Added .vcds from all the singleplayer games in the SDK
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131
sp/game/hl2/scenes/trainyard/cit_raidrunner_1.vcd
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131
sp/game/hl2/scenes/trainyard/cit_raidrunner_1.vcd
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// Choreo version 1
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event stoppoint "pow"
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{
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time 8.697779 -1.000000
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param "noaction"
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}
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event section "paws"
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{
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time 4.013329 -1.000000
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param "noaction"
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}
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event section "paaas"
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{
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time 6.320000 -1.000000
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param "noaction"
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}
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actor "!target1"
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{
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channel "audio"
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{
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event speak "run"
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{
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time 4.991113 6.476805
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param "npc_citizen.runforyourlife02"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "CivProtection"
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{
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time 0.288891 1.563812
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param "npc_citizen.civilprotection02"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "cps01"
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{
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time 1.706671 2.656467
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param "npc_citizen.cps02"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "run"
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{
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time 8.697779 10.355148
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param "npc_citizen.runforyourlife01"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "herecome"
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{
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time 3.377780 4.588936
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param "npc_citizen.heretheycome01"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "civilprot"
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{
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time 6.880005 8.195085
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param "npc_citizen.civilprotection02"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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channel "Look at"
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{
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}
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channel "Face to"
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{
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}
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channel "Move to"
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{
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event moveto "mark_RaidRoom_02"
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{
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time 0.131111 4.164445
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param "mark_RaidRoom_02"
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param2 "run_protected_all"
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resumecondition
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}
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event moveto "mark_RaidRoom_03"
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{
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time 4.917778 7.377778
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param "mark_RaidRoom_03"
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param2 "run_protected_all"
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resumecondition
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}
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}
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channel "Posture"
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{
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event gesture "NULL"
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{
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time 0.000000 1.453333
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param ""
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}
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}
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channel "Gesture"
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{
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event sequence "cower"
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{
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time 3.946667 10.380001
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param "fear_reaction_Idle"
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}
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}
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channel "Flex anim"
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{
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}
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channel "Trigger"
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{
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event firetrigger "1_start_lcsRaidRunner2"
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{
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time 1.146667 -1.000000
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param ""
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}
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}
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}
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scalesettings
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{
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"CChoreoView" "50"
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"RampTool" "50"
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"SceneRampTool" "100"
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"ExpressionTool" "38"
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"GestureTool" "100"
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}
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fps 60
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snap off
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