Added .vcds from all the singleplayer games in the SDK
This commit is contained in:
178
sp/game/hl2/scenes/trainyard/luggage_shove.vcd
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178
sp/game/hl2/scenes/trainyard/luggage_shove.vcd
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// Choreo version 1
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event section "movepause"
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{
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time 7.000000 -1.000000
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param "noaction"
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}
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actor "!Target1"
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{
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channel "Voice"
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{
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event speak "luggage"
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{
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time 3.053334 3.254921
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param "Flesh.ImpactSoft"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "luggageSounds"
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{
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time 3.360001 3.555557
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param "Plastic_Box.ImpactSoft"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "Vamoose"
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{
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time 0.106666 1.419274
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param "NPC_MetroPolice.Luggagescript.Warn"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "left"
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{
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time 3.833334 4.345103
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param "NPC_MetroPolice.Customs.GoLeft"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "right"
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{
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time 4.500000 4.825284
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param "NPC_MetroPolice.Customs.GoRight"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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channel "NULL"
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{
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event sequence "NULL"
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{
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time 0.150000 4.350000
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param "ts_luggageShove_all"
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fixedlength
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}
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}
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channel "Look"
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{
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event lookat "Look at citizen"
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{
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time 0.153333 5.706668
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param "!Target2"
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}
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}
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channel "Face"
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{
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event face "Face citizen"
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{
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time 4.300000 5.713333
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param "!Target2"
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event_ramp
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{
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0.5620 0.8912
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0.6912 1.0000
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0.9151 1.0000
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1.4133 1.0000
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}
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}
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}
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faceposermodel "U:\hl2\hl2\models\Police.mdl"
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}
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actor "!Target2"
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{
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channel "Voice"
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{
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event speak "hey"
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{
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time 3.200000 3.540726
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param "npc_citizen.pain04"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "allihave"
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{
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time 1.360000 3.155057
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param "opening.cit_lug_allihave"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "lug_alright"
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{
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time 4.653335 6.833040
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param "opening.cit_lug_allright"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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channel "NULL"
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{
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event sequence "NULL"
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{
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time 0.150000 4.350000
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param "ts_luggageShove_all"
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fixedlength
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}
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}
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channel "Shove"
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{
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}
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channel "Move"
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{
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event moveto "back away"
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{
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time 4.520000 5.773334
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param "!target3"
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param2 "Walk Close_Distance_Once"
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resumecondition
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}
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}
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channel "Face"
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{
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event face "Face cop"
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{
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time 4.286668 6.806669
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param "!Target1"
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event_ramp
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{
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0.3407 0.6959
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0.6741 0.9770
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1.5363 1.0000
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2.5200 1.0000
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}
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}
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}
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channel "Trigger"
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{
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event firetrigger "1_shovePoint"
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{
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time 3.206666 -1.000000
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param "1"
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}
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event firetrigger "2_Begin_LuggageShoveSS"
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{
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time 0.150000 -1.000000
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param "2"
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}
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}
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faceposermodel "U:\hl2\hl2\models\Humans\Group01\Male_04.mdl"
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}
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scalesettings
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{
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"CChoreoView" "100"
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"SceneRampTool" "100"
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"RampTool" "54"
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"GestureTool" "100"
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"ExpressionTool" "100"
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}
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fps 60
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snap off
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