Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
This commit is contained in:
@@ -1,15 +1,15 @@
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// HEALTH/SUIT CHARGE DISTRIBUTION
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sk_suitcharger "75"
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sk_suitcharger_citadel "200"
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sk_suitcharger_citadel_maxarmor "200"
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sk_battery "15"
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sk_healthcharger "50"
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sk_healthkit "25"
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sk_healthvial "10"
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// player damage adjusters
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sk_player_head "3"
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sk_player_chest "1"
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sk_player_stomach "1"
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sk_player_arm "1"
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// HEALTH/SUIT CHARGE DISTRIBUTION
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sk_suitcharger "75"
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sk_suitcharger_citadel "200"
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sk_suitcharger_citadel_maxarmor "200"
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sk_battery "15"
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sk_healthcharger "50"
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sk_healthkit "25"
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sk_healthvial "10"
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// player damage adjusters
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sk_player_head "3"
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sk_player_chest "1"
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sk_player_stomach "1"
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sk_player_arm "1"
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sk_player_leg "1"
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@@ -1 +1 @@
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exec skill.cfg
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exec skill.cfg
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@@ -1,84 +1,84 @@
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"GameInfo"
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{
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game "My First HL2MP Mod"
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title "HALF+LIFE'"
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title2 "deathmatch mod"
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type multiplayer_only
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nomodels 0
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nohimodel 1
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nocrosshair 1
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hidden_maps
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{
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"test_speakers" 1
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"test_hardware" 1
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}
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FileSystem
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{
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SteamAppId 243750
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//
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// The code that loads this file automatically does a few things here:
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//
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// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
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// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
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// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
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// 3. For the first "Game" search path, it adds a search path called "MOD".
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// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
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//
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//
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// Search paths are relative to the base directory, which is where hl2.exe is found.
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//
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// |gameinfo_path| points at the directory where gameinfo.txt is.
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// We always want to mount that directory relative to gameinfo.txt, so
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// people can mount stuff in c:\mymod, and the main game resources are in
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// someplace like c:\program files\valve\steam\steamapps\half-life 2.
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//
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SearchPaths
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{
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// First, mount all user customizations. This will search for VPKs and subfolders
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// and mount them in alphabetical order. The easiest way to distribute a mod is to
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// pack up the custom content into a VPK. To "install" a mod, just drop it in this
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// folder.
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//
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// Note that this folder is scanned only when the game is booted.
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game+mod hl2mp/custom/*
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game+mod hl2/custom/*
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// Now search loose files. We'll set the directory containing the gameinfo.txt file
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// as the first "mod" search path (after any user customizations). This is also the one
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// that's used when writing to the "mod" path.
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game+mod+mod_write+default_write_path |gameinfo_path|.
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gamebin |gameinfo_path|bin
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// We search VPK files before ordinary folders, because most files will be found in
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// VPK and we can avoid making thousands of file system calls to attempt to open files
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// in folders where they don't exist. (Searching a VPK is much faster than making an operating
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// system call.)
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game_lv hl2/hl2_lv.vpk
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game+mod hl2mp/hl2mp_english.vpk
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game+mod hl2mp/hl2mp_pak.vpk
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game |all_source_engine_paths|hl2/hl2_english.vpk
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game |all_source_engine_paths|hl2/hl2_pak.vpk
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game |all_source_engine_paths|hl2/hl2_textures.vpk
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game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
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game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
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game |all_source_engine_paths|hl2/hl2_misc.vpk
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platform |all_source_engine_paths|platform/platform_misc.vpk
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// Add the HL2 directory as a game search path. This is also where where writes
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// to the "game" path go.
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game+game_write hl2mp
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// Where the game's binaries are
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gamebin hl2mp/bin
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// Last, mount in shared HL2 loose files
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game |all_source_engine_paths|hl2mp
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game |all_source_engine_paths|hl2
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platform |all_source_engine_paths|platform
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}
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}
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}
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"GameInfo"
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{
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game "My First HL2MP Mod"
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title "HALF+LIFE'"
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title2 "deathmatch mod"
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type multiplayer_only
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nomodels 0
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nohimodel 1
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nocrosshair 1
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hidden_maps
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{
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"test_speakers" 1
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"test_hardware" 1
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}
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||||
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||||
FileSystem
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||||
{
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||||
SteamAppId 243750
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||||
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//
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||||
// The code that loads this file automatically does a few things here:
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//
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// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
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// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
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||||
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
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// 3. For the first "Game" search path, it adds a search path called "MOD".
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// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
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//
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//
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// Search paths are relative to the base directory, which is where hl2.exe is found.
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||||
//
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||||
// |gameinfo_path| points at the directory where gameinfo.txt is.
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||||
// We always want to mount that directory relative to gameinfo.txt, so
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||||
// people can mount stuff in c:\mymod, and the main game resources are in
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||||
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
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//
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||||
SearchPaths
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||||
{
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||||
// First, mount all user customizations. This will search for VPKs and subfolders
|
||||
// and mount them in alphabetical order. The easiest way to distribute a mod is to
|
||||
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
|
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// folder.
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//
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// Note that this folder is scanned only when the game is booted.
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game+mod hl2mp/custom/*
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game+mod hl2/custom/*
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// Now search loose files. We'll set the directory containing the gameinfo.txt file
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// as the first "mod" search path (after any user customizations). This is also the one
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// that's used when writing to the "mod" path.
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game+mod+mod_write+default_write_path |gameinfo_path|.
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gamebin |gameinfo_path|bin
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// We search VPK files before ordinary folders, because most files will be found in
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// VPK and we can avoid making thousands of file system calls to attempt to open files
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// in folders where they don't exist. (Searching a VPK is much faster than making an operating
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// system call.)
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game_lv hl2/hl2_lv.vpk
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game+mod hl2mp/hl2mp_english.vpk
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game+mod hl2mp/hl2mp_pak.vpk
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game |all_source_engine_paths|hl2/hl2_english.vpk
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game |all_source_engine_paths|hl2/hl2_pak.vpk
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game |all_source_engine_paths|hl2/hl2_textures.vpk
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game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
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game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
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||||
game |all_source_engine_paths|hl2/hl2_misc.vpk
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platform |all_source_engine_paths|platform/platform_misc.vpk
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||||
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// Add the HL2 directory as a game search path. This is also where where writes
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// to the "game" path go.
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game+game_write hl2mp
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// Where the game's binaries are
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gamebin hl2mp/bin
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// Last, mount in shared HL2 loose files
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game |all_source_engine_paths|hl2mp
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game |all_source_engine_paths|hl2
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platform |all_source_engine_paths|platform
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}
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}
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}
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@@ -1,7 +1,7 @@
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"Mod_Example_Model"
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{
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"$basetexture" "Models/props_c17/Oil_Drum001g"
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// "$basetexturetransform" "center 0 0 scale 1 2 rotate 0 translate 0 0"
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// "$AlphaTestReference" "0.5"
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"$surfaceprop" "metal"
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}
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"Mod_Example_Model"
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{
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"$basetexture" "Models/props_c17/Oil_Drum001g"
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// "$basetexturetransform" "center 0 0 scale 1 2 rotate 0 translate 0 0"
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// "$AlphaTestReference" "0.5"
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"$surfaceprop" "metal"
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,64 +1,64 @@
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"GameMenu"
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{
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"1"
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{
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"label" "#GameUI_GameMenu_ResumeGame"
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"command" "ResumeGame"
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"OnlyInGame" "1"
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}
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"2"
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{
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"label" "#GameUI_GameMenu_Disconnect"
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"command" "Disconnect"
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"OnlyInGame" "1"
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}
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"3"
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{
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"label" "#GameUI_GameMenu_PlayerList"
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"command" "OpenPlayerListDialog"
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"OnlyInGame" "1"
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}
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"4"
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{
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"label" ""
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"command" ""
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"OnlyInGame" "1"
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}
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"5"
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{
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"label" "#GameUI_GameMenu_FindServers"
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"command" "OpenServerBrowser"
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}
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"6"
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{
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"label" "#GameUI_GameMenu_CreateServer"
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"command" "OpenCreateMultiplayerGameDialog"
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}
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"7"
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{
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"label" "#GameUI_GameMenu_ActivateVR"
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"command" "engine vr_activate"
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"InGameOrder" "40"
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"OnlyWhenVREnabled" "1"
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"OnlyWhenVRInactive" "1"
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}
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"8"
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{
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"label" "#GameUI_GameMenu_DeactivateVR"
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"command" "engine vr_deactivate"
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"InGameOrder" "40"
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"OnlyWhenVREnabled" "1"
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"OnlyWhenVRActive" "1"
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}
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"10"
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{
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"label" "#GameUI_GameMenu_Options"
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"command" "OpenOptionsDialog"
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}
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"11"
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{
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"label" "#GameUI_GameMenu_Quit"
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"command" "Quit"
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||||
}
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||||
}
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||||
|
||||
"GameMenu"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"label" "#GameUI_GameMenu_ResumeGame"
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||||
"command" "ResumeGame"
|
||||
"OnlyInGame" "1"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"label" "#GameUI_GameMenu_Disconnect"
|
||||
"command" "Disconnect"
|
||||
"OnlyInGame" "1"
|
||||
}
|
||||
"3"
|
||||
{
|
||||
"label" "#GameUI_GameMenu_PlayerList"
|
||||
"command" "OpenPlayerListDialog"
|
||||
"OnlyInGame" "1"
|
||||
}
|
||||
"4"
|
||||
{
|
||||
"label" ""
|
||||
"command" ""
|
||||
"OnlyInGame" "1"
|
||||
}
|
||||
"5"
|
||||
{
|
||||
"label" "#GameUI_GameMenu_FindServers"
|
||||
"command" "OpenServerBrowser"
|
||||
}
|
||||
"6"
|
||||
{
|
||||
"label" "#GameUI_GameMenu_CreateServer"
|
||||
"command" "OpenCreateMultiplayerGameDialog"
|
||||
}
|
||||
"7"
|
||||
{
|
||||
"label" "#GameUI_GameMenu_ActivateVR"
|
||||
"command" "engine vr_activate"
|
||||
"InGameOrder" "40"
|
||||
"OnlyWhenVREnabled" "1"
|
||||
"OnlyWhenVRInactive" "1"
|
||||
}
|
||||
"8"
|
||||
{
|
||||
"label" "#GameUI_GameMenu_DeactivateVR"
|
||||
"command" "engine vr_deactivate"
|
||||
"InGameOrder" "40"
|
||||
"OnlyWhenVREnabled" "1"
|
||||
"OnlyWhenVRActive" "1"
|
||||
}
|
||||
"10"
|
||||
{
|
||||
"label" "#GameUI_GameMenu_Options"
|
||||
"command" "OpenOptionsDialog"
|
||||
}
|
||||
"11"
|
||||
{
|
||||
"label" "#GameUI_GameMenu_Quit"
|
||||
"command" "Quit"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,51 +1,51 @@
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
||||
// the agreement/contract under which the contents have been supplied.
