Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
This commit is contained in:
@@ -1,4 +1,4 @@
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"chapters"
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{
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1 "background01"
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"chapters"
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{
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1 "background01"
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,2 +1,2 @@
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// Game specific definitions
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"$game" "HL2MP"
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// Game specific definitions
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"$game" "HL2MP"
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@@ -1,332 +1,332 @@
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||||
"HL2Player.SprintNoPower"
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||||
{
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||||
"channel" "CHAN_VOICE"
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"volume" "0.8"
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||||
"soundlevel" "SNDLVL_60dB"
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||||
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||||
"wave" "player/suit_denydevice.wav"
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}
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||||
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||||
"HL2Player.SprintStart"
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{
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||||
"channel" "CHAN_VOICE"
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"volume" "0.9"
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"soundlevel" "SNDLVL_60dB"
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||||
"wave" "player/suit_sprint.wav"
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}
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||||
"HL2Player.FlashLightOn"
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{
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||||
"channel" "CHAN_WEAPON"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "PITCH_NORM"
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"wave" "items/flashlight1.wav"
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}
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||||
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||||
"HL2Player.FlashLightOff"
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{
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"channel" "CHAN_WEAPON"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "PITCH_NORM"
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"wave" "items/flashlight1.wav"
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}
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"HL2Player.PickupWeapon"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "items/ammo_pickup.wav"
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}
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"HL2Player.TrainUse"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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"wave" "plats/train_use1.wav"
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}
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"HL2Player.Use"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"HL2Player.UseNPC"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_select.wav"
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}
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"HL2Player.UseDeny"
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{
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"channel" "CHAN_ITEM"
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"volume" "0.4"
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"soundlevel" "SNDLVL_75dB"
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"wave" "common/wpn_denyselect.wav"
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}
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"HL2Player.BurnPain"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.5"
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"soundlevel" "SNDLVL_75dB"
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"rndwave"
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{
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"wave" "player/pl_burnpain1.wav"
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"wave" "player/pl_burnpain2.wav"
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"wave" "player/pl_burnpain3.wav"
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}
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}
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// SHARED player sounds
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"Player.Death"
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{
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"channel" "CHAN_VOICE"
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"volume" "0.8"
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"soundlevel" "SNDLVL_75dB"
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||||
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"rndwave"
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{
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"wave" "player/pl_pain5.wav"
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"wave" "player/pl_pain6.wav"
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"wave" "player/pl_pain7.wav"
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}
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}
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"Player.PlasmaDamage"
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{
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"channel" "CHAN_BODY"
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"volume" "0.5"
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"soundlevel" "SNDLVL_75dB"
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"wave" "player/general/flesh_burn.wav"
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}
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||||
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"Player.SonicDamage"
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{
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"channel" "CHAN_BODY"
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"volume" "0.7"
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"soundlevel" "SNDLVL_75dB"
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||||
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||||
"rndwave"
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||||
{
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||||
"wave" "player/pl_pain5.wav"
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"wave" "player/pl_pain6.wav"
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"wave" "player/pl_pain7.wav"
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}
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}
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||||
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"Player.DrownStart"
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{
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"channel" "CHAN_VOICE"
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"volume" "1.0"
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"soundlevel" "SNDLVL_75dB"
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"pitch" "90,110"
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"wave" "player/pl_drown1.wav"
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}
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"Player.Swim"
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{
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||||
"channel" "CHAN_STATIC"
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"volume" "0.5"
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"pitch" "PITCH_NORM"
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||||
"soundlevel" "SNDLVL_NORM"
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||||
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||||
"rndwave"
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||||
{
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||||
"wave" "player/footsteps/wade5.wav"
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"wave" "player/footsteps/wade6.wav"
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"wave" "player/footsteps/wade7.wav"
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"wave" "player/footsteps/wade8.wav"
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}
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||||
}
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"Player.FallDamage"
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{
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"channel" "CHAN_AUTO"
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"volume" "0.75"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_NORM"
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||||
