* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
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@@ -622,14 +622,23 @@ void AddBrushesForRayTrace( void )
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for ( int j = 0; j < face->numedges; j++ )
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{
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if ( j >= MAX_POINTS_ON_WINDING )
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Error( "***** ERROR! MAX_POINTS_ON_WINDING reached!" );
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if ( face->firstedge + j >= ARRAYSIZE( dsurfedges ) )
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Error( "***** ERROR! face->firstedge + j >= ARRAYSIZE( dsurfedges )!" );
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int surfEdge = dsurfedges[face->firstedge + j];
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short v;
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unsigned short v;
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if (surfEdge < 0)
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v = dedges[-surfEdge].v[1];
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else
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v = dedges[surfEdge].v[0];
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if ( v >= ARRAYSIZE( dvertexes ) )
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Error( "***** ERROR! v(%u) >= ARRAYSIZE( dvertexes(%d) )!", ( unsigned int )v, ARRAYSIZE( dvertexes ) );
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dvertex_t *dv = &dvertexes[v];
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points[j] = dv->point;
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}
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