Added .vcds from all the singleplayer games in the SDK
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145
sp/game/ep2/Scenes/episode_2/trainyard_02.vcd
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145
sp/game/ep2/Scenes/episode_2/trainyard_02.vcd
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// Choreo version 1
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actor "Alyx"
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{
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channel "Debug text"
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{
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event generic "We're trying to reach my father. He's with the vorts out here."
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{
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time 0.074243 3.636712
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param "debugtext Alyx: We're trying to reach my father, Eli Vance. "
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}
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event generic "Do you guys have a radio we can use?"
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{
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time 3.710069 7.716348
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param "debugtext Alyx: Do you have a radio we can use?"
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}
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event generic "Sounds good, thanks."
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{
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time 20.422987 23.549265
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param "debugtext Alyx: Sounds good, thanks."
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}
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}
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channel "Moveto"
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{
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}
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channel "Look at"
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{
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event lookat "Alyx looks out window"
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{
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time 10.750001 18.052084
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param "!target4"
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}
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event lookat "Alyx looks at Nigel"
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{
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time 21.010418 26.260418
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param "!target1"
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}
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}
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channel "Face"
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{
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}
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}
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actor "!Target1"
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{
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channel "Debug Text"
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{
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event generic "I'm sorry to say we don't."
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{
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time 8.041638 11.841012
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param "debugtext Citizen 1: I'm sorry to say we don't."
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}
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event generic "There's an old radio tower over that hill there."
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{
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time 11.925032 15.897730
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param "debugtext Citizen 1: However, there IS an old radio tower over that hill there."
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}
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event generic "Light's flashing, still working"
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{
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time 15.991697 20.026896
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param "debugtext Citizen 1: The light on it is still flashing, so I assume it's operational"
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}
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event generic "If you can get the trains working, you should be able to ram through it"
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{
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time 29.051268 33.023972
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param "debugtext Citizen 1: If you can get the trains working, you should be able to ram through it."
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}
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event generic "We'll try to cover you from here, lots of zombies in the yard, ya know"
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{
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time 33.359169 37.218750
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param "debugtext Citizen 1: We'll try to cover you from here. Lots of zombies in the yard, ya know."
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}
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event generic "dangerous path warning"
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{
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time 24.412554 28.418840
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param "debugtext Nigel: You'll have to get past our old perimeter gate in the railyard"
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}
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}
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channel "Look at"
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{
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event lookat "Nigel looks at player"
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{
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time 0.041667 3.531250
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param "!player"
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}
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event lookat "Nigel looks at Alyx"
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{
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time 3.552084 9.541667
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param "Alyx"
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}
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}
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channel "Moveto"
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{
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event moveto "Nigel moves to window"
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{
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time 10.145834 16.499998
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param "!target3"
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param2 "Walk"
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}
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}
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channel "Face"
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{
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event face "Nigel looks out window"
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{
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time 10.093752 16.624998
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param "!target4"
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}
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event face "Nigel looks at Alyx"
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{
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time 16.708334 23.239584
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param "Alyx"
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}
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event face "Nigel looks at Alyx"
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{
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time 0.000002 9.979165
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param "Alyx"
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}
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}
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}
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actor "!Target2"
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{
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channel "Debug Text"
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{
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}
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channel "Look at"
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{
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}
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channel "Moveto"
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{
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}
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channel "Face"
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{
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}
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}
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scalesettings
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{
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"CChoreoView" "64"
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"RampTool" "100"
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"ExpressionTool" "100"
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"GestureTool" "100"
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"SceneRampTool" "100"
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}
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fps 60
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snap off
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