* Added support for building shaders in your mod

* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
This commit is contained in:
Joe Ludwig
2013-07-17 18:26:59 -07:00
parent 6a271d4a68
commit e16ea21dc8
434 changed files with 55921 additions and 3578 deletions

View File

@@ -622,14 +622,23 @@ void AddBrushesForRayTrace( void )
for ( int j = 0; j < face->numedges; j++ )
{
if ( j >= MAX_POINTS_ON_WINDING )
Error( "***** ERROR! MAX_POINTS_ON_WINDING reached!" );
if ( face->firstedge + j >= ARRAYSIZE( dsurfedges ) )
Error( "***** ERROR! face->firstedge + j >= ARRAYSIZE( dsurfedges )!" );
int surfEdge = dsurfedges[face->firstedge + j];
short v;
unsigned short v;
if (surfEdge < 0)
v = dedges[-surfEdge].v[1];
else
v = dedges[surfEdge].v[0];
if ( v >= ARRAYSIZE( dvertexes ) )
Error( "***** ERROR! v(%u) >= ARRAYSIZE( dvertexes(%d) )!", ( unsigned int )v, ARRAYSIZE( dvertexes ) );
dvertex_t *dv = &dvertexes[v];
points[j] = dv->point;
}