEBUG)"
$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
$StripPrivateSymbols
$MapExports
$DebuggableAssembly
// System
$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
$HeapReserveSize
$HeapCommitSize
$StackReserveSize
$StackCommitSize
$EnableLargeAddresses
$TerminalServer
$SwapRunFromCD
$SwapRunFromNetwork
$Driver
// RandomizeBaseAddress (/DYNAMICBASE, /ASLR) is a hugely important security setting.
// However it can cause confusion during development and can make tracking down certain
// bugs tricky by making code/stack/heap addresses change between runs. Enable for retail,
// but disable for development builds.
$RandomizedBaseAddress "true" [$RETAIL]
$RandomizedBaseAddress "false" [!$RETAIL]
// Optimization
$References "Eliminate Unreferenced Data (/OPT:REF)"
// COMDAT folding can be very confusing when debugging and profiling because it can
// cause execution to go through nonsensical functions (that happen to be binary
// equivalent to the logical function). The performance benefit is small enough that
// it is not worth enabling in the development builds. It should be enabled on retail
// builds.
$EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" [$RETAIL]
$EnableCOMDATFolding "No (/OPT:NOICF)" [!$RETAIL]
$OptimizeForWindows98
$FunctionOrder
$ProfileGuidedDatabase
$LinkTimeCodeGeneration
// Embedded IDL
$MIDLCommands
$IgnoreEmbeddedIDL
$MergeIDLBaseFileName
$TypeLibrary
$TypeLibResourceID
// Advanced
$EntryPoint
$NoEntryPoint
$SetChecksum
$BaseAddress "$LOADADDRESS_DEVELOPMENT"
//$BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL]
$FixedBaseAddress
$TurnOffAssemblyGeneration
$DelayLoadedDLL
$ImportLibrary
$MergeSections
$TargetMachine
$Profile
$CLRThreadAttribute
$CLRImageType
$KeyFile
$KeyContainer
$DelaySign
$ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
$CLRUnmanagedCodeCheck
// Command Line
$AdditionalOptions
}
$ManifestTool
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$VerboseOutput
$AssemblyIdentity
$UseUNICODEResponseFiles
$UseFAT32WorkAround
// Input And Output
$AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK]
$InputResourceManifests
$EmbedManifest
$OutputManifestFile
$ManifestResourceFile
$GenerateCatalogFiles
$DependencyInformationFile
// Isolated COM
$TypeLibraryFile
$RegistrarScriptFile
$ComponentFileName
$ReplacementsFile
// Advanced
$UpdateFileHashes
$UpdateFileHashesSearchPath
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTBINNAME.bsc"
$AdditionalOptions
}
$Resources
{
// General
$PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$Culture "English (United States) (0x409)"
$AdditionalIncludeDirectories
$IgnoreStandardIncludePath
$ShowProgress
$ResourceFileName
// Command Line
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}
//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32_RELEASE.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
// Disable frame pointer omission to allow fast stack walking, necessary for
// good ETW profiling.
$Macro NOFPO "1"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME"
$MacroRequired "OUTBINDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$MacroRequiredAllowEmpty "_STATICSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Release"
{
$General
{
// General
$OutputDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$IntermediateDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$OutputDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$IntermediateDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$OutputDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$IntermediateDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Application (.exe)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization "Use Link Time Code Generation" [$LTCG]
}
$Debugging
{
// Action
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database (/Zi)"
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$TreatWarningsAsErrors
$UseUnicodeResponseFiles
// Optimization
$Optimization "Maximize Speed (/O2)"
$InlineFunctionExpansion "Any Suitable (/Ob2)"
$EnableIntrinsicFunctions "Yes (/Oi)"
$FavorSizeOrSpeed "Favor Fast Code (/Ot)"
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$PreprocessorDefinitions "$BASE;RELEASE_ASSERTS" [$RELEASEASSERTS]
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
$EnableMinimalRebuild
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks
$RuntimeLibrary "Multi-threaded (/MT)"
$StructMemberAlignment
$BufferSecurityCheck "No" [$RETAIL]
$BufferSecurityCheck "Yes" [!$RETAIL]
$EnableFunctionLevelLinking "Yes (/Gy)"
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned "No"
$TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport "No"
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource "No"
$AssemblerOutput "No Listing"
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Enable extra debugging information.
$AdditionalOptions "$BASE /d2Zi+" [$VS2010]
// Command Line
$AdditionalOptions "$BASE /Oy-" [$NOFPO]
}
$Linker
{
// General
$OutputFile "$(OutDir)/$OUTBINNAME.exe"
$ShowProgress "Not Set"
$Version
$EnableIncrementalLinking "No (/INCREMENTAL:NO)"
$SuppressStartupBanner "Yes (/NOLOGO)"
$IgnoreImportLibrary
$RegisterOutput
$AdditionalLibraryDirectories
$LinkLibraryDependencies
$UseLibraryDependencyInputs
$UseUNICODEResponseFiles "No"
// Input
$AdditionalDependencies
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary "libc;libcd;libcmtd"
$ModuleDefinitionFile
$AddModuleToAssembly
$EmbedManagedResourceFile
$ForceSymbolReferences
$DelayLoadedDLLs
$AssemblyLinkResource
// Manifest File
$GenerateManifest "Yes"
$ManifestFile
$AdditionalManifestDependencies
$AllowIsolation
$UACExecutionLevel
// Debugging
$GenerateDebugInfo "Yes (/DEBUG)"
$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
$StripPrivateSymbols
$MapExports
$DebuggableAssembly
// System
$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
$HeapReserveSize
$HeapCommitSize
$StackReserveSize
$StackCommitSize
$EnableLargeAddresses
$TerminalServer
$SwapRunFromCD
$SwapRunFromNetwork
$Driver
// RandomizeBaseAddress (/DYNAMICBASE, /ASLR) is a hugely important security setting.
// However it can cause confusion during development and can make tracking down certain
// bugs tricky by making code/stack/heap addresses change between runs. Enable for retail,
// but disable for development builds.
$RandomizedBaseAddress "true" [$RETAIL]
$RandomizedBaseAddress "false" [!$RETAIL]
// Optimization
$References "Eliminate Unreferenced Data (/OPT:REF)"
// COMDAT folding can be very confusing when debugging and profiling because it can
// cause execution to go through nonsensical functions (that happen to be binary
// equivalent to the logical function). The performance benefit is small enough that
// it is not worth enabling in the development builds. It should be enabled on retail
// builds.
$EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" [$RETAIL]
$EnableCOMDATFolding "No (/OPT:NOICF)" [!$RETAIL]
$OptimizeForWindows98
$FunctionOrder
$ProfileGuidedDatabase
$LinkTimeCodeGeneration
// Embedded IDL
$MIDLCommands
$IgnoreEmbeddedIDL
$MergeIDLBaseFileName
$TypeLibrary
$TypeLibResourceID
// Advanced
$EntryPoint
$NoEntryPoint
$SetChecksum
$BaseAddress "$LOADADDRESS_DEVELOPMENT"
//$BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL]
$FixedBaseAddress
$TurnOffAssemblyGeneration
$DelayLoadedDLL
$ImportLibrary
$MergeSections
$TargetMachine
$Profile
$CLRThreadAttribute
$CLRImageType
$KeyFile
$KeyContainer
$DelaySign
$ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
$CLRUnmanagedCodeCheck
// Command Line
$AdditionalOptions
}
$ManifestTool
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$VerboseOutput
$AssemblyIdentity
$UseUNICODEResponseFiles
$UseFAT32WorkAround
// Input And Output
$AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK]
$InputResourceManifests
$EmbedManifest
$OutputManifestFile
$ManifestResourceFile
$GenerateCatalogFiles
$DependencyInformationFile
// Isolated COM
$TypeLibraryFile
$RegistrarScriptFile
$ComponentFileName
$ReplacementsFile
// Advanced
$UpdateFileHashes
$UpdateFileHashesSearchPath
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTBINNAME.bsc"
$AdditionalOptions
}
$Resources
{
// General
$PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$Culture "English (United States) (0x409)"
$AdditionalIncludeDirectories
$IgnoreStandardIncludePath
$ShowProgress
$ResourceFileName
// Command Line
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}

