Added .vcds from all the singleplayer games in the SDK
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102
sp/game/hl2/scenes/eli_lab/dog_get_ball.vcd
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102
sp/game/hl2/scenes/eli_lab/dog_get_ball.vcd
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// Choreo version 1
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event stoppoint "stop"
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{
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time 4.106668 -1.000000
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param "noaction"
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}
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event section "pause"
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{
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time 2.586668 -1.000000
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param "noaction"
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}
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actor "Dog"
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{
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channel "audio"
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{
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}
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channel "look at"
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{
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event lookat "look alyx"
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{
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time 0.062222 1.308889
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param "alyx"
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event_ramp
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{
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0.0500 0.9949
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1.1833 0.9949
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}
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}
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}
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channel "move to"
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{
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event moveto "mark_dog_get_ball"
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{
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time 1.848889 2.606665
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param "mark_dog_get_ball"
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param2 "Run "
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resumecondition
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}
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}
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channel "face to"
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{
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event face "mark_look_get_ball"
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{
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time 1.048889 2.384444
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param "mark_look_get_ball"
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event_ramp
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{
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0.5467 0.9932
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1.3356 1.0000
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}
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}
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}
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channel "Trigger"
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{
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event firetrigger "1_ss_dog_scrapyard_rockHoist"
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{
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time 3.297779 -1.000000
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param "1"
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}
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}
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faceposermodel "C:\VALVE\HL2\hl2\models\dog.mdl"
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}
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actor "Alyx"
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{
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channel "audio"
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{
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event speak "Dog, go get your ball!"
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{
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time 0.328890 1.542564
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param "eli_lab.al_getyourball"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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channel "look at"
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{
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event lookat "look_dog"
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{
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time 0.008889 4.482223
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param "dog"
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event_ramp
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{
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0.2885 0.8439
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3.8772 0.7100
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}
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}
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}
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faceposermodel "U:\HL2\hl2\models\alyx.mdl"
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}
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scalesettings
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{
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"CChoreoView" "75"
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"ExpressionTool" "100"
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"GestureTool" "100"
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"RampTool" "20"
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"SceneRampTool" "100"
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}
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fps 60
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snap off
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