|
||||
//=============================================================================
|
||||
|
||||
// No spaces in event names, max length 32
|
||||
// All strings are case sensitive
|
||||
//
|
||||
// valid data key types are:
|
||||
// string : a zero terminated string
|
||||
// bool : unsigned int, 1 bit
|
||||
// byte : unsigned int, 8 bit
|
||||
// short : signed int, 16 bit
|
||||
// long : signed int, 32 bit
|
||||
// float : float, 32 bit
|
||||
// local : any data, but not networked to clients
|
||||
//
|
||||
// following key names are reserved:
|
||||
// local : if set to 1, event is not networked to clients
|
||||
// unreliable : networked, but unreliable
|
||||
// suppress : never fire this event
|
||||
// time : firing server time
|
||||
// eventid : holds the event ID
|
||||
|
||||
"modevents"
|
||||
{
|
||||
"player_death" // a game event, name may be 32 charaters long
|
||||
{
|
||||
"userid" "short" // user ID who died
|
||||
"attacker" "short" // user ID who killed
|
||||
"weapon" "string" // weapon name killed used
|
||||
}
|
||||
|
||||
"teamplay_round_start" // round restart
|
||||
{
|
||||
"full_reset" "bool" // is this a full reset of the map
|
||||
}
|
||||
|
||||
"spec_target_updated"
|
||||
{
|
||||
}
|
||||
|
||||
"achievement_earned"
|
||||
{
|
||||
"player" "byte" // entindex of the player
|
||||
"achievement" "short" // achievement ID
|
||||
}
|
||||
}
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
||||
// the agreement/contract under which the contents have been supplied.
|
||||
//=============================================================================
|
||||
|
||||
// No spaces in event names, max length 32
|
||||
// All strings are case sensitive
|
||||
//
|
||||
// valid data key types are:
|
||||
// string : a zero terminated string
|
||||
// bool : unsigned int, 1 bit
|
||||
// byte : unsigned int, 8 bit
|
||||
// short : signed int, 16 bit
|
||||
// long : signed int, 32 bit
|
||||
// float : float, 32 bit
|
||||
// local : any data, but not networked to clients
|
||||
//
|
||||
// following key names are reserved:
|
||||
// local : if set to 1, event is not networked to clients
|
||||
// unreliable : networked, but unreliable
|
||||
// suppress : never fire this event
|
||||
// time : firing server time
|
||||
// eventid : holds the event ID
|
||||
|
||||
"modevents"
|
||||
{
|
||||
"player_death" // a game event, name may be 32 charaters long
|
||||
{
|
||||
"userid" "short" // user ID who died
|
||||
"attacker" "short" // user ID who killed
|
||||
"weapon" "string" // weapon name killed used
|
||||
}
|
||||
|
||||
"teamplay_round_start" // round restart
|
||||
{
|
||||
"full_reset" "bool" // is this a full reset of the map
|
||||
}
|
||||
|
||||
"spec_target_updated"
|
||||
{
|
||||
}
|
||||
|
||||
"achievement_earned"
|
||||
{
|
||||
"player" "byte" // entindex of the player
|
||||
"achievement" "short" // achievement ID
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
"chapters"
|
||||
{
|
||||
1 "background01"
|
||||
"chapters"
|
||||
{
|
||||
1 "background01"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,2 +1,2 @@
|
||||
// Game specific definitions
|
||||
"$game" "HL2MP"
|
||||
// Game specific definitions
|
||||
"$game" "HL2MP"
|
||||
|
||||
@@ -1,332 +1,332 @@
|
||||
"HL2Player.SprintNoPower"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_denydevice.wav"
|
||||
}
|
||||
|
||||
"HL2Player.SprintStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.9"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_sprint.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOn"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOff"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
"HL2Player.TrainUse"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.Use"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseNPC"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_denyselect.wav"
|
||||
}
|
||||
|
||||
"HL2Player.BurnPain"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_burnpain1.wav"
|
||||
"wave" "player/pl_burnpain2.wav"
|
||||
"wave" "player/pl_burnpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// SHARED player sounds
|
||||
|
||||
"Player.Death"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.PlasmaDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "player/general/flesh_burn.wav"
|
||||
}
|
||||
|
||||
"Player.SonicDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.7"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"wave" "player/pl_drown1.wav"
|
||||
}
|
||||
|
||||
"Player.Swim"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.5"
|
||||
"pitch" "PITCH_NORM"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallDamage"
|
||||
{
|
||||
"channel" "CHAN_AUTO"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_fallpain1.wav"
|
||||
"wave" "player/pl_fallpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallGib"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "physics/body/body_medium_break2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownContinue"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_drown1.wav"
|
||||
"wave" "player/pl_drown2.wav"
|
||||
"wave" "player/pl_drown3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.Wade"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.25"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.AmbientUnderWater"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.22"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "ambient/water/underwater.wav"
|
||||
}
|
||||
|
||||
"Player.UseTrain"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "95,105"
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
|
||||
"Geiger.BeepLow"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger1.wav"
|
||||
"wave" "player/geiger2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Geiger.BeepHigh"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger2.wav"
|
||||
"wave" "player/geiger3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
//HL2MP
|
||||
|
||||
"NPC_MetroPolice.Die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/metropolice/die1.wav"
|
||||
"wave" "npc/metropolice/die2.wav"
|
||||
"wave" "npc/metropolice/die3.wav"
|
||||
"wave" "npc/metropolice/die4.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"NPC_CombineS.Die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/die1.wav"
|
||||
"wave" "npc/combine_soldier/die2.wav"
|
||||
"wave" "npc/combine_soldier/die3.wav"
|
||||
}
|
||||
}
|
||||
"NPC_Citizen.die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "VOL_NORM"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*vo/npc/$gender01/pain07.wav"
|
||||
"wave" "*vo/npc/$gender01/pain08.wav"
|
||||
"wave" "*vo/npc/$gender01/pain09.wav"
|
||||
}
|
||||
"HL2Player.SprintNoPower"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_denydevice.wav"
|
||||
}
|
||||
|
||||
"HL2Player.SprintStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.9"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_sprint.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOn"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOff"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
"HL2Player.TrainUse"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.Use"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseNPC"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_denyselect.wav"
|
||||
}
|
||||
|
||||
"HL2Player.BurnPain"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_burnpain1.wav"
|
||||
"wave" "player/pl_burnpain2.wav"
|
||||
"wave" "player/pl_burnpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// SHARED player sounds
|
||||
|
||||
"Player.Death"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.PlasmaDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "player/general/flesh_burn.wav"
|
||||
}
|
||||
|
||||
"Player.SonicDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.7"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"wave" "player/pl_drown1.wav"
|
||||
}
|
||||
|
||||
"Player.Swim"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.5"
|
||||
"pitch" "PITCH_NORM"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallDamage"
|
||||
{
|
||||
"channel" "CHAN_AUTO"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_fallpain1.wav"
|
||||
"wave" "player/pl_fallpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallGib"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "physics/body/body_medium_break2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownContinue"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_drown1.wav"
