Line-ending fixes for most of the remaining files.

Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.

Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.

Finally, fixes executable bits.
This commit is contained in:
Jørgen P. Tjernø
2013-12-03 10:39:23 -08:00
parent 30064a1977
commit b5dc4a8543
5745 changed files with 1504984 additions and 1504956 deletions

View File

@@ -1,4 +1,4 @@
"chapters"
{
1 "background01"
"chapters"
{
1 "background01"
}

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@@ -1,2 +1,2 @@
// Game specific definitions
"$game" "HL2MP"
// Game specific definitions
"$game" "HL2MP"

View File

@@ -1,332 +1,332 @@
"HL2Player.SprintNoPower"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"soundlevel" "SNDLVL_60dB"
"wave" "player/suit_denydevice.wav"
}
"HL2Player.SprintStart"
{
"channel" "CHAN_VOICE"
"volume" "0.9"
"soundlevel" "SNDLVL_60dB"
"wave" "player/suit_sprint.wav"
}
"HL2Player.FlashLightOn"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"
"wave" "items/flashlight1.wav"
}
"HL2Player.FlashLightOff"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"
"wave" "items/flashlight1.wav"
}
"HL2Player.PickupWeapon"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "items/ammo_pickup.wav"
}
"HL2Player.TrainUse"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "plats/train_use1.wav"
}
"HL2Player.Use"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_select.wav"
}
"HL2Player.UseNPC"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_select.wav"
}
"HL2Player.UseDeny"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_denyselect.wav"
}
"HL2Player.BurnPain"
{
"channel" "CHAN_VOICE"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/pl_burnpain1.wav"
"wave" "player/pl_burnpain2.wav"
"wave" "player/pl_burnpain3.wav"
}
}
// SHARED player sounds
"Player.Death"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/pl_pain5.wav"
"wave" "player/pl_pain6.wav"
"wave" "player/pl_pain7.wav"
}
}
"Player.PlasmaDamage"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"wave" "player/general/flesh_burn.wav"
}
"Player.SonicDamage"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/pl_pain5.wav"
"wave" "player/pl_pain6.wav"
"wave" "player/pl_pain7.wav"
}
}
"Player.DrownStart"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "player/pl_drown1.wav"
}
"Player.Swim"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/footsteps/wade5.wav"
"wave" "player/footsteps/wade6.wav"
"wave" "player/footsteps/wade7.wav"
"wave" "player/footsteps/wade8.wav"
}
}
"Player.FallDamage"
{
"channel" "CHAN_AUTO"
"volume" "0.75"
"pitch" "90,110"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/pl_fallpain1.wav"
"wave" "player/pl_fallpain3.wav"
}
}
"Player.FallGib"
{
"channel" "CHAN_ITEM"
"volume" "0.75"
"pitch" "90,110"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "physics/body/body_medium_break2.wav"
}
}
"Player.DrownContinue"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "player/pl_drown1.wav"
"wave" "player/pl_drown2.wav"
"wave" "player/pl_drown3.wav"
}
}
"Player.Wade"
{
"channel" "CHAN_BODY"
"volume" "0.25"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/footsteps/wade5.wav"
"wave" "player/footsteps/wade6.wav"
"wave" "player/footsteps/wade7.wav"
"wave" "player/footsteps/wade8.wav"
}
}
"Player.AmbientUnderWater"
{
"channel" "CHAN_STATIC"
"volume" "0.22"
"soundlevel" "SNDLVL_75dB"
"wave" "ambient/water/underwater.wav"
}
"Player.UseTrain"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "plats/train_use1.wav"
}
"Player.UseDeny"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_select.wav"
}
"Player.PickupWeapon"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"wave" "items/ammo_pickup.wav"
}
"Geiger.BeepLow"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/geiger1.wav"
"wave" "player/geiger2.wav"
}
}
"Geiger.BeepHigh"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/geiger2.wav"
"wave" "player/geiger3.wav"
}
}
//HL2MP
"NPC_MetroPolice.Die"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/metropolice/die1.wav"
"wave" "npc/metropolice/die2.wav"
"wave" "npc/metropolice/die3.wav"
"wave" "npc/metropolice/die4.wav"
}
}
"NPC_CombineS.Die"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/combine_soldier/die1.wav"
"wave" "npc/combine_soldier/die2.wav"
"wave" "npc/combine_soldier/die3.wav"
}
}
"NPC_Citizen.die"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "*vo/npc/$gender01/pain07.wav"
"wave" "*vo/npc/$gender01/pain08.wav"
"wave" "*vo/npc/$gender01/pain09.wav"
}
"HL2Player.SprintNoPower"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"soundlevel" "SNDLVL_60dB"
"wave" "player/suit_denydevice.wav"
}
"HL2Player.SprintStart"
{
"channel" "CHAN_VOICE"
"volume" "0.9"
"soundlevel" "SNDLVL_60dB"
"wave" "player/suit_sprint.wav"
}
"HL2Player.FlashLightOn"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"
"wave" "items/flashlight1.wav"
}
"HL2Player.FlashLightOff"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"
"wave" "items/flashlight1.wav"
}
"HL2Player.PickupWeapon"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "items/ammo_pickup.wav"
}
"HL2Player.TrainUse"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "plats/train_use1.wav"
}
"HL2Player.Use"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_select.wav"
}
"HL2Player.UseNPC"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_select.wav"
}
"HL2Player.UseDeny"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_denyselect.wav"
}
"HL2Player.BurnPain"
{
"channel" "CHAN_VOICE"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/pl_burnpain1.wav"
"wave" "player/pl_burnpain2.wav"
"wave" "player/pl_burnpain3.wav"
}
}
// SHARED player sounds
"Player.Death"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/pl_pain5.wav"
"wave" "player/pl_pain6.wav"
"wave" "player/pl_pain7.wav"
}
}
"Player.PlasmaDamage"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"wave" "player/general/flesh_burn.wav"
}
"Player.SonicDamage"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/pl_pain5.wav"
"wave" "player/pl_pain6.wav"
"wave" "player/pl_pain7.wav"
}
}
"Player.DrownStart"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "player/pl_drown1.wav"
}
"Player.Swim"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/footsteps/wade5.wav"
"wave" "player/footsteps/wade6.wav"
"wave" "player/footsteps/wade7.wav"
"wave" "player/footsteps/wade8.wav"
}
}
"Player.FallDamage"
{
"channel" "CHAN_AUTO"
"volume" "0.75"
"pitch" "90,110"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/pl_fallpain1.wav"
"wave" "player/pl_fallpain3.wav"
}
}
"Player.FallGib"
{
"channel" "CHAN_ITEM"
"volume" "0.75"
"pitch" "90,110"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "physics/body/body_medium_break2.wav"
}
}
"Player.DrownContinue"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "player/pl_drown1.wav"
"wave" "player/pl_drown2.wav"
"wave" "player/pl_drown3.wav"
}
}
"Player.Wade"
{
"channel" "CHAN_BODY"
"volume" "0.25"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/footsteps/wade5.wav"
"wave" "player/footsteps/wade6.wav"
"wave" "player/footsteps/wade7.wav"
"wave" "player/footsteps/wade8.wav"
}
}
"Player.AmbientUnderWater"
{
"channel" "CHAN_STATIC"
"volume" "0.22"
"soundlevel" "SNDLVL_75dB"
"wave" "ambient/water/underwater.wav"
}
"Player.UseTrain"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "plats/train_use1.wav"
}
"Player.UseDeny"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_select.wav"
}
"Player.PickupWeapon"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"wave" "items/ammo_pickup.wav"
}
"Geiger.BeepLow"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/geiger1.wav"
"wave" "player/geiger2.wav"
}
}
"Geiger.BeepHigh"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/geiger2.wav"
"wave" "player/geiger3.wav"
}
}
//HL2MP
"NPC_MetroPolice.Die"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/metropolice/die1.wav"
"wave" "npc/metropolice/die2.wav"
"wave" "npc/metropolice/die3.wav"
"wave" "npc/metropolice/die4.wav"
}
}
"NPC_CombineS.Die"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/combine_soldier/die1.wav"
"wave" "npc/combine_soldier/die2.wav"
"wave" "npc/combine_soldier/die3.wav"
}
}
"NPC_Citizen.die"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "*vo/npc/$gender01/pain07.wav"
"wave" "*vo/npc/$gender01/pain08.wav"
"wave" "*vo/npc/$gender01/pain09.wav"
}
}

