Added .vcds from all the singleplayer games in the SDK
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102
sp/game/ep2/Scenes/outland_06/04_al_car.vcd
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102
sp/game/ep2/Scenes/outland_06/04_al_car.vcd
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// Choreo version 1
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event stoppoint "STOP"
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{
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time 14.340780 -1.000000
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param "noaction"
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}
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actor "Alyx"
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{
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channel "audio"
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{
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event speak "Good driving, Gordon"
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{
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time 0.737373 3.198802
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param "ep_02.al_bridge_gooddrive"
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param2 ".55"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "cartalk01"
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{
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time 4.676767 5.775316
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param "ep_02.al_bridge_cartalk01"
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param2 ".4"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "cartalk03"
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{
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time 6.040403 7.555369
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param "ep_02.al_bridge_cartalk03"
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param2 ".6"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "cartalk04"
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{
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time 7.767677 10.244843
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param "ep_02.al_bridge_cartalk04"
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param2 ".45"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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channel "look at"
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{
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event lookat "look at Player"
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{
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time 0.171717 10.489900
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param "!player"
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event_ramp
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{
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0.5077 0.9867
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9.8909 0.9800
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}
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}
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}
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channel "face to"
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{
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event face "face Player"
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{
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time 0.161616 10.499999
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param "!player"
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event_ramp
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{
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0.5308 1.0000
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9.8221 1.0000
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}
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}
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}
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channel "move to"
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{
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}
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channel "Postures"
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{
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}
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channel "Gestures"
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{
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}
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channel "facial"
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{
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}
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channel "Trigger"
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{
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}
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faceposermodel "u:\tf2\hl2\models\alyx.mdl"
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}
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mapname "maps\d2_prison\06_actormarks.bsp"
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scalesettings
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{
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"CChoreoView" "66"
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"SceneRampTool" "100"
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"RampTool" "26"
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"ExpressionTool" "64"
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"GestureTool" "100"
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}
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fps 60
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snap off
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