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||||
"rndwave"
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||||
{
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||||
"wave" "player/pl_fallpain1.wav"
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||||
"wave" "player/pl_fallpain3.wav"
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||||
}
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||||
}
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||||
"Player.FallGib"
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||||
{
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||||
"channel" "CHAN_ITEM"
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||||
"volume" "0.75"
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||||
"pitch" "90,110"
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||||
"soundlevel" "SNDLVL_NORM"
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||||
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||||
"rndwave"
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||||
{
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||||
"wave" "physics/body/body_medium_break2.wav"
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||||
}
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||||
}
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||||
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||||
"Player.DrownContinue"
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||||
{
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||||
"channel" "CHAN_VOICE"
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"volume" "1.0"
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"soundlevel" "SNDLVL_75dB"
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||||
"pitch" "90,110"
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||||
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||||
"rndwave"
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||||
{
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||||
"wave" "player/pl_drown1.wav"
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||||
"wave" "player/pl_drown2.wav"
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||||
"wave" "player/pl_drown3.wav"
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||||
}
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||||
}
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||||
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||||
"Player.Wade"
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||||
{
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||||
"channel" "CHAN_BODY"
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||||
"volume" "0.25"
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||||
"soundlevel" "SNDLVL_75dB"
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||||
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||||
"rndwave"
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||||
{
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||||
"wave" "player/footsteps/wade5.wav"
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||||
"wave" "player/footsteps/wade6.wav"
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||||
"wave" "player/footsteps/wade7.wav"
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||||
"wave" "player/footsteps/wade8.wav"
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||||
}
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||||
}
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||||
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||||
"Player.AmbientUnderWater"
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||||
{
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||||
"channel" "CHAN_STATIC"
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||||
"volume" "0.22"
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||||
"soundlevel" "SNDLVL_75dB"
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||||
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||||
"wave" "ambient/water/underwater.wav"
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||||
}
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||||
|
||||
"Player.UseTrain"
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||||
{
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||||
"channel" "CHAN_ITEM"
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||||
"volume" "0.8"
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||||
"soundlevel" "SNDLVL_75dB"
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||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
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||||
|
||||
"Player.UseDeny"
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||||
{
|
||||
"channel" "CHAN_ITEM"
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||||
"volume" "0.4"
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||||
"soundlevel" "SNDLVL_75dB"
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||||
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||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
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||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
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||||
"pitch" "95,105"
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||||
"wave" "items/ammo_pickup.wav"
|
||||
}
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||||
|
||||
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||||
"Geiger.BeepLow"
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||||
{
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||||
"channel" "CHAN_STATIC"
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||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
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||||
{
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||||
"wave" "player/geiger1.wav"
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||||
"wave" "player/geiger2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Geiger.BeepHigh"
|
||||
{
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||||
"channel" "CHAN_STATIC"
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||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
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||||
|
||||
"rndwave"
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||||
{
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||||
"wave" "player/geiger2.wav"
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||||
"wave" "player/geiger3.wav"
|
||||
}
|
||||
}
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||||
|
||||
//HL2MP
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||||
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||||
"NPC_MetroPolice.Die"
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||||
{
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||||
"channel" "CHAN_VOICE"
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||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
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||||
{
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||||
"wave" "npc/metropolice/die1.wav"
|
||||
"wave" "npc/metropolice/die2.wav"
|
||||
"wave" "npc/metropolice/die3.wav"
|
||||
"wave" "npc/metropolice/die4.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"NPC_CombineS.Die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/die1.wav"
|
||||
"wave" "npc/combine_soldier/die2.wav"
|
||||
"wave" "npc/combine_soldier/die3.wav"
|
||||
}
|
||||
}
|
||||
"NPC_Citizen.die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "VOL_NORM"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*vo/npc/$gender01/pain07.wav"
|
||||
"wave" "*vo/npc/$gender01/pain08.wav"
|
||||
"wave" "*vo/npc/$gender01/pain09.wav"
|
||||
}
|
||||
"HL2Player.SprintNoPower"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_denydevice.wav"
|
||||
}
|
||||
|
||||
"HL2Player.SprintStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.9"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_sprint.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOn"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOff"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
"HL2Player.TrainUse"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.Use"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseNPC"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_denyselect.wav"
|
||||
}
|
||||
|
||||
"HL2Player.BurnPain"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_burnpain1.wav"
|
||||
"wave" "player/pl_burnpain2.wav"
|
||||
"wave" "player/pl_burnpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// SHARED player sounds
|
||||
|
||||
"Player.Death"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.PlasmaDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "player/general/flesh_burn.wav"
|
||||
}
|
||||
|
||||
"Player.SonicDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.7"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"wave" "player/pl_drown1.wav"
|
||||
}
|
||||
|
||||
"Player.Swim"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.5"
|
||||
"pitch" "PITCH_NORM"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallDamage"
|
||||
{
|
||||
"channel" "CHAN_AUTO"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_fallpain1.wav"
|
||||