|
||||
"wave" "player/pl_drown2.wav"
|
||||
"wave" "player/pl_drown3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.Wade"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.25"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.AmbientUnderWater"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.22"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "ambient/water/underwater.wav"
|
||||
}
|
||||
|
||||
"Player.UseTrain"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "95,105"
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
|
||||
"Geiger.BeepLow"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger1.wav"
|
||||
"wave" "player/geiger2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Geiger.BeepHigh"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger2.wav"
|
||||
"wave" "player/geiger3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
//HL2MP
|
||||
|
||||
"NPC_MetroPolice.Die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/metropolice/die1.wav"
|
||||
"wave" "npc/metropolice/die2.wav"
|
||||
"wave" "npc/metropolice/die3.wav"
|
||||
"wave" "npc/metropolice/die4.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"NPC_CombineS.Die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/die1.wav"
|
||||
"wave" "npc/combine_soldier/die2.wav"
|
||||
"wave" "npc/combine_soldier/die3.wav"
|
||||
}
|
||||
}
|
||||
"NPC_Citizen.die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "VOL_NORM"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*vo/npc/$gender01/pain07.wav"
|
||||
"wave" "*vo/npc/$gender01/pain08.wav"
|
||||
"wave" "*vo/npc/$gender01/pain09.wav"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,69 +1,69 @@
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Movement_Title"
|
||||
"blank" "=========================="
|
||||
"+forward" "#Valve_Move_Forward"
|
||||
"+back" "#Valve_Move_Back"
|
||||
"+moveleft" "#Valve_Move_Left"
|
||||
"+moveright" "#Valve_Move_Right"
|
||||
"+speed" "#Valve_Sprint"
|
||||
"+jump" "#Valve_Jump"
|
||||
"+duck" "#Valve_Duck"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Combat_Title"
|
||||
"blank" "=========================="
|
||||
"+attack" "#Valve_Primary_Attack"
|
||||
"+attack2" "#Valve_Secondary_Attack"
|
||||
"+reload" "#Valve_Reload_Weapon"
|
||||
"+use" "#Valve_Use_Items"
|
||||
"phys_swap" "#Valve_Gravity_Gun"
|
||||
"impulse 100" "#Valve_Flashlight"
|
||||
"+zoom" "#Valve_Suit_Zoom"
|
||||
"slot1" "#Valve_Weapon_Category_1"
|
||||
"slot2" "#Valve_Weapon_Category_2"
|
||||
"slot3" "#Valve_Weapon_Category_3"
|
||||
"slot4" "#Valve_Weapon_Category_4"
|
||||
"slot5" "#Valve_Weapon_Category_5"
|
||||
"slot6" "#Valve_Weapon_Category_6"
|
||||
"invnext" "#Valve_Next_Weapon"
|
||||
"invprev" "#Valve_Previous_Weapon"
|
||||
"lastinv" "#Valve_Last_Weapon_Used"
|
||||
"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu"
|
||||
"use weapon_physcannon" "#HL2_GravityGun_Menu"
|
||||
"use weapon_pistol" "#HL2_Pistol_Menu"
|
||||
"use weapon_357" "#HL2_357Handgun_Menu"
|
||||
"use weapon_smg1" "#HL2_SMG1_Menu"
|
||||
"use weapon_ar2" "#HL2_Pulse_Rifle_Menu"
|
||||
"use weapon_shotgun" "#HL2_Shotgun_Menu"
|
||||
"use weapon_crossbow" "#HL2_Crossbow_Menu"
|
||||
"use weapon_frag" "#HL2_Grenade_Menu"
|
||||
"use weapon_rpg" "#HL2_RPG_Menu"
|
||||
"use weapon_SLAM" "#HL2_SLAM_Menu"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Communication_Title"
|
||||
"blank" "=========================="
|
||||
"+voicerecord" "#Valve_Use_Voice_Communication"
|
||||
"messagemode" "#Valve_Chat_Message"
|
||||
"messagemode2" "#Valve_Team_Message"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Title"
|
||||
"blank" "=========================="
|
||||
"jpeg" "#Valve_Take_Screen_Shot"
|
||||
"+showscores" "#Valve_Display_Scores"
|
||||
"impulse 201" "#Valve_Spray_Logo"
|
||||
"pause" "#Valve_Pause_Game"
|
||||
"quit" "#Valve_Quit_Game"
|
||||
"timeleft" "Time Left in Round"
|
||||
"askconnect_accept" "#Valve_Accept_Redirect"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title"
|
||||
"blank" "=========================="
|
||||
"+walk" "#Valve_Walk"
|
||||
"+left" "#Valve_Turn_Left"
|
||||
"+right" "#Valve_Turn_Right"
|
||||
"+moveup" "#Valve_Swim_Up"
|
||||
"+movedown" "#Valve_Swim_Down"
|
||||
"+lookup" "#Valve_Look_Up"
|
||||
"+lookdown" "#Valve_Look_Down"
|
||||
"+strafe" "#Valve_Strafe_Modifier"
|
||||
"+klook" "#Valve_Keyboard_Look_Modifier"
|
||||
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Movement_Title"
|
||||
"blank" "=========================="
|
||||
"+forward" "#Valve_Move_Forward"
|
||||
"+back" "#Valve_Move_Back"
|
||||
"+moveleft" "#Valve_Move_Left"
|
||||
"+moveright" "#Valve_Move_Right"
|
||||
"+speed" "#Valve_Sprint"
|
||||
"+jump" "#Valve_Jump"
|
||||
"+duck" "#Valve_Duck"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Combat_Title"
|
||||
"blank" "=========================="
|
||||
"+attack" "#Valve_Primary_Attack"
|
||||
"+attack2" "#Valve_Secondary_Attack"
|
||||
"+reload" "#Valve_Reload_Weapon"
|
||||
"+use" "#Valve_Use_Items"
|
||||
"phys_swap" "#Valve_Gravity_Gun"
|
||||
"impulse 100" "#Valve_Flashlight"
|
||||
"+zoom" "#Valve_Suit_Zoom"
|
||||
"slot1" "#Valve_Weapon_Category_1"
|
||||
"slot2" "#Valve_Weapon_Category_2"
|
||||
"slot3" "#Valve_Weapon_Category_3"
|
||||
"slot4" "#Valve_Weapon_Category_4"
|
||||
"slot5" "#Valve_Weapon_Category_5"
|
||||
"slot6" "#Valve_Weapon_Category_6"
|
||||
"invnext" "#Valve_Next_Weapon"
|
||||
"invprev" "#Valve_Previous_Weapon"
|
||||
"lastinv" "#Valve_Last_Weapon_Used"
|
||||
"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu"
|
||||
"use weapon_physcannon" "#HL2_GravityGun_Menu"
|
||||
"use weapon_pistol" "#HL2_Pistol_Menu"
|
||||
"use weapon_357" "#HL2_357Handgun_Menu"
|
||||
"use weapon_smg1" "#HL2_SMG1_Menu"
|
||||
"use weapon_ar2" "#HL2_Pulse_Rifle_Menu"
|
||||
"use weapon_shotgun" "#HL2_Shotgun_Menu"
|
||||
"use weapon_crossbow" "#HL2_Crossbow_Menu"
|
||||
"use weapon_frag" "#HL2_Grenade_Menu"
|
||||
"use weapon_rpg" "#HL2_RPG_Menu"
|
||||
"use weapon_SLAM" "#HL2_SLAM_Menu"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Communication_Title"
|
||||
"blank" "=========================="
|
||||
"+voicerecord" "#Valve_Use_Voice_Communication"
|
||||
"messagemode" "#Valve_Chat_Message"
|
||||
"messagemode2" "#Valve_Team_Message"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Title"
|
||||
"blank" "=========================="
|
||||
"jpeg" "#Valve_Take_Screen_Shot"
|
||||
"+showscores" "#Valve_Display_Scores"
|
||||
"impulse 201" "#Valve_Spray_Logo"
|
||||
"pause" "#Valve_Pause_Game"
|
||||
"quit" "#Valve_Quit_Game"
|
||||
"timeleft" "Time Left in Round"
|
||||
"askconnect_accept" "#Valve_Accept_Redirect"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title"
|
||||
"blank" "=========================="
|
||||
"+walk" "#Valve_Walk"
|
||||
"+left" "#Valve_Turn_Left"
|
||||
"+right" "#Valve_Turn_Right"
|
||||
"+moveup" "#Valve_Swim_Up"
|
||||
"+movedown" "#Valve_Swim_Down"
|
||||
"+lookup" "#Valve_Look_Up"
|
||||
"+lookdown" "#Valve_Look_Down"
|
||||
"+strafe" "#Valve_Strafe_Modifier"
|
||||
"+klook" "#Valve_Keyboard_Look_Modifier"
|
||||
|
||||
|
||||
@@ -1,59 +1,59 @@
|
||||
"w" "+forward"
|
||||
"UPARROW" "+forward"
|
||||
"s" "+back"
|
||||
"DOWNARROW" "+back"
|
||||
"LEFTARROW" "+left"
|
||||
"RIGHTARROW" "+right"
|
||||
"a" "+moveleft"
|
||||
"," "+moveleft"
|
||||
"d" "+moveright"
|
||||
"." "+moveright"
|
||||
"SPACE" "+jump"
|
||||
"CTRL" "+duck"
|
||||
"TAB" "+showscores"
|
||||
"e" "+use"
|
||||
"v" "+moveup"
|
||||
"'" "+moveup"
|
||||
"c" "impulse 50"
|
||||
"/" "+movedown"
|
||||
"PGUP" "+lookup"
|
||||
"PGDN" "+lookdown"
|
||||
"END" "centerview"
|
||||
"z" "+strafe"
|
||||
"INS" "+klook"
|
||||
";" "+mlook"
|
||||
"r" "+reload"
|
||||
"ALT" "+walk"
|
||||
"SHIFT" "+speed"
|
||||
"MOUSE1" "+attack"
|
||||
"ENTER" "+attack"
|
||||
"MOUSE2" "+attack2"
|
||||
"\\" "+attack2"
|
||||
"f" "impulse 100"
|
||||
"1" "slot1"
|
||||
"2" "slot2"
|
||||
"3" "slot3"
|
||||
"4" "slot4"
|
||||
"5" "slot5"
|
||||
"6" "slot6"
|
||||
"MWHEELUP" "invprev"
|
||||
"[" "invprev"
|
||||
"MWHEELDOWN" "invnext"
|
||||
"]" "invnext"
|
||||
"q" "lastinv"
|
||||
"F5" "jpeg"
|
||||
"F6" "save quick"
|
||||
"F7" "load quick"
|
||||
"F10" "quit prompt"
|
||||
"PAUSE" "pause"
|
||||
"ESCAPE" "escape"
|
