diff --git a/mp/src/game/shared/hl2/hl_gamemovement.cpp b/mp/src/game/shared/hl2/hl_gamemovement.cpp index e7e573ec..0fcb1e53 100644 --- a/mp/src/game/shared/hl2/hl_gamemovement.cpp +++ b/mp/src/game/shared/hl2/hl_gamemovement.cpp @@ -1,3 +1,20 @@ +//========= Copyright © 1996-2010, Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#include "cbase.h" +#include "gamemovement.h" + + + +// Expose our interface. +static CGameMovement g_GameMovement; +IGameMovement *g_pGameMovement = (IGameMovement *)&g_GameMovement; + +EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement, INTERFACENAME_GAMEMOVEMENT, g_GameMovement); + +/* //========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Special handling for hl2 usable ladders @@ -142,6 +159,7 @@ LINK_ENTITY_TO_CLASS( reserved_spot, CReservePlayerSpot ); // goalpos - // *ladder - //----------------------------------------------------------------------------- + void CHL2GameMovement::StartForcedMove( bool mounting, float transit_speed, const Vector& goalpos, CFuncLadder *ladder ) { LadderMove_t* lm = GetLadderMove(); @@ -522,7 +540,7 @@ bool CHL2GameMovement::ExitLadderViaDismountNode( CFuncLadder *ladder, bool stri //----------------------------------------------------------------------------- void CHL2GameMovement::FullLadderMove() { -#if !defined( CLIENT_DLL ) +//#if !defined( CLIENT_DLL ) CFuncLadder *ladder = GetLadder(); Assert( ladder ); if ( !ladder ) @@ -701,7 +719,7 @@ void CHL2GameMovement::FullLadderMove() mv->SetAbsOrigin( oldOrigin ); } } -#endif +//#endif } bool CHL2GameMovement::CheckLadderAutoMountEndPoint( CFuncLadder *ladder, const Vector& bestOrigin ) @@ -1149,4 +1167,5 @@ bool CHL2GameMovement::CanAccelerate() IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement; EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement ); -#endif \ No newline at end of file +#endif +*/ \ No newline at end of file diff --git a/mp/src/game/shared/hl2/hl_gamemovement.h b/mp/src/game/shared/hl2/hl_gamemovement.h index 1e9abefe..f0b2cb09 100644 --- a/mp/src/game/shared/hl2/hl_gamemovement.h +++ b/mp/src/game/shared/hl2/hl_gamemovement.h @@ -1,3 +1,4 @@ +/* //========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Special handling for hl2 usable ladders @@ -127,3 +128,4 @@ inline CFuncLadder *CHL2GameMovement::GetLadder() { return static_cast( static_cast( GetHL2Player()->m_HL2Local.m_hLadder.Get() ) ); } +*/ \ No newline at end of file