Line-ending fixes for most of the remaining files.

Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.

Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.

Finally, fixes executable bits.
This commit is contained in:
Jørgen P. Tjernø
2013-12-03 10:39:23 -08:00
parent 30064a1977
commit b5dc4a8543
5745 changed files with 1504984 additions and 1504956 deletions

View File

@@ -1,120 +1,120 @@
//============================================================================================================
// Alyx criteria
criterion "IsAlyx" "classname" "npc_alyx" "required"
//============================================================================================================
//============================================================================================================
// Alyx Combat speech
//============================================================================================================
//----------------------------------------------------------------------------
response "AlyxDanger"
{
scene "scenes/npc/Alyx/getback01.vcd"
scene "scenes/npc/Alyx/getback02.vcd"
scene "scenes/npc/Alyx/getdown01.vcd"
scene "scenes/npc/Alyx/watchout01.vcd"
scene "scenes/npc/Alyx/watchout02.vcd"
}
rule AlyxDanger
{
criteria IsAlyx ConceptTalkDanger
response AlyxDanger
}
response AlyxShot
{
scene "scenes/npc/Alyx/gasp02.vcd"
scene "scenes/npc/Alyx/gasp03.vcd"
scene "scenes/npc/Alyx/hurt04.vcd"
scene "scenes/npc/Alyx/hurt05.vcd"
scene "scenes/npc/Alyx/hurt06.vcd"
scene "scenes/npc/Alyx/hurt08.vcd"
scene "scenes/npc/Alyx/uggh01.vcd"
}
rule AlyxShot
{
criteria IsAlyx ConceptShot
response AlyxShot
}
response AlyxEnemyDead
{
scene "scenes/npc/Alyx/brutal02.vcd" respeakdelay 300
}
rule AlyxEnemyDead
{
criteria IsAlyx ConceptEnemyDead
response AlyxEnemyDead
}
response AlyxHideAndReload
{
scene "scenes/npc/Alyx/coverme01.vcd"
scene "scenes/npc/Alyx/coverme02.vcd"
scene "scenes/npc/Alyx/coverme03.vcd"
}
rule AlyxHideAndReload
{
criteria IsAlyx ConceptHideAndReload PlayerNear
response AlyxHideAndReload
}
response AlyxTalkPlayerPushed
{
scene "scenes/npc/Alyx/excuseme01.vcd"
scene "scenes/npc/Alyx/excuseme02.vcd"
scene "scenes/npc/Alyx/excuseme03.vcd"
}
rule AlyxTalkPlayerPushed
{
criteria IsAlyx ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
response AlyxTalkPlayerPushed
}
response AlyxPlayerReload
{
scene "scenes/npc/Alyx/youreload01.vcd"
scene "scenes/npc/Alyx/youreload02.vcd"
}
rule AlyxPlayerReload
{
criteria ConceptPlayerReload IsAlyx PlayerNear SeePlayer
response AlyxPlayerReload
}
response AlyxWatchOut
{
scene "scenes/npc/Alyx/lookout01.vcd"
scene "scenes/npc/Alyx/lookout03.vcd"
}
rule AlyxWatchOut
{
criteria IsAlyx ConceptTalkWatchout
response AlyxWatchout
}
response AlyxPlayerDead
{
scene "scenes/npc/Alyx/ohno_startle01.vcd"
scene "scenes/npc/Alyx/ohno_startle02.vcd"
scene "scenes/npc/Alyx/ohno_startle03.vcd"
}
rule AlyxPlayerDead
{
criteria IsAlyx ConceptPlayerDead
response AlyxWatchout
matchonce
}
//----------------------------------------------------------------------------
//============================================================================================================
//============================================================================================================
// Alyx criteria
criterion "IsAlyx" "classname" "npc_alyx" "required"
//============================================================================================================
//============================================================================================================
// Alyx Combat speech
//============================================================================================================
//----------------------------------------------------------------------------
response "AlyxDanger"
{
scene "scenes/npc/Alyx/getback01.vcd"
scene "scenes/npc/Alyx/getback02.vcd"
scene "scenes/npc/Alyx/getdown01.vcd"
scene "scenes/npc/Alyx/watchout01.vcd"
scene "scenes/npc/Alyx/watchout02.vcd"
}
rule AlyxDanger
{
criteria IsAlyx ConceptTalkDanger
response AlyxDanger
}
response AlyxShot
{
scene "scenes/npc/Alyx/gasp02.vcd"
scene "scenes/npc/Alyx/gasp03.vcd"
scene "scenes/npc/Alyx/hurt04.vcd"
scene "scenes/npc/Alyx/hurt05.vcd"
scene "scenes/npc/Alyx/hurt06.vcd"
scene "scenes/npc/Alyx/hurt08.vcd"
scene "scenes/npc/Alyx/uggh01.vcd"
}
rule AlyxShot
{
criteria IsAlyx ConceptShot
response AlyxShot
}
response AlyxEnemyDead
{
scene "scenes/npc/Alyx/brutal02.vcd" respeakdelay 300
}
rule AlyxEnemyDead
{
criteria IsAlyx ConceptEnemyDead
response AlyxEnemyDead
}
response AlyxHideAndReload
{
scene "scenes/npc/Alyx/coverme01.vcd"
scene "scenes/npc/Alyx/coverme02.vcd"
scene "scenes/npc/Alyx/coverme03.vcd"
}
rule AlyxHideAndReload
{
criteria IsAlyx ConceptHideAndReload PlayerNear
response AlyxHideAndReload
}
response AlyxTalkPlayerPushed
{
scene "scenes/npc/Alyx/excuseme01.vcd"
scene "scenes/npc/Alyx/excuseme02.vcd"
scene "scenes/npc/Alyx/excuseme03.vcd"
}
rule AlyxTalkPlayerPushed
{
criteria IsAlyx ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
response AlyxTalkPlayerPushed
}
response AlyxPlayerReload
{
scene "scenes/npc/Alyx/youreload01.vcd"
scene "scenes/npc/Alyx/youreload02.vcd"
}
rule AlyxPlayerReload
{
criteria ConceptPlayerReload IsAlyx PlayerNear SeePlayer
response AlyxPlayerReload
}
response AlyxWatchOut
{
scene "scenes/npc/Alyx/lookout01.vcd"
scene "scenes/npc/Alyx/lookout03.vcd"
}
rule AlyxWatchOut
{
criteria IsAlyx ConceptTalkWatchout
response AlyxWatchout
}
response AlyxPlayerDead
{
scene "scenes/npc/Alyx/ohno_startle01.vcd"
scene "scenes/npc/Alyx/ohno_startle02.vcd"
scene "scenes/npc/Alyx/ohno_startle03.vcd"
}
rule AlyxPlayerDead
{
criteria IsAlyx ConceptPlayerDead
response AlyxWatchout
matchonce
}
//----------------------------------------------------------------------------
//============================================================================================================