"wave" "player/pl_fallpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallGib"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "physics/body/body_medium_break2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownContinue"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_drown1.wav"
|
||||
"wave" "player/pl_drown2.wav"
|
||||
"wave" "player/pl_drown3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.Wade"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.25"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.AmbientUnderWater"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.22"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "ambient/water/underwater.wav"
|
||||
}
|
||||
|
||||
"Player.UseTrain"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "95,105"
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
|
||||
"Geiger.BeepLow"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger1.wav"
|
||||
"wave" "player/geiger2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Geiger.BeepHigh"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger2.wav"
|
||||
"wave" "player/geiger3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
//HL2MP
|
||||
|
||||
"NPC_MetroPolice.Die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/metropolice/die1.wav"
|
||||
"wave" "npc/metropolice/die2.wav"
|
||||
"wave" "npc/metropolice/die3.wav"
|
||||
"wave" "npc/metropolice/die4.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"NPC_CombineS.Die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/die1.wav"
|
||||
"wave" "npc/combine_soldier/die2.wav"
|
||||
"wave" "npc/combine_soldier/die3.wav"
|
||||
}
|
||||
}
|
||||
"NPC_Citizen.die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "VOL_NORM"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*vo/npc/$gender01/pain07.wav"
|
||||
"wave" "*vo/npc/$gender01/pain08.wav"
|
||||
"wave" "*vo/npc/$gender01/pain09.wav"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,69 +1,69 @@
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Movement_Title"
|
||||
"blank" "=========================="
|
||||
"+forward" "#Valve_Move_Forward"
|
||||
"+back" "#Valve_Move_Back"
|
||||
"+moveleft" "#Valve_Move_Left"
|
||||
"+moveright" "#Valve_Move_Right"
|
||||
"+speed" "#Valve_Sprint"
|
||||
"+jump" "#Valve_Jump"
|
||||
"+duck" "#Valve_Duck"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Combat_Title"
|
||||
"blank" "=========================="
|
||||
"+attack" "#Valve_Primary_Attack"
|
||||
"+attack2" "#Valve_Secondary_Attack"
|
||||
"+reload" "#Valve_Reload_Weapon"
|
||||
"+use" "#Valve_Use_Items"
|
||||
"phys_swap" "#Valve_Gravity_Gun"
|
||||
"impulse 100" "#Valve_Flashlight"
|
||||
"+zoom" "#Valve_Suit_Zoom"
|
||||
"slot1" "#Valve_Weapon_Category_1"
|
||||
"slot2" "#Valve_Weapon_Category_2"
|
||||
"slot3" "#Valve_Weapon_Category_3"
|
||||
"slot4" "#Valve_Weapon_Category_4"
|
||||
"slot5" "#Valve_Weapon_Category_5"
|
||||
"slot6" "#Valve_Weapon_Category_6"
|
||||
"invnext" "#Valve_Next_Weapon"
|
||||
"invprev" "#Valve_Previous_Weapon"
|
||||
"lastinv" "#Valve_Last_Weapon_Used"
|
||||
"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu"
|
||||
"use weapon_physcannon" "#HL2_GravityGun_Menu"
|
||||
"use weapon_pistol" "#HL2_Pistol_Menu"
|
||||
"use weapon_357" "#HL2_357Handgun_Menu"
|
||||
"use weapon_smg1" "#HL2_SMG1_Menu"
|
||||
"use weapon_ar2" "#HL2_Pulse_Rifle_Menu"
|
||||
"use weapon_shotgun" "#HL2_Shotgun_Menu"
|
||||
"use weapon_crossbow" "#HL2_Crossbow_Menu"
|
||||
"use weapon_frag" "#HL2_Grenade_Menu"
|
||||
"use weapon_rpg" "#HL2_RPG_Menu"
|
||||
"use weapon_SLAM" "#HL2_SLAM_Menu"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Communication_Title"
|
||||
"blank" "=========================="
|
||||
"+voicerecord" "#Valve_Use_Voice_Communication"
|
||||
"messagemode" "#Valve_Chat_Message"
|
||||
"messagemode2" "#Valve_Team_Message"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Title"
|
||||
"blank" "=========================="
|
||||
"jpeg" "#Valve_Take_Screen_Shot"
|
||||
"+showscores" "#Valve_Display_Scores"
|
||||
"impulse 201" "#Valve_Spray_Logo"
|
||||
"pause" "#Valve_Pause_Game"
|
||||
"quit" "#Valve_Quit_Game"
|
||||
"timeleft" "Time Left in Round"
|
||||
"askconnect_accept" "#Valve_Accept_Redirect"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title"
|
||||
"blank" "=========================="
|
||||
"+walk" "#Valve_Walk"
|
||||
"+left" "#Valve_Turn_Left"
|
||||
"+right" "#Valve_Turn_Right"
|
||||
"+moveup" "#Valve_Swim_Up"
|
||||
"+movedown" "#Valve_Swim_Down"
|
||||
"+lookup" "#Valve_Look_Up"
|
||||
"+lookdown" "#Valve_Look_Down"
|
||||
"+strafe" "#Valve_Strafe_Modifier"
|
||||
"+klook" "#Valve_Keyboard_Look_Modifier"
|
||||
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Movement_Title"
|
||||
"blank" "=========================="
|
||||
"+forward" "#Valve_Move_Forward"
|
||||
"+back" "#Valve_Move_Back"
|
||||
"+moveleft" "#Valve_Move_Left"
|
||||
"+moveright" "#Valve_Move_Right"
|
||||
"+speed" "#Valve_Sprint"
|
||||
"+jump" "#Valve_Jump"
|
||||
"+duck" "#Valve_Duck"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Combat_Title"
|
||||
"blank" "=========================="
|
||||
"+attack" "#Valve_Primary_Attack"
|
||||
"+attack2" "#Valve_Secondary_Attack"
|
||||
"+reload" "#Valve_Reload_Weapon"
|
||||
"+use" "#Valve_Use_Items"
|
||||
"phys_swap" "#Valve_Gravity_Gun"
|
||||
"impulse 100" "#Valve_Flashlight"
|
||||
"+zoom" "#Valve_Suit_Zoom"
|
||||
"slot1" "#Valve_Weapon_Category_1"
|
||||
"slot2" "#Valve_Weapon_Category_2"
|
||||
"slot3" "#Valve_Weapon_Category_3"
|
||||
"slot4" "#Valve_Weapon_Category_4"
|
||||
"slot5" "#Valve_Weapon_Category_5"
|
||||
"slot6" "#Valve_Weapon_Category_6"
|
||||
"invnext" "#Valve_Next_Weapon"
|
||||
"invprev" "#Valve_Previous_Weapon"
|
||||
"lastinv" "#Valve_Last_Weapon_Used"
|
||||
"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu"
|
||||
"use weapon_physcannon" "#HL2_GravityGun_Menu"
|
||||
"use weapon_pistol" "#HL2_Pistol_Menu"
|
||||
"use weapon_357" "#HL2_357Handgun_Menu"
|
||||
"use weapon_smg1" "#HL2_SMG1_Menu"
|
||||
"use weapon_ar2" "#HL2_Pulse_Rifle_Menu"
|
||||
"use weapon_shotgun" "#HL2_Shotgun_Menu"
|
||||
"use weapon_crossbow" "#HL2_Crossbow_Menu"
|
||||
"use weapon_frag" "#HL2_Grenade_Menu"
|
||||
"use weapon_rpg" "#HL2_RPG_Menu"
|
||||
"use weapon_SLAM" "#HL2_SLAM_Menu"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Communication_Title"
|
||||
"blank" "=========================="
|
||||
"+voicerecord" "#Valve_Use_Voice_Communication"
|
||||
"messagemode" "#Valve_Chat_Message"
|
||||
"messagemode2" "#Valve_Team_Message"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Title"
|
||||
"blank" "=========================="
|
||||
"jpeg" "#Valve_Take_Screen_Shot"
|
||||
"+showscores" "#Valve_Display_Scores"
|
||||
"impulse 201" "#Valve_Spray_Logo"
|
||||
"pause" "#Valve_Pause_Game"
|
||||
"quit" "#Valve_Quit_Game"
|
||||
"timeleft" "Time Left in Round"
|
||||
"askconnect_accept" "#Valve_Accept_Redirect"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title"
|
||||
"blank" "=========================="
|
||||
"+walk" "#Valve_Walk"
|
||||
"+left" "#Valve_Turn_Left"
|
||||
"+right" "#Valve_Turn_Right"
|
||||
"+moveup" "#Valve_Swim_Up"
|
||||
"+movedown" "#Valve_Swim_Down"
|
||||
"+lookup" "#Valve_Look_Up"
|
||||
"+lookdown" "#Valve_Look_Down"
|
||||
"+strafe" "#Valve_Strafe_Modifier"
|
||||
"+klook" "#Valve_Keyboard_Look_Modifier"
|
||||
|
||||
|
||||
@@ -1,59 +1,59 @@
|
||||
"w" "+forward"
|
||||
"UPARROW" "+forward"
|
||||
"s" "+back"
|
||||
"DOWNARROW" "+back"
|
||||
"LEFTARROW" "+left"
|
||||
"RIGHTARROW" "+right"
|
||||
"a" "+moveleft"
|
||||
"," "+moveleft"
|
||||
"d" "+moveright"
|
||||
"." "+moveright"
|
||||
"SPACE" "+jump"
|
||||
"CTRL" "+duck"
|
||||
"TAB" "+showscores"
|
||||
"e" "+use"
|
||||
"v" "+moveup"
|
||||
"'" "+moveup"
|
||||
"c" "impulse 50"
|
||||
"/" "+movedown"
|
||||
"PGUP" "+lookup"
|
||||
"PGDN" "+lookdown"
|
||||
"END" "centerview"
|
||||
"z" "+strafe"
|
||||
"INS" "+klook"
|
||||
";" "+mlook"
|
||||
"r" "+reload"
|
||||
"ALT" "+walk"
|
||||
"SHIFT" "+speed"
|
||||
"MOUSE1" "+attack"
|
||||
"ENTER" "+attack"
|
||||
"MOUSE2" "+attack2"
|
||||
"\\" "+attack2"
|
||||
"f" "impulse 100"
|
||||
"1" "slot1"
|
||||
"2" "slot2"
|
||||
"3" "slot3"
|
||||
"4" "slot4"
|
||||
"5" "slot5"
|
||||
"6" "slot6"
|
||||
"MWHEELUP" "invprev"
|
||||
"[" "invprev"
|
||||
"MWHEELDOWN" "invnext"
|
||||
"]" "invnext"
|
||||
"q" "lastinv"
|
||||
"F5" "jpeg"
|
||||
"F6" "save quick"
|
||||
"F7" "load quick"
|
||||
"F10" "quit prompt"
|
||||
"PAUSE" "pause"
|
||||
"ESCAPE" "escape"
|
||||
"~" "toggleconsole"
|
||||
"`" "toggleconsole"
|
||||
"+" "sizeup"
|
||||
"=" "sizeup"
|
||||
"-" "sizedown"
|
||||
"t" "impulse 201"
|
||||
"y" "messagemode"
|
||||
"u" "messagemode2"
|
||||
"g" "dropprimary"
|
||||
"w" "+forward"
|
||||
"UPARROW" "+forward"
|
||||
"s" "+back"
|
||||
"DOWNARROW" "+back"
|
||||
"LEFTARROW" "+left"
|
||||
"RIGHTARROW" "+right"
|
||||
"a" "+moveleft"
|
||||
"," "+moveleft"
|
||||
"d" "+moveright"
|
||||
"." "+moveright"
|
||||
"SPACE" "+jump"
|
||||
"CTRL" "+duck"
|
||||
"TAB" "+showscores"
|
||||
"e" "+use"
|
||||
"v" "+moveup"
|
||||
"'" "+moveup"
|
||||
"c" "impulse 50"
|
||||
"/" "+movedown"
|
||||
"PGUP" "+lookup"
|
||||
"PGDN" "+lookdown"
|
||||
"END" "centerview"
|
||||
"z" "+strafe"
|
||||
"INS" "+klook"
|
||||
";" "+mlook"
|
||||
"r" "+reload"
|
||||
"ALT" "+walk"
|
||||
"SHIFT" "+speed"