View File

@@ -1,22 +1,22 @@
$Include "$SRCDIR\vpc_scripts\platform_dirs.vpc"
$include "$SRCDIR\vpc_scripts\source_base.vpc"
$MacroRequired OUTLIBDIR "$SRCDIR\lib\public$PLATSUBDIR"
$include "$SRCDIR\vpc_scripts\source_lib_posix_base.vpc" [$POSIX]
$include "$SRCDIR\vpc_scripts\source_lib_win32_base.vpc" [$WIN32 || $WIN64]
$include "$SRCDIR\vpc_scripts\source_lib_x360_base.vpc" [$X360]
$include "$SRCDIR\vpc_scripts\source_ppu_lib_ps3_base.vpc" [$PS3]
$include "$SRCDIR\vpc_scripts\source_video_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
$PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" [$NOFPO || $VS2010]
}
}
$Include "$SRCDIR\vpc_scripts\platform_dirs.vpc"
$include "$SRCDIR\vpc_scripts\source_base.vpc"
$MacroRequired OUTLIBDIR "$SRCDIR\lib\public$PLATSUBDIR"
$include "$SRCDIR\vpc_scripts\source_lib_posix_base.vpc" [$POSIX]
$include "$SRCDIR\vpc_scripts\source_lib_win32_base.vpc" [$WIN32 || $WIN64]
$include "$SRCDIR\vpc_scripts\source_lib_x360_base.vpc" [$X360]
$include "$SRCDIR\vpc_scripts\source_ppu_lib_ps3_base.vpc" [$PS3]
$include "$SRCDIR\vpc_scripts\source_video_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEV_BUILD" [!$PUBLISH]
$PreprocessorDefinitions "$BASE;_PROFILE" [$PROFILE && !$RETAIL]
$PreprocessorDefinitions "$BASE;RETAIL_ASSERTS" [$RETAIL && $RETAILASSERTS]
$PreprocessorDefinitions "$BASE;FRAME_POINTER_OMISSION_DISABLED" [$NOFPO || $VS2010]
}
}

View File

@@ -1,31 +1,31 @@
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME"
$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
}
$General
{
$ConfigurationType "Static Library (.lib)"
}
$Linker
{
$OutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT"
}
}
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK]
}
}
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME"
$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK]
}
$General
{
$ConfigurationType "Static Library (.lib)"
}
$Linker
{
$OutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT"
}
}
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK]
}
}

View File

@@ -1,19 +1,19 @@
$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$Configuration
{
$General
{
$ConfigurationType "Static Library (.lib)"
$GameOutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT"
}
$Linker
{
$OutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT"
}
}
$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$Configuration
{
$General
{
$ConfigurationType "Static Library (.lib)"
$GameOutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT"
}
$Linker
{
$OutputFile "$OUTLIBDIR/$OUTLIBNAME$_STATICLIB_EXT"
}
}

View File

@@ -1,2 +1,2 @@
// include either the windows base or the currently non-existing ones for other platforms
$include "$SRCDIR\vpc_scripts\source_lib_qt_win32_base.vpc"
// include either the windows base or the currently non-existing ones for other platforms
$include "$SRCDIR\vpc_scripts\source_lib_qt_win32_base.vpc"

View File

@@ -1,22 +1,22 @@
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
//==================================================================================================
$Macro QT_ROOT "$SRCDIR\thirdparty\lgpl\qt"
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Include "$SRCDIR\vpc_scripts\qt_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
$PreprocessorDefinitions "$BASE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT"
$PreprocessorDefinitions "$BASE;QT_NO_DEBUG" [!$QTDEBUG]
$DisableSpecificWarnings "4127;4512;$BASE"
// Causes a bunch of bogus compiler warnings for now; let's disable it
$Detect64bitPortabilityIssues "No"
}
}
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
//
//==================================================================================================
$Macro QT_ROOT "$SRCDIR\thirdparty\lgpl\qt"
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Include "$SRCDIR\vpc_scripts\qt_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
$PreprocessorDefinitions "$BASE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT"
$PreprocessorDefinitions "$BASE;QT_NO_DEBUG" [!$QTDEBUG]
$DisableSpecificWarnings "4127;4512;$BASE"
// Causes a bunch of bogus compiler warnings for now; let's disable it
$Detect64bitPortabilityIssues "No"
}
}