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View File

@@ -1,69 +1,69 @@
"blank" "=========================="
"blank" "#Valve_Movement_Title"
"blank" "=========================="
"+forward" "#Valve_Move_Forward"
"+back" "#Valve_Move_Back"
"+moveleft" "#Valve_Move_Left"
"+moveright" "#Valve_Move_Right"
"+speed" "#Valve_Sprint"
"+jump" "#Valve_Jump"
"+duck" "#Valve_Duck"
"blank" "=========================="
"blank" "#Valve_Combat_Title"
"blank" "=========================="
"+attack" "#Valve_Primary_Attack"
"+attack2" "#Valve_Secondary_Attack"
"+reload" "#Valve_Reload_Weapon"
"+use" "#Valve_Use_Items"
"phys_swap" "#Valve_Gravity_Gun"
"impulse 100" "#Valve_Flashlight"
"+zoom" "#Valve_Suit_Zoom"
"slot1" "#Valve_Weapon_Category_1"
"slot2" "#Valve_Weapon_Category_2"
"slot3" "#Valve_Weapon_Category_3"
"slot4" "#Valve_Weapon_Category_4"
"slot5" "#Valve_Weapon_Category_5"
"slot6" "#Valve_Weapon_Category_6"
"invnext" "#Valve_Next_Weapon"
"invprev" "#Valve_Previous_Weapon"
"lastinv" "#Valve_Last_Weapon_Used"
"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu"
"use weapon_physcannon" "#HL2_GravityGun_Menu"
"use weapon_pistol" "#HL2_Pistol_Menu"
"use weapon_357" "#HL2_357Handgun_Menu"
"use weapon_smg1" "#HL2_SMG1_Menu"
"use weapon_ar2" "#HL2_Pulse_Rifle_Menu"
"use weapon_shotgun" "#HL2_Shotgun_Menu"
"use weapon_crossbow" "#HL2_Crossbow_Menu"
"use weapon_frag" "#HL2_Grenade_Menu"
"use weapon_rpg" "#HL2_RPG_Menu"
"use weapon_SLAM" "#HL2_SLAM_Menu"
"blank" "=========================="
"blank" "#Valve_Communication_Title"
"blank" "=========================="
"+voicerecord" "#Valve_Use_Voice_Communication"
"messagemode" "#Valve_Chat_Message"
"messagemode2" "#Valve_Team_Message"
"blank" "=========================="
"blank" "#Valve_Miscellaneous_Title"
"blank" "=========================="
"jpeg" "#Valve_Take_Screen_Shot"
"+showscores" "#Valve_Display_Scores"
"impulse 201" "#Valve_Spray_Logo"
"pause" "#Valve_Pause_Game"
"quit" "#Valve_Quit_Game"
"timeleft" "Time Left in Round"
"askconnect_accept" "#Valve_Accept_Redirect"
"blank" "=========================="
"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title"
"blank" "=========================="
"+walk" "#Valve_Walk"
"+left" "#Valve_Turn_Left"
"+right" "#Valve_Turn_Right"
"+moveup" "#Valve_Swim_Up"
"+movedown" "#Valve_Swim_Down"
"+lookup" "#Valve_Look_Up"
"+lookdown" "#Valve_Look_Down"
"+strafe" "#Valve_Strafe_Modifier"
"+klook" "#Valve_Keyboard_Look_Modifier"
"blank" "=========================="
"blank" "#Valve_Movement_Title"
"blank" "=========================="
"+forward" "#Valve_Move_Forward"
"+back" "#Valve_Move_Back"
"+moveleft" "#Valve_Move_Left"
"+moveright" "#Valve_Move_Right"
"+speed" "#Valve_Sprint"
"+jump" "#Valve_Jump"
"+duck" "#Valve_Duck"
"blank" "=========================="
"blank" "#Valve_Combat_Title"
"blank" "=========================="
"+attack" "#Valve_Primary_Attack"
"+attack2" "#Valve_Secondary_Attack"
"+reload" "#Valve_Reload_Weapon"
"+use" "#Valve_Use_Items"
"phys_swap" "#Valve_Gravity_Gun"
"impulse 100" "#Valve_Flashlight"
"+zoom" "#Valve_Suit_Zoom"
"slot1" "#Valve_Weapon_Category_1"
"slot2" "#Valve_Weapon_Category_2"
"slot3" "#Valve_Weapon_Category_3"
"slot4" "#Valve_Weapon_Category_4"
"slot5" "#Valve_Weapon_Category_5"
"slot6" "#Valve_Weapon_Category_6"
"invnext" "#Valve_Next_Weapon"
"invprev" "#Valve_Previous_Weapon"
"lastinv" "#Valve_Last_Weapon_Used"
"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu"
"use weapon_physcannon" "#HL2_GravityGun_Menu"
"use weapon_pistol" "#HL2_Pistol_Menu"
"use weapon_357" "#HL2_357Handgun_Menu"
"use weapon_smg1" "#HL2_SMG1_Menu"
"use weapon_ar2" "#HL2_Pulse_Rifle_Menu"
"use weapon_shotgun" "#HL2_Shotgun_Menu"
"use weapon_crossbow" "#HL2_Crossbow_Menu"
"use weapon_frag" "#HL2_Grenade_Menu"
"use weapon_rpg" "#HL2_RPG_Menu"
"use weapon_SLAM" "#HL2_SLAM_Menu"
"blank" "=========================="
"blank" "#Valve_Communication_Title"
"blank" "=========================="
"+voicerecord" "#Valve_Use_Voice_Communication"
"messagemode" "#Valve_Chat_Message"
"messagemode2" "#Valve_Team_Message"
"blank" "=========================="
"blank" "#Valve_Miscellaneous_Title"
"blank" "=========================="
"jpeg" "#Valve_Take_Screen_Shot"
"+showscores" "#Valve_Display_Scores"
"impulse 201" "#Valve_Spray_Logo"
"pause" "#Valve_Pause_Game"
"quit" "#Valve_Quit_Game"
"timeleft" "Time Left in Round"
"askconnect_accept" "#Valve_Accept_Redirect"
"blank" "=========================="
"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title"
"blank" "=========================="
"+walk" "#Valve_Walk"
"+left" "#Valve_Turn_Left"
"+right" "#Valve_Turn_Right"
"+moveup" "#Valve_Swim_Up"
"+movedown" "#Valve_Swim_Down"
"+lookup" "#Valve_Look_Up"
"+lookdown" "#Valve_Look_Down"
"+strafe" "#Valve_Strafe_Modifier"
"+klook" "#Valve_Keyboard_Look_Modifier"

View File

@@ -1,59 +1,59 @@
"w" "+forward"
"UPARROW" "+forward"
"s" "+back"
"DOWNARROW" "+back"
"LEFTARROW" "+left"
"RIGHTARROW" "+right"
"a" "+moveleft"
"," "+moveleft"
"d" "+moveright"
"." "+moveright"
"SPACE" "+jump"
"CTRL" "+duck"
"TAB" "+showscores"
"e" "+use"
"v" "+moveup"
"'" "+moveup"
"c" "impulse 50"
"/" "+movedown"
"PGUP" "+lookup"
"PGDN" "+lookdown"
"END" "centerview"
"z" "+strafe"
"INS" "+klook"
";" "+mlook"
"r" "+reload"
"ALT" "+walk"
"SHIFT" "+speed"
"MOUSE1" "+attack"
"ENTER" "+attack"
"MOUSE2" "+attack2"
"\\" "+attack2"
"f" "impulse 100"
"1" "slot1"
"2" "slot2"
"3" "slot3"
"4" "slot4"
"5" "slot5"
"6" "slot6"
"MWHEELUP" "invprev"
"[" "invprev"
"MWHEELDOWN" "invnext"
"]" "invnext"
"q" "lastinv"
"F5" "jpeg"
"F6" "save quick"
"F7" "load quick"
"F10" "quit prompt"
"PAUSE" "pause"
"ESCAPE" "escape"
"~" "toggleconsole"
"`" "toggleconsole"
"+" "sizeup"
"=" "sizeup"
"-" "sizedown"
"t" "impulse 201"
"y" "messagemode"
"u" "messagemode2"
"g" "dropprimary"
"w" "+forward"
"UPARROW" "+forward"
"s" "+back"
"DOWNARROW" "+back"
"LEFTARROW" "+left"
"RIGHTARROW" "+right"
"a" "+moveleft"
"," "+moveleft"
"d" "+moveright"
"." "+moveright"
"SPACE" "+jump"
"CTRL" "+duck"
"TAB" "+showscores"
"e" "+use"
"v" "+moveup"
"'" "+moveup"
"c" "impulse 50"
"/" "+movedown"
"PGUP" "+lookup"
"PGDN" "+lookdown"
"END" "centerview"
"z" "+strafe"
"INS" "+klook"
";" "+mlook"
"r" "+reload"
"ALT" "+walk"
"SHIFT" "+speed"
"MOUSE1" "+attack"
"ENTER" "+attack"
"MOUSE2" "+attack2"
"\\" "+attack2"
"f" "impulse 100"
"1" "slot1"
"2" "slot2"
"3" "slot3"
"4" "slot4"
"5" "slot5"
"6" "slot6"
"MWHEELUP" "invprev"
"[" "invprev"
"MWHEELDOWN" "invnext"
"]" "invnext"
"q" "lastinv"
"F5" "jpeg"
"F6" "save quick"
"F7" "load quick"
"F10" "quit prompt"
"PAUSE" "pause"
"ESCAPE" "escape"
"~" "toggleconsole"
"`" "toggleconsole"
"+" "sizeup"
"=" "sizeup"
"-" "sizedown"
"t" "impulse 201"
"y" "messagemode"
"u" "messagemode2"
"g" "dropprimary"
"z" "+zoom"