|
||||
"MOUSE1" "+attack"
|
||||
"ENTER" "+attack"
|
||||
"MOUSE2" "+attack2"
|
||||
"\\" "+attack2"
|
||||
"f" "impulse 100"
|
||||
"1" "slot1"
|
||||
"2" "slot2"
|
||||
"3" "slot3"
|
||||
"4" "slot4"
|
||||
"5" "slot5"
|
||||
"6" "slot6"
|
||||
"MWHEELUP" "invprev"
|
||||
"[" "invprev"
|
||||
"MWHEELDOWN" "invnext"
|
||||
"]" "invnext"
|
||||
"q" "lastinv"
|
||||
"F5" "jpeg"
|
||||
"F6" "save quick"
|
||||
"F7" "load quick"
|
||||
"F10" "quit prompt"
|
||||
"PAUSE" "pause"
|
||||
"ESCAPE" "escape"
|
||||
"~" "toggleconsole"
|
||||
"`" "toggleconsole"
|
||||
"+" "sizeup"
|
||||
"=" "sizeup"
|
||||
"-" "sizedown"
|
||||
"t" "impulse 201"
|
||||
"y" "messagemode"
|
||||
"u" "messagemode2"
|
||||
"g" "dropprimary"
|
||||
"z" "+zoom"
|
||||
@@ -1,256 +1,256 @@
|
||||
0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
9 "TAB" "TAB" DEFAULTCOLOR
|
||||
10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
13 "ENTER" "ENTER" DEFAULTCOLOR
|
||||
14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
|
||||
28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
32 "SPACE" "SPACE" DEFAULTCOLOR
|
||||
33 "!" "!" DEFAULTCOLOR
|
||||
34 """ """ DEFAULTCOLOR
|
||||
35 "#" "#" DEFAULTCOLOR
|
||||
36 "$" "$" DEFAULTCOLOR
|
||||
37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
38 "&" "&" DEFAULTCOLOR
|
||||
39 "'" "'" DEFAULTCOLOR
|
||||
40 "(" "(" DEFAULTCOLOR
|
||||
41 ")" ")" DEFAULTCOLOR
|
||||
42 "*" "*" DEFAULTCOLOR
|
||||
43 "+" "+" DEFAULTCOLOR
|
||||
44 "," "," DEFAULTCOLOR
|
||||
45 "-" "-" DEFAULTCOLOR
|
||||
46 "." "." DEFAULTCOLOR
|
||||
47 "/" "/" DEFAULTCOLOR
|
||||
48 "0" "0" DEFAULTCOLOR
|
||||
49 "1" "1" DEFAULTCOLOR
|
||||
50 "2" "2" DEFAULTCOLOR
|
||||
51 "3" "3" DEFAULTCOLOR
|
||||
52 "4" "4" DEFAULTCOLOR
|
||||
53 "5" "5" DEFAULTCOLOR
|
||||
54 "6" "6" DEFAULTCOLOR
|
||||
55 "7" "7" DEFAULTCOLOR
|
||||
56 "8" "8" DEFAULTCOLOR
|
||||
57 "9" "9" DEFAULTCOLOR
|
||||
58 ":" ":" DEFAULTCOLOR
|
||||
59 ";" ";" DEFAULTCOLOR
|
||||
60 "<" "<" DEFAULTCOLOR
|
||||
61 "=" "=" DEFAULTCOLOR
|
||||
62 ">" ">" DEFAULTCOLOR
|
||||
63 "?" "?" DEFAULTCOLOR
|
||||
64 "@" "@" DEFAULTCOLOR
|
||||
65 "A" "A" DEFAULTCOLOR
|
||||
66 "B" "B" DEFAULTCOLOR
|
||||
67 "C" "C" DEFAULTCOLOR
|
||||
68 "D" "D" DEFAULTCOLOR
|
||||
69 "E" "E" DEFAULTCOLOR
|
||||
70 "F" "F" DEFAULTCOLOR
|
||||
71 "G" "G" DEFAULTCOLOR
|
||||
72 "H" "H" DEFAULTCOLOR
|
||||
73 "I" "I" DEFAULTCOLOR
|
||||
74 "J" "J" DEFAULTCOLOR
|
||||
75 "K" "K" DEFAULTCOLOR
|
||||
76 "L" "L" DEFAULTCOLOR
|
||||
77 "M" "M" DEFAULTCOLOR
|
||||
78 "N" "N" DEFAULTCOLOR
|
||||
79 "O" "O" DEFAULTCOLOR
|
||||
80 "P" "P" DEFAULTCOLOR
|
||||
81 "Q" "Q" DEFAULTCOLOR
|
||||
82 "R" "R" DEFAULTCOLOR
|
||||
83 "S" "S" DEFAULTCOLOR
|
||||
84 "T" "T" DEFAULTCOLOR
|
||||
85 "U" "U" DEFAULTCOLOR
|
||||
86 "V" "V" DEFAULTCOLOR
|
||||
87 "W" "W" DEFAULTCOLOR
|
||||
88 "X" "X" DEFAULTCOLOR
|
||||
89 "Y" "Y" DEFAULTCOLOR
|
||||
90 "Z" "Z" DEFAULTCOLOR
|
||||
91 "[" "[" DEFAULTCOLOR
|
||||
92 "\" "\" DEFAULTCOLOR
|
||||
93 "]" "]" DEFAULTCOLOR
|
||||
94 "^" "^" DEFAULTCOLOR
|
||||
95 "_" "_" DEFAULTCOLOR
|
||||
96 "`" "`" DEFAULTCOLOR
|
||||
97 "a" "a" DEFAULTCOLOR
|
||||
98 "b" "b" DEFAULTCOLOR
|
||||
99 "c" "c" DEFAULTCOLOR
|
||||
100 "d" "d" DEFAULTCOLOR
|
||||
101 "e" "e" DEFAULTCOLOR
|
||||
102 "f" "f" DEFAULTCOLOR
|
||||
103 "g" "g" DEFAULTCOLOR
|
||||
104 "h" "h" DEFAULTCOLOR
|
||||
105 "i" "i" DEFAULTCOLOR
|
||||
106 "j" "j" DEFAULTCOLOR
|
||||
107 "k" "k" DEFAULTCOLOR
|
||||
108 "l" "l" DEFAULTCOLOR
|
||||
109 "m" "m" DEFAULTCOLOR
|
||||
110 "n" "n" DEFAULTCOLOR
|
||||
111 "o" "o" DEFAULTCOLOR
|
||||
112 "p" "p" DEFAULTCOLOR
|
||||
113 "q" "q" DEFAULTCOLOR
|
||||
114 "r" "r" DEFAULTCOLOR
|
||||
115 "s" "s" DEFAULTCOLOR
|
||||
116 "t" "t" DEFAULTCOLOR
|
||||
117 "u" "u" DEFAULTCOLOR
|
||||
118 "v" "v" DEFAULTCOLOR
|
||||
119 "w" "w" DEFAULTCOLOR
|
||||
120 "x" "x" DEFAULTCOLOR
|
||||
121 "y" "y" DEFAULTCOLOR
|
||||
122 "z" "z" DEFAULTCOLOR
|
||||
123 "{" "{" DEFAULTCOLOR
|
||||
124 "|" "|" DEFAULTCOLOR
|
||||
125 "}" "}" DEFAULTCOLOR
|
||||
126 "~" "~" DEFAULTCOLOR
|
||||
127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
128 "UPARROW" "UPARROW" DEFAULTCOLOR
|
||||
129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR
|
||||
130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR
|
||||
131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
|
||||
132 "ALT" "ALT" DEFAULTCOLOR
|
||||
133 "CTRL" "CTRL" DEFAULTCOLOR
|
||||
134 "SHIFT" "SHIFT" DEFAULTCOLOR
|
||||
135 "F1" "F1" DEFAULTCOLOR
|
||||
136 "F2" "F2" DEFAULTCOLOR
|
||||
137 "F3" "F3" DEFAULTCOLOR
|
||||
138 "F4" "F4" DEFAULTCOLOR
|
||||
139 "F5" "F5" DEFAULTCOLOR
|
||||
140 "F6" "F6" DEFAULTCOLOR
|
||||
141 "F7" "F7" DEFAULTCOLOR
|
||||
142 "F8" "F8" DEFAULTCOLOR
|
||||
143 "F9" "F9" DEFAULTCOLOR
|
||||
144 "F10" "F10" DEFAULTCOLOR
|
||||
145 "F11" "F11" DEFAULTCOLOR
|
||||
146 "F12" "F12" DEFAULTCOLOR
|
||||
147 "INS" "INS" DEFAULTCOLOR
|
||||
148 "DEL" "DEL" DEFAULTCOLOR
|
||||
149 "PGDN" "PGDN" DEFAULTCOLOR
|
||||
150 "PGUP" "PGUP" DEFAULTCOLOR
|
||||
151 "HOME" "HOME" DEFAULTCOLOR
|
||||
152 "END" "END" DEFAULTCOLOR
|
||||
153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
|
||||
161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
|
||||
162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
|
||||
163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
|
||||
164 "KP_5" "KP_5" DEFAULTCOLOR
|
||||
165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
|
||||
166 "KP_END" "KP_END" DEFAULTCOLOR
|
||||
167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
|
||||
168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
|
||||
169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
|
||||
170 "KP_INS" "KP_INS" DEFAULTCOLOR
|
||||
171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
|
||||
172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
|
||||
173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
|
||||
174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
|
||||
175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
|
||||
176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1
|
||||
201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
203 "JOY1" "JOY1" COLOR 255 0 0
|
||||
204 "JOY2" "JOY2" COLOR 255 0 0
|
||||
205 "JOY3" "JOY3" COLOR 255 0 0
|
||||
206 "JOY4" "JOY4" COLOR 255 0 0
|
||||
207 "AUX1" "AUX1" DEFAULTCOLOR
|
||||
208 "AUX2" "AUX2" DEFAULTCOLOR
|
||||
209 "AUX3" "AUX3" DEFAULTCOLOR
|
||||
210 "AUX4" "AUX4" DEFAULTCOLOR
|
||||
211 "AUX5" "AUX5" DEFAULTCOLOR
|
||||
212 "AUX6" "AUX6" DEFAULTCOLOR
|
||||
213 "AUX7" "AUX7" DEFAULTCOLOR
|
||||
214 "AUX8" "AUX8" DEFAULTCOLOR
|
||||
215 "AUX9" "AUX9" DEFAULTCOLOR
|
||||
216 "AUX10" "AUX10" DEFAULTCOLOR
|
||||
217 "AUX11" "AUX11" DEFAULTCOLOR
|
||||
218 "AUX12" "AUX12" DEFAULTCOLOR
|
||||
219 "AUX13" "AUX13" DEFAULTCOLOR
|
||||
220 "AUX14" "AUX14" DEFAULTCOLOR
|
||||
221 "AUX15" "AUX15" DEFAULTCOLOR
|
||||
222 "AUX16" "AUX16" DEFAULTCOLOR
|
||||
223 "AUX17" "AUX17" DEFAULTCOLOR
|
||||
224 "AUX18" "AUX18" DEFAULTCOLOR
|
||||
225 "AUX19" "AUX19" DEFAULTCOLOR
|
||||
226 "AUX20" "AUX20" DEFAULTCOLOR
|
||||
227 "AUX21" "AUX21" DEFAULTCOLOR
|
||||
228 "AUX22" "AUX22" DEFAULTCOLOR
|
||||
229 "AUX23" "AUX23" DEFAULTCOLOR
|
||||
230 "AUX24" "AUX24" DEFAULTCOLOR
|
||||
231 "AUX25" "AUX25" DEFAULTCOLOR
|
||||
232 "AUX26" "AUX26" DEFAULTCOLOR
|
||||
233 "AUX27" "AUX27" DEFAULTCOLOR
|
||||
234 "AUX28" "AUX28" DEFAULTCOLOR
|
||||
235 "AUX29" "AUX29" DEFAULTCOLOR
|
||||
236 "AUX30" "AUX30" DEFAULTCOLOR
|
||||
237 "AUX31" "AUX31" DEFAULTCOLOR
|
||||
238 "AUX32" "AUX32" DEFAULTCOLOR
|
||||
239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
|
||||
240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
|
||||
241 "MOUSE1" "MOUSE1" COLOR 0 255 255
|
||||
242 "MOUSE2" "MOUSE2" COLOR 0 255 255
|
||||
243 "MOUSE3" "MOUSE3" COLOR 0 255 255
|
||||
244 "MOUSE4" "MOUSE4" COLOR 0 255 255
|
||||
245 "MOUSE5" "MOUSE5" COLOR 0 255 255
|
||||
246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
255 "PAUSE" "PAUSE" DEFAULTCOLOR
|
||||
0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
9 "TAB" "TAB" DEFAULTCOLOR
|
||||
10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
13 "ENTER" "ENTER" DEFAULTCOLOR
|
||||
14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
|
||||
28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
32 "SPACE" "SPACE" DEFAULTCOLOR
|
||||
33 "!" "!" DEFAULTCOLOR
|
||||
34 """ """ DEFAULTCOLOR
|
||||
35 "#" "#" DEFAULTCOLOR
|
||||
36 "$" "$" DEFAULTCOLOR
|
||||
37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
38 "&" "&" DEFAULTCOLOR
|
||||
39 "'" "'" DEFAULTCOLOR
|
||||
40 "(" "(" DEFAULTCOLOR
|
||||
41 ")" ")" DEFAULTCOLOR
|
||||
42 "*" "*" DEFAULTCOLOR
|
||||
43 "+" "+" DEFAULTCOLOR
|
||||
44 "," "," DEFAULTCOLOR
|
||||
45 "-" "-" DEFAULTCOLOR
|
||||
46 "." "." DEFAULTCOLOR
|
||||
47 "/" "/" DEFAULTCOLOR
|
||||
48 "0" "0" DEFAULTCOLOR
|
||||
49 "1" "1" DEFAULTCOLOR
|
||||
50 "2" "2" DEFAULTCOLOR
|
||||
51 "3" "3" DEFAULTCOLOR
|
||||
52 "4" "4" DEFAULTCOLOR
|
||||
53 "5" "5" DEFAULTCOLOR
|
||||
54 "6" "6" DEFAULTCOLOR
|
||||
55 "7" "7" DEFAULTCOLOR
|
||||
56 "8" "8" DEFAULTCOLOR
|
||||
57 "9" "9" DEFAULTCOLOR
|
||||
58 ":" ":" DEFAULTCOLOR
|
||||
59 ";" ";" DEFAULTCOLOR
|
||||
60 "<" "<" DEFAULTCOLOR
|
||||
61 "=" "=" DEFAULTCOLOR
|
||||
62 ">" ">" DEFAULTCOLOR
|
||||
63 "?" "?" DEFAULTCOLOR
|
||||