View File

@@ -1,86 +1,86 @@
//-----------------------------------------------------------------------------
// SOURCE_LIB_WIN32_BASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
$MacroRequired "OUTLIBDIR"
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$Include "$SRCDIR\vpc_scripts\source_lib_win32_debug.vpc"
$Include "$SRCDIR\vpc_scripts\source_lib_win32_release.vpc"
$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$General [$VS2010]
{
$TargetName "$OUTLIBNAME"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC;_DLL_EXT=$_DLL_EXT"
$PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME"
}
$Compiler [$WIN32]
{
$EnableEnhancedInstructionSet "Streaming SIMD Extensions 2 (/arch:SSE2)"
}
$PreBuildEvent
{
$CommandLine "if EXIST $OUTLIBDIR\$(TargetName).lib ( for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTLIBDIR\$(TargetName).lib$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
") else ( if not EXIST $OUTLIBDIR mkdir $OUTLIBDIR )" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE (" "\n" \
" attrib -r $OUTLIBDIR\$(TargetName).lib" "\n" \
" $SRCDIR\devtools\bin\gnu\touch.exe -d $QUOTE1999-01-01$QUOTE $OUTLIBDIR\$(TargetName).lib" "\n" \
" attrib +r $OUTLIBDIR\$(TargetName).lib" "\n" \
")" "\n" \
"$CRCCHECK" "\n"
}
$PreLinkEvent [!$ANALYZE && !$SOURCESDK]
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTLIBDIR\$(TargetName).lib $SRCDIR"
}
$Librarian
{
// Suppress this warning using the undocumented /ignore linker switch
// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
$AdditionalOptions "$BASE /ignore:4221"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
}
//-----------------------------------------------------------------------------
// SOURCE_LIB_WIN32_BASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTLIBNAME" "$PROJECTNAME"
$MacroRequired "OUTLIBDIR"
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$Include "$SRCDIR\vpc_scripts\source_lib_win32_debug.vpc"
$Include "$SRCDIR\vpc_scripts\source_lib_win32_release.vpc"
$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration
$Configuration
{
$General [$VS2010]
{
$TargetName "$OUTLIBNAME"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC;_DLL_EXT=$_DLL_EXT"
$PreprocessorDefinitions "$BASE;LIBNAME=$OUTLIBNAME"
}
$Compiler [$WIN32]
{
$EnableEnhancedInstructionSet "Streaming SIMD Extensions 2 (/arch:SSE2)"
}
$PreBuildEvent
{
$CommandLine "if EXIST $OUTLIBDIR\$(TargetName).lib ( for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTLIBDIR\$(TargetName).lib$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
") else ( if not EXIST $OUTLIBDIR mkdir $OUTLIBDIR )" "\n" \
"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE (" "\n" \
" attrib -r $OUTLIBDIR\$(TargetName).lib" "\n" \
" $SRCDIR\devtools\bin\gnu\touch.exe -d $QUOTE1999-01-01$QUOTE $OUTLIBDIR\$(TargetName).lib" "\n" \
" attrib +r $OUTLIBDIR\$(TargetName).lib" "\n" \
")" "\n" \
"$CRCCHECK" "\n"
}
$PreLinkEvent [!$ANALYZE && !$SOURCESDK]
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTLIBDIR\$(TargetName).lib $SRCDIR"
}
$Librarian
{
// Suppress this warning using the undocumented /ignore linker switch
// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
$AdditionalOptions "$BASE /ignore:4221"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\common\debug_lib_check.cpp" [!$SOURCESDK]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
}

View File

@@ -1,210 +1,210 @@
//-----------------------------------------------------------------------------
// SOURCE_LIB_WIN32_DEBUG.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
$MacroRequired "SRCDIR"
$MacroRequired "OUTLIBNAME"
$MacroRequired "OUTLIBDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$MacroRequiredAllowEmpty "_STATICSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Debug"
{
$General
{
// General
$OutputDirectory ".\Debug$_SUBDIRSUFFIX" [!$VS2010]
$OutputDirectory "$OUTLIBDIR" [$VS2010]
$IntermediateDirectory ".\Debug$_SUBDIRSUFFIX"
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Static Library (.lib)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization
}
$Debugging
{
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [$WIN32]
$DebugInformationFormat "Program Database (/Zi)" [$WIN64]
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$Detect64bitPortabilityIssues "Yes (/Wp64)"
$TreatWarningsAsErrors
$UseUNICODEResponseFiles "No"
// Optimization
$Optimization "Disabled (/Od)"
$InlineFunctionExpansion
$EnableIntrinsicFunctions
$FavorSizeOrSpeed
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
// EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
// and it also makes it hard to iterate on warnings because the compiler
// detects that there is no reason to recompile when you request it.
// It should always be off? It should definitely be off for /analyze builds.
//$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks "Default"
$RuntimeLibrary "Multi-threaded Debug (/MTd)"
$StructMemberAlignment
$BufferSecurityCheck "Yes"
$EnableFunctionLevelLinking
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned
$TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport "No"
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource "No"
$AssemblerOutput "No Listing"
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles "No"
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line (L4D adding /MP)
$AdditionalOptions "/MP" [$VS2005]
}
$Librarian
{
// General
$OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib"
$AdditionalDependencies
$AdditionalLibraryDirectories
$SuppressStartupBanner "Yes (/NOLOGO)"
$ModuleDefinitionFileName
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary
$ExportNamedFunctions
$ForceSymbolReferences
$UseUNICODEResponseFiles "No"
$LinkLibraryDependencies
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTLIBNAME.bsc"
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}
//-----------------------------------------------------------------------------
// SOURCE_LIB_WIN32_DEBUG.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
$MacroRequired "SRCDIR"
$MacroRequired "OUTLIBNAME"
$MacroRequired "OUTLIBDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$MacroRequiredAllowEmpty "_STATICSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Debug"
{
$General
{
// General
$OutputDirectory ".\Debug$_SUBDIRSUFFIX" [!$VS2010]
$OutputDirectory "$OUTLIBDIR" [$VS2010]
$IntermediateDirectory ".\Debug$_SUBDIRSUFFIX"
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Static Library (.lib)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization
}
$Debugging
{
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "Program Database for Edit & Continue (/ZI)" [$WIN32]
$DebugInformationFormat "Program Database (/Zi)" [$WIN64]
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$Detect64bitPortabilityIssues "Yes (/Wp64)"
$TreatWarningsAsErrors
$UseUNICODEResponseFiles "No"
// Optimization
$Optimization "Disabled (/Od)"
$InlineFunctionExpansion
$EnableIntrinsicFunctions
$FavorSizeOrSpeed
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
// EnableMinimalRebuild is incompatible with /MP (multi-processor builds)
// and it also makes it hard to iterate on warnings because the compiler
// detects that there is no reason to recompile when you request it.
// It should always be off? It should definitely be off for /analyze builds.
//$EnableMinimalRebuild "Yes (/Gm)" [!$ANALYZE]
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks "Default"
$RuntimeLibrary "Multi-threaded Debug (/MTd)"
$StructMemberAlignment
$BufferSecurityCheck "Yes"
$EnableFunctionLevelLinking
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned
$TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport "No"
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource "No"
$AssemblerOutput "No Listing"
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles "No"
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line (L4D adding /MP)
$AdditionalOptions "/MP" [$VS2005]
}
$Librarian
{
// General
$OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib"
$AdditionalDependencies
$AdditionalLibraryDirectories
$SuppressStartupBanner "Yes (/NOLOGO)"
$ModuleDefinitionFileName
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary
$ExportNamedFunctions
$ForceSymbolReferences
$UseUNICODEResponseFiles "No"
$LinkLibraryDependencies
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTLIBNAME.bsc"
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}

