Fix line endings. WHAMMY.

This commit is contained in:
Jørgen P. Tjernø
2013-12-02 19:31:46 -08:00
parent c47ad60970
commit f56bb35301
6719 changed files with 2805089 additions and 2805089 deletions

View File

@@ -1,47 +1,47 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYCONTEXT_H
#define IREPLAYCONTEXT_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class IRecordingSessionManager;
class IRecordingSessionBlockManager;
class IRecordingSession;
class IReplayErrorSystem;
//----------------------------------------------------------------------------------------
class IReplayContext : public IBaseInterface
{
public:
virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
virtual void Shutdown() = 0;
virtual void Think() = 0;
virtual bool IsInitialized() const = 0;
virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\"
virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash
virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server"
virtual IReplayErrorSystem *GetErrorSystem() = 0;
virtual IRecordingSessionManager *GetRecordingSessionManager() = 0;
virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0;
virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYCONTEXT_H
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYCONTEXT_H
#define IREPLAYCONTEXT_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class IRecordingSessionManager;
class IRecordingSessionBlockManager;
class IRecordingSession;
class IReplayErrorSystem;
//----------------------------------------------------------------------------------------
class IReplayContext : public IBaseInterface
{
public:
virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
virtual void Shutdown() = 0;
virtual void Think() = 0;
virtual bool IsInitialized() const = 0;
virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\"
virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash
virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server"
virtual IReplayErrorSystem *GetErrorSystem() = 0;
virtual IRecordingSessionManager *GetRecordingSessionManager() = 0;
virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0;
virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYCONTEXT_H