Added .vcds from all the singleplayer games in the SDK
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100
sp/game/ep2/Scenes/npc/alyx/al_car_rolled05.vcd
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100
sp/game/ep2/Scenes/npc/alyx/al_car_rolled05.vcd
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// Choreo version 1
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actor "Alyx"
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{
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channel "audio"
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{
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event speak "ep_02.al_car_rolled05"
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{
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time 0.440860 3.718207
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param "ep_02.al_car_rolled05"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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channel "face to"
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{
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}
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channel "look at"
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{
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event lookat "!player"
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{
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time 0.073998 4.320861
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param "!player"
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event_ramp
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{
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0.3880 0.9499
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3.8036 0.9471
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}
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}
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}
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channel "move to"
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{
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}
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channel "Postures"
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{
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}
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channel "Gestures"
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{
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}
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channel "facial"
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{
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event flexanimation "Facial Animation"
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{
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time 0.010753 4.306452
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param ""
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flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x
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{
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"inner_raiser" combo
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{
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0.5784 0.5100
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0.8438 0.5200
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2.5594 0.5100
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2.9548 0.6000
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3.5813 0.5500
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}
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{
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0.5784 0.5000
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2.9548 0.5000
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}
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"outer_raiser" combo
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{
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0.5784 0.2100
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0.7969 0.2100
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2.3813 0.2400
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2.5812 0.2500
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2.9548 0.5900
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3.5969 0.5600
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}
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{
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0.5784 0.5000
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2.9548 0.5000
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}
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"head_tilt" range 15.0 -15.0
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{
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2.5375 0.4700
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2.6500 0.4700
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2.9548 0.3100
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3.6531 0.3100
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}
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}
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}
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}
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channel "Trigger"
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{
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}
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faceposermodel "u:\tf2\hl2\models\alyx.mdl"
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}
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mapname "maps\d2_prison\06_actormarks.bsp"
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scalesettings
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{
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"CChoreoView" "62"
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"SceneRampTool" "100"
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"RampTool" "26"
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"ExpressionTool" "64"
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"GestureTool" "100"
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}
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fps 60
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snap off
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ignorePhonemes off
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