64 "@" "@" DEFAULTCOLOR
|
||||
65 "A" "A" DEFAULTCOLOR
|
||||
66 "B" "B" DEFAULTCOLOR
|
||||
67 "C" "C" DEFAULTCOLOR
|
||||
68 "D" "D" DEFAULTCOLOR
|
||||
69 "E" "E" DEFAULTCOLOR
|
||||
70 "F" "F" DEFAULTCOLOR
|
||||
71 "G" "G" DEFAULTCOLOR
|
||||
72 "H" "H" DEFAULTCOLOR
|
||||
73 "I" "I" DEFAULTCOLOR
|
||||
74 "J" "J" DEFAULTCOLOR
|
||||
75 "K" "K" DEFAULTCOLOR
|
||||
76 "L" "L" DEFAULTCOLOR
|
||||
77 "M" "M" DEFAULTCOLOR
|
||||
78 "N" "N" DEFAULTCOLOR
|
||||
79 "O" "O" DEFAULTCOLOR
|
||||
80 "P" "P" DEFAULTCOLOR
|
||||
81 "Q" "Q" DEFAULTCOLOR
|
||||
82 "R" "R" DEFAULTCOLOR
|
||||
83 "S" "S" DEFAULTCOLOR
|
||||
84 "T" "T" DEFAULTCOLOR
|
||||
85 "U" "U" DEFAULTCOLOR
|
||||
86 "V" "V" DEFAULTCOLOR
|
||||
87 "W" "W" DEFAULTCOLOR
|
||||
88 "X" "X" DEFAULTCOLOR
|
||||
89 "Y" "Y" DEFAULTCOLOR
|
||||
90 "Z" "Z" DEFAULTCOLOR
|
||||
91 "[" "[" DEFAULTCOLOR
|
||||
92 "\" "\" DEFAULTCOLOR
|
||||
93 "]" "]" DEFAULTCOLOR
|
||||
94 "^" "^" DEFAULTCOLOR
|
||||
95 "_" "_" DEFAULTCOLOR
|
||||
96 "`" "`" DEFAULTCOLOR
|
||||
97 "a" "a" DEFAULTCOLOR
|
||||
98 "b" "b" DEFAULTCOLOR
|
||||
99 "c" "c" DEFAULTCOLOR
|
||||
100 "d" "d" DEFAULTCOLOR
|
||||
101 "e" "e" DEFAULTCOLOR
|
||||
102 "f" "f" DEFAULTCOLOR
|
||||
103 "g" "g" DEFAULTCOLOR
|
||||
104 "h" "h" DEFAULTCOLOR
|
||||
105 "i" "i" DEFAULTCOLOR
|
||||
106 "j" "j" DEFAULTCOLOR
|
||||
107 "k" "k" DEFAULTCOLOR
|
||||
108 "l" "l" DEFAULTCOLOR
|
||||
109 "m" "m" DEFAULTCOLOR
|
||||
110 "n" "n" DEFAULTCOLOR
|
||||
111 "o" "o" DEFAULTCOLOR
|
||||
112 "p" "p" DEFAULTCOLOR
|
||||
113 "q" "q" DEFAULTCOLOR
|
||||
114 "r" "r" DEFAULTCOLOR
|
||||
115 "s" "s" DEFAULTCOLOR
|
||||
116 "t" "t" DEFAULTCOLOR
|
||||
117 "u" "u" DEFAULTCOLOR
|
||||
118 "v" "v" DEFAULTCOLOR
|
||||
119 "w" "w" DEFAULTCOLOR
|
||||
120 "x" "x" DEFAULTCOLOR
|
||||
121 "y" "y" DEFAULTCOLOR
|
||||
122 "z" "z" DEFAULTCOLOR
|
||||
123 "{" "{" DEFAULTCOLOR
|
||||
124 "|" "|" DEFAULTCOLOR
|
||||
125 "}" "}" DEFAULTCOLOR
|
||||
126 "~" "~" DEFAULTCOLOR
|
||||
127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
128 "UPARROW" "UPARROW" DEFAULTCOLOR
|
||||
129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR
|
||||
130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR
|
||||
131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
|
||||
132 "ALT" "ALT" DEFAULTCOLOR
|
||||
133 "CTRL" "CTRL" DEFAULTCOLOR
|
||||
134 "SHIFT" "SHIFT" DEFAULTCOLOR
|
||||
135 "F1" "F1" DEFAULTCOLOR
|
||||
136 "F2" "F2" DEFAULTCOLOR
|
||||
137 "F3" "F3" DEFAULTCOLOR
|
||||
138 "F4" "F4" DEFAULTCOLOR
|
||||
139 "F5" "F5" DEFAULTCOLOR
|
||||
140 "F6" "F6" DEFAULTCOLOR
|
||||
141 "F7" "F7" DEFAULTCOLOR
|
||||
142 "F8" "F8" DEFAULTCOLOR
|
||||
143 "F9" "F9" DEFAULTCOLOR
|
||||
144 "F10" "F10" DEFAULTCOLOR
|
||||
145 "F11" "F11" DEFAULTCOLOR
|
||||
146 "F12" "F12" DEFAULTCOLOR
|
||||
147 "INS" "INS" DEFAULTCOLOR
|
||||
148 "DEL" "DEL" DEFAULTCOLOR
|
||||
149 "PGDN" "PGDN" DEFAULTCOLOR
|
||||
150 "PGUP" "PGUP" DEFAULTCOLOR
|
||||
151 "HOME" "HOME" DEFAULTCOLOR
|
||||
152 "END" "END" DEFAULTCOLOR
|
||||
153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
|
||||
161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
|
||||
162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
|
||||
163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
|
||||
164 "KP_5" "KP_5" DEFAULTCOLOR
|
||||
165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
|
||||
166 "KP_END" "KP_END" DEFAULTCOLOR
|
||||
167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
|
||||
168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
|
||||
169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
|
||||
170 "KP_INS" "KP_INS" DEFAULTCOLOR
|
||||
171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
|
||||
172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
|
||||
173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
|
||||
174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
|
||||
175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
|
||||
176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1
|
||||
201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
203 "JOY1" "JOY1" COLOR 255 0 0
|
||||
204 "JOY2" "JOY2" COLOR 255 0 0
|
||||
205 "JOY3" "JOY3" COLOR 255 0 0
|
||||
206 "JOY4" "JOY4" COLOR 255 0 0
|
||||
207 "AUX1" "AUX1" DEFAULTCOLOR
|
||||
208 "AUX2" "AUX2" DEFAULTCOLOR
|
||||
209 "AUX3" "AUX3" DEFAULTCOLOR
|
||||
210 "AUX4" "AUX4" DEFAULTCOLOR
|
||||
211 "AUX5" "AUX5" DEFAULTCOLOR
|
||||
212 "AUX6" "AUX6" DEFAULTCOLOR
|
||||
213 "AUX7" "AUX7" DEFAULTCOLOR
|
||||
214 "AUX8" "AUX8" DEFAULTCOLOR
|
||||
215 "AUX9" "AUX9" DEFAULTCOLOR
|
||||
216 "AUX10" "AUX10" DEFAULTCOLOR
|
||||
217 "AUX11" "AUX11" DEFAULTCOLOR
|
||||
218 "AUX12" "AUX12" DEFAULTCOLOR
|
||||
219 "AUX13" "AUX13" DEFAULTCOLOR
|
||||
220 "AUX14" "AUX14" DEFAULTCOLOR
|
||||
221 "AUX15" "AUX15" DEFAULTCOLOR
|
||||
222 "AUX16" "AUX16" DEFAULTCOLOR
|
||||
223 "AUX17" "AUX17" DEFAULTCOLOR
|
||||
224 "AUX18" "AUX18" DEFAULTCOLOR
|
||||
225 "AUX19" "AUX19" DEFAULTCOLOR
|
||||
226 "AUX20" "AUX20" DEFAULTCOLOR
|
||||
227 "AUX21" "AUX21" DEFAULTCOLOR
|
||||
228 "AUX22" "AUX22" DEFAULTCOLOR
|
||||
229 "AUX23" "AUX23" DEFAULTCOLOR
|
||||
230 "AUX24" "AUX24" DEFAULTCOLOR
|
||||
231 "AUX25" "AUX25" DEFAULTCOLOR
|
||||
232 "AUX26" "AUX26" DEFAULTCOLOR
|
||||
233 "AUX27" "AUX27" DEFAULTCOLOR
|
||||
234 "AUX28" "AUX28" DEFAULTCOLOR
|
||||
235 "AUX29" "AUX29" DEFAULTCOLOR
|
||||
236 "AUX30" "AUX30" DEFAULTCOLOR
|
||||
237 "AUX31" "AUX31" DEFAULTCOLOR
|
||||
238 "AUX32" "AUX32" DEFAULTCOLOR
|
||||
239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
|
||||
240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
|
||||
241 "MOUSE1" "MOUSE1" COLOR 0 255 255
|
||||
242 "MOUSE2" "MOUSE2" COLOR 0 255 255
|
||||
243 "MOUSE3" "MOUSE3" COLOR 0 255 255
|
||||
244 "MOUSE4" "MOUSE4" COLOR 0 255 255
|
||||
245 "MOUSE5" "MOUSE5" COLOR 0 255 255
|
||||
246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
255 "PAUSE" "PAUSE" DEFAULTCOLOR
|
||||
|
||||
@@ -1,76 +1,76 @@
|
||||
// keys with $ are to be substituted in the value strings where they occur
|
||||
// They must occur before any values that reference them since this file is
|
||||
// parsed in order
|
||||
|
||||
// Substitutions $game is swapped with the text string specified
|
||||
#include "scripts/game.txt"
|
||||
|
||||
"loading" "Loading $game..."
|
||||
|
||||
"nummasters" "2"
|
||||
"master0" "half-life.east.won.net:27010"
|
||||
"master1" "half-life.west.won.net:27010"
|
||||
//"master0" "127.0.0.1:27010"
|
||||
//"master1" "127.0.0.1:27010"
|
||||
|
||||
// Actual text labels ( note that all $key strings in the value field will be
|
||||
// substituted as noted above ).
|
||||
"label_console" "Go to $game console"
|
||||
"label_quit" "Quit playing $game"
|
||||
"label_newgame" "Start a new game"
|
||||
"label_loadgame" "Load a saved game"
|
||||
"label_videomode" "Change video mode"
|
||||
"label_configuration" "Configuration"
|
||||
"label_langame" "Connect to games on your LAN"
|
||||
"label_internetgame" "Connect to internet games"
|
||||
"label_multiplayergame" "Multiplayer games"
|
||||
|
||||
"dialog_main_header" "$game"
|
||||
"dialog_videomode_header" "Video Mode"
|
||||
"dialog_newgame_header" "New Game"
|
||||
"dialog_loadgame_header" "Load Game"
|
||||
"dialog_configuration_header" "Configuration"
|
||||
"dialog_controls_header" "Controls"
|
||||
"dialog_lan_header" "Lan"
|
||||
"dialog_internet_header" "Internet Games"
|
||||
"dialog_multiplayer_header" "Multiplayer"
|
||||
|
||||
"button_done" "Done"
|
||||
"button_ok" "OK"
|
||||
"button_cancel" "Cancel"
|
||||
"button_yes" "Yes"
|
||||
"button_no" "No"
|
||||
"button_newgame" "New Game"
|
||||
"button_videomode" "Video Mode"
|
||||
"button_console" "Console"
|
||||
"button_quit" "Quit"
|
||||
"button_loadgame" "Load Game"
|
||||
"button_easy" "Easy"
|
||||
"button_medium" "Medium"
|
||||
"button_hard" "Hard"
|
||||
"button_configuration" "Configuration"
|
||||
"button_controls" "Controls"
|
||||
"button_usedefaults" "Use Defaults"
|
||||
"button_advancedcontrols" "Adv Controls"
|
||||
"button_delete" "Delete"
|
||||
"button_load" "Load"
|
||||
"button_langame" "Lan"
|
||||
"button_internetgame" "Internet Game"
|
||||
"button_connect" "Connect"
|
||||
"button_refresh" "Refresh"
|
||||
"button_multiplayergame" "Multiplayer"
|
||||
"button_update" "Update"
|
||||
|
||||
"keybinding_action" "Action"
|
||||
"keybinding_keybutton" "Key / button"
|
||||
"keybinding_alternate" "Alternate"
|
||||
"keybinding_prompt" "Press a button or key"
|
||||
|
||||
"loadgame_time" "Time"
|
||||
"loadgame_game" "Game"
|
||||
"loadgame_elapsed" "Elapsed Time"
|
||||
|
||||
"langame_address" "Address"
|
||||
"langame_gamedir" "Game"
|
||||
"langame_map" "Map"
|
||||
// keys with $ are to be substituted in the value strings where they occur
|
||||
// They must occur before any values that reference them since this file is
|
||||
// parsed in order
|
||||
|
||||
// Substitutions $game is swapped with the text string specified
|
||||
#include "scripts/game.txt"
|
||||
|
||||
"loading" "Loading $game..."
|
||||
|
||||
"nummasters" "2"
|
||||
"master0" "half-life.east.won.net:27010"
|
||||
"master1" "half-life.west.won.net:27010"
|
||||
//"master0" "127.0.0.1:27010"
|
||||
//"master1" "127.0.0.1:27010"
|
||||
|
||||
// Actual text labels ( note that all $key strings in the value field will be
|
||||
// substituted as noted above ).