View File

@@ -1,256 +1,256 @@
0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
9 "TAB" "TAB" DEFAULTCOLOR
10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
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14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
32 "SPACE" "SPACE" DEFAULTCOLOR
33 "!" "!" DEFAULTCOLOR
34 """ """ DEFAULTCOLOR
35 "#" "#" DEFAULTCOLOR
36 "$" "$" DEFAULTCOLOR
37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
38 "&" "&" DEFAULTCOLOR
39 "'" "'" DEFAULTCOLOR
40 "(" "(" DEFAULTCOLOR
41 ")" ")" DEFAULTCOLOR
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43 "+" "+" DEFAULTCOLOR
44 "," "," DEFAULTCOLOR
45 "-" "-" DEFAULTCOLOR
46 "." "." DEFAULTCOLOR
47 "/" "/" DEFAULTCOLOR
48 "0" "0" DEFAULTCOLOR
49 "1" "1" DEFAULTCOLOR
50 "2" "2" DEFAULTCOLOR
51 "3" "3" DEFAULTCOLOR
52 "4" "4" DEFAULTCOLOR
53 "5" "5" DEFAULTCOLOR
54 "6" "6" DEFAULTCOLOR
55 "7" "7" DEFAULTCOLOR
56 "8" "8" DEFAULTCOLOR
57 "9" "9" DEFAULTCOLOR
58 ":" ":" DEFAULTCOLOR
59 ";" ";" DEFAULTCOLOR
60 "<" "<" DEFAULTCOLOR
61 "=" "=" DEFAULTCOLOR
62 ">" ">" DEFAULTCOLOR
63 "?" "?" DEFAULTCOLOR
64 "@" "@" DEFAULTCOLOR
65 "A" "A" DEFAULTCOLOR
66 "B" "B" DEFAULTCOLOR
67 "C" "C" DEFAULTCOLOR
68 "D" "D" DEFAULTCOLOR
69 "E" "E" DEFAULTCOLOR
70 "F" "F" DEFAULTCOLOR
71 "G" "G" DEFAULTCOLOR
72 "H" "H" DEFAULTCOLOR
73 "I" "I" DEFAULTCOLOR
74 "J" "J" DEFAULTCOLOR
75 "K" "K" DEFAULTCOLOR
76 "L" "L" DEFAULTCOLOR
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78 "N" "N" DEFAULTCOLOR
79 "O" "O" DEFAULTCOLOR
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81 "Q" "Q" DEFAULTCOLOR
82 "R" "R" DEFAULTCOLOR
83 "S" "S" DEFAULTCOLOR
84 "T" "T" DEFAULTCOLOR
85 "U" "U" DEFAULTCOLOR
86 "V" "V" DEFAULTCOLOR
87 "W" "W" DEFAULTCOLOR
88 "X" "X" DEFAULTCOLOR
89 "Y" "Y" DEFAULTCOLOR
90 "Z" "Z" DEFAULTCOLOR
91 "[" "[" DEFAULTCOLOR
92 "\" "\" DEFAULTCOLOR
93 "]" "]" DEFAULTCOLOR
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97 "a" "a" DEFAULTCOLOR
98 "b" "b" DEFAULTCOLOR
99 "c" "c" DEFAULTCOLOR
100 "d" "d" DEFAULTCOLOR
101 "e" "e" DEFAULTCOLOR
102 "f" "f" DEFAULTCOLOR
103 "g" "g" DEFAULTCOLOR
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105 "i" "i" DEFAULTCOLOR
106 "j" "j" DEFAULTCOLOR
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108 "l" "l" DEFAULTCOLOR
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111 "o" "o" DEFAULTCOLOR
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126 "~" "~" DEFAULTCOLOR
127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
128 "UPARROW" "UPARROW" DEFAULTCOLOR
129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR
130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR
131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
132 "ALT" "ALT" DEFAULTCOLOR
133 "CTRL" "CTRL" DEFAULTCOLOR
134 "SHIFT" "SHIFT" DEFAULTCOLOR
135 "F1" "F1" DEFAULTCOLOR
136 "F2" "F2" DEFAULTCOLOR
137 "F3" "F3" DEFAULTCOLOR
138 "F4" "F4" DEFAULTCOLOR
139 "F5" "F5" DEFAULTCOLOR
140 "F6" "F6" DEFAULTCOLOR
141 "F7" "F7" DEFAULTCOLOR
142 "F8" "F8" DEFAULTCOLOR
143 "F9" "F9" DEFAULTCOLOR
144 "F10" "F10" DEFAULTCOLOR
145 "F11" "F11" DEFAULTCOLOR
146 "F12" "F12" DEFAULTCOLOR
147 "INS" "INS" DEFAULTCOLOR
148 "DEL" "DEL" DEFAULTCOLOR
149 "PGDN" "PGDN" DEFAULTCOLOR
150 "PGUP" "PGUP" DEFAULTCOLOR
151 "HOME" "HOME" DEFAULTCOLOR
152 "END" "END" DEFAULTCOLOR
153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
164 "KP_5" "KP_5" DEFAULTCOLOR
165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
166 "KP_END" "KP_END" DEFAULTCOLOR
167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
170 "KP_INS" "KP_INS" DEFAULTCOLOR
171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1
201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
203 "JOY1" "JOY1" COLOR 255 0 0
204 "JOY2" "JOY2" COLOR 255 0 0
205 "JOY3" "JOY3" COLOR 255 0 0
206 "JOY4" "JOY4" COLOR 255 0 0
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208 "AUX2" "AUX2" DEFAULTCOLOR
209 "AUX3" "AUX3" DEFAULTCOLOR
210 "AUX4" "AUX4" DEFAULTCOLOR
211 "AUX5" "AUX5" DEFAULTCOLOR
212 "AUX6" "AUX6" DEFAULTCOLOR
213 "AUX7" "AUX7" DEFAULTCOLOR
214 "AUX8" "AUX8" DEFAULTCOLOR
215 "AUX9" "AUX9" DEFAULTCOLOR
216 "AUX10" "AUX10" DEFAULTCOLOR
217 "AUX11" "AUX11" DEFAULTCOLOR
218 "AUX12" "AUX12" DEFAULTCOLOR
219 "AUX13" "AUX13" DEFAULTCOLOR
220 "AUX14" "AUX14" DEFAULTCOLOR
221 "AUX15" "AUX15" DEFAULTCOLOR
222 "AUX16" "AUX16" DEFAULTCOLOR
223 "AUX17" "AUX17" DEFAULTCOLOR
224 "AUX18" "AUX18" DEFAULTCOLOR
225 "AUX19" "AUX19" DEFAULTCOLOR
226 "AUX20" "AUX20" DEFAULTCOLOR
227 "AUX21" "AUX21" DEFAULTCOLOR
228 "AUX22" "AUX22" DEFAULTCOLOR
229 "AUX23" "AUX23" DEFAULTCOLOR
230 "AUX24" "AUX24" DEFAULTCOLOR
231 "AUX25" "AUX25" DEFAULTCOLOR
232 "AUX26" "AUX26" DEFAULTCOLOR
233 "AUX27" "AUX27" DEFAULTCOLOR
234 "AUX28" "AUX28" DEFAULTCOLOR
235 "AUX29" "AUX29" DEFAULTCOLOR
236 "AUX30" "AUX30" DEFAULTCOLOR
237 "AUX31" "AUX31" DEFAULTCOLOR
238 "AUX32" "AUX32" DEFAULTCOLOR
239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
241 "MOUSE1" "MOUSE1" COLOR 0 255 255
242 "MOUSE2" "MOUSE2" COLOR 0 255 255
243 "MOUSE3" "MOUSE3" COLOR 0 255 255
244 "MOUSE4" "MOUSE4" COLOR 0 255 255
245 "MOUSE5" "MOUSE5" COLOR 0 255 255
246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
255 "PAUSE" "PAUSE" DEFAULTCOLOR
0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
9 "TAB" "TAB" DEFAULTCOLOR
10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
13 "ENTER" "ENTER" DEFAULTCOLOR
14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
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37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
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54 "6" "6" DEFAULTCOLOR
55 "7" "7" DEFAULTCOLOR
56 "8" "8" DEFAULTCOLOR
57 "9" "9" DEFAULTCOLOR
58 ":" ":" DEFAULTCOLOR
59 ";" ";" DEFAULTCOLOR
60 "<" "<" DEFAULTCOLOR
61 "=" "=" DEFAULTCOLOR
62 ">" ">" DEFAULTCOLOR
63 "?" "?" DEFAULTCOLOR
64 "@" "@" DEFAULTCOLOR
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66 "B" "B" DEFAULTCOLOR
67 "C" "C" DEFAULTCOLOR
68 "D" "D" DEFAULTCOLOR
69 "E" "E" DEFAULTCOLOR
70 "F" "F" DEFAULTCOLOR
71 "G" "G" DEFAULTCOLOR
72 "H" "H" DEFAULTCOLOR
73 "I" "I" DEFAULTCOLOR
74 "J" "J" DEFAULTCOLOR
75 "K" "K" DEFAULTCOLOR
76 "L" "L" DEFAULTCOLOR
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78 "N" "N" DEFAULTCOLOR
79 "O" "O" DEFAULTCOLOR
80 "P" "P" DEFAULTCOLOR
81 "Q" "Q" DEFAULTCOLOR
82 "R" "R" DEFAULTCOLOR
83 "S" "S" DEFAULTCOLOR
84 "T" "T" DEFAULTCOLOR
85 "U" "U" DEFAULTCOLOR
86 "V" "V" DEFAULTCOLOR
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99 "c" "c" DEFAULTCOLOR
100 "d" "d" DEFAULTCOLOR
101 "e" "e" DEFAULTCOLOR
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105 "i" "i" DEFAULTCOLOR
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108 "l" "l" DEFAULTCOLOR
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111 "o" "o" DEFAULTCOLOR
112 "p" "p" DEFAULTCOLOR
113 "q" "q" DEFAULTCOLOR
114 "r" "r" DEFAULTCOLOR
115 "s" "s" DEFAULTCOLOR
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131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
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136 "F2" "F2" DEFAULTCOLOR
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141 "F7" "F7" DEFAULTCOLOR
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146 "F12" "F12" DEFAULTCOLOR
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148 "DEL" "DEL" DEFAULTCOLOR
149 "PGDN" "PGDN" DEFAULTCOLOR
150 "PGUP" "PGUP" DEFAULTCOLOR
151 "HOME" "HOME" DEFAULTCOLOR
152 "END" "END" DEFAULTCOLOR
153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
164 "KP_5" "KP_5" DEFAULTCOLOR
165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
166 "KP_END" "KP_END" DEFAULTCOLOR
167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
170 "KP_INS" "KP_INS" DEFAULTCOLOR
171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1
201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
203 "JOY1" "JOY1" COLOR 255 0 0
204 "JOY2" "JOY2" COLOR 255 0 0
205 "JOY3" "JOY3" COLOR 255 0 0
206 "JOY4" "JOY4" COLOR 255 0 0
207 "AUX1" "AUX1" DEFAULTCOLOR
208 "AUX2" "AUX2" DEFAULTCOLOR
209 "AUX3" "AUX3" DEFAULTCOLOR
210 "AUX4" "AUX4" DEFAULTCOLOR
211 "AUX5" "AUX5" DEFAULTCOLOR
212 "AUX6" "AUX6" DEFAULTCOLOR
213 "AUX7" "AUX7" DEFAULTCOLOR
214 "AUX8" "AUX8" DEFAULTCOLOR
215 "AUX9" "AUX9" DEFAULTCOLOR
216 "AUX10" "AUX10" DEFAULTCOLOR
217 "AUX11" "AUX11" DEFAULTCOLOR
218 "AUX12" "AUX12" DEFAULTCOLOR
219 "AUX13" "AUX13" DEFAULTCOLOR
220 "AUX14" "AUX14" DEFAULTCOLOR
221 "AUX15" "AUX15" DEFAULTCOLOR
222 "AUX16" "AUX16" DEFAULTCOLOR
223 "AUX17" "AUX17" DEFAULTCOLOR
224 "AUX18" "AUX18" DEFAULTCOLOR
225 "AUX19" "AUX19" DEFAULTCOLOR
226 "AUX20" "AUX20" DEFAULTCOLOR
227 "AUX21" "AUX21" DEFAULTCOLOR
228 "AUX22" "AUX22" DEFAULTCOLOR
229 "AUX23" "AUX23" DEFAULTCOLOR
230 "AUX24" "AUX24" DEFAULTCOLOR
231 "AUX25" "AUX25" DEFAULTCOLOR
232 "AUX26" "AUX26" DEFAULTCOLOR
233 "AUX27" "AUX27" DEFAULTCOLOR
234 "AUX28" "AUX28" DEFAULTCOLOR
235 "AUX29" "AUX29" DEFAULTCOLOR
236 "AUX30" "AUX30" DEFAULTCOLOR
237 "AUX31" "AUX31" DEFAULTCOLOR
238 "AUX32" "AUX32" DEFAULTCOLOR
239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
241 "MOUSE1" "MOUSE1" COLOR 0 255 255
242 "MOUSE2" "MOUSE2" COLOR 0 255 255
243 "MOUSE3" "MOUSE3" COLOR 0 255 255
244 "MOUSE4" "MOUSE4" COLOR 0 255 255
245 "MOUSE5" "MOUSE5" COLOR 0 255 255
246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
255 "PAUSE" "PAUSE" DEFAULTCOLOR