||||
"~" "toggleconsole"
|
||||
"`" "toggleconsole"
|
||||
"+" "sizeup"
|
||||
"=" "sizeup"
|
||||
"-" "sizedown"
|
||||
"t" "impulse 201"
|
||||
"y" "messagemode"
|
||||
"u" "messagemode2"
|
||||
"g" "dropprimary"
|
||||
"w" "+forward"
|
||||
"UPARROW" "+forward"
|
||||
"s" "+back"
|
||||
"DOWNARROW" "+back"
|
||||
"LEFTARROW" "+left"
|
||||
"RIGHTARROW" "+right"
|
||||
"a" "+moveleft"
|
||||
"," "+moveleft"
|
||||
"d" "+moveright"
|
||||
"." "+moveright"
|
||||
"SPACE" "+jump"
|
||||
"CTRL" "+duck"
|
||||
"TAB" "+showscores"
|
||||
"e" "+use"
|
||||
"v" "+moveup"
|
||||
"'" "+moveup"
|
||||
"c" "impulse 50"
|
||||
"/" "+movedown"
|
||||
"PGUP" "+lookup"
|
||||
"PGDN" "+lookdown"
|
||||
"END" "centerview"
|
||||
"z" "+strafe"
|
||||
"INS" "+klook"
|
||||
";" "+mlook"
|
||||
"r" "+reload"
|
||||
"ALT" "+walk"
|
||||
"SHIFT" "+speed"
|
||||
"MOUSE1" "+attack"
|
||||
"ENTER" "+attack"
|
||||
"MOUSE2" "+attack2"
|
||||
"\\" "+attack2"
|
||||
"f" "impulse 100"
|
||||
"1" "slot1"
|
||||
"2" "slot2"
|
||||
"3" "slot3"
|
||||
"4" "slot4"
|
||||
"5" "slot5"
|
||||
"6" "slot6"
|
||||
"MWHEELUP" "invprev"
|
||||
"[" "invprev"
|
||||
"MWHEELDOWN" "invnext"
|
||||
"]" "invnext"
|
||||
"q" "lastinv"
|
||||
"F5" "jpeg"
|
||||
"F6" "save quick"
|
||||
"F7" "load quick"
|
||||
"F10" "quit prompt"
|
||||
"PAUSE" "pause"
|
||||
"ESCAPE" "escape"
|
||||
"~" "toggleconsole"
|
||||
"`" "toggleconsole"
|
||||
"+" "sizeup"
|
||||
"=" "sizeup"
|
||||
"-" "sizedown"
|
||||
"t" "impulse 201"
|
||||
"y" "messagemode"
|
||||
"u" "messagemode2"
|
||||
"g" "dropprimary"
|
||||
"z" "+zoom"
|
||||
@@ -1,256 +1,256 @@
|
||||
0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
9 "TAB" "TAB" DEFAULTCOLOR
|
||||
10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
13 "ENTER" "ENTER" DEFAULTCOLOR
|
||||
14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
|
||||
28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
32 "SPACE" "SPACE" DEFAULTCOLOR
|
||||
33 "!" "!" DEFAULTCOLOR
|
||||
34 """ """ DEFAULTCOLOR
|
||||
35 "#" "#" DEFAULTCOLOR
|
||||
36 "$" "$" DEFAULTCOLOR
|
||||
37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
38 "&" "&" DEFAULTCOLOR
|
||||
39 "'" "'" DEFAULTCOLOR
|
||||
40 "(" "(" DEFAULTCOLOR
|
||||
41 ")" ")" DEFAULTCOLOR
|
||||
42 "*" "*" DEFAULTCOLOR
|
||||
43 "+" "+" DEFAULTCOLOR
|
||||
44 "," "," DEFAULTCOLOR
|
||||
45 "-" "-" DEFAULTCOLOR
|
||||
46 "." "." DEFAULTCOLOR
|
||||
47 "/" "/" DEFAULTCOLOR
|
||||
48 "0" "0" DEFAULTCOLOR
|
||||
49 "1" "1" DEFAULTCOLOR
|
||||
50 "2" "2" DEFAULTCOLOR
|
||||
51 "3" "3" DEFAULTCOLOR
|
||||
52 "4" "4" DEFAULTCOLOR
|
||||
53 "5" "5" DEFAULTCOLOR
|
||||
54 "6" "6" DEFAULTCOLOR
|
||||
55 "7" "7" DEFAULTCOLOR
|
||||
56 "8" "8" DEFAULTCOLOR
|
||||
57 "9" "9" DEFAULTCOLOR
|
||||
58 ":" ":" DEFAULTCOLOR
|
||||
59 ";" ";" DEFAULTCOLOR
|
||||
60 "<" "<" DEFAULTCOLOR
|
||||
61 "=" "=" DEFAULTCOLOR
|
||||
62 ">" ">" DEFAULTCOLOR
|
||||
63 "?" "?" DEFAULTCOLOR
|
||||
64 "@" "@" DEFAULTCOLOR
|
||||
65 "A" "A" DEFAULTCOLOR
|
||||
66 "B" "B" DEFAULTCOLOR
|
||||
67 "C" "C" DEFAULTCOLOR
|
||||
68 "D" "D" DEFAULTCOLOR
|
||||
69 "E" "E" DEFAULTCOLOR
|
||||
70 "F" "F" DEFAULTCOLOR
|
||||
71 "G" "G" DEFAULTCOLOR
|
||||
72 "H" "H" DEFAULTCOLOR
|
||||
73 "I" "I" DEFAULTCOLOR
|
||||
74 "J" "J" DEFAULTCOLOR
|
||||
75 "K" "K" DEFAULTCOLOR
|
||||
76 "L" "L" DEFAULTCOLOR
|
||||
77 "M" "M" DEFAULTCOLOR
|
||||
78 "N" "N" DEFAULTCOLOR
|
||||
79 "O" "O" DEFAULTCOLOR
|
||||
80 "P" "P" DEFAULTCOLOR
|
||||
81 "Q" "Q" DEFAULTCOLOR
|
||||
82 "R" "R" DEFAULTCOLOR
|
||||
83 "S" "S" DEFAULTCOLOR
|
||||
84 "T" "T" DEFAULTCOLOR
|
||||
85 "U" "U" DEFAULTCOLOR
|
||||
86 "V" "V" DEFAULTCOLOR
|
||||
87 "W" "W" DEFAULTCOLOR
|
||||
88 "X" "X" DEFAULTCOLOR
|
||||
89 "Y" "Y" DEFAULTCOLOR
|
||||
90 "Z" "Z" DEFAULTCOLOR
|
||||
91 "[" "[" DEFAULTCOLOR
|
||||
92 "\" "\" DEFAULTCOLOR
|
||||
93 "]" "]" DEFAULTCOLOR
|
||||
94 "^" "^" DEFAULTCOLOR
|
||||
95 "_" "_" DEFAULTCOLOR
|
||||
96 "`" "`" DEFAULTCOLOR
|
||||
97 "a" "a" DEFAULTCOLOR
|
||||
98 "b" "b" DEFAULTCOLOR
|
||||
99 "c" "c" DEFAULTCOLOR
|
||||
100 "d" "d" DEFAULTCOLOR
|
||||
101 "e" "e" DEFAULTCOLOR
|
||||
102 "f" "f" DEFAULTCOLOR
|
||||
103 "g" "g" DEFAULTCOLOR
|
||||
104 "h" "h" DEFAULTCOLOR
|
||||
105 "i" "i" DEFAULTCOLOR
|
||||
106 "j" "j" DEFAULTCOLOR
|
||||
107 "k" "k" DEFAULTCOLOR
|
||||
108 "l" "l" DEFAULTCOLOR
|
||||
109 "m" "m" DEFAULTCOLOR
|
||||
110 "n" "n" DEFAULTCOLOR
|
||||
111 "o" "o" DEFAULTCOLOR
|
||||
112 "p" "p" DEFAULTCOLOR
|
||||
113 "q" "q" DEFAULTCOLOR
|
||||
114 "r" "r" DEFAULTCOLOR
|
||||
115 "s" "s" DEFAULTCOLOR
|
||||
116 "t" "t" DEFAULTCOLOR
|
||||
117 "u" "u" DEFAULTCOLOR
|
||||
118 "v" "v" DEFAULTCOLOR
|
||||
119 "w" "w" DEFAULTCOLOR
|
||||
120 "x" "x" DEFAULTCOLOR
|
||||
121 "y" "y" DEFAULTCOLOR
|
||||
122 "z" "z" DEFAULTCOLOR
|
||||
123 "{" "{" DEFAULTCOLOR
|
||||
124 "|" "|" DEFAULTCOLOR
|
||||
125 "}" "}" DEFAULTCOLOR
|
||||
126 "~" "~" DEFAULTCOLOR
|
||||
127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
128 "UPARROW" "UPARROW" DEFAULTCOLOR
|
||||
129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR
|
||||
130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR
|
||||
131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
|
||||
132 "ALT" "ALT" DEFAULTCOLOR
|
||||
133 "CTRL" "CTRL" DEFAULTCOLOR
|
||||
134 "SHIFT" "SHIFT" DEFAULTCOLOR
|
||||
135 "F1" "F1" DEFAULTCOLOR
|
||||
136 "F2" "F2" DEFAULTCOLOR
|
||||
137 "F3" "F3" DEFAULTCOLOR
|
||||
138 "F4" "F4" DEFAULTCOLOR
|
||||
139 "F5" "F5" DEFAULTCOLOR
|
||||
140 "F6" "F6" DEFAULTCOLOR
|
||||
141 "F7" "F7" DEFAULTCOLOR
|
||||
142 "F8" "F8" DEFAULTCOLOR
|
||||
143 "F9" "F9" DEFAULTCOLOR
|
||||
144 "F10" "F10" DEFAULTCOLOR
|
||||
145 "F11" "F11" DEFAULTCOLOR
|
||||
146 "F12" "F12" DEFAULTCOLOR
|
||||
147 "INS" "INS" DEFAULTCOLOR
|
||||
148 "DEL" "DEL" DEFAULTCOLOR
|
||||
149 "PGDN" "PGDN" DEFAULTCOLOR
|
||||
150 "PGUP" "PGUP" DEFAULTCOLOR
|
||||
151 "HOME" "HOME" DEFAULTCOLOR
|
||||
152 "END" "END" DEFAULTCOLOR
|
||||
153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
|
||||
161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
|
||||
162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
|
||||
163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
|
||||
164 "KP_5" "KP_5" DEFAULTCOLOR
|
||||
165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
|
||||
166 "KP_END" "KP_END" DEFAULTCOLOR
|
||||
167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
|
||||
168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
|
||||
169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
|
||||
170 "KP_INS" "KP_INS" DEFAULTCOLOR
|
||||
171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
|
||||
172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
|
||||
173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
|
||||
174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
|
||||
175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
|
||||
176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1
|
||||
201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
203 "JOY1" "JOY1" COLOR 255 0 0
|
||||
204 "JOY2" "JOY2" COLOR 255 0 0
|
||||
205 "JOY3" "JOY3" COLOR 255 0 0
|
||||
206 "JOY4" "JOY4" COLOR 255 0 0
|
||||
207 "AUX1" "AUX1" DEFAULTCOLOR
|
||||
208 "AUX2" "AUX2" DEFAULTCOLOR
|
||||
209 "AUX3" "AUX3" DEFAULTCOLOR
|
||||
210 "AUX4" "AUX4" DEFAULTCOLOR
|
||||
211 "AUX5" "AUX5" DEFAULTCOLOR
|
||||
212 "AUX6" "AUX6" DEFAULTCOLOR
|
||||
213 "AUX7" "AUX7" DEFAULTCOLOR
|
||||
214 "AUX8" "AUX8" DEFAULTCOLOR
|
||||
215 "AUX9" "AUX9" DEFAULTCOLOR
|
||||
216 "AUX10" "AUX10" DEFAULTCOLOR
|
||||
217 "AUX11" "AUX11" DEFAULTCOLOR
|
||||
218 "AUX12" "AUX12" DEFAULTCOLOR
|
||||
219 "AUX13" "AUX13" DEFAULTCOLOR
|
||||
220 "AUX14" "AUX14" DEFAULTCOLOR
|
||||
221 "AUX15" "AUX15" DEFAULTCOLOR
|
||||
222 "AUX16" "AUX16" DEFAULTCOLOR
|
||||
223 "AUX17" "AUX17" DEFAULTCOLOR
|
||||
224 "AUX18" "AUX18" DEFAULTCOLOR
|
||||
225 "AUX19" "AUX19" DEFAULTCOLOR
|
||||
226 "AUX20" "AUX20" DEFAULTCOLOR
|
||||
227 "AUX21" "AUX21" DEFAULTCOLOR
|
||||
228 "AUX22" "AUX22" DEFAULTCOLOR
|
||||
229 "AUX23" "AUX23" DEFAULTCOLOR
|
||||
230 "AUX24" "AUX24" DEFAULTCOLOR
|
||||
231 "AUX25" "AUX25" DEFAULTCOLOR
|
||||
232 "AUX26" "AUX26" DEFAULTCOLOR
|
||||
233 "AUX27" "AUX27" DEFAULTCOLOR
|
||||
234 "AUX28" "AUX28" DEFAULTCOLOR
|
||||
235 "AUX29" "AUX29" DEFAULTCOLOR
|
||||
236 "AUX30" "AUX30" DEFAULTCOLOR
|
||||
237 "AUX31" "AUX31" DEFAULTCOLOR
|
||||
238 "AUX32" "AUX32" DEFAULTCOLOR
|