View File

@@ -1,218 +1,218 @@
//-----------------------------------------------------------------------------
// SOURCE_LIB_WIN32_RELEASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
// Disable frame pointer omission to allow fast stack walking, necessary for
// good ETW profiling.
$Macro NOFPO "1"
$MacroRequired "SRCDIR"
$MacroRequired "OUTLIBNAME"
$MacroRequired "OUTLIBDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$MacroRequiredAllowEmpty "_STATICSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Release"
{
$General
{
// General
$OutputDirectory ".\Release$_SUBDIRSUFFIX" [!$VS2010 && !$RETAIL && !$PROFILE]
$OutputDirectory ".\Retail$_SUBDIRSUFFIX" [!$VS2010 && $RETAIL]
$OutputDirectory ".\Profile$_SUBDIRSUFFIX" [!$VS2010 && !$RETAIL && $PROFILE]
$OutputDirectory "$OUTLIBDIR" [$VS2010]
$IntermediateDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$IntermediateDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$IntermediateDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Static Library (.lib)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization "Use Link Time Code Generation" [$LTCG]
}
$Debugging
{
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "C7 Compatible (/Z7)"
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$Detect64bitPortabilityIssues "Yes (/Wp64)"
$TreatWarningsAsErrors
$UseUNICODEResponseFiles "No"
// Optimization
$Optimization "Maximize Speed (/O2)"
$InlineFunctionExpansion "Any Suitable (/Ob2)"
$EnableIntrinsicFunctions "Yes (/Oi)"
$FavorSizeOrSpeed "Favor Fast Code (/Ot)"
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$PreprocessorDefinitions "$BASE;RELEASE_ASSERTS" [$RELEASEASSERTS]
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
$EnableMinimalRebuild
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks
$RuntimeLibrary "Multi-threaded (/MT)"
$StructMemberAlignment
$BufferSecurityCheck "No" [$RETAIL]
$BufferSecurityCheck "Yes" [!$RETAIL]
$EnableFunctionLevelLinking "Yes (/Gy)"
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned
$TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport "No"
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource "No"
$AssemblerOutput "No Listing"
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles "No"
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line (L4D adding /MP)
$AdditionalOptions "/MP"
// Enable extra debugging information.
$AdditionalOptions "$BASE /d2Zi+" [$VS2010]
$AdditionalOptions "$BASE /Oy-" [$NOFPO]
}
$Librarian
{
// General
$OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib"
$AdditionalDependencies
$AdditionalLibraryDirectories
$SuppressStartupBanner "Yes (/NOLOGO)"
$ModuleDefinitionFileName
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary
$ExportNamedFunctions
$ForceSymbolReferences
$UseUNICODEResponseFiles "No"
$LinkLibraryDependencies
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTLIBNAME.bsc"
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}
//-----------------------------------------------------------------------------
// SOURCE_LIB_WIN32_RELEASE.VPC
//
// Base Settings for all Source(TM) Projects
//-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
// Disable frame pointer omission to allow fast stack walking, necessary for
// good ETW profiling.
$Macro NOFPO "1"
$MacroRequired "SRCDIR"
$MacroRequired "OUTLIBNAME"
$MacroRequired "OUTLIBDIR"
$MacroRequired "LIBPUBLIC"
$MacroRequired "LIBCOMMON"
$MacroRequired "PLATSUBDIR"
$MacroRequiredAllowEmpty "GAMENAME"
$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
$MacroRequiredAllowEmpty "_UNITYSUBDIR"
$MacroRequiredAllowEmpty "_STATICSUBDIR"
$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
$Configuration "Release"
{
$General
{
// General
$OutputDirectory ".\Release$_SUBDIRSUFFIX" [!$VS2010 && !$RETAIL && !$PROFILE]
$OutputDirectory ".\Retail$_SUBDIRSUFFIX" [!$VS2010 && $RETAIL]
$OutputDirectory ".\Profile$_SUBDIRSUFFIX" [!$VS2010 && !$RETAIL && $PROFILE]
$OutputDirectory "$OUTLIBDIR" [$VS2010]
$IntermediateDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
$IntermediateDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
$IntermediateDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
$ExtensionsToDeleteOnClean
$BuildLogFile
$InheritedProjectPropertySheets
// Project Defaults
$ConfigurationType "Static Library (.lib)"
$UseOfMFC
$UseOfATL
$MinimizeCRTUseInATL
$CharacterSet "Use Multi-Byte Character Set"
$CommonLanguageRuntimeSupport
$WholeProgramOptimization "Use Link Time Code Generation" [$LTCG]
}
$Debugging
{
$Command
$CommandArguments
$WorkingDirectory
$Attach
$DebuggerType
$Environment
$MergeEnvironment
$SQLDebugging
}
$Compiler
{
// General
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$Resolve#UsingReferences
$DebugInformationFormat "C7 Compatible (/Z7)"
$SuppressStartupBanner
$WarningLevel "Level 4 (/W4)"
$Detect64bitPortabilityIssues "Yes (/Wp64)"
$TreatWarningsAsErrors
$UseUNICODEResponseFiles "No"
// Optimization
$Optimization "Maximize Speed (/O2)"
$InlineFunctionExpansion "Any Suitable (/Ob2)"
$EnableIntrinsicFunctions "Yes (/Oi)"
$FavorSizeOrSpeed "Favor Fast Code (/Ot)"
$OmitFramePointers
$EnableFiberSafeOptimizations
$WholeProgramOptimization
// Preprocessor
$PreprocessorDefinitions "$BASE;WIN32;_WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
$PreprocessorDefinitions "$BASE;RELEASE_ASSERTS" [$RELEASEASSERTS]
$IgnoreStandardIncludePath
$GeneratePreprocessedFile
$KeepComments
// Code Generation
$EnableStringPooling "Yes (/GF)"
$EnableMinimalRebuild
$EnableC++Exceptions "No"
$SmallerTypeCheck
$BasicRuntimeChecks
$RuntimeLibrary "Multi-threaded (/MT)"
$StructMemberAlignment
$BufferSecurityCheck "No" [$RETAIL]
$BufferSecurityCheck "Yes" [!$RETAIL]
$EnableFunctionLevelLinking "Yes (/Gy)"
$EnableEnhancedInstructionSet
$FloatingPointModel "Fast (/fp:fast)"
$EnableFloatingPointExceptions
// Language
$DisableLanguageExtensions
$DefaultCharUnsigned
$TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
$EnableRunTimeTypeInfo "Yes (/GR)"
$OpenMPSupport "No"
// Precompiled Headers
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
$Create/UsePCHThroughFile
$PrecompiledHeaderFile
// Output Files
$ExpandAttributedSource "No"
$AssemblerOutput "No Listing"
$ASMListLocation "$(IntDir)/"
$ObjectFileName "$(IntDir)/"
$ProgramDatabaseFileName "$(IntDir)/"
$GenerateXMLDocumentationFiles "No"
$XMLDocumentationFileName
// Browse Information
$EnableBrowseInformation "None"
$BrowseFile "$(IntDir)/"
// Advanced
$CallingConvention
$CompileAs "Compile as C++ Code (/TP)"
$DisableSpecificWarnings
$ForceIncludes
$Force#Using
$ShowIncludes
$UndefinePreprocessorDefinitions
$UndefineAllPreprocessorDefinitions
$UseFullPaths "Yes (/FC)"
$OmitDefaultLibraryNames
$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
// Command Line (L4D adding /MP)
$AdditionalOptions "/MP"
// Enable extra debugging information.
$AdditionalOptions "$BASE /d2Zi+" [$VS2010]
$AdditionalOptions "$BASE /Oy-" [$NOFPO]
}
$Librarian
{
// General
$OutputFile "$OUTLIBDIR\$OUTLIBNAME.lib"
$AdditionalDependencies
$AdditionalLibraryDirectories
$SuppressStartupBanner "Yes (/NOLOGO)"
$ModuleDefinitionFileName
$IgnoreAllDefaultLibraries
$IgnoreSpecificLibrary
$ExportNamedFunctions
$ForceSymbolReferences
$UseUNICODEResponseFiles "No"
$LinkLibraryDependencies
// Command Line
$AdditionalOptions
}
$XMLDocumentGenerator
{
// General
$SuppressStartupBanner "Yes (/nologo)"
$ValidateIntelliSense
$AdditionalDocumentFiles
$OutputDocumentFile
$DocumentLibraryDependencies
$UseUNICODEResponseFiles
}
$BrowseInformation
{
$SuppressStartupBanner "Yes (/nologo)"
$OutputFile "$(OutDir)/$OUTLIBNAME.bsc"
$AdditionalOptions
}
$PreBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PreLinkEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$PostBuildEvent
{
$CommandLine
$Description
$ExcludedFromBuild "No"
}
$CustomBuildStep
{
// General
$CommandLine
$Description
$Outputs
$AdditionalDependencies
}
}