View File

@@ -1,76 +1,76 @@
// keys with $ are to be substituted in the value strings where they occur
// They must occur before any values that reference them since this file is
// parsed in order
// Substitutions $game is swapped with the text string specified
#include "scripts/game.txt"
"loading" "Loading $game..."
"nummasters" "2"
"master0" "half-life.east.won.net:27010"
"master1" "half-life.west.won.net:27010"
//"master0" "127.0.0.1:27010"
//"master1" "127.0.0.1:27010"
// Actual text labels ( note that all $key strings in the value field will be
// substituted as noted above ).
"label_console" "Go to $game console"
"label_quit" "Quit playing $game"
"label_newgame" "Start a new game"
"label_loadgame" "Load a saved game"
"label_videomode" "Change video mode"
"label_configuration" "Configuration"
"label_langame" "Connect to games on your LAN"
"label_internetgame" "Connect to internet games"
"label_multiplayergame" "Multiplayer games"
"dialog_main_header" "$game"
"dialog_videomode_header" "Video Mode"
"dialog_newgame_header" "New Game"
"dialog_loadgame_header" "Load Game"
"dialog_configuration_header" "Configuration"
"dialog_controls_header" "Controls"
"dialog_lan_header" "Lan"
"dialog_internet_header" "Internet Games"
"dialog_multiplayer_header" "Multiplayer"
"button_done" "Done"
"button_ok" "OK"
"button_cancel" "Cancel"
"button_yes" "Yes"
"button_no" "No"
"button_newgame" "New Game"
"button_videomode" "Video Mode"
"button_console" "Console"
"button_quit" "Quit"
"button_loadgame" "Load Game"
"button_easy" "Easy"
"button_medium" "Medium"
"button_hard" "Hard"
"button_configuration" "Configuration"
"button_controls" "Controls"
"button_usedefaults" "Use Defaults"
"button_advancedcontrols" "Adv Controls"
"button_delete" "Delete"
"button_load" "Load"
"button_langame" "Lan"
"button_internetgame" "Internet Game"
"button_connect" "Connect"
"button_refresh" "Refresh"
"button_multiplayergame" "Multiplayer"
"button_update" "Update"
"keybinding_action" "Action"
"keybinding_keybutton" "Key / button"
"keybinding_alternate" "Alternate"
"keybinding_prompt" "Press a button or key"
"loadgame_time" "Time"
"loadgame_game" "Game"
"loadgame_elapsed" "Elapsed Time"
"langame_address" "Address"
"langame_gamedir" "Game"
"langame_map" "Map"
// keys with $ are to be substituted in the value strings where they occur
// They must occur before any values that reference them since this file is
// parsed in order
// Substitutions $game is swapped with the text string specified
#include "scripts/game.txt"
"loading" "Loading $game..."
"nummasters" "2"
"master0" "half-life.east.won.net:27010"
"master1" "half-life.west.won.net:27010"
//"master0" "127.0.0.1:27010"
//"master1" "127.0.0.1:27010"
// Actual text labels ( note that all $key strings in the value field will be
// substituted as noted above ).
"label_console" "Go to $game console"
"label_quit" "Quit playing $game"
"label_newgame" "Start a new game"
"label_loadgame" "Load a saved game"
"label_videomode" "Change video mode"
"label_configuration" "Configuration"
"label_langame" "Connect to games on your LAN"
"label_internetgame" "Connect to internet games"
"label_multiplayergame" "Multiplayer games"
"dialog_main_header" "$game"
"dialog_videomode_header" "Video Mode"
"dialog_newgame_header" "New Game"
"dialog_loadgame_header" "Load Game"
"dialog_configuration_header" "Configuration"
"dialog_controls_header" "Controls"
"dialog_lan_header" "Lan"
"dialog_internet_header" "Internet Games"
"dialog_multiplayer_header" "Multiplayer"
"button_done" "Done"
"button_ok" "OK"
"button_cancel" "Cancel"
"button_yes" "Yes"
"button_no" "No"
"button_newgame" "New Game"
"button_videomode" "Video Mode"
"button_console" "Console"
"button_quit" "Quit"
"button_loadgame" "Load Game"
"button_easy" "Easy"
"button_medium" "Medium"
"button_hard" "Hard"
"button_configuration" "Configuration"
"button_controls" "Controls"
"button_usedefaults" "Use Defaults"
"button_advancedcontrols" "Adv Controls"
"button_delete" "Delete"
"button_load" "Load"
"button_langame" "Lan"
"button_internetgame" "Internet Game"
"button_connect" "Connect"
"button_refresh" "Refresh"
"button_multiplayergame" "Multiplayer"
"button_update" "Update"
"keybinding_action" "Action"
"keybinding_keybutton" "Key / button"
"keybinding_alternate" "Alternate"
"keybinding_prompt" "Press a button or key"
"loadgame_time" "Time"
"loadgame_game" "Game"
"loadgame_elapsed" "Elapsed Time"
"langame_address" "Address"
"langame_gamedir" "Game"
"langame_map" "Map"
"langame_ping" "Ping"