||||
239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
|
||||
240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
|
||||
241 "MOUSE1" "MOUSE1" COLOR 0 255 255
|
||||
242 "MOUSE2" "MOUSE2" COLOR 0 255 255
|
||||
243 "MOUSE3" "MOUSE3" COLOR 0 255 255
|
||||
244 "MOUSE4" "MOUSE4" COLOR 0 255 255
|
||||
245 "MOUSE5" "MOUSE5" COLOR 0 255 255
|
||||
246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
255 "PAUSE" "PAUSE" DEFAULTCOLOR
|
||||
0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
9 "TAB" "TAB" DEFAULTCOLOR
|
||||
10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
13 "ENTER" "ENTER" DEFAULTCOLOR
|
||||
14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
|
||||
28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
32 "SPACE" "SPACE" DEFAULTCOLOR
|
||||
33 "!" "!" DEFAULTCOLOR
|
||||
34 """ """ DEFAULTCOLOR
|
||||
35 "#" "#" DEFAULTCOLOR
|
||||
36 "$" "$" DEFAULTCOLOR
|
||||
37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
38 "&" "&" DEFAULTCOLOR
|
||||
39 "'" "'" DEFAULTCOLOR
|
||||
40 "(" "(" DEFAULTCOLOR
|
||||
41 ")" ")" DEFAULTCOLOR
|
||||
42 "*" "*" DEFAULTCOLOR
|
||||
43 "+" "+" DEFAULTCOLOR
|
||||
44 "," "," DEFAULTCOLOR
|
||||
45 "-" "-" DEFAULTCOLOR
|
||||
46 "." "." DEFAULTCOLOR
|
||||
47 "/" "/" DEFAULTCOLOR
|
||||
48 "0" "0" DEFAULTCOLOR
|
||||
49 "1" "1" DEFAULTCOLOR
|
||||
50 "2" "2" DEFAULTCOLOR
|
||||
51 "3" "3" DEFAULTCOLOR
|
||||
52 "4" "4" DEFAULTCOLOR
|
||||
53 "5" "5" DEFAULTCOLOR
|
||||
54 "6" "6" DEFAULTCOLOR
|
||||
55 "7" "7" DEFAULTCOLOR
|
||||
56 "8" "8" DEFAULTCOLOR
|
||||
57 "9" "9" DEFAULTCOLOR
|
||||
58 ":" ":" DEFAULTCOLOR
|
||||
59 ";" ";" DEFAULTCOLOR
|
||||
60 "<" "<" DEFAULTCOLOR
|
||||
61 "=" "=" DEFAULTCOLOR
|
||||
62 ">" ">" DEFAULTCOLOR
|
||||
63 "?" "?" DEFAULTCOLOR
|
||||
64 "@" "@" DEFAULTCOLOR
|
||||
65 "A" "A" DEFAULTCOLOR
|
||||
66 "B" "B" DEFAULTCOLOR
|
||||
67 "C" "C" DEFAULTCOLOR
|
||||
68 "D" "D" DEFAULTCOLOR
|
||||
69 "E" "E" DEFAULTCOLOR
|
||||
70 "F" "F" DEFAULTCOLOR
|
||||
71 "G" "G" DEFAULTCOLOR
|
||||
72 "H" "H" DEFAULTCOLOR
|
||||
73 "I" "I" DEFAULTCOLOR
|
||||
74 "J" "J" DEFAULTCOLOR
|
||||
75 "K" "K" DEFAULTCOLOR
|
||||
76 "L" "L" DEFAULTCOLOR
|
||||
77 "M" "M" DEFAULTCOLOR
|
||||
78 "N" "N" DEFAULTCOLOR
|
||||
79 "O" "O" DEFAULTCOLOR
|
||||
80 "P" "P" DEFAULTCOLOR
|
||||
81 "Q" "Q" DEFAULTCOLOR
|
||||
82 "R" "R" DEFAULTCOLOR
|
||||
83 "S" "S" DEFAULTCOLOR
|
||||
84 "T" "T" DEFAULTCOLOR
|
||||
85 "U" "U" DEFAULTCOLOR
|
||||
86 "V" "V" DEFAULTCOLOR
|
||||
87 "W" "W" DEFAULTCOLOR
|
||||
88 "X" "X" DEFAULTCOLOR
|
||||
89 "Y" "Y" DEFAULTCOLOR
|
||||
90 "Z" "Z" DEFAULTCOLOR
|
||||
91 "[" "[" DEFAULTCOLOR
|
||||
92 "\" "\" DEFAULTCOLOR
|
||||
93 "]" "]" DEFAULTCOLOR
|
||||
94 "^" "^" DEFAULTCOLOR
|
||||
95 "_" "_" DEFAULTCOLOR
|
||||
96 "`" "`" DEFAULTCOLOR
|
||||
97 "a" "a" DEFAULTCOLOR
|
||||
98 "b" "b" DEFAULTCOLOR
|
||||
99 "c" "c" DEFAULTCOLOR
|
||||
100 "d" "d" DEFAULTCOLOR
|
||||
101 "e" "e" DEFAULTCOLOR
|
||||
102 "f" "f" DEFAULTCOLOR
|
||||
103 "g" "g" DEFAULTCOLOR
|
||||
104 "h" "h" DEFAULTCOLOR
|
||||
105 "i" "i" DEFAULTCOLOR
|
||||
106 "j" "j" DEFAULTCOLOR
|
||||
107 "k" "k" DEFAULTCOLOR
|
||||
108 "l" "l" DEFAULTCOLOR
|
||||
109 "m" "m" DEFAULTCOLOR
|
||||
110 "n" "n" DEFAULTCOLOR
|
||||
111 "o" "o" DEFAULTCOLOR
|
||||
112 "p" "p" DEFAULTCOLOR
|
||||
113 "q" "q" DEFAULTCOLOR
|
||||
114 "r" "r" DEFAULTCOLOR
|
||||
115 "s" "s" DEFAULTCOLOR
|
||||
116 "t" "t" DEFAULTCOLOR
|
||||
117 "u" "u" DEFAULTCOLOR
|
||||
118 "v" "v" DEFAULTCOLOR
|
||||
119 "w" "w" DEFAULTCOLOR
|
||||
120 "x" "x" DEFAULTCOLOR
|
||||
121 "y" "y" DEFAULTCOLOR
|
||||
122 "z" "z" DEFAULTCOLOR
|
||||
123 "{" "{" DEFAULTCOLOR
|
||||
124 "|" "|" DEFAULTCOLOR
|
||||
125 "}" "}" DEFAULTCOLOR
|
||||
126 "~" "~" DEFAULTCOLOR
|
||||
127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
128 "UPARROW" "UPARROW" DEFAULTCOLOR
|
||||
129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR
|
||||
130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR
|
||||
131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
|
||||
132 "ALT" "ALT" DEFAULTCOLOR
|
||||
133 "CTRL" "CTRL" DEFAULTCOLOR
|
||||
134 "SHIFT" "SHIFT" DEFAULTCOLOR
|
||||
135 "F1" "F1" DEFAULTCOLOR
|
||||
136 "F2" "F2" DEFAULTCOLOR
|
||||
137 "F3" "F3" DEFAULTCOLOR
|
||||
138 "F4" "F4" DEFAULTCOLOR
|
||||
139 "F5" "F5" DEFAULTCOLOR
|
||||
140 "F6" "F6" DEFAULTCOLOR
|
||||
141 "F7" "F7" DEFAULTCOLOR
|
||||
142 "F8" "F8" DEFAULTCOLOR
|
||||
143 "F9" "F9" DEFAULTCOLOR
|
||||
144 "F10" "F10" DEFAULTCOLOR
|
||||
145 "F11" "F11" DEFAULTCOLOR
|
||||
146 "F12" "F12" DEFAULTCOLOR
|
||||
147 "INS" "INS" DEFAULTCOLOR
|
||||
148 "DEL" "DEL" DEFAULTCOLOR
|
||||
149 "PGDN" "PGDN" DEFAULTCOLOR
|
||||
150 "PGUP" "PGUP" DEFAULTCOLOR
|
||||
151 "HOME" "HOME" DEFAULTCOLOR
|
||||
152 "END" "END" DEFAULTCOLOR
|
||||
153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
|
||||
161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
|
||||
162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
|
||||
163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
|
||||
164 "KP_5" "KP_5" DEFAULTCOLOR
|
||||
165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
|
||||
166 "KP_END" "KP_END" DEFAULTCOLOR
|
||||
167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
|
||||
168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
|
||||
169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
|
||||
170 "KP_INS" "KP_INS" DEFAULTCOLOR
|
||||
171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
|
||||
172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
|
||||
173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
|
||||
174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
|
||||
175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
|
||||
176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1
|
||||
201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
203 "JOY1" "JOY1" COLOR 255 0 0
|
||||
204 "JOY2" "JOY2" COLOR 255 0 0
|
||||
205 "JOY3" "JOY3" COLOR 255 0 0
|
||||
206 "JOY4" "JOY4" COLOR 255 0 0
|
||||
207 "AUX1" "AUX1" DEFAULTCOLOR
|
||||
208 "AUX2" "AUX2" DEFAULTCOLOR
|
||||
209 "AUX3" "AUX3" DEFAULTCOLOR
|
||||
210 "AUX4" "AUX4" DEFAULTCOLOR
|
||||
211 "AUX5" "AUX5" DEFAULTCOLOR
|
||||
212 "AUX6" "AUX6" DEFAULTCOLOR
|
||||
213 "AUX7" "AUX7" DEFAULTCOLOR
|
||||
214 "AUX8" "AUX8" DEFAULTCOLOR
|
||||
215 "AUX9" "AUX9" DEFAULTCOLOR
|
||||
216 "AUX10" "AUX10" DEFAULTCOLOR
|
||||
217 "AUX11" "AUX11" DEFAULTCOLOR
|
||||
218 "AUX12" "AUX12" DEFAULTCOLOR
|
||||
219 "AUX13" "AUX13" DEFAULTCOLOR
|
||||
220 "AUX14" "AUX14" DEFAULTCOLOR
|
||||
221 "AUX15" "AUX15" DEFAULTCOLOR
|
||||
222 "AUX16" "AUX16" DEFAULTCOLOR
|
||||
223 "AUX17" "AUX17" DEFAULTCOLOR
|
||||
224 "AUX18" "AUX18" DEFAULTCOLOR
|
||||
225 "AUX19" "AUX19" DEFAULTCOLOR
|
||||
226 "AUX20" "AUX20" DEFAULTCOLOR
|
||||
227 "AUX21" "AUX21" DEFAULTCOLOR
|
||||
228 "AUX22" "AUX22" DEFAULTCOLOR
|
||||
229 "AUX23" "AUX23" DEFAULTCOLOR
|
||||
230 "AUX24" "AUX24" DEFAULTCOLOR
|
||||
231 "AUX25" "AUX25" DEFAULTCOLOR
|
||||
232 "AUX26" "AUX26" DEFAULTCOLOR
|
||||
233 "AUX27" "AUX27" DEFAULTCOLOR
|
||||
234 "AUX28" "AUX28" DEFAULTCOLOR
|
||||
235 "AUX29" "AUX29" DEFAULTCOLOR
|
||||
236 "AUX30" "AUX30" DEFAULTCOLOR
|
||||
237 "AUX31" "AUX31" DEFAULTCOLOR
|
||||
238 "AUX32" "AUX32" DEFAULTCOLOR
|
||||
239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
|
||||
240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
|
||||
241 "MOUSE1" "MOUSE1" COLOR 0 255 255
|
||||
242 "MOUSE2" "MOUSE2" COLOR 0 255 255
|
||||
243 "MOUSE3" "MOUSE3" COLOR 0 255 255
|
||||
244 "MOUSE4" "MOUSE4" COLOR 0 255 255
|
||||
245 "MOUSE5" "MOUSE5" COLOR 0 255 255
|
||||
246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
255 "PAUSE" "PAUSE" DEFAULTCOLOR
|
||||
|
||||
@@ -1,76 +1,76 @@
|
||||
// keys with $ are to be substituted in the value strings where they occur
|
||||
// They must occur before any values that reference them since this file is
|
||||
// parsed in order
|
||||
|
||||
// Substitutions $game is swapped with the text string specified
|
||||
#include "scripts/game.txt"
|
||||
|
||||
"loading" "Loading $game..."
|
||||
|
||||
"nummasters" "2"
|
||||
"master0" "half-life.east.won.net:27010"
|
||||
"master1" "half-life.west.won.net:27010"
|
||||
//"master0" "127.0.0.1:27010"
|
||||
//"master1" "127.0.0.1:27010"
|
||||
|
||||
// Actual text labels ( note that all $key strings in the value field will be
|
||||
// substituted as noted above ).