|
||||
"label_console" "Go to $game console"
|
||||
"label_quit" "Quit playing $game"
|
||||
"label_newgame" "Start a new game"
|
||||
"label_loadgame" "Load a saved game"
|
||||
"label_videomode" "Change video mode"
|
||||
"label_configuration" "Configuration"
|
||||
"label_langame" "Connect to games on your LAN"
|
||||
"label_internetgame" "Connect to internet games"
|
||||
"label_multiplayergame" "Multiplayer games"
|
||||
|
||||
"dialog_main_header" "$game"
|
||||
"dialog_videomode_header" "Video Mode"
|
||||
"dialog_newgame_header" "New Game"
|
||||
"dialog_loadgame_header" "Load Game"
|
||||
"dialog_configuration_header" "Configuration"
|
||||
"dialog_controls_header" "Controls"
|
||||
"dialog_lan_header" "Lan"
|
||||
"dialog_internet_header" "Internet Games"
|
||||
"dialog_multiplayer_header" "Multiplayer"
|
||||
|
||||
"button_done" "Done"
|
||||
"button_ok" "OK"
|
||||
"button_cancel" "Cancel"
|
||||
"button_yes" "Yes"
|
||||
"button_no" "No"
|
||||
"button_newgame" "New Game"
|
||||
"button_videomode" "Video Mode"
|
||||
"button_console" "Console"
|
||||
"button_quit" "Quit"
|
||||
"button_loadgame" "Load Game"
|
||||
"button_easy" "Easy"
|
||||
"button_medium" "Medium"
|
||||
"button_hard" "Hard"
|
||||
"button_configuration" "Configuration"
|
||||
"button_controls" "Controls"
|
||||
"button_usedefaults" "Use Defaults"
|
||||
"button_advancedcontrols" "Adv Controls"
|
||||
"button_delete" "Delete"
|
||||
"button_load" "Load"
|
||||
"button_langame" "Lan"
|
||||
"button_internetgame" "Internet Game"
|
||||
"button_connect" "Connect"
|
||||
"button_refresh" "Refresh"
|
||||
"button_multiplayergame" "Multiplayer"
|
||||
"button_update" "Update"
|
||||
|
||||
"keybinding_action" "Action"
|
||||
"keybinding_keybutton" "Key / button"
|
||||
"keybinding_alternate" "Alternate"
|
||||
"keybinding_prompt" "Press a button or key"
|
||||
|
||||
"loadgame_time" "Time"
|
||||
"loadgame_game" "Game"
|
||||
"loadgame_elapsed" "Elapsed Time"
|
||||
|
||||
"langame_address" "Address"
|
||||
"langame_gamedir" "Game"
|
||||
"langame_map" "Map"
|
||||
"langame_ping" "Ping"
|
||||
@@ -1,228 +1,228 @@
|
||||
"sprites/640_hud"
|
||||
{
|
||||
TextureData
|
||||
{
|
||||
"d_crowbar"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "0"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmhandgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "16"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_357"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "32"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmAR"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "48"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_shotgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "64"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_bolt"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_crossbow"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_rpg_rocket"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "96"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_gauss"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "112"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_egon"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "128"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_hornet"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "144"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_grenade"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "160"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_satchel"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "176"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tripmine"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "192"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_snark"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "208"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_skull"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "224"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tracktrain"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "240"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"death_357"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "."
|
||||
}
|
||||
"death_ar2"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "2"
|
||||
}
|
||||
"death_crossbow_bolt"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "1"
|
||||
}
|
||||
"death_smg1"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "/"
|
||||
}
|
||||
"death_shotgun"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "0"
|
||||
}
|
||||
"death_rpg_missile"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "3"
|
||||
}
|
||||
"death_grenade_frag"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "4"
|
||||
}
|
||||
"death_pistol"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "-"
|
||||
}
|
||||
"death_physics"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "9"
|
||||
}
|
||||
"death_combine_ball"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "8"
|
||||
}
|
||||
"death_smg1_grenade"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "7"
|
||||
}
|
||||
"death_stunstick"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "!"
|
||||
}
|
||||
"death_slam"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "*"
|
||||
}
|
||||
"death_crowbar"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "6"
|
||||
}
|
||||
"voice_player"
|
||||
{
|
||||
"file" "voice/icntlk_sv"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"voice_self"
|
||||
{
|
||||
"file" "voice/icntlk_local"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
}
|
||||
}
|
||||
"sprites/640_hud"
|
||||
{
|
||||
TextureData
|
||||
{
|
||||
"d_crowbar"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "0"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmhandgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "16"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_357"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "32"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmAR"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "48"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_shotgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "64"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_bolt"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_crossbow"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_rpg_rocket"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "96"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_gauss"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "112"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_egon"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "128"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_hornet"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "144"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_grenade"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "160"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_satchel"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "176"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tripmine"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "192"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_snark"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "208"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_skull"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "224"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tracktrain"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "240"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"death_357"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "."
|
||||
}
|
||||
"death_ar2"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "2"
|
||||
}
|
||||
"death_crossbow_bolt"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "1"
|
||||
}
|
||||
"death_smg1"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "/"
|
||||
}
|
||||
"death_shotgun"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "0"
|
||||
}
|
||||
"death_rpg_missile"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "3"
|
||||
}
|
||||
"death_grenade_frag"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "4"
|
||||
}
|
||||
"death_pistol"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "-"
|
||||
}
|
||||
"death_physics"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "9"
|
||||
}
|
||||
"death_combine_ball"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "8"
|
||||
}
|
||||
"death_smg1_grenade"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "7"
|
||||
}
|
||||
"death_stunstick"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "!"
|
||||
}
|
||||
"death_slam"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "*"
|
||||
}
|
||||
"death_crowbar"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "6"
|
||||
}
|
||||
"voice_player"
|
||||
{
|
||||
"file" "voice/icntlk_sv"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"voice_self"
|
||||
{
|
||||
"file" "voice/icntlk_local"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,276 +1,276 @@
|
||||
|
||||
|
||||
"labs_mp"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".12"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/lab_loop1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".4"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/combine_shield_loop3.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/noise2.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 15"
|
||||
"volume" "0.3,0.5"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/headcrab/alert1.wav"
|
||||
"wave" "npc/headcrab/idle1.wav"
|
||||
"wave" "npc/headcrab/idle2.wav"
|
||||
"wave" "npc/headcrab/idle3.wav"
|
||||
|
||||
|
||||
}
|
||||
"position" "1"
|
||||
// lamarr
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_boiler"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/ambience5.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.06"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/thumper_amb.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "1"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_tunnels"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
"under_basement1"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/wind/wasteland_wind.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "90"
|
||||
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"combine_tunnel"
|
||||
{
|
||||
|
||||
"dsp" "1"
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
|
||||
}
|
||||
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 30"
|
||||
"volume" "0.05,0.1"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "ambient/levels/citadel/strange_talk1.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk3.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk4.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk5.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk6.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk7.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk8.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk9.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk10.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk11.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "20, 35"
|
||||
"volume" "0.08,0.15"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"position" "0"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
|
||||
"wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
|
||||
"wave" "npc/combine_soldier/vo/unitismovingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/sweepingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
|
||||
"wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "45, 120"
|
||||
"volume" "0.01,0.1"
|
||||
"pitch" "90,115"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.08"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"labs_mp"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".12"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/lab_loop1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".4"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/combine_shield_loop3.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/noise2.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 15"
|
||||
"volume" "0.3,0.5"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/headcrab/alert1.wav"
|
||||
"wave" "npc/headcrab/idle1.wav"
|
||||
"wave" "npc/headcrab/idle2.wav"
|
||||
"wave" "npc/headcrab/idle3.wav"
|
||||
|
||||
|
||||
}
|
||||
"position" "1"
|
||||
// lamarr
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_boiler"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/ambience5.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.06"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/thumper_amb.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "1"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_tunnels"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
"under_basement1"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/wind/wasteland_wind.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "90"
|
||||
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"combine_tunnel"
|
||||
{
|
||||
|
||||
"dsp" "1"
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
|
||||
}
|
||||
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 30"
|
||||
"volume" "0.05,0.1"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "ambient/levels/citadel/strange_talk1.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk3.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk4.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk5.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk6.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk7.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk8.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk9.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk10.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk11.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "20, 35"
|
||||
"volume" "0.08,0.15"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"position" "0"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
|
||||
"wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
|
||||
"wave" "npc/combine_soldier/vo/unitismovingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/sweepingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