View File

@@ -1,228 +1,228 @@
"sprites/640_hud"
{
TextureData
{
"d_crowbar"
{
"file" "sprites/640hud1"
"x" "192"
"y" "0"
"width" "48"
"height" "16"
}
"d_9mmhandgun"
{
"file" "sprites/640hud1"
"x" "192"
"y" "16"
"width" "32"
"height" "16"
}
"d_357"
{
"file" "sprites/640hud1"
"x" "192"
"y" "32"
"width" "32"
"height" "16"
}
"d_9mmAR"
{
"file" "sprites/640hud1"
"x" "192"
"y" "48"
"width" "48"
"height" "16"
}
"d_shotgun"
{
"file" "sprites/640hud1"
"x" "192"
"y" "64"
"width" "48"
"height" "16"
}
"d_bolt"
{
"file" "sprites/640hud1"
"x" "192"
"y" "80"
"width" "48"
"height" "16"
}
"d_crossbow"
{
"file" "sprites/640hud1"
"x" "192"
"y" "80"
"width" "48"
"height" "16"
}
"d_rpg_rocket"
{
"file" "sprites/640hud1"
"x" "192"
"y" "96"
"width" "48"
"height" "16"
}
"d_gauss"
{
"file" "sprites/640hud1"
"x" "192"
"y" "112"
"width" "32"
"height" "16"
}
"d_egon"
{
"file" "sprites/640hud1"
"x" "192"
"y" "128"
"width" "32"
"height" "16"
}
"d_hornet"
{
"file" "sprites/640hud1"
"x" "192"
"y" "144"
"width" "48"
"height" "16"
}
"d_grenade"
{
"file" "sprites/640hud1"
"x" "192"
"y" "160"
"width" "32"
"height" "16"
}
"d_satchel"
{
"file" "sprites/640hud1"
"x" "192"
"y" "176"
"width" "32"
"height" "16"
}
"d_tripmine"
{
"file" "sprites/640hud1"
"x" "192"
"y" "192"
"width" "32"
"height" "16"
}
"d_snark"
{
"file" "sprites/640hud1"
"x" "192"
"y" "208"
"width" "32"
"height" "16"
}
"d_skull"
{
"file" "sprites/640hud1"
"x" "192"
"y" "224"
"width" "32"
"height" "16"
}
"d_tracktrain"
{
"file" "sprites/640hud1"
"x" "192"
"y" "240"
"width" "32"
"height" "16"
}
"death_357"
{
"font" "HL2MPTypeDeath"
"character" "."
}
"death_ar2"
{
"font" "HL2MPTypeDeath"
"character" "2"
}
"death_crossbow_bolt"
{
"font" "HL2MPTypeDeath"
"character" "1"
}
"death_smg1"
{
"font" "HL2MPTypeDeath"
"character" "/"
}
"death_shotgun"
{
"font" "HL2MPTypeDeath"
"character" "0"
}
"death_rpg_missile"
{
"font" "HL2MPTypeDeath"
"character" "3"
}
"death_grenade_frag"
{
"font" "HL2MPTypeDeath"
"character" "4"
}
"death_pistol"
{
"font" "HL2MPTypeDeath"
"character" "-"
}
"death_physics"
{
"font" "HL2MPTypeDeath"
"character" "9"
}
"death_combine_ball"
{
"font" "HL2MPTypeDeath"
"character" "8"
}
"death_smg1_grenade"
{
"font" "HL2MPTypeDeath"
"character" "7"
}
"death_stunstick"
{
"font" "HL2MPTypeDeath"
"character" "!"
}
"death_slam"
{
"font" "HL2MPTypeDeath"
"character" "*"
}
"death_crowbar"
{
"font" "HL2MPTypeDeath"
"character" "6"
}
"voice_player"
{
"file" "voice/icntlk_sv"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"voice_self"
{
"file" "voice/icntlk_local"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
}
}
"sprites/640_hud"
{
TextureData
{
"d_crowbar"
{
"file" "sprites/640hud1"
"x" "192"
"y" "0"
"width" "48"
"height" "16"
}
"d_9mmhandgun"
{
"file" "sprites/640hud1"
"x" "192"
"y" "16"
"width" "32"
"height" "16"
}
"d_357"
{
"file" "sprites/640hud1"
"x" "192"
"y" "32"
"width" "32"
"height" "16"
}
"d_9mmAR"
{
"file" "sprites/640hud1"
"x" "192"
"y" "48"
"width" "48"
"height" "16"
}
"d_shotgun"
{
"file" "sprites/640hud1"
"x" "192"
"y" "64"
"width" "48"
"height" "16"
}
"d_bolt"
{
"file" "sprites/640hud1"
"x" "192"
"y" "80"
"width" "48"
"height" "16"
}
"d_crossbow"
{
"file" "sprites/640hud1"
"x" "192"
"y" "80"
"width" "48"
"height" "16"
}
"d_rpg_rocket"
{
"file" "sprites/640hud1"
"x" "192"
"y" "96"
"width" "48"
"height" "16"
}
"d_gauss"
{
"file" "sprites/640hud1"
"x" "192"
"y" "112"
"width" "32"
"height" "16"
}
"d_egon"
{
"file" "sprites/640hud1"
"x" "192"
"y" "128"
"width" "32"
"height" "16"
}
"d_hornet"
{
"file" "sprites/640hud1"
"x" "192"
"y" "144"
"width" "48"
"height" "16"
}
"d_grenade"
{
"file" "sprites/640hud1"
"x" "192"
"y" "160"
"width" "32"
"height" "16"
}
"d_satchel"
{
"file" "sprites/640hud1"
"x" "192"
"y" "176"
"width" "32"
"height" "16"
}
"d_tripmine"
{
"file" "sprites/640hud1"
"x" "192"
"y" "192"
"width" "32"
"height" "16"
}
"d_snark"
{
"file" "sprites/640hud1"
"x" "192"
"y" "208"
"width" "32"
"height" "16"
}
"d_skull"
{
"file" "sprites/640hud1"
"x" "192"
"y" "224"
"width" "32"
"height" "16"
}
"d_tracktrain"
{
"file" "sprites/640hud1"
"x" "192"
"y" "240"
"width" "32"
"height" "16"
}
"death_357"
{
"font" "HL2MPTypeDeath"
"character" "."
}
"death_ar2"
{
"font" "HL2MPTypeDeath"
"character" "2"
}
"death_crossbow_bolt"
{
"font" "HL2MPTypeDeath"
"character" "1"
}
"death_smg1"
{
"font" "HL2MPTypeDeath"
"character" "/"
}
"death_shotgun"
{
"font" "HL2MPTypeDeath"
"character" "0"
}
"death_rpg_missile"
{
"font" "HL2MPTypeDeath"
"character" "3"
}
"death_grenade_frag"
{
"font" "HL2MPTypeDeath"
"character" "4"
}
"death_pistol"
{
"font" "HL2MPTypeDeath"
"character" "-"
}
"death_physics"
{
"font" "HL2MPTypeDeath"
"character" "9"
}
"death_combine_ball"
{
"font" "HL2MPTypeDeath"
"character" "8"
}
"death_smg1_grenade"
{
"font" "HL2MPTypeDeath"
"character" "7"
}
"death_stunstick"
{
"font" "HL2MPTypeDeath"
"character" "!"
}
"death_slam"
{
"font" "HL2MPTypeDeath"
"character" "*"
}
"death_crowbar"
{
"font" "HL2MPTypeDeath"
"character" "6"
}
"voice_player"
{
"file" "voice/icntlk_sv"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"voice_self"
{
"file" "voice/icntlk_local"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
}
}