View File

@@ -1,59 +1,59 @@
$Include "$SRCDIR\vpc_scripts\version.vpc"
$Macro PLATSUBDIR "\linux32" [$LINUX32]
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$MacroRequired "SRCDIR"
$Configuration "Debug"
{
$Compiler
{
$PreprocessorDefinitions "DEBUG;_DEBUG"
$OptimizerLevel "-gdwarf-2 -g2 $(OptimizerLevel_CompilerSpecific)"
}
}
$Configuration "Release"
{
$Compiler
{
$PreprocessorDefinitions "NDEBUG"
$PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
$OptimizerLevel "-gdwarf-2 -g2 $(OptimizerLevel_CompilerSpecific)"
}
}
$Configuration
{
$General
{
$ConfigurationType "Application (.exe)"
}
$Compiler
{
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$PreprocessorDefinitions "$BASE;GNUC;POSIX;COMPILER_GCC;MEMOVERRIDE_MODULE=$PROJECTNAME;_DLL_EXT=$_DLL_EXT"
$PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED]
$PreprocessorDefinitions "$BASE;_LINUX;LINUX" [$LINUXALL]
$SymbolVisibility "hidden" [$POSIX]
$PreprocessorDefinitions "$BASE;POSIX;_POSIX" [$POSIX]
$GCC_ExtraCompilerFlags "-U_FORTIFY_SOURCE" [$LINUXALL]
$Create/UsePCHThroughFile "stdafx.h"
}
}
$Project
{
$Folder "Link Libraries"
{
$ImpLib "$LIBPUBLIC\tier0" [!$IS_LIB_PROJECT]
$Lib "$LIBPUBLIC\tier1" [!$IS_LIB_PROJECT]
$ImpLib "$LIBPUBLIC\vstdlib" [!$IS_LIB_PROJECT]
}
}
$Include "$SRCDIR\vpc_scripts\version.vpc"
$Macro PLATSUBDIR "\linux32" [$LINUX32]
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$MacroRequired "SRCDIR"
$Configuration "Debug"
{
$Compiler
{
$PreprocessorDefinitions "DEBUG;_DEBUG"
$OptimizerLevel "-gdwarf-2 -g2 $(OptimizerLevel_CompilerSpecific)"
}
}
$Configuration "Release"
{
$Compiler
{
$PreprocessorDefinitions "NDEBUG"
$PreprocessorDefinitions "$BASE;RELEASEASSERTS" [$RELEASEASSERTS]
$OptimizerLevel "-gdwarf-2 -g2 $(OptimizerLevel_CompilerSpecific)"
}
}
$Configuration
{
$General
{
$ConfigurationType "Application (.exe)"
}
$Compiler
{
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$PreprocessorDefinitions "$BASE;GNUC;POSIX;COMPILER_GCC;MEMOVERRIDE_MODULE=$PROJECTNAME;_DLL_EXT=$_DLL_EXT"
$PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED]
$PreprocessorDefinitions "$BASE;_LINUX;LINUX" [$LINUXALL]
$SymbolVisibility "hidden" [$POSIX]
$PreprocessorDefinitions "$BASE;POSIX;_POSIX" [$POSIX]
$GCC_ExtraCompilerFlags "-U_FORTIFY_SOURCE" [$LINUXALL]
$Create/UsePCHThroughFile "stdafx.h"
}
}
$Project
{
$Folder "Link Libraries"
{
$ImpLib "$LIBPUBLIC\tier0" [!$IS_LIB_PROJECT]
$Lib "$LIBPUBLIC\tier1" [!$IS_LIB_PROJECT]
$ImpLib "$LIBPUBLIC\vstdlib" [!$IS_LIB_PROJECT]
}
}

