diff --git a/mp/src/game/shared/gamemovement.cpp b/mp/src/game/shared/gamemovement.cpp index 76e4f22f..fa88bfbf 100644 --- a/mp/src/game/shared/gamemovement.cpp +++ b/mp/src/game/shared/gamemovement.cpp @@ -62,7 +62,7 @@ ConVar debug_latch_reset_onduck( "debug_latch_reset_onduck", "1", FCVAR_CHEAT ); #endif // [MD] I'll remove this eventually. For now, I want the ability to A/B the optimizations. -bool g_bMovementOptimizations = true; +bool g_bMovementOptimizations = false; //switched to false to fix prediction errors // Roughly how often we want to update the info about the ground surface we're on. // We don't need to do this very often.