View File

@@ -1,276 +1,276 @@
"labs_mp"
{
"playlooping"
{
"volume" ".12"
"pitch" "100"
"wave" "ambient/machines/lab_loop1.wav"
}
"playlooping"
{
"volume" ".4"
"pitch" "100"
"wave" "ambient/machines/combine_shield_loop3.wav"
"position" "0"
// tele snd
}
"playlooping"
{
"volume" ".3"
"pitch" "100"
"wave" "ambient/atmosphere/noise2.wav"
"position" "0"
// tele snd
}
"playrandom"
{
"time" "8, 15"
"volume" "0.3,0.5"
"pitch" "100"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/headcrab/alert1.wav"
"wave" "npc/headcrab/idle1.wav"
"wave" "npc/headcrab/idle2.wav"
"wave" "npc/headcrab/idle3.wav"
}
"position" "1"
// lamarr
}
}
"under_boiler"
{
"playlooping"
{
"volume" "0.2"
"pitch" "100"
"wave" "ambient/atmosphere/ambience5.wav"
}
"playlooping"
{
"volume" "0.07"
"pitch" "100"
"wave" "ambient/atmosphere/underground.wav"
}
"playlooping"
{
"volume" "0.06"
"pitch" "100"
"wave" "ambient/machines/thumper_amb.wav"
}
"playlooping"
{
"volume" ".08"
"pitch" "85"
"wave" "ambient/gas/steam_loop1.wav"
"position" "1"
// Steam pipe
}
}
"under_tunnels"
{
"playlooping"
{
"volume" "0.1"
"pitch" "100"
"wave" "ambient/atmosphere/cargo_hold2.wav"
}
"playlooping"
{
"volume" "0.2"
"pitch" "80"
"wave" "ambient/wind/wind_tunnel1.wav"
}
"playlooping"
{
"volume" ".08"
"pitch" "85"
"wave" "ambient/gas/steam_loop1.wav"
"position" "0"
// Steam pipe
}
}
"under_basement1"
{
"playlooping"
{
"volume" "0.07"
"pitch" "100"
"wave" "ambient/atmosphere/cargo_hold2.wav"
}
"playlooping"
{
"volume" "0.2"
"pitch" "80"
"wave" "ambient/wind/wind_tunnel1.wav"
}
"playlooping"
{
"volume" "0.15"
"pitch" "100"
"wave" "ambient/wind/wasteland_wind.wav"
}
"playlooping"
{
"volume" "0.1"
"pitch" "90"
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
}
"playlooping"
{
"volume" ".08"
"pitch" "85"
"wave" "ambient/gas/steam_loop1.wav"
"position" "0"
// Steam pipe
}
}
"combine_tunnel"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"pitch" "100"
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
}
"playrandom"
{
"time" "8, 30"
"volume" "0.05,0.1"
"pitch" "90,110"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/citadel/strange_talk1.wav"
"wave" "ambient/levels/citadel/strange_talk3.wav"
"wave" "ambient/levels/citadel/strange_talk4.wav"
"wave" "ambient/levels/citadel/strange_talk5.wav"
"wave" "ambient/levels/citadel/strange_talk6.wav"
"wave" "ambient/levels/citadel/strange_talk7.wav"
"wave" "ambient/levels/citadel/strange_talk8.wav"
"wave" "ambient/levels/citadel/strange_talk9.wav"
"wave" "ambient/levels/citadel/strange_talk10.wav"
"wave" "ambient/levels/citadel/strange_talk11.wav"
}
}
"playrandom"
{
"time" "20, 35"
"volume" "0.08,0.15"
"pitch" "90,110"
"soundlevel" "SNDLVL_140dB"
"position" "0"
"rndwave"
{
"wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
"wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
"wave" "npc/combine_soldier/vo/unitismovingin.wav"
"wave" "npc/combine_soldier/vo/sweepingin.wav"
"wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
"wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
"wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
"wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
}
}
"playrandom"
{
"time" "45, 120"
"volume" "0.01,0.1"
"pitch" "90,115"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
}
}
"playlooping"
{
"volume" "0.08"
"pitch" "100"
"wave" "ambient/atmosphere/underground.wav"
}
"playlooping"
{
"volume" "0.25"
"pitch" "80"
"wave" "ambient/wind/wind_tunnel1.wav"
}
}
"labs_mp"
{
"playlooping"
{
"volume" ".12"
"pitch" "100"
"wave" "ambient/machines/lab_loop1.wav"
}
"playlooping"
{
"volume" ".4"
"pitch" "100"
"wave" "ambient/machines/combine_shield_loop3.wav"
"position" "0"
// tele snd
}
"playlooping"
{
"volume" ".3"
"pitch" "100"
"wave" "ambient/atmosphere/noise2.wav"
"position" "0"
// tele snd
}
"playrandom"
{
"time" "8, 15"
"volume" "0.3,0.5"
"pitch" "100"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/headcrab/alert1.wav"
"wave" "npc/headcrab/idle1.wav"
"wave" "npc/headcrab/idle2.wav"
"wave" "npc/headcrab/idle3.wav"
}
"position" "1"
// lamarr
}
}
"under_boiler"
{
"playlooping"
{
"volume" "0.2"
"pitch" "100"
"wave" "ambient/atmosphere/ambience5.wav"
}
"playlooping"
{
"volume" "0.07"
"pitch" "100"
"wave" "ambient/atmosphere/underground.wav"
}
"playlooping"
{
"volume" "0.06"
"pitch" "100"
"wave" "ambient/machines/thumper_amb.wav"
}
"playlooping"
{
"volume" ".08"
"pitch" "85"
"wave" "ambient/gas/steam_loop1.wav"
"position" "1"
// Steam pipe
}
}
"under_tunnels"
{
"playlooping"
{
"volume" "0.1"
"pitch" "100"
"wave" "ambient/atmosphere/cargo_hold2.wav"
}
"playlooping"
{
"volume" "0.2"
"pitch" "80"
"wave" "ambient/wind/wind_tunnel1.wav"
}
"playlooping"
{
"volume" ".08"
"pitch" "85"
"wave" "ambient/gas/steam_loop1.wav"
"position" "0"
// Steam pipe
}
}
"under_basement1"
{
"playlooping"
{
"volume" "0.07"
"pitch" "100"
"wave" "ambient/atmosphere/cargo_hold2.wav"
}
"playlooping"
{
"volume" "0.2"
"pitch" "80"
"wave" "ambient/wind/wind_tunnel1.wav"
}
"playlooping"
{
"volume" "0.15"
"pitch" "100"
"wave" "ambient/wind/wasteland_wind.wav"
}
"playlooping"
{
"volume" "0.1"
"pitch" "90"
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
}
"playlooping"
{
"volume" ".08"
"pitch" "85"
"wave" "ambient/gas/steam_loop1.wav"
"position" "0"
// Steam pipe
}
}
"combine_tunnel"
{
"dsp" "1"
"playlooping"
{
"volume" "0.3"
"pitch" "100"
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
}
"playrandom"
{
"time" "8, 30"
"volume" "0.05,0.1"
"pitch" "90,110"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/citadel/strange_talk1.wav"
"wave" "ambient/levels/citadel/strange_talk3.wav"
"wave" "ambient/levels/citadel/strange_talk4.wav"
"wave" "ambient/levels/citadel/strange_talk5.wav"
"wave" "ambient/levels/citadel/strange_talk6.wav"
"wave" "ambient/levels/citadel/strange_talk7.wav"
"wave" "ambient/levels/citadel/strange_talk8.wav"
"wave" "ambient/levels/citadel/strange_talk9.wav"
"wave" "ambient/levels/citadel/strange_talk10.wav"
"wave" "ambient/levels/citadel/strange_talk11.wav"
}
}
"playrandom"
{
"time" "20, 35"
"volume" "0.08,0.15"
"pitch" "90,110"
"soundlevel" "SNDLVL_140dB"
"position" "0"
"rndwave"
{
"wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
"wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
"wave" "npc/combine_soldier/vo/unitismovingin.wav"
"wave" "npc/combine_soldier/vo/sweepingin.wav"
"wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
"wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
"wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
"wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
}
}
"playrandom"
{
"time" "45, 120"
"volume" "0.01,0.1"
"pitch" "90,115"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
}
}
"playlooping"
{
"volume" "0.08"
"pitch" "100"
"wave" "ambient/atmosphere/underground.wav"
}
"playlooping"
{
"volume" "0.25"
"pitch" "80"
"wave" "ambient/wind/wind_tunnel1.wav"
}
}

View File

@@ -1,18 +1,18 @@
soundscaples_manifest
{
"file" "scripts/soundscapes.txt"
// List additional soundscape files here
"file" "scripts/soundscapes_canals.txt"
"file" "scripts/soundscapes_klab.txt"
"file" "scripts/soundscapes_elab.txt"
"file" "scripts/soundscapes_streetwar.txt"
"file" "scripts/soundscapes_citadel.txt"
"file" "scripts/soundscapes_town.txt"
"file" "scripts/soundscapes_coast.txt"
"file" "scripts/soundscapes_prison.txt"
"file" "scripts/soundscapes_trainyard.txt"
"file" "scripts/soundscapes_labs.txt"
"file" "scripts/soundscapes_strike.txt"
soundscaples_manifest
{
"file" "scripts/soundscapes.txt"
// List additional soundscape files here
"file" "scripts/soundscapes_canals.txt"
"file" "scripts/soundscapes_klab.txt"
"file" "scripts/soundscapes_elab.txt"
"file" "scripts/soundscapes_streetwar.txt"
"file" "scripts/soundscapes_citadel.txt"
"file" "scripts/soundscapes_town.txt"
"file" "scripts/soundscapes_coast.txt"
"file" "scripts/soundscapes_prison.txt"
"file" "scripts/soundscapes_trainyard.txt"
"file" "scripts/soundscapes_labs.txt"
"file" "scripts/soundscapes_strike.txt"
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,53 +1,53 @@
"strike_ware"
{
"dsp" "1"
// The ambient sounds of the warehouse
"playlooping"
{
"volume" "0.1"
"pitch" "100"
"soundlevel" "SNDLVL_90dB"
"wave" "ambient/atmosphere/ambience_base.wav"
}
"playlooping"
{
"volume" "0.15"
"wave" "ambient/atmosphere/indoor2.wav"
"pitch" "100"
}
}
"strike_outside"
{
"playlooping"
{
"volume" "0.25"
"wave" "ambient/wind/wind1.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_tunnel_windgusts"
"volume" "0.7"
}
"playsoundscape"
{
"name" "d1_canals.util_birds"
"volume" "0.25"
}
"strike_ware"
{
"dsp" "1"
// The ambient sounds of the warehouse
"playlooping"
{
"volume" "0.1"
"pitch" "100"
"soundlevel" "SNDLVL_90dB"
"wave" "ambient/atmosphere/ambience_base.wav"
}
"playlooping"
{
"volume" "0.15"
"wave" "ambient/atmosphere/indoor2.wav"
"pitch" "100"
}
}
"strike_outside"
{
"playlooping"
{
"volume" "0.25"
"wave" "ambient/wind/wind1.wav"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_tunnel_windgusts"
"volume" "0.7"
}
"playsoundscape"
{
"name" "d1_canals.util_birds"
"volume" "0.25"
}
}

