Fix line endings. WHAMMY.
This commit is contained in:
@@ -1,114 +1,114 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#include "vgui/IScheme.h"
|
||||
#include "vgui/KeyCode.h"
|
||||
#include "vgui/ISurface.h"
|
||||
#include "KeyValues.h"
|
||||
|
||||
#include "vgui_controls/PropertyPage.h"
|
||||
#include "vgui_controls/Controls.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
using namespace vgui;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
PropertyPage::PropertyPage(Panel *parent, const char *panelName) : EditablePanel(parent, panelName)
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
PropertyPage::~PropertyPage()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Called when page is loaded. Data should be reloaded from document into controls.
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnResetData()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into document.
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnApplyChanges()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Designed to be overriden
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnPageShow()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Designed to be overriden
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnPageHide()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : *pageTab -
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnPageTabActivated(Panel *pageTab)
|
||||
{
|
||||
_pageTab = pageTab;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnKeyCodeTyped(KeyCode code)
|
||||
{
|
||||
switch (code)
|
||||
{
|
||||
// left and right only get propogated to parents if our tab has focus
|
||||
case KEY_RIGHT:
|
||||
{
|
||||
if (_pageTab != 0 && _pageTab->HasFocus())
|
||||
BaseClass::OnKeyCodeTyped(code);
|
||||
break;
|
||||
}
|
||||
case KEY_LEFT:
|
||||
{
|
||||
if (_pageTab != 0 && _pageTab->HasFocus())
|
||||
BaseClass::OnKeyCodeTyped(code);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
BaseClass::OnKeyCodeTyped(code);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::SetVisible(bool state)
|
||||
{
|
||||
if (IsVisible() && !state)
|
||||
{
|
||||
// if we're going away and we have a current button, get rid of it
|
||||
if (GetFocusNavGroup().GetCurrentDefaultButton())
|
||||
{
|
||||
GetFocusNavGroup().SetCurrentDefaultButton(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
BaseClass::SetVisible(state);
|
||||
}
|
||||
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#include "vgui/IScheme.h"
|
||||
#include "vgui/KeyCode.h"
|
||||
#include "vgui/ISurface.h"
|
||||
#include "KeyValues.h"
|
||||
|
||||
#include "vgui_controls/PropertyPage.h"
|
||||
#include "vgui_controls/Controls.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
using namespace vgui;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
PropertyPage::PropertyPage(Panel *parent, const char *panelName) : EditablePanel(parent, panelName)
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
PropertyPage::~PropertyPage()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Called when page is loaded. Data should be reloaded from document into controls.
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnResetData()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into document.
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnApplyChanges()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Designed to be overriden
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnPageShow()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Designed to be overriden
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnPageHide()
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : *pageTab -
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnPageTabActivated(Panel *pageTab)
|
||||
{
|
||||
_pageTab = pageTab;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::OnKeyCodeTyped(KeyCode code)
|
||||
{
|
||||
switch (code)
|
||||
{
|
||||
// left and right only get propogated to parents if our tab has focus
|
||||
case KEY_RIGHT:
|
||||
{
|
||||
if (_pageTab != 0 && _pageTab->HasFocus())
|
||||
BaseClass::OnKeyCodeTyped(code);
|
||||
break;
|
||||
}
|
||||
case KEY_LEFT:
|
||||
{
|
||||
if (_pageTab != 0 && _pageTab->HasFocus())
|
||||
BaseClass::OnKeyCodeTyped(code);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
BaseClass::OnKeyCodeTyped(code);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void PropertyPage::SetVisible(bool state)
|
||||
{
|
||||
if (IsVisible() && !state)
|
||||
{
|
||||
// if we're going away and we have a current button, get rid of it
|
||||
if (GetFocusNavGroup().GetCurrentDefaultButton())
|
||||
{
|
||||
GetFocusNavGroup().SetCurrentDefaultButton(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
BaseClass::SetVisible(state);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user