Added .vcds from all the singleplayer games in the SDK
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114
sp/game/ep2/Scenes/episode_2/al_electric_fence.vcd
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114
sp/game/ep2/Scenes/episode_2/al_electric_fence.vcd
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// Choreo version 1
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event section "pause"
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{
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time 0.925926 -1.000000
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param "noaction"
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}
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actor "Alyx"
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{
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channel "move to"
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{
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event moveto "move to control room"
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{
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time -0.012345 1.203704
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param "electric_fence_alyx_moveto1"
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param2 "Walk"
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resumecondition
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}
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event moveto "move to second mark"
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{
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time 4.995063 6.211112
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param "electric_fence_alyx_moveto2"
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param2 "Walk"
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}
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}
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channel "face to"
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{
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event face "face transformer"
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{
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time 5.933333 6.766667
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param "electric_fence_alyx_lookat3"
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}
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event face "face tunnel wire"
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{
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time 7.500000 9.500000
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param "electric_fence_alyx_lookat4"
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event_ramp
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{
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0.6980 0.9944
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1.8778 1.0000
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}
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}
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}
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channel "triggers"
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{
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}
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channel "look at"
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{
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event lookat "look at fence door handle"
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{
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time 1.007408 2.033334
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param "electric_fence_alyx_lookat1"
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}
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event lookat "look at fence door handle"
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{
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time 3.318519 5.322223
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param "electric_fence_alyx_lookat2"
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event_ramp
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{
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0.3380 0.9944
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1.6620 1.0000
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}
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}
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event lookat "look at tunnel wire"
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{
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time 7.500000 9.000000
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param "electric_fence_alyx_lookat4"
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event_ramp
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{
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0.3780 1.0000
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1.0298 0.9944
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}
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}
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event lookat "look at fence door handle"
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{
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time 6.185186 7.188890
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param "electric_fence_alyx_lookat3"
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event_ramp
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{
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0.4240 0.9887
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0.8560 0.9887
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}
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}
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}
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channel "audio"
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{
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event speak "ep_01.al_pb1_isee"
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{
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time 5.463768 9.923699
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param "ep_01.al_pb1_isee"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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event speak "ep_01.al_pb1_whatsthis"
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{
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time 1.101449 2.301789
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param "ep_01.al_pb1_whatsthis"
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fixedlength
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cctype "cc_master"
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cctoken ""
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}
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}
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}
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scalesettings
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{
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"CChoreoView" "46"
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"RampTool" "100"
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"ExpressionTool" "100"
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"GestureTool" "100"
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"SceneRampTool" "100"
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}
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fps 60
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snap off
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