|
||||
"label_console" "Go to $game console"
|
||||
"label_quit" "Quit playing $game"
|
||||
"label_newgame" "Start a new game"
|
||||
"label_loadgame" "Load a saved game"
|
||||
"label_videomode" "Change video mode"
|
||||
"label_configuration" "Configuration"
|
||||
"label_langame" "Connect to games on your LAN"
|
||||
"label_internetgame" "Connect to internet games"
|
||||
"label_multiplayergame" "Multiplayer games"
|
||||
|
||||
"dialog_main_header" "$game"
|
||||
"dialog_videomode_header" "Video Mode"
|
||||
"dialog_newgame_header" "New Game"
|
||||
"dialog_loadgame_header" "Load Game"
|
||||
"dialog_configuration_header" "Configuration"
|
||||
"dialog_controls_header" "Controls"
|
||||
"dialog_lan_header" "Lan"
|
||||
"dialog_internet_header" "Internet Games"
|
||||
"dialog_multiplayer_header" "Multiplayer"
|
||||
|
||||
"button_done" "Done"
|
||||
"button_ok" "OK"
|
||||
"button_cancel" "Cancel"
|
||||
"button_yes" "Yes"
|
||||
"button_no" "No"
|
||||
"button_newgame" "New Game"
|
||||
"button_videomode" "Video Mode"
|
||||
"button_console" "Console"
|
||||
"button_quit" "Quit"
|
||||
"button_loadgame" "Load Game"
|
||||
"button_easy" "Easy"
|
||||
"button_medium" "Medium"
|
||||
"button_hard" "Hard"
|
||||
"button_configuration" "Configuration"
|
||||
"button_controls" "Controls"
|
||||
"button_usedefaults" "Use Defaults"
|
||||
"button_advancedcontrols" "Adv Controls"
|
||||
"button_delete" "Delete"
|
||||
"button_load" "Load"
|
||||
"button_langame" "Lan"
|
||||
"button_internetgame" "Internet Game"
|
||||
"button_connect" "Connect"
|
||||
"button_refresh" "Refresh"
|
||||
"button_multiplayergame" "Multiplayer"
|
||||
"button_update" "Update"
|
||||
|
||||
"keybinding_action" "Action"
|
||||
"keybinding_keybutton" "Key / button"
|
||||
"keybinding_alternate" "Alternate"
|
||||
"keybinding_prompt" "Press a button or key"
|
||||
|
||||
"loadgame_time" "Time"
|
||||
"loadgame_game" "Game"
|
||||
"loadgame_elapsed" "Elapsed Time"
|
||||
|
||||
"langame_address" "Address"
|
||||
"langame_gamedir" "Game"
|
||||
"langame_map" "Map"
|
||||
// keys with $ are to be substituted in the value strings where they occur
|
||||
// They must occur before any values that reference them since this file is
|
||||
// parsed in order
|
||||
|
||||
// Substitutions $game is swapped with the text string specified
|
||||
#include "scripts/game.txt"
|
||||
|
||||
"loading" "Loading $game..."
|
||||
|
||||
"nummasters" "2"
|
||||
"master0" "half-life.east.won.net:27010"
|
||||
"master1" "half-life.west.won.net:27010"
|
||||
//"master0" "127.0.0.1:27010"
|
||||
//"master1" "127.0.0.1:27010"
|
||||
|
||||
// Actual text labels ( note that all $key strings in the value field will be
|
||||
// substituted as noted above ).
|
||||
"label_console" "Go to $game console"
|
||||
"label_quit" "Quit playing $game"
|
||||
"label_newgame" "Start a new game"
|
||||
"label_loadgame" "Load a saved game"
|
||||
"label_videomode" "Change video mode"
|
||||
"label_configuration" "Configuration"
|
||||
"label_langame" "Connect to games on your LAN"
|
||||
"label_internetgame" "Connect to internet games"
|
||||
"label_multiplayergame" "Multiplayer games"
|
||||
|
||||
"dialog_main_header" "$game"
|
||||
"dialog_videomode_header" "Video Mode"
|
||||
"dialog_newgame_header" "New Game"
|
||||
"dialog_loadgame_header" "Load Game"
|
||||
"dialog_configuration_header" "Configuration"
|
||||
"dialog_controls_header" "Controls"
|
||||
"dialog_lan_header" "Lan"
|
||||
"dialog_internet_header" "Internet Games"
|
||||
"dialog_multiplayer_header" "Multiplayer"
|
||||
|
||||
"button_done" "Done"
|
||||
"button_ok" "OK"
|
||||
"button_cancel" "Cancel"
|
||||
"button_yes" "Yes"
|
||||
"button_no" "No"
|
||||
"button_newgame" "New Game"
|
||||
"button_videomode" "Video Mode"
|
||||
"button_console" "Console"
|
||||
"button_quit" "Quit"
|
||||
"button_loadgame" "Load Game"
|
||||
"button_easy" "Easy"
|
||||
"button_medium" "Medium"
|
||||
"button_hard" "Hard"
|
||||
"button_configuration" "Configuration"
|
||||
"button_controls" "Controls"
|
||||
"button_usedefaults" "Use Defaults"
|
||||
"button_advancedcontrols" "Adv Controls"
|
||||
"button_delete" "Delete"
|
||||
"button_load" "Load"
|
||||
"button_langame" "Lan"
|
||||
"button_internetgame" "Internet Game"
|
||||
"button_connect" "Connect"
|
||||
"button_refresh" "Refresh"
|
||||
"button_multiplayergame" "Multiplayer"
|
||||
"button_update" "Update"
|
||||
|
||||
"keybinding_action" "Action"
|
||||
"keybinding_keybutton" "Key / button"
|
||||
"keybinding_alternate" "Alternate"
|
||||
"keybinding_prompt" "Press a button or key"
|
||||
|
||||
"loadgame_time" "Time"
|
||||
"loadgame_game" "Game"
|
||||
"loadgame_elapsed" "Elapsed Time"
|
||||
|
||||
"langame_address" "Address"
|
||||
"langame_gamedir" "Game"
|
||||
"langame_map" "Map"
|
||||
"langame_ping" "Ping"
|
||||
@@ -1,228 +1,228 @@
|
||||
"sprites/640_hud"
|
||||
{
|
||||
TextureData
|
||||
{
|
||||
"d_crowbar"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "0"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmhandgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "16"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_357"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "32"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmAR"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "48"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_shotgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "64"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_bolt"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_crossbow"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_rpg_rocket"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "96"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_gauss"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "112"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_egon"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "128"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_hornet"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "144"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_grenade"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "160"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_satchel"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "176"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tripmine"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "192"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_snark"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "208"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_skull"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "224"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tracktrain"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "240"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"death_357"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "."
|
||||
}
|
||||
"death_ar2"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "2"
|
||||
}
|
||||
"death_crossbow_bolt"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "1"
|
||||
}
|
||||
"death_smg1"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "/"
|
||||
}
|
||||
"death_shotgun"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "0"
|
||||
}
|
||||
"death_rpg_missile"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "3"
|
||||
}
|
||||
"death_grenade_frag"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "4"
|
||||
}
|
||||
"death_pistol"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "-"
|
||||
}
|
||||
"death_physics"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "9"
|
||||
}
|
||||
"death_combine_ball"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "8"
|
||||
}
|
||||
"death_smg1_grenade"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "7"
|
||||
}
|
||||
"death_stunstick"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "!"
|
||||
}
|
||||
"death_slam"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "*"
|
||||
}
|
||||
"death_crowbar"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "6"
|
||||
}
|
||||
"voice_player"
|
||||
{
|
||||
"file" "voice/icntlk_sv"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"voice_self"
|
||||
{
|
||||
"file" "voice/icntlk_local"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
}
|
||||
}
|
||||
"sprites/640_hud"
|
||||
{
|
||||
TextureData
|
||||
{
|
||||
"d_crowbar"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "0"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmhandgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "16"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_357"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "32"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmAR"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "48"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_shotgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "64"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_bolt"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_crossbow"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_rpg_rocket"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "96"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_gauss"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "112"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_egon"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "128"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_hornet"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "144"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_grenade"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "160"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_satchel"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "176"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tripmine"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "192"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_snark"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "208"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_skull"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "224"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tracktrain"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "240"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"death_357"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "."
|
||||
}
|
||||
"death_ar2"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "2"
|
||||
}
|
||||
"death_crossbow_bolt"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "1"
|
||||
}
|
||||
"death_smg1"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "/"
|
||||
}
|
||||
"death_shotgun"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "0"
|
||||
}
|
||||
"death_rpg_missile"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "3"
|
||||
}
|
||||
"death_grenade_frag"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "4"
|
||||
}
|
||||
"death_pistol"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "-"
|
||||
}
|
||||
"death_physics"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "9"
|
||||
}
|
||||
"death_combine_ball"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "8"
|
||||
}
|
||||
"death_smg1_grenade"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "7"
|
||||
}
|
||||
"death_stunstick"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "!"