View File

@@ -1,35 +1,35 @@
//====== Copyright (c) 1996-2010, Valve Corporation, All rights reserved. =====
//
// Maya Plugin For Win32 - Same As source_dll_qt_win32_base.vpc except:
// * QT_ROOT is left unspecified, the part VPC script needs to define it
// as it varies with the version of Maya
// * QT_NO_DEBUG is always defined.
// * Only release versions of Qt libraries are linked
// Maya is linked with release Qt libs, linking a plug-in with debug
// libs will crash when a Qt widget is created
//
//=============================================================================
$MacroRequired "QT_ROOT"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Include "$SRCDIR\vpc_scripts\qt_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
$PreprocessorDefinitions "$BASE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT;QT_NO_DEBUG"
$DisableSpecificWarnings "4127;4512;$BASE"
}
}
$Project
{
$Folder "Link Libraries"
{
$Lib "$QT_ROOT\lib\qtcore4"
$Lib "$QT_ROOT\lib\qtgui4"
}
}
//====== Copyright (c) 1996-2010, Valve Corporation, All rights reserved. =====
//
// Maya Plugin For Win32 - Same As source_dll_qt_win32_base.vpc except:
// * QT_ROOT is left unspecified, the part VPC script needs to define it
// as it varies with the version of Maya
// * QT_NO_DEBUG is always defined.
// * Only release versions of Qt libraries are linked
// Maya is linked with release Qt libs, linking a plug-in with debug
// libs will crash when a Qt widget is created
//
//=============================================================================
$MacroRequired "QT_ROOT"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Include "$SRCDIR\vpc_scripts\qt_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
$PreprocessorDefinitions "$BASE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT;QT_NO_DEBUG"
$DisableSpecificWarnings "4127;4512;$BASE"
}
}
$Project
{
$Folder "Link Libraries"
{
$Lib "$QT_ROOT\lib\qtcore4"
$Lib "$QT_ROOT\lib\qtgui4"
}
}

View File

@@ -1,71 +1,71 @@
$Include "$SRCDIR\vpc_scripts\version.vpc"
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$MacroRequired "SRCDIR"
$Configuration "Debug"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEBUG;_DEBUG"
$OptimizerLevel "-gdwarf-2 -g2 $(OptimizerLevel_CompilerSpecific)"
}
}
$Configuration "Release"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;NDEBUG"
$OptimizerLevel "-gdwarf-2 -g2 $(OptimizerLevel_CompilerSpecific)"
}
}
$Configuration
{
$General
{
$ConfigurationType "Application (.exe)"
}
$Compiler
{
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC" [$OSXALL]
$PreprocessorDefinitions "$BASE;GNUC;POSIX;COMPILER_GCC;_DLL_EXT=$_DLL_EXT"
$PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED]
// the 10240 in the following line is the output of `sysctl -n kern.maxfilesperproc`
$PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSXALL]
$PreprocessorDefinitions "$BASE;OVERRIDE_V_DEFINES" [$OSXALL]
$PreprocessorDefinitions "$BASE;_LINUX;LINUX;" [$LINUXALL]
$SymbolVisibility "hidden" [$POSIX]
$PreprocessorDefinitions "$BASE;POSIX;_POSIX" [$POSIX]
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS" [$OSX64]
$GCC_ExtraCompilerFlags "$BASE -arch x86_64" [$OSX64]
$Create/UsePCHThroughFile "stdafx.h"
}
$Linker
{
$GCC_ExtraLinkerFlags "$BASE -arch x86_64" [$OSX64]
}
}
$Project
{
$Folder "Link Libraries"
{
$ImpLib "$LIBPUBLIC\tier0" [!$IS_LIB_PROJECT]
$Lib "$LIBPUBLIC\tier1" [!$IS_LIB_PROJECT]
$ImpLib "$LIBPUBLIC\vstdlib" [!$IS_LIB_PROJECT]
}
}
$Include "$SRCDIR\vpc_scripts\version.vpc"
$Macro LIBPUBLIC "$SRCDIR\lib\public$PLATSUBDIR"
$Macro LIBCOMMON "$SRCDIR\lib\common$PLATSUBDIR"
$MacroRequired "SRCDIR"
$Configuration "Debug"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;DEBUG;_DEBUG"
$OptimizerLevel "-gdwarf-2 -g2 $(OptimizerLevel_CompilerSpecific)"
}
}
$Configuration "Release"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;NDEBUG"
$OptimizerLevel "-gdwarf-2 -g2 $(OptimizerLevel_CompilerSpecific)"
}
}
$Configuration
{
$General
{
$ConfigurationType "Application (.exe)"
}
$Compiler
{
$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
$AdditionalLibraryDirectories "$LIBCOMMON;$LIBPUBLIC" [$OSXALL]
$PreprocessorDefinitions "$BASE;GNUC;POSIX;COMPILER_GCC;_DLL_EXT=$_DLL_EXT"
$PreprocessorDefinitions "$BASE;DEDICATED" [$DEDICATED]
// the 10240 in the following line is the output of `sysctl -n kern.maxfilesperproc`
$PreprocessorDefinitions "$BASE;_OSX;OSX;_DARWIN_UNLIMITED_SELECT;FD_SETSIZE=10240;" [$OSXALL]
$PreprocessorDefinitions "$BASE;OVERRIDE_V_DEFINES" [$OSXALL]
$PreprocessorDefinitions "$BASE;_LINUX;LINUX;" [$LINUXALL]
$SymbolVisibility "hidden" [$POSIX]
$PreprocessorDefinitions "$BASE;POSIX;_POSIX" [$POSIX]
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS" [$OSX64]
$GCC_ExtraCompilerFlags "$BASE -arch x86_64" [$OSX64]
$Create/UsePCHThroughFile "stdafx.h"
}
$Linker
{
$GCC_ExtraLinkerFlags "$BASE -arch x86_64" [$OSX64]
}
}
$Project
{
$Folder "Link Libraries"
{
$ImpLib "$LIBPUBLIC\tier0" [!$IS_LIB_PROJECT]
$Lib "$LIBPUBLIC\tier1" [!$IS_LIB_PROJECT]
$ImpLib "$LIBPUBLIC\vstdlib" [!$IS_LIB_PROJECT]
}
}