View File

@@ -1,62 +1,62 @@
// 357
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_357Handgun"
"viewmodel" "models/weapons/v_357.mdl"
"playermodel" "models/weapons/w_357.mdl"
"anim_prefix" "python"
"bucket" "1"
"bucket_position" "1"
"clip_size" "6"
"default_clip" "6"
"primary_ammo" "357"
"secondary_ammo" "None"
"weight" "7"
"item_flags" "0"
"damage" "75"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"empty" "Weapon_Pistol.Empty"
"single_shot" "Weapon_357.Single"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "e"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "e"
}
"ammo"
{
"font" "WeaponIcons"
"character" "q"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
// 357
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_357Handgun"
"viewmodel" "models/weapons/v_357.mdl"
"playermodel" "models/weapons/w_357.mdl"
"anim_prefix" "python"
"bucket" "1"
"bucket_position" "1"
"clip_size" "6"
"default_clip" "6"
"primary_ammo" "357"
"secondary_ammo" "None"
"weight" "7"
"item_flags" "0"
"damage" "75"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"empty" "Weapon_Pistol.Empty"
"single_shot" "Weapon_357.Single"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "e"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "e"
}
"ammo"
{
"font" "WeaponIcons"
"character" "q"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,78 +1,78 @@
// Assault Rifle 2
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Pulse_Rifle"
"viewmodel" "models/weapons/v_irifle.mdl"
"playermodel" "models/weapons/w_irifle.mdl"
"anim_prefix" "ar2"
"bucket" "2"
"bucket_position" "1"
"clip_size" "30"
"default_clip" "60"
"clip2_size" "-1"
"default_clip2" "-1"
"primary_ammo" "AR2"
"secondary_ammo" "AR2AltFire"
"weight" "5"
"item_flags" "0"
"damage" "11"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"special1" "Weapon_CombineGuard.Special1"
"empty" "Weapon_IRifle.Empty"
"double_shot" "Weapon_IRifle.Single"
"reload" "Weapon_AR2.Reload"
"single_shot" "Weapon_AR2.Single"
// NPC SECTION
"single_shot_npc" "Weapon_AR2.NPC_Single"
"reload_npc" "Weapon_AR2.NPC_Reload"
"double_shot_npc" "Weapon_AR2.NPC_Double"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "l"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "l"
}
"ammo"
{
"font" "WeaponIcons"
"character" "u"
}
"ammo2"
{
"font" "WeaponIcons"
"character" "z"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
// Assault Rifle 2
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Pulse_Rifle"
"viewmodel" "models/weapons/v_irifle.mdl"
"playermodel" "models/weapons/w_irifle.mdl"
"anim_prefix" "ar2"
"bucket" "2"
"bucket_position" "1"
"clip_size" "30"
"default_clip" "60"
"clip2_size" "-1"
"default_clip2" "-1"
"primary_ammo" "AR2"
"secondary_ammo" "AR2AltFire"
"weight" "5"
"item_flags" "0"
"damage" "11"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"special1" "Weapon_CombineGuard.Special1"
"empty" "Weapon_IRifle.Empty"
"double_shot" "Weapon_IRifle.Single"
"reload" "Weapon_AR2.Reload"
"single_shot" "Weapon_AR2.Single"
// NPC SECTION
"single_shot_npc" "Weapon_AR2.NPC_Single"
"reload_npc" "Weapon_AR2.NPC_Reload"
"double_shot_npc" "Weapon_AR2.NPC_Double"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "l"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "l"
}
"ammo"
{
"font" "WeaponIcons"
"character" "u"
}
"ammo2"
{
"font" "WeaponIcons"
"character" "z"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,77 +1,77 @@
// Crossbow
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Crossbow"
"viewmodel" "models/weapons/v_crossbow.mdl"
"playermodel" "models/weapons/w_crossbow.mdl"
"anim_prefix" "bow"
"bucket" "3"
"bucket_position" "1"
"clip_size" "1"
"default_clip" "5"
"primary_ammo" "XBowBolt"
"secondary_ammo" "None"
"weight" "6"
"item_flags" "0"
"damage" "100"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_Crossbow.Single"
"reload" "Weapon_Crossbow.Reload"
"special1" "Weapon_Crossbow.BoltElectrify"
"special2" "Weapon_Crossbow.BoltFly"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "g"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "g"
}
"ammo"
{
"font" "WeaponIcons"
"character" "w"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "96"
"width" "24"
"height" "24"
}
"zoom"
{
"font" "Crosshairs"
"character" "Q"
}
"zoom_autoaim"
{
"file" "sprites/crosshairs"
"x" "24"
"y" "112"
"width" "104"
"height" "16"
}
}
// Crossbow
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Crossbow"
"viewmodel" "models/weapons/v_crossbow.mdl"
"playermodel" "models/weapons/w_crossbow.mdl"
"anim_prefix" "bow"
"bucket" "3"
"bucket_position" "1"
"clip_size" "1"
"default_clip" "5"
"primary_ammo" "XBowBolt"
"secondary_ammo" "None"
"weight" "6"
"item_flags" "0"
"damage" "100"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_Crossbow.Single"
"reload" "Weapon_Crossbow.Reload"
"special1" "Weapon_Crossbow.BoltElectrify"
"special2" "Weapon_Crossbow.BoltFly"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "g"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "g"
}
"ammo"
{
"font" "WeaponIcons"
"character" "w"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "96"
"width" "24"
"height" "24"
}
"zoom"
{
"font" "Crosshairs"
"character" "Q"
}
"zoom_autoaim"
{
"file" "sprites/crosshairs"
"x" "24"
"y" "112"
"width" "104"
"height" "16"
}
}
}