|
||||
"wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "45, 120"
|
||||
"volume" "0.01,0.1"
|
||||
"pitch" "90,115"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.08"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
soundscaples_manifest
|
||||
{
|
||||
"file" "scripts/soundscapes.txt"
|
||||
|
||||
// List additional soundscape files here
|
||||
|
||||
"file" "scripts/soundscapes_canals.txt"
|
||||
"file" "scripts/soundscapes_klab.txt"
|
||||
"file" "scripts/soundscapes_elab.txt"
|
||||
"file" "scripts/soundscapes_streetwar.txt"
|
||||
"file" "scripts/soundscapes_citadel.txt"
|
||||
"file" "scripts/soundscapes_town.txt"
|
||||
"file" "scripts/soundscapes_coast.txt"
|
||||
"file" "scripts/soundscapes_prison.txt"
|
||||
"file" "scripts/soundscapes_trainyard.txt"
|
||||
"file" "scripts/soundscapes_labs.txt"
|
||||
"file" "scripts/soundscapes_strike.txt"
|
||||
soundscaples_manifest
|
||||
{
|
||||
"file" "scripts/soundscapes.txt"
|
||||
|
||||
// List additional soundscape files here
|
||||
|
||||
"file" "scripts/soundscapes_canals.txt"
|
||||
"file" "scripts/soundscapes_klab.txt"
|
||||
"file" "scripts/soundscapes_elab.txt"
|
||||
"file" "scripts/soundscapes_streetwar.txt"
|
||||
"file" "scripts/soundscapes_citadel.txt"
|
||||
"file" "scripts/soundscapes_town.txt"
|
||||
"file" "scripts/soundscapes_coast.txt"
|
||||
"file" "scripts/soundscapes_prison.txt"
|
||||
"file" "scripts/soundscapes_trainyard.txt"
|
||||
"file" "scripts/soundscapes_labs.txt"
|
||||
"file" "scripts/soundscapes_strike.txt"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,53 +1,53 @@
|
||||
"strike_ware"
|
||||
{
|
||||
"dsp" "1"
|
||||
// The ambient sounds of the warehouse
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_90dB"
|
||||
"wave" "ambient/atmosphere/ambience_base.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"wave" "ambient/atmosphere/indoor2.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"strike_outside"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"wave" "ambient/wind/wind1.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_tunnel_windgusts"
|
||||
"volume" "0.7"
|
||||
}
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_birds"
|
||||
"volume" "0.25"
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
"strike_ware"
|
||||
{
|
||||
"dsp" "1"
|
||||
// The ambient sounds of the warehouse
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_90dB"
|
||||
"wave" "ambient/atmosphere/ambience_base.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"wave" "ambient/atmosphere/indoor2.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"strike_outside"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"wave" "ambient/wind/wind1.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_tunnel_windgusts"
|
||||
"volume" "0.7"
|
||||
}
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_birds"
|
||||
"volume" "0.25"
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,62 +1,62 @@
|
||||
// 357
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_357Handgun"
|
||||
"viewmodel" "models/weapons/v_357.mdl"
|
||||
"playermodel" "models/weapons/w_357.mdl"
|
||||
"anim_prefix" "python"
|
||||
"bucket" "1"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "6"
|
||||
"default_clip" "6"
|
||||
"primary_ammo" "357"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "7"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "75"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_357.Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "e"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "e"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "q"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// 357
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_357Handgun"
|
||||
"viewmodel" "models/weapons/v_357.mdl"
|
||||
"playermodel" "models/weapons/w_357.mdl"
|
||||
"anim_prefix" "python"
|
||||
"bucket" "1"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "6"
|
||||
"default_clip" "6"
|
||||
"primary_ammo" "357"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "7"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "75"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_357.Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "e"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "e"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "q"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,78 +1,78 @@
|
||||
// Assault Rifle 2
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pulse_Rifle"
|
||||
"viewmodel" "models/weapons/v_irifle.mdl"
|
||||
"playermodel" "models/weapons/w_irifle.mdl"
|
||||
"anim_prefix" "ar2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "30"
|
||||
"default_clip" "60"
|
||||
|
||||
"clip2_size" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "AR2"
|
||||
"secondary_ammo" "AR2AltFire"
|
||||
|
||||
"weight" "5"
|
||||
"item_flags" "0"
|
||||
"damage" "11"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "Weapon_CombineGuard.Special1"
|
||||
"empty" "Weapon_IRifle.Empty"
|
||||
"double_shot" "Weapon_IRifle.Single"
|
||||
"reload" "Weapon_AR2.Reload"
|
||||
"single_shot" "Weapon_AR2.Single"
|
||||
|
||||
// NPC SECTION
|
||||
"single_shot_npc" "Weapon_AR2.NPC_Single"
|
||||
"reload_npc" "Weapon_AR2.NPC_Reload"
|
||||
"double_shot_npc" "Weapon_AR2.NPC_Double"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "l"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "l"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "u"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "z"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Assault Rifle 2
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pulse_Rifle"
|
||||
"viewmodel" "models/weapons/v_irifle.mdl"
|
||||
"playermodel" "models/weapons/w_irifle.mdl"
|
||||
"anim_prefix" "ar2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "30"
|
||||
"default_clip" "60"
|
||||
|
||||
"clip2_size" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "AR2"
|
||||
"secondary_ammo" "AR2AltFire"
|
||||
|
||||
"weight" "5"
|
||||
"item_flags" "0"
|
||||
"damage" "11"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "Weapon_CombineGuard.Special1"
|
||||
"empty" "Weapon_IRifle.Empty"
|
||||
"double_shot" "Weapon_IRifle.Single"
|
||||
"reload" "Weapon_AR2.Reload"
|
||||
"single_shot" "Weapon_AR2.Single"
|
||||
|
||||
// NPC SECTION
|
||||
"single_shot_npc" "Weapon_AR2.NPC_Single"
|
||||
"reload_npc" "Weapon_AR2.NPC_Reload"
|
||||
"double_shot_npc" "Weapon_AR2.NPC_Double"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "l"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "l"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "u"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "z"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,77 +1,77 @@
|
||||
// Crossbow
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crossbow"
|
||||
"viewmodel" "models/weapons/v_crossbow.mdl"
|
||||
"playermodel" "models/weapons/w_crossbow.mdl"
|
||||
"anim_prefix" "bow"
|
||||
"bucket" "3"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "1"
|
||||
"default_clip" "5"
|
||||
"primary_ammo" "XBowBolt"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "6"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "100"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crossbow.Single"
|
||||
"reload" "Weapon_Crossbow.Reload"
|
||||
"special1" "Weapon_Crossbow.BoltElectrify"
|
||||
"special2" "Weapon_Crossbow.BoltFly"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "g"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "g"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "w"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "96"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"zoom"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"zoom_autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "24"
|
||||
"y" "112"
|
||||
"width" "104"
|
||||
"height" "16"
|
||||
}
|
||||
}
|
||||
// Crossbow
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crossbow"
|
||||
"viewmodel" "models/weapons/v_crossbow.mdl"
|
||||
"playermodel" "models/weapons/w_crossbow.mdl"
|
||||
"anim_prefix" "bow"
|
||||
"bucket" "3"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "1"
|
||||
"default_clip" "5"
|
||||
"primary_ammo" "XBowBolt"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "6"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "100"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crossbow.Single"
|
||||
"reload" "Weapon_Crossbow.Reload"
|
||||
"special1" "Weapon_Crossbow.BoltElectrify"
|
||||
"special2" "Weapon_Crossbow.BoltFly"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "g"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "g"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "w"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "96"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"zoom"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"zoom_autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "24"
|
||||
"y" "112"
|
||||
"width" "104"
|
||||
"height" "16"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,68 +1,68 @@
|
||||
// Crowbar
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crowbar"
|
||||
"viewmodel" "models/weapons/v_crowbar.mdl"
|
||||
"playermodel" "models/weapons/w_crowbar.mdl"
|
||||
"anim_prefix" "crowbar"
|
||||
"bucket" "0"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crowbar.Single"
|
||||
"melee_hit" "Weapon_Crowbar.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Crowbar
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crowbar"
|
||||
"viewmodel" "models/weapons/v_crowbar.mdl"
|
||||
"playermodel" "models/weapons/w_crowbar.mdl"
|
||||
"anim_prefix" "crowbar"
|
||||
"bucket" "0"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crowbar.Single"
|
||||
"melee_hit" "Weapon_Crowbar.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,69 +1,69 @@
|
||||
// Cubemap visualization tool
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Cubemap"
|
||||
"viewmodel" "models/shadertest/envballs.mdl"
|
||||
"playermodel" "models/shadertest/envballs.mdl"
|
||||
"anim_prefix" "envballs"
|
||||
"bucket" "2"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"file" "sprites/w_icons1"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"file" "sprites/w_icons1b"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "55"
|
||||
"y" "60"
|
||||
"width" "73"
|
||||
"height" "15"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Cubemap visualization tool
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Cubemap"
|
||||
"viewmodel" "models/shadertest/envballs.mdl"
|
||||
"playermodel" "models/shadertest/envballs.mdl"
|
||||
"anim_prefix" "envballs"
|
||||
"bucket" "2"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"file" "sprites/w_icons1"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"file" "sprites/w_icons1b"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "55"
|
||||
"y" "60"
|
||||
"width" "73"
|
||||
"height" "15"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,63 +1,63 @@
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Grenade"
|
||||
"viewmodel" "models/weapons/v_grenade.mdl"
|
||||
"playermodel" "models/weapons/w_grenade.mdl"
|
||||
"anim_prefix" "Grenade"
|
||||
"bucket" "4"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "grenade"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "WeaponFrag.Roll"
|
||||
"double_shot" "common/null.wav"
|
||||
"single_shot" "common/null.wav"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "k"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "k"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "v"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Grenade"
|
||||
"viewmodel" "models/weapons/v_grenade.mdl"
|
||||
"playermodel" "models/weapons/w_grenade.mdl"
|
||||
"anim_prefix" "Grenade"
|
||||
"bucket" "4"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "grenade"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "WeaponFrag.Roll"
|
||||
"double_shot" "common/null.wav"
|
||||
"single_shot" "common/null.wav"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "k"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "k"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "v"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,78 +1,78 @@
|
||||
// Physics Gun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_GravityGun"
|
||||
"viewmodel" "models/weapons/v_physcannon.mdl"
|
||||
"playermodel" "models/weapons/w_Physics.mdl"
|
||||
"anim_prefix" "gauss"
|
||||
"bucket" "0"
|
||||
"bucket_position" "2"
|
||||
"clip_size" "0"
|
||||
"clip2_size" "0"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
"default_clip" "0"
|
||||
"default_clip2" "0"
|
||||
"weight" "0"
|
||||
"autoswitchto" "0"
|
||||
"autoswitchfrom" "0"
|
||||
"item_flags" "2"
|
||||
|
||||
SoundData
|
||||
{
|
||||
// launch held object
|
||||
"single_shot" "Weapon_PhysCannon.Launch"
|
||||
// Ignore?
|
||||
"reload" "Weapon_PhysCannon.Charge"
|
||||
// dry fire - no target
|
||||
"empty" "Weapon_PhysCannon.DryFire"
|
||||
// pick up object
|
||||
"special1" "Weapon_PhysCannon.Pickup"
|
||||
// open claws, target object
|
||||
"special2" "Weapon_PhysCannon.OpenClaws"
|
||||
// close claws, target out of range/invalid
|
||||
"melee_hit" "Weapon_PhysCannon.CloseClaws"
|
||||
// drop object
|
||||
"melee_miss" "Weapon_PhysCannon.Drop"
|
||||
// too heavy
|
||||
"special3" "Weapon_PhysCannon.TooHeavy"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "m"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "m"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Physics Gun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_GravityGun"
|
||||
"viewmodel" "models/weapons/v_physcannon.mdl"
|
||||
"playermodel" "models/weapons/w_Physics.mdl"
|
||||
"anim_prefix" "gauss"
|
||||
"bucket" "0"
|
||||
"bucket_position" "2"
|
||||
"clip_size" "0"
|
||||
"clip2_size" "0"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
"default_clip" "0"
|
||||
"default_clip2" "0"
|
||||
"weight" "0"
|
||||
"autoswitchto" "0"
|
||||
"autoswitchfrom" "0"
|
||||
"item_flags" "2"
|
||||
|
||||
SoundData
|
||||
{
|
||||
// launch held object
|
||||
"single_shot" "Weapon_PhysCannon.Launch"
|
||||
// Ignore?