View File

@@ -1,50 +1,50 @@
//-----------------------------------------------------------------------------
// AVI_BASE.VPC
//
// Controls selection (and compilation) of various video subsystems
//
// Defines to add or remove to the preprocessor definitions:
//
// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
// BINK_VIDEO - controls availability of IBik interface
// QUICKTIME_VIDEO - controls availability of IQuickTime interface
// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
//
// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
// look for Quicktime playback *IF* the same file exists in .mov form
//
//-----------------------------------------------------------------------------
// We use Quicktime exclusively (and only quicktime) on the Mac
//
// We have two configurations for Win32.
//
// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos
// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and
// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified )
// $macro QUICKTIME_WIN32 1
$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
// If we're using OpenGL, we're implicitly using SDL.
$Macro SDL "1" [$GL && !$DEDICATED]
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
// Windows PC, without Quicktime, and with Quicktime
$PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32]
$PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32]
$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360]
$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
$PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
$PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
}
}
//-----------------------------------------------------------------------------
// AVI_BASE.VPC
//
// Controls selection (and compilation) of various video subsystems
//
// Defines to add or remove to the preprocessor definitions:
//
// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
// BINK_VIDEO - controls availability of IBik interface
// QUICKTIME_VIDEO - controls availability of IQuickTime interface
// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
//
// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
// look for Quicktime playback *IF* the same file exists in .mov form
//
//-----------------------------------------------------------------------------
// We use Quicktime exclusively (and only quicktime) on the Mac
//
// We have two configurations for Win32.
//
// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos
// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and
// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified )
// $macro QUICKTIME_WIN32 1
$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
// If we're using OpenGL, we're implicitly using SDL.
$Macro SDL "1" [$GL && !$DEDICATED]
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
// Windows PC, without Quicktime, and with Quicktime
$PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32]
$PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32]
$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360]
$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
$PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
$PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
}
}