|
||||
}
|
||||
"death_slam"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "*"
|
||||
}
|
||||
"death_crowbar"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "6"
|
||||
}
|
||||
"voice_player"
|
||||
{
|
||||
"file" "voice/icntlk_sv"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"voice_self"
|
||||
{
|
||||
"file" "voice/icntlk_local"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,276 +1,276 @@
|
||||
|
||||
|
||||
"labs_mp"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".12"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/lab_loop1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".4"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/combine_shield_loop3.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/noise2.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 15"
|
||||
"volume" "0.3,0.5"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/headcrab/alert1.wav"
|
||||
"wave" "npc/headcrab/idle1.wav"
|
||||
"wave" "npc/headcrab/idle2.wav"
|
||||
"wave" "npc/headcrab/idle3.wav"
|
||||
|
||||
|
||||
}
|
||||
"position" "1"
|
||||
// lamarr
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_boiler"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/ambience5.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.06"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/thumper_amb.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "1"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_tunnels"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
"under_basement1"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/wind/wasteland_wind.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "90"
|
||||
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"combine_tunnel"
|
||||
{
|
||||
|
||||
"dsp" "1"
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
|
||||
}
|
||||
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 30"
|
||||
"volume" "0.05,0.1"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "ambient/levels/citadel/strange_talk1.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk3.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk4.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk5.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk6.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk7.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk8.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk9.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk10.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk11.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "20, 35"
|
||||
"volume" "0.08,0.15"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"position" "0"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
|
||||
"wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
|
||||
"wave" "npc/combine_soldier/vo/unitismovingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/sweepingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
|
||||
"wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "45, 120"
|
||||
"volume" "0.01,0.1"
|
||||
"pitch" "90,115"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.08"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"labs_mp"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".12"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/lab_loop1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".4"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/combine_shield_loop3.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/noise2.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 15"
|
||||
"volume" "0.3,0.5"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/headcrab/alert1.wav"
|
||||
"wave" "npc/headcrab/idle1.wav"
|
||||
"wave" "npc/headcrab/idle2.wav"
|
||||
"wave" "npc/headcrab/idle3.wav"
|
||||
|
||||
|
||||
}
|
||||
"position" "1"
|
||||
// lamarr
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_boiler"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/ambience5.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.06"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/thumper_amb.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "1"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_tunnels"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
"under_basement1"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/wind/wasteland_wind.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "90"
|
||||
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"combine_tunnel"
|
||||
{
|
||||
|
||||
"dsp" "1"
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
|
||||
}
|
||||
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 30"
|
||||
"volume" "0.05,0.1"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "ambient/levels/citadel/strange_talk1.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk3.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk4.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk5.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk6.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk7.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk8.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk9.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk10.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk11.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "20, 35"
|
||||
"volume" "0.08,0.15"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"position" "0"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
|
||||
"wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
|
||||
"wave" "npc/combine_soldier/vo/unitismovingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/sweepingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
|
||||
"wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "45, 120"
|
||||
"volume" "0.01,0.1"
|
||||
"pitch" "90,115"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.08"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
soundscaples_manifest
|
||||
{
|
||||
"file" "scripts/soundscapes.txt"
|
||||
|
||||
// List additional soundscape files here
|
||||
|
||||
"file" "scripts/soundscapes_canals.txt"
|
||||
"file" "scripts/soundscapes_klab.txt"
|
||||
"file" "scripts/soundscapes_elab.txt"
|
||||
"file" "scripts/soundscapes_streetwar.txt"
|
||||
"file" "scripts/soundscapes_citadel.txt"
|
||||
"file" "scripts/soundscapes_town.txt"
|
||||
"file" "scripts/soundscapes_coast.txt"
|
||||
"file" "scripts/soundscapes_prison.txt"
|
||||
"file" "scripts/soundscapes_trainyard.txt"
|
||||
"file" "scripts/soundscapes_labs.txt"
|
||||
"file" "scripts/soundscapes_strike.txt"
|
||||
soundscaples_manifest
|
||||
{
|
||||
"file" "scripts/soundscapes.txt"
|
||||
|
||||
// List additional soundscape files here
|
||||
|
||||
"file" "scripts/soundscapes_canals.txt"
|
||||
"file" "scripts/soundscapes_klab.txt"
|
||||
"file" "scripts/soundscapes_elab.txt"
|
||||
"file" "scripts/soundscapes_streetwar.txt"
|
||||
"file" "scripts/soundscapes_citadel.txt"
|
||||
"file" "scripts/soundscapes_town.txt"
|
||||
"file" "scripts/soundscapes_coast.txt"
|
||||
"file" "scripts/soundscapes_prison.txt"
|
||||
"file" "scripts/soundscapes_trainyard.txt"
|
||||
"file" "scripts/soundscapes_labs.txt"
|
||||
"file" "scripts/soundscapes_strike.txt"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,53 +1,53 @@
|
||||
"strike_ware"
|
||||
{
|
||||
"dsp" "1"
|
||||
// The ambient sounds of the warehouse
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_90dB"
|
||||
"wave" "ambient/atmosphere/ambience_base.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"wave" "ambient/atmosphere/indoor2.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"strike_outside"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"wave" "ambient/wind/wind1.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_tunnel_windgusts"
|
||||
"volume" "0.7"
|
||||
}
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_birds"
|
||||
"volume" "0.25"
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
"strike_ware"
|
||||
{
|
||||
"dsp" "1"
|
||||
// The ambient sounds of the warehouse
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_90dB"
|
||||
"wave" "ambient/atmosphere/ambience_base.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"wave" "ambient/atmosphere/indoor2.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"strike_outside"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"wave" "ambient/wind/wind1.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_tunnel_windgusts"
|
||||
"volume" "0.7"
|
||||
}
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_birds"
|
||||
"volume" "0.25"
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,62 +1,62 @@
|
||||
// 357
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_357Handgun"
|
||||
"viewmodel" "models/weapons/v_357.mdl"
|
||||
"playermodel" "models/weapons/w_357.mdl"
|
||||
"anim_prefix" "python"
|
||||
"bucket" "1"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "6"
|
||||
"default_clip" "6"
|
||||
"primary_ammo" "357"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "7"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "75"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_357.Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "e"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "e"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "q"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// 357
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_357Handgun"
|
||||
"viewmodel" "models/weapons/v_357.mdl"
|
||||
"playermodel" "models/weapons/w_357.mdl"
|
||||
"anim_prefix" "python"
|
||||
"bucket" "1"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "6"
|
||||
"default_clip" "6"
|
||||
"primary_ammo" "357"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "7"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "75"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_357.Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "e"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "e"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "q"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,78 +1,78 @@
|
||||
// Assault Rifle 2
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pulse_Rifle"
|
||||
"viewmodel" "models/weapons/v_irifle.mdl"
|
||||
"playermodel" "models/weapons/w_irifle.mdl"
|
||||
"anim_prefix" "ar2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "30"
|
||||
"default_clip" "60"
|
||||
|
||||
"clip2_size" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "AR2"
|
||||
"secondary_ammo" "AR2AltFire"
|
||||
|
||||
"weight" "5"
|
||||
"item_flags" "0"
|
||||
"damage" "11"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "Weapon_CombineGuard.Special1"
|
||||
"empty" "Weapon_IRifle.Empty"
|
||||
"double_shot" "Weapon_IRifle.Single"
|
||||
"reload" "Weapon_AR2.Reload"
|
||||
"single_shot" "Weapon_AR2.Single"
|
||||
|
||||
// NPC SECTION
|
||||
"single_shot_npc" "Weapon_AR2.NPC_Single"
|
||||
"reload_npc" "Weapon_AR2.NPC_Reload"
|
||||
"double_shot_npc" "Weapon_AR2.NPC_Double"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "l"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "l"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "u"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "z"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Assault Rifle 2
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pulse_Rifle"
|
||||
"viewmodel" "models/weapons/v_irifle.mdl"
|
||||
"playermodel" "models/weapons/w_irifle.mdl"
|
||||
"anim_prefix" "ar2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "30"
|
||||
"default_clip" "60"
|
||||
|
||||
"clip2_size" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "AR2"
|
||||
"secondary_ammo" "AR2AltFire"
|
||||
|
||||
"weight" "5"
|
||||
"item_flags" "0"
|
||||
"damage" "11"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "Weapon_CombineGuard.Special1"
|
||||
"empty" "Weapon_IRifle.Empty"
|
||||
"double_shot" "Weapon_IRifle.Single"
|
||||
"reload" "Weapon_AR2.Reload"
|
||||
"single_shot" "Weapon_AR2.Single"
|
||||
|
||||
// NPC SECTION
|
||||
"single_shot_npc" "Weapon_AR2.NPC_Single"
|
||||
"reload_npc" "Weapon_AR2.NPC_Reload"
|
||||
"double_shot_npc" "Weapon_AR2.NPC_Double"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "l"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "l"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "u"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "z"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,77 +1,77 @@
|
||||
// Crossbow
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crossbow"
|
||||
"viewmodel" "models/weapons/v_crossbow.mdl"
|
||||
"playermodel" "models/weapons/w_crossbow.mdl"
|
||||
"anim_prefix" "bow"
|
||||
"bucket" "3"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "1"
|
||||
"default_clip" "5"
|
||||
"primary_ammo" "XBowBolt"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "6"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "100"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crossbow.Single"
|
||||
"reload" "Weapon_Crossbow.Reload"
|
||||
"special1" "Weapon_Crossbow.BoltElectrify"
|
||||
"special2" "Weapon_Crossbow.BoltFly"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "g"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "g"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "w"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "96"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"zoom"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"zoom_autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "24"
|
||||
"y" "112"
|
||||
"width" "104"
|
||||
"height" "16"
|
||||
}
|
||||
}
|
||||
// Crossbow
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crossbow"
|
||||
"viewmodel" "models/weapons/v_crossbow.mdl"
|
||||
"playermodel" "models/weapons/w_crossbow.mdl"
|
||||
"anim_prefix" "bow"
|
||||
"bucket" "3"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "1"
|
||||
"default_clip" "5"
|
||||
"primary_ammo" "XBowBolt"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "6"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "100"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crossbow.Single"
|
||||
"reload" "Weapon_Crossbow.Reload"
|
||||
"special1" "Weapon_Crossbow.BoltElectrify"
|
||||
"special2" "Weapon_Crossbow.BoltFly"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "g"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "g"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "w"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "96"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"zoom"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"zoom_autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "24"
|
||||
"y" "112"
|
||||
"width" "104"
|
||||
"height" "16"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,68 +1,68 @@
|
||||
// Crowbar
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crowbar"
|
||||
"viewmodel" "models/weapons/v_crowbar.mdl"
|
||||
"playermodel" "models/weapons/w_crowbar.mdl"
|
||||
"anim_prefix" "crowbar"
|
||||
"bucket" "0"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crowbar.Single"
|
||||
"melee_hit" "Weapon_Crowbar.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Crowbar
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crowbar"
|
||||
"viewmodel" "models/weapons/v_crowbar.mdl"
|
||||
"playermodel" "models/weapons/w_crowbar.mdl"
|
||||
"anim_prefix" "crowbar"
|
||||
"bucket" "0"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crowbar.Single"
|
||||
"melee_hit" "Weapon_Crowbar.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,69 +1,69 @@
|
||||
// Cubemap visualization tool
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Cubemap"
|
||||
"viewmodel" "models/shadertest/envballs.mdl"
|
||||
"playermodel" "models/shadertest/envballs.mdl"
|
||||
"anim_prefix" "envballs"
|
||||
"bucket" "2"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"file" "sprites/w_icons1"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"file" "sprites/w_icons1b"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "55"
|
||||
"y" "60"
|
||||
"width" "73"
|
||||
"height" "15"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Cubemap visualization tool
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Cubemap"
|
||||
"viewmodel" "models/shadertest/envballs.mdl"
|
||||
"playermodel" "models/shadertest/envballs.mdl"
|
||||
"anim_prefix" "envballs"
|
||||
"bucket" "2"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"file" "sprites/w_icons1"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"file" "sprites/w_icons1b"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "55"
|
||||
"y" "60"
|
||||
"width" "73"
|
||||
"height" "15"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,63 +1,63 @@
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Grenade"
|
||||
"viewmodel" "models/weapons/v_grenade.mdl"
|
||||
"playermodel" "models/weapons/w_grenade.mdl"
|
||||
"anim_prefix" "Grenade"
|
||||
"bucket" "4"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "grenade"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "WeaponFrag.Roll"
|
||||
"double_shot" "common/null.wav"
|
||||
"single_shot" "common/null.wav"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "k"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "k"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "v"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Grenade"
|
||||
"viewmodel" "models/weapons/v_grenade.mdl"
|
||||
"playermodel" "models/weapons/w_grenade.mdl"
|
||||
"anim_prefix" "Grenade"
|
||||
"bucket" "4"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "grenade"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "WeaponFrag.Roll"
|
||||
"double_shot" "common/null.wav"
|
||||
"single_shot" "common/null.wav"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "k"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "k"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "v"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,78 +1,78 @@
|
||||
// Physics Gun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_GravityGun"
|
||||
"viewmodel" "models/weapons/v_physcannon.mdl"
|
||||
"playermodel" "models/weapons/w_Physics.mdl"
|
||||
"anim_prefix" "gauss"
|
||||
"bucket" "0"
|
||||
"bucket_position" "2"
|
||||
"clip_size" "0"
|
||||
"clip2_size" "0"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
"default_clip" "0"
|
||||
"default_clip2" "0"
|
||||
"weight" "0"
|
||||
"autoswitchto" "0"
|
||||
"autoswitchfrom" "0"
|
||||
"item_flags" "2"
|
||||
|
||||
SoundData
|
||||
{
|
||||
// launch held object
|
||||
"single_shot" "Weapon_PhysCannon.Launch"
|
||||
// Ignore?