View File

@@ -1,68 +1,68 @@
// Crowbar
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Crowbar"
"viewmodel" "models/weapons/v_crowbar.mdl"
"playermodel" "models/weapons/w_crowbar.mdl"
"anim_prefix" "crowbar"
"bucket" "0"
"bucket_position" "0"
"clip_size" "-1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_Crowbar.Single"
"melee_hit" "Weapon_Crowbar.Melee_Hit"
"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "c"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "c"
}
"ammo"
{
"font" "WeaponIcons"
"character" "c"
}
"ammo2"
{
"file" "sprites/640hud7"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
// Crowbar
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Crowbar"
"viewmodel" "models/weapons/v_crowbar.mdl"
"playermodel" "models/weapons/w_crowbar.mdl"
"anim_prefix" "crowbar"
"bucket" "0"
"bucket_position" "0"
"clip_size" "-1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_Crowbar.Single"
"melee_hit" "Weapon_Crowbar.Melee_Hit"
"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "c"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "c"
}
"ammo"
{
"font" "WeaponIcons"
"character" "c"
}
"ammo2"
{
"file" "sprites/640hud7"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,69 +1,69 @@
// Cubemap visualization tool
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Cubemap"
"viewmodel" "models/shadertest/envballs.mdl"
"playermodel" "models/shadertest/envballs.mdl"
"anim_prefix" "envballs"
"bucket" "2"
"bucket_position" "2"
"clip_size" "-1"
"clip2_size" "-1"
"default_clip" "-1"
"default_clip2" "-1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/w_icons1"
"x" "128"
"y" "128"
"width" "128"
"height" "64"
}
"weapon_s"
{
"file" "sprites/w_icons1b"
"x" "128"
"y" "128"
"width" "128"
"height" "64"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
// Cubemap visualization tool
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Cubemap"
"viewmodel" "models/shadertest/envballs.mdl"
"playermodel" "models/shadertest/envballs.mdl"
"anim_prefix" "envballs"
"bucket" "2"
"bucket_position" "2"
"clip_size" "-1"
"clip2_size" "-1"
"default_clip" "-1"
"default_clip2" "-1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/w_icons1"
"x" "128"
"y" "128"
"width" "128"
"height" "64"
}
"weapon_s"
{
"file" "sprites/w_icons1b"
"x" "128"
"y" "128"
"width" "128"
"height" "64"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,63 +1,63 @@
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Grenade"
"viewmodel" "models/weapons/v_grenade.mdl"
"playermodel" "models/weapons/w_grenade.mdl"
"anim_prefix" "Grenade"
"bucket" "4"
"bucket_position" "0"
"clip_size" "-1"
"clip2_size" "-1"
"default_clip" "1"
"default_clip2" "-1"
"primary_ammo" "grenade"
"secondary_ammo" "None"
"weight" "1"
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
"damage" "150"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"special1" "WeaponFrag.Roll"
"double_shot" "common/null.wav"
"single_shot" "common/null.wav"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "k"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "k"
}
"ammo"
{
"font" "WeaponIcons"
"character" "v"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Grenade"
"viewmodel" "models/weapons/v_grenade.mdl"
"playermodel" "models/weapons/w_grenade.mdl"
"anim_prefix" "Grenade"
"bucket" "4"
"bucket_position" "0"
"clip_size" "-1"
"clip2_size" "-1"
"default_clip" "1"
"default_clip2" "-1"
"primary_ammo" "grenade"
"secondary_ammo" "None"
"weight" "1"
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
"damage" "150"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"special1" "WeaponFrag.Roll"
"double_shot" "common/null.wav"
"single_shot" "common/null.wav"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "k"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "k"
}
"ammo"
{
"font" "WeaponIcons"
"character" "v"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,78 +1,78 @@
// Physics Gun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_GravityGun"
"viewmodel" "models/weapons/v_physcannon.mdl"
"playermodel" "models/weapons/w_Physics.mdl"
"anim_prefix" "gauss"
"bucket" "0"
"bucket_position" "2"
"clip_size" "0"
"clip2_size" "0"
"primary_ammo" "None"
"secondary_ammo" "None"
"default_clip" "0"
"default_clip2" "0"
"weight" "0"
"autoswitchto" "0"
"autoswitchfrom" "0"
"item_flags" "2"
SoundData
{
// launch held object
"single_shot" "Weapon_PhysCannon.Launch"
// Ignore?
"reload" "Weapon_PhysCannon.Charge"
// dry fire - no target
"empty" "Weapon_PhysCannon.DryFire"
// pick up object
"special1" "Weapon_PhysCannon.Pickup"
// open claws, target object
"special2" "Weapon_PhysCannon.OpenClaws"
// close claws, target out of range/invalid
"melee_hit" "Weapon_PhysCannon.CloseClaws"
// drop object
"melee_miss" "Weapon_PhysCannon.Drop"
// too heavy
"special3" "Weapon_PhysCannon.TooHeavy"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "m"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "m"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
// Physics Gun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_GravityGun"
"viewmodel" "models/weapons/v_physcannon.mdl"
"playermodel" "models/weapons/w_Physics.mdl"
"anim_prefix" "gauss"
"bucket" "0"
"bucket_position" "2"
"clip_size" "0"
"clip2_size" "0"
"primary_ammo" "None"
"secondary_ammo" "None"
"default_clip" "0"
"default_clip2" "0"
"weight" "0"
"autoswitchto" "0"
"autoswitchfrom" "0"
"item_flags" "2"
SoundData
{
// launch held object
"single_shot" "Weapon_PhysCannon.Launch"
// Ignore?
"reload" "Weapon_PhysCannon.Charge"
// dry fire - no target
"empty" "Weapon_PhysCannon.DryFire"
// pick up object
"special1" "Weapon_PhysCannon.Pickup"
// open claws, target object
"special2" "Weapon_PhysCannon.OpenClaws"
// close claws, target out of range/invalid
"melee_hit" "Weapon_PhysCannon.CloseClaws"
// drop object
"melee_miss" "Weapon_PhysCannon.Drop"
// too heavy
"special3" "Weapon_PhysCannon.TooHeavy"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "m"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "m"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,67 +1,67 @@
// Pistol
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Pistol"
"viewmodel" "models/weapons/v_pistol.mdl"
"playermodel" "models/weapons/w_pistol.mdl"
"anim_prefix" "pistol"
"bucket" "1"
"bucket_position" "0"
"clip_size" "18"
"primary_ammo" "Pistol"
"secondary_ammo" "None"
"weight" "2"
"item_flags" "0"
"damage" "8"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"reload" "Weapon_Pistol.Reload"
"reload_npc" "Weapon_Pistol.NPC_Reload"
"empty" "Weapon_Pistol.Empty"
"single_shot" "Weapon_Pistol.Single"
"single_shot_npc" "Weapon_Pistol.NPC_Single"
"special1" "Weapon_Pistol.Special1"
"special2" "Weapon_Pistol.Special2"
"burst" "Weapon_Pistol.Burst"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "d"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "d"
}
"ammo"
{
"font" "WeaponIcons"
"character" "p"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
// Pistol
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Pistol"
"viewmodel" "models/weapons/v_pistol.mdl"
"playermodel" "models/weapons/w_pistol.mdl"
"anim_prefix" "pistol"
"bucket" "1"
"bucket_position" "0"
"clip_size" "18"
"primary_ammo" "Pistol"
"secondary_ammo" "None"
"weight" "2"
"item_flags" "0"
"damage" "8"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"reload" "Weapon_Pistol.Reload"
"reload_npc" "Weapon_Pistol.NPC_Reload"
"empty" "Weapon_Pistol.Empty"
"single_shot" "Weapon_Pistol.Single"
"single_shot_npc" "Weapon_Pistol.NPC_Single"
"special1" "Weapon_Pistol.Special1"
"special2" "Weapon_Pistol.Special2"
"burst" "Weapon_Pistol.Burst"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "d"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "d"
}
"ammo"
{
"font" "WeaponIcons"
"character" "p"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,70 +1,70 @@
// Missile Launcher
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_RPG"
"viewmodel" "models/weapons/v_rpg.mdl"
"playermodel" "models/weapons/w_rocket_launcher.mdl"
"anim_prefix" "missile launcher"
"bucket" "4"
"bucket_position" "1"
"autoswitchfrom" "1"
"clip_size" "-1"
"clip2_size" "-1"
"default_clip" "3"
"default_clip2" "-1"
"primary_ammo" "rpg_round"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
"damage" "150"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_RPG.Single"
"single_shot_npc" "Weapon_RPG.NPC_Single"
//Laser on
"special1" "Weapon_RPG.LaserOn"
//Laser off
"special2" "Weapon_RPG.LaserOff"
"empty" "Weapon_SMG1.Empty"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "i"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "i"
}
"ammo"
{
"font" "WeaponIcons"
"character" "x"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
// Missile Launcher
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_RPG"
"viewmodel" "models/weapons/v_rpg.mdl"
"playermodel" "models/weapons/w_rocket_launcher.mdl"
"anim_prefix" "missile launcher"
"bucket" "4"
"bucket_position" "1"
"autoswitchfrom" "1"
"clip_size" "-1"
"clip2_size" "-1"
"default_clip" "3"
"default_clip2" "-1"
"primary_ammo" "rpg_round"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
"damage" "150"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_RPG.Single"
"single_shot_npc" "Weapon_RPG.NPC_Single"
//Laser on
"special1" "Weapon_RPG.LaserOn"
//Laser off
"special2" "Weapon_RPG.LaserOff"
"empty" "Weapon_SMG1.Empty"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "i"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "i"
}
"ammo"
{
"font" "WeaponIcons"
"character" "x"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,67 +1,67 @@
// Shotgun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Shotgun"
"viewmodel" "models/weapons/v_shotgun.mdl"
"playermodel" "models/weapons/w_shotgun.mdl"
"anim_prefix" "shotgun"
"bucket" "3"
"bucket_position" "0"
"clip_size" "6"
"primary_ammo" "Buckshot"
"secondary_ammo" "None"
"weight" "4"
"item_flags" "0"
"damage" "9"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"empty" "Weapon_Shotgun.Empty"
"reload" "Weapon_Shotgun.Reload"
"special1" "Weapon_Shotgun.Special1"
"single_shot" "Weapon_Shotgun.Single"
"double_shot" "Weapon_Shotgun.Double"
// NPC WEAPON SOUNDS
"reload_npc" "Weapon_Shotgun.NPC_Reload"
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "b"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "b"
}
"ammo"
{
"font" "WeaponIcons"
"character" "s"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
// Shotgun
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Shotgun"
"viewmodel" "models/weapons/v_shotgun.mdl"
"playermodel" "models/weapons/w_shotgun.mdl"
"anim_prefix" "shotgun"
"bucket" "3"
"bucket_position" "0"
"clip_size" "6"
"primary_ammo" "Buckshot"
"secondary_ammo" "None"
"weight" "4"
"item_flags" "0"
"damage" "9"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"empty" "Weapon_Shotgun.Empty"
"reload" "Weapon_Shotgun.Reload"
"special1" "Weapon_Shotgun.Special1"
"single_shot" "Weapon_Shotgun.Single"
"double_shot" "Weapon_Shotgun.Double"
// NPC WEAPON SOUNDS
"reload_npc" "Weapon_Shotgun.NPC_Reload"
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "b"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "b"
}
"ammo"
{
"font" "WeaponIcons"
"character" "s"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,56 +1,56 @@
// Slam
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_SLAM"
"viewmodel" "models/weapons/v_slam.mdl"
"playermodel" "models/weapons/w_slam.mdl"
"anim_prefix" "slam"
"bucket" "4"
"bucket_position" "2"
"clip_size" "3"
"primary_ammo" "None"
"secondary_ammo" "slam"
"default_clip2" "3"
"weight" "1"
"item_flags" "2"
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "o"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "o"
}
"ammo"
{
"font" "WeaponIcons"
"character" "o"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
// Slam
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_SLAM"
"viewmodel" "models/weapons/v_slam.mdl"
"playermodel" "models/weapons/w_slam.mdl"
"anim_prefix" "slam"
"bucket" "4"
"bucket_position" "2"
"clip_size" "3"
"primary_ammo" "None"
"secondary_ammo" "slam"
"default_clip2" "3"
"weight" "1"
"item_flags" "2"
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "o"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "o"
}
"ammo"
{
"font" "WeaponIcons"
"character" "o"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,77 +1,77 @@
// Small Machine Gun 1
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_SMG1"
"viewmodel" "models/weapons/v_smg1.mdl"
"playermodel" "models/weapons/w_smg1.mdl" //FIXME:
"anim_prefix" "smg2"
"bucket" "2"
"bucket_position" "0"
"clip_size" "45"
"clip2_size" "-1"
"default_clip" "45"
"default_clip2" "-1"
"primary_ammo" "SMG1"
"secondary_ammo" "SMG1_Grenade"
"weight" "3"
"item_flags" "0"
"damage" "5"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"reload" "Weapon_SMG1.Reload"
"reload_npc" "Weapon_SMG1.NPC_Reload"
"empty" "Weapon_SMG1.Empty"
"single_shot" "Weapon_SMG1.Single"
"single_shot_npc" "Weapon_SMG1.NPC_Single"
"special1" "Weapon_SMG1.Special1"
"special2" "Weapon_SMG1.Special2"
"double_shot" "Weapon_SMG1.Double"
"burst" "Weapon_SMG1.Burst"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "a"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "a"
}
"ammo"
{
"font" "WeaponIcons"
"character" "r"
}
"ammo2"
{
"font" "WeaponIcons"
"character" "t"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
// Small Machine Gun 1
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_SMG1"
"viewmodel" "models/weapons/v_smg1.mdl"
"playermodel" "models/weapons/w_smg1.mdl" //FIXME:
"anim_prefix" "smg2"
"bucket" "2"
"bucket_position" "0"
"clip_size" "45"
"clip2_size" "-1"
"default_clip" "45"
"default_clip2" "-1"
"primary_ammo" "SMG1"
"secondary_ammo" "SMG1_Grenade"
"weight" "3"
"item_flags" "0"
"damage" "5"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"reload" "Weapon_SMG1.Reload"
"reload_npc" "Weapon_SMG1.NPC_Reload"
"empty" "Weapon_SMG1.Empty"
"single_shot" "Weapon_SMG1.Single"
"single_shot_npc" "Weapon_SMG1.NPC_Single"
"special1" "Weapon_SMG1.Special1"
"special2" "Weapon_SMG1.Special2"
"double_shot" "Weapon_SMG1.Double"
"burst" "Weapon_SMG1.Burst"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "a"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "a"
}
"ammo"
{
"font" "WeaponIcons"
"character" "r"
}
"ammo2"
{
"font" "WeaponIcons"
"character" "t"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

View File

@@ -1,73 +1,73 @@
// stunstick
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_StunBaton"
"viewmodel" "models/weapons/v_stunstick.mdl"
"playermodel" "models/weapons/w_stunbaton.mdl"
"anim_prefix" "stunbaton"
"bucket" "0"
"bucket_position" "1"
"clip_size" "-1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_StunStick.Swing"
"melee_miss" "Weapon_StunStick.Melee_Miss"
"melee_hit" "Weapon_StunStick.Melee_Hit"
"melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "n"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "n"
}
"ammo"
{
"font" "WeaponIcons"
"character" "n"
}
"ammo2"
{
"file" "sprites/640hud7"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
// stunstick
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_StunBaton"
"viewmodel" "models/weapons/v_stunstick.mdl"
"playermodel" "models/weapons/w_stunbaton.mdl"
"anim_prefix" "stunbaton"
"bucket" "0"
"bucket_position" "1"
"clip_size" "-1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_StunStick.Swing"
"melee_miss" "Weapon_StunStick.Melee_Miss"
"melee_hit" "Weapon_StunStick.Melee_Hit"
"melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "n"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "n"
}
"ammo"
{
"font" "WeaponIcons"
"character" "n"
}
"ammo2"
{
"file" "sprites/640hud7"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}