|
||||
"reload" "Weapon_PhysCannon.Charge"
|
||||
// dry fire - no target
|
||||
"empty" "Weapon_PhysCannon.DryFire"
|
||||
// pick up object
|
||||
"special1" "Weapon_PhysCannon.Pickup"
|
||||
// open claws, target object
|
||||
"special2" "Weapon_PhysCannon.OpenClaws"
|
||||
// close claws, target out of range/invalid
|
||||
"melee_hit" "Weapon_PhysCannon.CloseClaws"
|
||||
// drop object
|
||||
"melee_miss" "Weapon_PhysCannon.Drop"
|
||||
// too heavy
|
||||
"special3" "Weapon_PhysCannon.TooHeavy"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "m"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "m"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +1,67 @@
|
||||
// Pistol
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pistol"
|
||||
"viewmodel" "models/weapons/v_pistol.mdl"
|
||||
"playermodel" "models/weapons/w_pistol.mdl"
|
||||
"anim_prefix" "pistol"
|
||||
"bucket" "1"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "18"
|
||||
"primary_ammo" "Pistol"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "2"
|
||||
"item_flags" "0"
|
||||
"damage" "8"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"reload" "Weapon_Pistol.Reload"
|
||||
"reload_npc" "Weapon_Pistol.NPC_Reload"
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_Pistol.Single"
|
||||
"single_shot_npc" "Weapon_Pistol.NPC_Single"
|
||||
"special1" "Weapon_Pistol.Special1"
|
||||
"special2" "Weapon_Pistol.Special2"
|
||||
"burst" "Weapon_Pistol.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "d"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "d"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "p"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Pistol
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pistol"
|
||||
"viewmodel" "models/weapons/v_pistol.mdl"
|
||||
"playermodel" "models/weapons/w_pistol.mdl"
|
||||
"anim_prefix" "pistol"
|
||||
"bucket" "1"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "18"
|
||||
"primary_ammo" "Pistol"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "2"
|
||||
"item_flags" "0"
|
||||
"damage" "8"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"reload" "Weapon_Pistol.Reload"
|
||||
"reload_npc" "Weapon_Pistol.NPC_Reload"
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_Pistol.Single"
|
||||
"single_shot_npc" "Weapon_Pistol.NPC_Single"
|
||||
"special1" "Weapon_Pistol.Special1"
|
||||
"special2" "Weapon_Pistol.Special2"
|
||||
"burst" "Weapon_Pistol.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "d"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "d"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "p"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,70 +1,70 @@
|
||||
// Missile Launcher
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_RPG"
|
||||
"viewmodel" "models/weapons/v_rpg.mdl"
|
||||
"playermodel" "models/weapons/w_rocket_launcher.mdl"
|
||||
"anim_prefix" "missile launcher"
|
||||
"bucket" "4"
|
||||
"bucket_position" "1"
|
||||
"autoswitchfrom" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "3"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "rpg_round"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_RPG.Single"
|
||||
"single_shot_npc" "Weapon_RPG.NPC_Single"
|
||||
//Laser on
|
||||
"special1" "Weapon_RPG.LaserOn"
|
||||
//Laser off
|
||||
"special2" "Weapon_RPG.LaserOff"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "i"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "i"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "x"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Missile Launcher
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_RPG"
|
||||
"viewmodel" "models/weapons/v_rpg.mdl"
|
||||
"playermodel" "models/weapons/w_rocket_launcher.mdl"
|
||||
"anim_prefix" "missile launcher"
|
||||
"bucket" "4"
|
||||
"bucket_position" "1"
|
||||
"autoswitchfrom" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "3"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "rpg_round"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_RPG.Single"
|
||||
"single_shot_npc" "Weapon_RPG.NPC_Single"
|
||||
//Laser on
|
||||
"special1" "Weapon_RPG.LaserOn"
|
||||
//Laser off
|
||||
"special2" "Weapon_RPG.LaserOff"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "i"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "i"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "x"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +1,67 @@
|
||||
// Shotgun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Shotgun"
|
||||
"viewmodel" "models/weapons/v_shotgun.mdl"
|
||||
"playermodel" "models/weapons/w_shotgun.mdl"
|
||||
"anim_prefix" "shotgun"
|
||||
"bucket" "3"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "6"
|
||||
"primary_ammo" "Buckshot"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "4"
|
||||
"item_flags" "0"
|
||||
"damage" "9"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"empty" "Weapon_Shotgun.Empty"
|
||||
"reload" "Weapon_Shotgun.Reload"
|
||||
"special1" "Weapon_Shotgun.Special1"
|
||||
"single_shot" "Weapon_Shotgun.Single"
|
||||
"double_shot" "Weapon_Shotgun.Double"
|
||||
// NPC WEAPON SOUNDS
|
||||
"reload_npc" "Weapon_Shotgun.NPC_Reload"
|
||||
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "b"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "b"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "s"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Shotgun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Shotgun"
|
||||
"viewmodel" "models/weapons/v_shotgun.mdl"
|
||||
"playermodel" "models/weapons/w_shotgun.mdl"
|
||||
"anim_prefix" "shotgun"
|
||||
"bucket" "3"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "6"
|
||||
"primary_ammo" "Buckshot"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "4"
|
||||
"item_flags" "0"
|
||||
"damage" "9"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"empty" "Weapon_Shotgun.Empty"
|
||||
"reload" "Weapon_Shotgun.Reload"
|
||||
"special1" "Weapon_Shotgun.Special1"
|
||||
"single_shot" "Weapon_Shotgun.Single"
|
||||
"double_shot" "Weapon_Shotgun.Double"
|
||||
// NPC WEAPON SOUNDS
|
||||
"reload_npc" "Weapon_Shotgun.NPC_Reload"
|
||||
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "b"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "b"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "s"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,56 +1,56 @@
|
||||
// Slam
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SLAM"
|
||||
"viewmodel" "models/weapons/v_slam.mdl"
|
||||
"playermodel" "models/weapons/w_slam.mdl"
|
||||
"anim_prefix" "slam"
|
||||
"bucket" "4"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "3"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "slam"
|
||||
"default_clip2" "3"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "2"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "o"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Slam
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SLAM"
|
||||
"viewmodel" "models/weapons/v_slam.mdl"
|
||||
"playermodel" "models/weapons/w_slam.mdl"
|
||||
"anim_prefix" "slam"
|
||||
"bucket" "4"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "3"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "slam"
|
||||
"default_clip2" "3"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "2"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "o"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,77 +1,77 @@
|
||||
// Small Machine Gun 1
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SMG1"
|
||||
"viewmodel" "models/weapons/v_smg1.mdl"
|
||||
"playermodel" "models/weapons/w_smg1.mdl" //FIXME:
|
||||
"anim_prefix" "smg2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "45"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "45"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "SMG1"
|
||||
"secondary_ammo" "SMG1_Grenade"
|
||||
|
||||
"weight" "3"
|
||||
"item_flags" "0"
|
||||
"damage" "5"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"reload" "Weapon_SMG1.Reload"
|
||||
"reload_npc" "Weapon_SMG1.NPC_Reload"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
"single_shot" "Weapon_SMG1.Single"
|
||||
"single_shot_npc" "Weapon_SMG1.NPC_Single"
|
||||
"special1" "Weapon_SMG1.Special1"
|
||||
"special2" "Weapon_SMG1.Special2"
|
||||
"double_shot" "Weapon_SMG1.Double"
|
||||
"burst" "Weapon_SMG1.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "a"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "a"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "r"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "t"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Small Machine Gun 1
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SMG1"
|
||||
"viewmodel" "models/weapons/v_smg1.mdl"
|
||||
"playermodel" "models/weapons/w_smg1.mdl" //FIXME:
|
||||
"anim_prefix" "smg2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "45"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "45"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "SMG1"
|
||||
"secondary_ammo" "SMG1_Grenade"
|
||||
|
||||
"weight" "3"
|
||||
"item_flags" "0"
|
||||
"damage" "5"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"reload" "Weapon_SMG1.Reload"
|
||||
"reload_npc" "Weapon_SMG1.NPC_Reload"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
"single_shot" "Weapon_SMG1.Single"
|
||||
"single_shot_npc" "Weapon_SMG1.NPC_Single"
|
||||
"special1" "Weapon_SMG1.Special1"
|
||||
"special2" "Weapon_SMG1.Special2"
|
||||
"double_shot" "Weapon_SMG1.Double"
|
||||
"burst" "Weapon_SMG1.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "a"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "a"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "r"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "t"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,73 +1,73 @@
|
||||
// stunstick
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_StunBaton"
|
||||
"viewmodel" "models/weapons/v_stunstick.mdl"
|
||||
"playermodel" "models/weapons/w_stunbaton.mdl"
|
||||
"anim_prefix" "stunbaton"
|
||||
"bucket" "0"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"single_shot" "Weapon_StunStick.Swing"
|
||||
"melee_miss" "Weapon_StunStick.Melee_Miss"
|
||||
"melee_hit" "Weapon_StunStick.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// stunstick
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_StunBaton"
|
||||
"viewmodel" "models/weapons/v_stunstick.mdl"
|
||||
"playermodel" "models/weapons/w_stunbaton.mdl"
|
||||
"anim_prefix" "stunbaton"
|
||||
"bucket" "0"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"single_shot" "Weapon_StunStick.Swing"
|
||||
"melee_miss" "Weapon_StunStick.Melee_Miss"
|
||||
"melee_hit" "Weapon_StunStick.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user