View File

@@ -1,66 +1,66 @@
$Configuration
{
$General
{
// Request a specific compiler toolset.
$PlatformToolset "v110" [$VS2012] // VS 11
$PlatformToolset "v120" [$VS2013] // VS 12
}
$General
{
$ExecutableDirectories "$(ExecutablePath);$(Path)"
// We need to override mt.exe for Win7 compatibiity. Append paths before $(ExecutablePath) if you need VS to use your tools rather than its own
$ExecutableDirectories "$SRCDIR\devtools\vstools;$BASE"
// VS 2012 compiles fine but does not link. We want to redirect to stub versions of
// the tools (like link.exe and mt.exe) so that the link stage will be NOPed when
// doing /analyze builds.
$ExecutableDirectories "$SRCDIR\devtools\vs_nop_tools;$BASE" [$ANALYZE && ($VS2012 || $VS2013)]
}
$Compiler
{
// warning C4316: object allocated on the heap may not be aligned 16
$DisableSpecificWarnings "$BASE;4316" [$VS2013]
// When using /analyze (triggered with /define:ANALYZE on the vpc command line) we want
// to use /MP but not at its most aggressive setting, and we want to forcibly disable lots
// of warnings (also disabled in platform.h but not everybody includes that).
// See platform.h for the list of warnings with explanations.
// warning C6318: Ill-defined __try/__except: use of the constant EXCEPTION_CONTINUE_SEARCH -- bogus
// warning C6322: Empty _except block
// Set the stack size threshold to 100,000 to avoid noisy warnings on functions with modest stack usage
// Note that /analyze for VS 2010 only works with the 32-bit compiler, but for VS 2012 it works on 64-bit
// as well.
$DisableSpecificWarnings "$BASE;6308;6255;6387;6309;6011;6211;6031;6326;6239;6285;6237;6235;6240;6323;6326;6335;6320;6250;6384;6318;6322" [$ANALYZE]
$AdditionalOptions "$BASE /MP3 /analyze /analyze:stacksize100000" [$ANALYZE]
// Specify /define:ALLOWSHADOWING to suppress variable shadowing warnings
$DisableSpecificWarnings "$BASE;6244;6246" [$ANALYZE && $ALLOWSHADOWING]
// New warnings in VS 2012 that we want to ignore.
// warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition
// warning C6014: Leaking memory 'pThinkParams'.
// warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days.
// warning C28182: Dereferencing NULL pointer. 'pPropMesh' contains the same NULL value as '(CMesh *)=(pPropMesh)' did.
// warning C28183: 'entropy->ac_count_ptrs[actbl]' could be '0', and is a copy of the value found in 'entropy->dc_count_ptrs[dctbl]': this does not adhere to the specification for the function 'memset'.
// warning C28197: Possibly leaking memory 'pInfo'.
// warning C28198: Possibly leaking memory 'kvFrame1' due to an exception. Is a local catch block needed to clean up memory?
// warning C28204: 'QueryInterface' : Only one of this overload and the one at c:\program files (x86)\windows kits\8.0\include\um\unknwnbase.h(114) are annotated for _Param_(2): both or neither must be annotated.
// warning C28247: Model file annotation for function '_vsnprintf': annotation on _Param_(1)/SAL_post, 'RequiresZeroTermination' duplicates header file annotation 'SAL_nullTerminated'. Remove the duplicated annotations from the model file. (Header: c:\program files (x86)\microsoft visual studio 11.0\vc\include\stdio.h(349).)
// warning C28251: Inconsistent annotation for 'WinMain': this instance has no annotations. See c:\program files (x86)\windows kits\8.0\include\um\winbase.h(2286).
// warning C28301: No annotations for first declaration of 'InitializeCriticalSection'. See d:\clients\tf3\staging\src\public\tier0\threadtools.h(1373).
// warning C28195: The function was declared as acquiring memory in 'return' and exited without doing so.
// warning C6340: Mismatch on sign: 'unsigned short' passed as parameter '6' when some signed type is required in call to 'V_snprintf'.
// This warning only applies to Windows XP in low-memory situations:
// warning C28125: The function 'InitializeCriticalSection' must be called from within a try\except block
// warning C28160: Error annotation: Calling VirtualFreeEx without the MEM_RELEASE flag frees memory but not address descriptors (VADs); results in address space leaks.
// warning C6248: Setting a SECURITY_DESCRIPTOR's DACL to NULL will result in an unprotected object.
// warning C6102: Using value from failed function call
$DisableSpecificWarnings "$BASE;6014;28159;28182;28183;28197;28198;28204;28247;28251;28301;28195;6340;28125;28160;6248;6102" [$ANALYZE && ($VS2012 || $VS2013)]
// Defines to differentiate 32 from 64 bit builds
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
}
}
$Configuration
{
$General
{
// Request a specific compiler toolset.
$PlatformToolset "v110" [$VS2012] // VS 11
$PlatformToolset "v120" [$VS2013] // VS 12
}
$General
{
$ExecutableDirectories "$(ExecutablePath);$(Path)"
// We need to override mt.exe for Win7 compatibiity. Append paths before $(ExecutablePath) if you need VS to use your tools rather than its own
$ExecutableDirectories "$SRCDIR\devtools\vstools;$BASE"
// VS 2012 compiles fine but does not link. We want to redirect to stub versions of
// the tools (like link.exe and mt.exe) so that the link stage will be NOPed when
// doing /analyze builds.
$ExecutableDirectories "$SRCDIR\devtools\vs_nop_tools;$BASE" [$ANALYZE && ($VS2012 || $VS2013)]
}
$Compiler
{
// warning C4316: object allocated on the heap may not be aligned 16
$DisableSpecificWarnings "$BASE;4316" [$VS2013]
// When using /analyze (triggered with /define:ANALYZE on the vpc command line) we want
// to use /MP but not at its most aggressive setting, and we want to forcibly disable lots
// of warnings (also disabled in platform.h but not everybody includes that).
// See platform.h for the list of warnings with explanations.
// warning C6318: Ill-defined __try/__except: use of the constant EXCEPTION_CONTINUE_SEARCH -- bogus
// warning C6322: Empty _except block
// Set the stack size threshold to 100,000 to avoid noisy warnings on functions with modest stack usage
// Note that /analyze for VS 2010 only works with the 32-bit compiler, but for VS 2012 it works on 64-bit
// as well.
$DisableSpecificWarnings "$BASE;6308;6255;6387;6309;6011;6211;6031;6326;6239;6285;6237;6235;6240;6323;6326;6335;6320;6250;6384;6318;6322" [$ANALYZE]
$AdditionalOptions "$BASE /MP3 /analyze /analyze:stacksize100000" [$ANALYZE]
// Specify /define:ALLOWSHADOWING to suppress variable shadowing warnings
$DisableSpecificWarnings "$BASE;6244;6246" [$ANALYZE && $ALLOWSHADOWING]
// New warnings in VS 2012 that we want to ignore.
// warning C4005: 'DXGI_STATUS_OCCLUDED' : macro redefinition
// warning C6014: Leaking memory 'pThinkParams'.
// warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days.
// warning C28182: Dereferencing NULL pointer. 'pPropMesh' contains the same NULL value as '(CMesh *)=(pPropMesh)' did.
// warning C28183: 'entropy->ac_count_ptrs[actbl]' could be '0', and is a copy of the value found in 'entropy->dc_count_ptrs[dctbl]': this does not adhere to the specification for the function 'memset'.
// warning C28197: Possibly leaking memory 'pInfo'.
// warning C28198: Possibly leaking memory 'kvFrame1' due to an exception. Is a local catch block needed to clean up memory?
// warning C28204: 'QueryInterface' : Only one of this overload and the one at c:\program files (x86)\windows kits\8.0\include\um\unknwnbase.h(114) are annotated for _Param_(2): both or neither must be annotated.
// warning C28247: Model file annotation for function '_vsnprintf': annotation on _Param_(1)/SAL_post, 'RequiresZeroTermination' duplicates header file annotation 'SAL_nullTerminated'. Remove the duplicated annotations from the model file. (Header: c:\program files (x86)\microsoft visual studio 11.0\vc\include\stdio.h(349).)
// warning C28251: Inconsistent annotation for 'WinMain': this instance has no annotations. See c:\program files (x86)\windows kits\8.0\include\um\winbase.h(2286).
// warning C28301: No annotations for first declaration of 'InitializeCriticalSection'. See d:\clients\tf3\staging\src\public\tier0\threadtools.h(1373).
// warning C28195: The function was declared as acquiring memory in 'return' and exited without doing so.
// warning C6340: Mismatch on sign: 'unsigned short' passed as parameter '6' when some signed type is required in call to 'V_snprintf'.
// This warning only applies to Windows XP in low-memory situations:
// warning C28125: The function 'InitializeCriticalSection' must be called from within a try\except block
// warning C28160: Error annotation: Calling VirtualFreeEx without the MEM_RELEASE flag frees memory but not address descriptors (VADs); results in address space leaks.
// warning C6248: Setting a SECURITY_DESCRIPTOR's DACL to NULL will result in an unprotected object.
// warning C6102: Using value from failed function call
$DisableSpecificWarnings "$BASE;6014;28159;28182;28183;28197;28198;28204;28247;28251;28301;28195;6340;28125;28160;6248;6102" [$ANALYZE && ($VS2012 || $VS2013)]
// Defines to differentiate 32 from 64 bit builds
$PreprocessorDefinitions "$BASE;PLATFORM_64BITS;WIN64;_WIN64;COMPILER_MSVC64" [$WIN64]
$PreprocessorDefinitions "$BASE;COMPILER_MSVC32" [$WIN32]
}
}

View File

@@ -1,12 +1,12 @@
//-----------------------------------------------------------------------------
// VERSION.VPC
//
// Version tag for VPC scripts. All base scripts include this file first.
//-----------------------------------------------------------------------------
// This version tag serves as a critical safeguard to ensure all vcproj's can
// be forced to rebuild. Changing the version or anything about this
// file will cause the CRC checking to fail, and thus cause a rebuild.
// DO NOT CHANGE THIS UNLESS YOU !!!REALLY!!! NEED TO FORCE EVERY SINGLE VCPROJ TO REGENERATE
//-----------------------------------------------------------------------------
// VERSION.VPC
//
// Version tag for VPC scripts. All base scripts include this file first.
//-----------------------------------------------------------------------------
// This version tag serves as a critical safeguard to ensure all vcproj's can
// be forced to rebuild. Changing the version or anything about this
// file will cause the CRC checking to fail, and thus cause a rebuild.
// DO NOT CHANGE THIS UNLESS YOU !!!REALLY!!! NEED TO FORCE EVERY SINGLE VCPROJ TO REGENERATE
$Macro "InternalVersion" "104"