|
||||
"reload" "Weapon_PhysCannon.Charge"
|
||||
// dry fire - no target
|
||||
"empty" "Weapon_PhysCannon.DryFire"
|
||||
// pick up object
|
||||
"special1" "Weapon_PhysCannon.Pickup"
|
||||
// open claws, target object
|
||||
"special2" "Weapon_PhysCannon.OpenClaws"
|
||||
// close claws, target out of range/invalid
|
||||
"melee_hit" "Weapon_PhysCannon.CloseClaws"
|
||||
// drop object
|
||||
"melee_miss" "Weapon_PhysCannon.Drop"
|
||||
// too heavy
|
||||
"special3" "Weapon_PhysCannon.TooHeavy"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "m"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "m"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Physics Gun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_GravityGun"
|
||||
"viewmodel" "models/weapons/v_physcannon.mdl"
|
||||
"playermodel" "models/weapons/w_Physics.mdl"
|
||||
"anim_prefix" "gauss"
|
||||
"bucket" "0"
|
||||
"bucket_position" "2"
|
||||
"clip_size" "0"
|
||||
"clip2_size" "0"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
"default_clip" "0"
|
||||
"default_clip2" "0"
|
||||
"weight" "0"
|
||||
"autoswitchto" "0"
|
||||
"autoswitchfrom" "0"
|
||||
"item_flags" "2"
|
||||
|
||||
SoundData
|
||||
{
|
||||
// launch held object
|
||||
"single_shot" "Weapon_PhysCannon.Launch"
|
||||
// Ignore?
|
||||
"reload" "Weapon_PhysCannon.Charge"
|
||||
// dry fire - no target
|
||||
"empty" "Weapon_PhysCannon.DryFire"
|
||||
// pick up object
|
||||
"special1" "Weapon_PhysCannon.Pickup"
|
||||
// open claws, target object
|
||||
"special2" "Weapon_PhysCannon.OpenClaws"
|
||||
// close claws, target out of range/invalid
|
||||
"melee_hit" "Weapon_PhysCannon.CloseClaws"
|
||||
// drop object
|
||||
"melee_miss" "Weapon_PhysCannon.Drop"
|
||||
// too heavy
|
||||
"special3" "Weapon_PhysCannon.TooHeavy"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "m"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "m"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +1,67 @@
|
||||
// Pistol
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pistol"
|
||||
"viewmodel" "models/weapons/v_pistol.mdl"
|
||||
"playermodel" "models/weapons/w_pistol.mdl"
|
||||
"anim_prefix" "pistol"
|
||||
"bucket" "1"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "18"
|
||||
"primary_ammo" "Pistol"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "2"
|
||||
"item_flags" "0"
|
||||
"damage" "8"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"reload" "Weapon_Pistol.Reload"
|
||||
"reload_npc" "Weapon_Pistol.NPC_Reload"
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_Pistol.Single"
|
||||
"single_shot_npc" "Weapon_Pistol.NPC_Single"
|
||||
"special1" "Weapon_Pistol.Special1"
|
||||
"special2" "Weapon_Pistol.Special2"
|
||||
"burst" "Weapon_Pistol.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "d"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "d"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "p"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Pistol
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pistol"
|
||||
"viewmodel" "models/weapons/v_pistol.mdl"
|
||||
"playermodel" "models/weapons/w_pistol.mdl"
|
||||
"anim_prefix" "pistol"
|
||||
"bucket" "1"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "18"
|
||||
"primary_ammo" "Pistol"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "2"
|
||||
"item_flags" "0"
|
||||
"damage" "8"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"reload" "Weapon_Pistol.Reload"
|
||||
"reload_npc" "Weapon_Pistol.NPC_Reload"
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_Pistol.Single"
|
||||
"single_shot_npc" "Weapon_Pistol.NPC_Single"
|
||||
"special1" "Weapon_Pistol.Special1"
|
||||
"special2" "Weapon_Pistol.Special2"
|
||||
"burst" "Weapon_Pistol.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "d"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "d"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "p"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,70 +1,70 @@
|
||||
// Missile Launcher
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_RPG"
|
||||
"viewmodel" "models/weapons/v_rpg.mdl"
|
||||
"playermodel" "models/weapons/w_rocket_launcher.mdl"
|
||||
"anim_prefix" "missile launcher"
|
||||
"bucket" "4"
|
||||
"bucket_position" "1"
|
||||
"autoswitchfrom" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "3"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "rpg_round"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_RPG.Single"
|
||||
"single_shot_npc" "Weapon_RPG.NPC_Single"
|
||||
//Laser on
|
||||
"special1" "Weapon_RPG.LaserOn"
|
||||
//Laser off
|
||||
"special2" "Weapon_RPG.LaserOff"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "i"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "i"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "x"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Missile Launcher
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_RPG"
|
||||
"viewmodel" "models/weapons/v_rpg.mdl"
|
||||
"playermodel" "models/weapons/w_rocket_launcher.mdl"
|
||||
"anim_prefix" "missile launcher"
|
||||
"bucket" "4"
|
||||
"bucket_position" "1"
|
||||
"autoswitchfrom" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "3"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "rpg_round"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_RPG.Single"
|
||||
"single_shot_npc" "Weapon_RPG.NPC_Single"
|
||||
//Laser on
|
||||
"special1" "Weapon_RPG.LaserOn"
|
||||
//Laser off
|
||||
"special2" "Weapon_RPG.LaserOff"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "i"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "i"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "x"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +1,67 @@
|
||||
// Shotgun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Shotgun"
|
||||
"viewmodel" "models/weapons/v_shotgun.mdl"
|
||||
"playermodel" "models/weapons/w_shotgun.mdl"
|
||||
"anim_prefix" "shotgun"
|
||||
"bucket" "3"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "6"
|
||||
"primary_ammo" "Buckshot"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "4"
|
||||
"item_flags" "0"
|
||||
"damage" "9"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"empty" "Weapon_Shotgun.Empty"
|
||||
"reload" "Weapon_Shotgun.Reload"
|
||||
"special1" "Weapon_Shotgun.Special1"
|
||||
"single_shot" "Weapon_Shotgun.Single"
|
||||
"double_shot" "Weapon_Shotgun.Double"
|
||||
// NPC WEAPON SOUNDS
|
||||
"reload_npc" "Weapon_Shotgun.NPC_Reload"
|
||||
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "b"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "b"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "s"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Shotgun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Shotgun"
|
||||
"viewmodel" "models/weapons/v_shotgun.mdl"
|
||||
"playermodel" "models/weapons/w_shotgun.mdl"
|
||||
"anim_prefix" "shotgun"
|
||||
"bucket" "3"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "6"
|
||||
"primary_ammo" "Buckshot"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "4"
|
||||
"item_flags" "0"
|
||||
"damage" "9"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"empty" "Weapon_Shotgun.Empty"
|
||||
"reload" "Weapon_Shotgun.Reload"
|
||||
"special1" "Weapon_Shotgun.Special1"
|
||||
"single_shot" "Weapon_Shotgun.Single"
|
||||
"double_shot" "Weapon_Shotgun.Double"
|
||||
// NPC WEAPON SOUNDS
|
||||
"reload_npc" "Weapon_Shotgun.NPC_Reload"
|
||||
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "b"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "b"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "s"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,56 +1,56 @@
|
||||
// Slam
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SLAM"
|
||||
"viewmodel" "models/weapons/v_slam.mdl"
|
||||
"playermodel" "models/weapons/w_slam.mdl"
|
||||
"anim_prefix" "slam"
|
||||
"bucket" "4"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "3"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "slam"
|
||||
"default_clip2" "3"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "2"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "o"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Slam
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SLAM"
|
||||
"viewmodel" "models/weapons/v_slam.mdl"
|
||||
"playermodel" "models/weapons/w_slam.mdl"
|
||||
"anim_prefix" "slam"
|
||||
"bucket" "4"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "3"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "slam"
|
||||
"default_clip2" "3"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "2"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "o"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,77 +1,77 @@
|
||||
// Small Machine Gun 1
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SMG1"
|
||||
"viewmodel" "models/weapons/v_smg1.mdl"
|
||||
"playermodel" "models/weapons/w_smg1.mdl" //FIXME:
|
||||
"anim_prefix" "smg2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "45"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "45"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "SMG1"
|
||||
"secondary_ammo" "SMG1_Grenade"
|
||||
|
||||
"weight" "3"
|
||||
"item_flags" "0"
|
||||
"damage" "5"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"reload" "Weapon_SMG1.Reload"
|
||||
"reload_npc" "Weapon_SMG1.NPC_Reload"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
"single_shot" "Weapon_SMG1.Single"
|
||||
"single_shot_npc" "Weapon_SMG1.NPC_Single"
|
||||
"special1" "Weapon_SMG1.Special1"
|
||||
"special2" "Weapon_SMG1.Special2"
|
||||
"double_shot" "Weapon_SMG1.Double"
|
||||
"burst" "Weapon_SMG1.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "a"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "a"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "r"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "t"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// Small Machine Gun 1
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SMG1"
|
||||
"viewmodel" "models/weapons/v_smg1.mdl"
|
||||
"playermodel" "models/weapons/w_smg1.mdl" //FIXME:
|
||||
"anim_prefix" "smg2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "45"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "45"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "SMG1"
|
||||
"secondary_ammo" "SMG1_Grenade"
|
||||
|
||||
"weight" "3"
|
||||
"item_flags" "0"
|
||||
"damage" "5"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"reload" "Weapon_SMG1.Reload"
|
||||
"reload_npc" "Weapon_SMG1.NPC_Reload"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
"single_shot" "Weapon_SMG1.Single"
|
||||
"single_shot_npc" "Weapon_SMG1.NPC_Single"
|
||||
"special1" "Weapon_SMG1.Special1"
|
||||
"special2" "Weapon_SMG1.Special2"
|
||||
"double_shot" "Weapon_SMG1.Double"
|
||||
"burst" "Weapon_SMG1.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "a"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "a"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "r"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "t"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,73 +1,73 @@
|
||||
// stunstick
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_StunBaton"
|
||||
"viewmodel" "models/weapons/v_stunstick.mdl"
|
||||
"playermodel" "models/weapons/w_stunbaton.mdl"
|
||||
"anim_prefix" "stunbaton"
|
||||
"bucket" "0"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"single_shot" "Weapon_StunStick.Swing"
|
||||
"melee_miss" "Weapon_StunStick.Melee_Miss"
|
||||
"melee_hit" "Weapon_StunStick.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
// stunstick
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_StunBaton"
|
||||
"viewmodel" "models/weapons/v_stunstick.mdl"
|
||||
"playermodel" "models/weapons/w_stunbaton.mdl"
|
||||
"anim_prefix" "stunbaton"
|
||||
"bucket" "0"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"single_shot" "Weapon_StunStick.Swing"
|
||||
"melee_miss" "Weapon_StunStick.Melee_Miss"
|
||||
"melee_hit" "Weapon_StunStick.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user