Added .vcds from all the singleplayer games in the SDK
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106
sp/game/hl2/scenes/ravenholm/warehouse_leonradioloop.vcd
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106
sp/game/hl2/scenes/ravenholm/warehouse_leonradioloop.vcd
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// Choreo version 1
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event stoppoint "done"
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{
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time 6.393939 -1.000000
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param "noaction"
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}
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actor "!target1"
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{
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channel "audio"
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{
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event speak "coast.le_radioloop"
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{
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time 1.000000 2.233537
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param "coast.le_radioloop"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "coast.le_radioloop_b"
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{
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time 2.666666 4.110294
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param "coast.le_radioloop_b"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "coast.le_radioloop_c"
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{
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time 4.151515 5.432422
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param "coast.le_radioloop_c"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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channel "head flex"
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{
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event flexanimation "head flex"
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{
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time 0.006410 6.391026
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param ""
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flexanimations samples_use_time
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{
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"head_rightleft" range 30.0 -30.0
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{
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2.0100 0.5000
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2.0998 0.5000
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2.2793 0.5465
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2.4568 0.5659
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2.7741 0.5736
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3.3034 0.5698
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3.7994 0.5116
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4.1304 0.4884
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5.0255 0.5039
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5.1299 0.5000
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}
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"head_updown" range 15.0 -15.0
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{
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1.8692 0.5000
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1.9945 0.5000
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2.1072 0.4688
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2.4903 0.1319
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2.6678 0.0833
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3.1367 0.0590
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3.3456 0.0625
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3.6029 0.2083
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3.9496 0.0799
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4.0926 0.0694
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4.6154 0.0660
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4.7770 0.0799
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5.1102 0.3993
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5.8806 0.4931
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}
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}
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}
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event flexanimation "head down"
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{
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time 1.025641 1.916667
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param ""
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flexanimations samples_use_time
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{
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"head_updown" range 15.0 -15.0
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{
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0.0246 0.4826
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0.1701 0.3507
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0.4029 0.3681
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0.6779 0.4722
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}
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}
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}
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}
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channel "head flex"
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{
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}
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}
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scalesettings
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{
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"CChoreoView" "104"
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"RampTool" "100"
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"ExpressionTool" "204"
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"GestureTool" "100"
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"SceneRampTool" "100"
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}
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fps 60
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snap off
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