General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
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@@ -2,9 +2,8 @@
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$Include "$SRCDIR\vpc_scripts\version.vpc"
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$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
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$MacroRequired "OUTBINNAME" "$PROJECTNAME"
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$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
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// General configuration info.
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$Configuration
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@@ -12,7 +11,7 @@ $Configuration
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$General
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{
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$ConfigurationType "Dynamic Library (.dll)"
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$OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
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$OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
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$GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
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}
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@@ -22,3 +21,25 @@ $Configuration
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}
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}
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// Skeleton Project - All derived projects get this as a starting base
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$Project
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\tier0\memoverride.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Resources"
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{
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$File "$ROOTSCRIPT"
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}
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}
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