Added .vcds from all the singleplayer games in the SDK
This commit is contained in:
138
sp/game/hl2/scenes/trainyard/security_intro01b.vcd
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138
sp/game/hl2/scenes/trainyard/security_intro01b.vcd
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// Choreo version 1
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event stoppoint "stop"
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{
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time 18.248888 -1.000000
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param "noaction"
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}
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event loop "lewp"
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{
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time 17.444447 -1.000000
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param "0.000000"
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loopcount "-1"
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}
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actor "Barney"
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{
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channel "Audio"
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{
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event speak "Get in"
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{
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time 5.913335 6.597915
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param "Trainyard.ba_getin"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "Go on"
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{
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time 4.466666 5.172493
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param "Trainyard.ba_goon"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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channel "Look at"
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{
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event lookat "lookat player"
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{
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time 0.059999 17.353333
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param "!player"
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event_ramp
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{
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0.4653 0.7072
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0.8073 0.8650
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1.1455 0.9087
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15.9717 0.9130
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16.4267 0.8696
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16.6384 0.7783
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}
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}
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}
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channel "face to"
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{
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event face "face player"
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{
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time 0.133332 16.840000
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param "!player"
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event_ramp
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{
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0.8000 0.9348
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0.9700 0.9913
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16.7067 0.9870
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}
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}
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}
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channel "move to"
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{
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}
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channel "Posture"
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{
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}
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channel "Gesture"
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{
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event gesture "NULL"
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{
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time 0.000000 4.011111
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param ""
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}
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event gesture "pointRight"
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{
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time 5.400000 8.388888
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param "g_pointRight"
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event_ramp
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{
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0.0500 0.9833
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0.2450 0.9874
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1.4250 0.9958
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2.3100 0.0042
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}
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absolutetags playback_time
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{
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"apex" 0.136617
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"accent" 0.239080
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"loop" 0.455390
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"end" 0.664179
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}
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absolutetags shifted_time
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{
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"apex" 0.250000
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"accent" 0.437500
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"loop" 0.833333
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"end" 1.000000
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}
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sequenceduration 1.633333
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}
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}
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channel "Trigger"
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{
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}
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faceposermodel "U:\dev\hl2\models\Barney.mdl"
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}
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actor "!Target1"
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{
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channel "audio"
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{
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}
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channel "look at"
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{
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}
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channel "face to"
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{
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}
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channel "move to"
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{
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}
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}
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mapname "maps\barneyscene02.bsp"
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scalesettings
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{
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"CChoreoView" "30"
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"SceneRampTool" "100"
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"RampTool" "40"
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"ExpressionTool" "100"
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"GestureTool" "100"
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}
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fps 60
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snap off
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