* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.

* Pulled in bug fixes from HL2 and HL2MP.
This commit is contained in:
Joe Ludwig
2013-07-04 11:20:31 -07:00
parent ddc37314e5
commit 77b376f8a0
397 changed files with 36055 additions and 112942 deletions

View File

@@ -1,268 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Phonemeextractor</ProjectName>
<ProjectGuid>{079933D6-F849-3176-49FC-D50E4B461AC4}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>phonemeextractor</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<TargetName>phonemeextractor</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /wd4995</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\phonemeextractor.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/phonemeextractor.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\phonemeextractors</Message>
<Command>if not exist &quot;..\..\..\game\bin\phonemeextractors&quot; mkdir &quot;..\..\..\game\bin\phonemeextractors&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\phonemeextractors\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
</PreBuildEvent>
<ClCompile>
<AdditionalOptions> /MP /d2Zi+ /wd4995</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;../common;../hlfaceposer;../sapi51/include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=phonemeextractor;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;PHONEMEEXTRACTOR_EXPORTS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\phonemeextractor;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
<ObjectFileName>$(IntDir)/</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
<BrowseInformation>false</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsCpp</CompileAs>
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
<ErrorReporting>Prompt</ErrorReporting>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
<Culture>1033</Culture>
</ResourceCompile>
<PreLinkEvent>
</PreLinkEvent>
<Link>
<AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies);odbc32.lib;odbccp32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<OutputFile>$(OutDir)\phonemeextractor.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<BaseAddress> </BaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</Link>
<Manifest>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Manifest>
<Xdcmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Xdcmake>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>$(OutDir)/phonemeextractor.bsc</OutputFile>
</Bscmake>
<PostBuildEvent>
<Message>Publishing to ..\..\..\game\bin\phonemeextractors</Message>
<Command>if not exist &quot;..\..\..\game\bin\phonemeextractors&quot; mkdir &quot;..\..\..\game\bin\phonemeextractors&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) &quot;..\..\..\game\bin\phonemeextractors\$(TargetFileName)&quot;&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\phonemeextractors\$(TargetName).map&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\phonemeextractors\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;</Command>
</PostBuildEvent>
<CustomBuildStep>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib" />
<Library Include="..\sapi51\lib\i386\sapi.lib" />
<Library Include="..\..\lib\public\tier0.lib" />
<Library Include="..\..\lib\public\tier1.lib" />
<Library Include="..\..\lib\public\vstdlib.lib" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="talkback.h" />
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
<ClInclude Include="..\..\public\tier0\basetypes.h" />
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
<ClInclude Include="..\..\public\tier0\dbg.h" />
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
<ClInclude Include="..\..\public\appframework\IAppSystem.h" />
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
<ClInclude Include="..\..\public\phonemeconverter.h" />
<ClInclude Include="..\..\public\phonemeextractor\phonemeextractor.h" />
<ClInclude Include="..\..\public\tier0\platform.h" />
<ClInclude Include="..\..\public\tier0\protected_things.h" />
<ClInclude Include="..\..\public\sentence.h" />
<ClInclude Include="..\..\public\string_t.h" />
<ClInclude Include="..\..\public\tier1\strtools.h" />
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
<ClInclude Include="..\..\public\tier1\utlvector.h" />
<ClInclude Include="..\..\public\mathlib\vector.h" />
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
<ClInclude Include="..\sapi51\Include\sapi.h" />
<ClInclude Include="..\sapi51\Include\sapiddk.h" />
<ClInclude Include="..\sapi51\Include\Spddkhlp.h" />
<ClInclude Include="..\sapi51\Include\spdebug.h" />
<ClInclude Include="..\sapi51\Include\sperror.h" />
<ClInclude Include="..\sapi51\Include\sphelper.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="extractor_utils.cpp" />
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\public\phonemeconverter.cpp" />
<ClCompile Include="phonemeextractor.cpp" />
<ClCompile Include="..\..\public\sentence.cpp" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">&quot;$(VCInstallDir)bin\ml.exe&quot; /c /Cp /Zi /Fo&quot;$(IntDir)\%(Filename).obj&quot; &quot;%(FullPath)&quot;</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,146 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1680C80B-FF1E-EA4D-9817-CC12254F2E40}</UniqueIdentifier>
</Filter>
<Filter Include="Link Libraries">
<UniqueIdentifier>{C5D73B3A-C648-896C-B7CE-F174808E5BA5}</UniqueIdentifier>
</Filter>
<Filter Include="Public Header Files">
<UniqueIdentifier>{680EF60A-F852-B6F6-8E56-5693F8167FE5}</UniqueIdentifier>
</Filter>
<Filter Include="SAPI Header Files">
<UniqueIdentifier>{0339A88D-F26D-9E55-2AC4-F2CED0F7745A}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{BA03E055-4FA2-FCE3-8A1C-D348547D379C}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Library Include="..\..\lib\public\mathlib.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\sapi51\lib\i386\sapi.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier0.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\tier1.lib">
<Filter>Link Libraries</Filter>
</Library>
<Library Include="..\..\lib\public\vstdlib.lib">
<Filter>Link Libraries</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClInclude Include="talkback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\amd3dx.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\basetypes.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\commonmacros.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\dbg.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\fasttimer.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\appframework\IAppSystem.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\mathlib.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\phonemeconverter.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\phonemeextractor\phonemeextractor.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\platform.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier0\protected_things.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\sentence.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\string_t.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\strtools.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utllinkedlist.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlmemory.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\tier1\utlvector.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\mathlib\vector2d.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\public\vstdlib\vstdlib.h">
<Filter>Public Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\sapi.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\sapiddk.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\Spddkhlp.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\spdebug.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\sperror.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sapi51\Include\sphelper.h">
<Filter>SAPI Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="extractor_utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\phonemeconverter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="phonemeextractor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\public\sentence.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
<Filter>Source Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,83 @@
//-----------------------------------------------------------------------------
// PHONEMEEXTRACTOR.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
$PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
// The project has some trouble with the deprecated string function warnings, so turn those off.
$AdditionalOptions "$BASE /wd4995"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
}
}
$Project "Phonemeextractor"
{
$Folder "Source Files"
{
$File "extractor_utils.cpp"
$File "$SRCDIR\public\phonemeconverter.cpp"
$File "$SRCDIR\public\sentence.cpp"
$File "phonemeextractor.cpp"
}
$Folder "Header Files"
{
$File "talkback.h"
}
$Folder "SAPI Header Files"
{ // These are dynamic because sapi might not be present in SDK branches, but we still want VPC to succeed.
$DynamicFile "..\sapi51\Include\sapi.h"
$DynamicFile "..\sapi51\Include\sapiddk.h"
$DynamicFile "..\sapi51\Include\Spddkhlp.h"
$DynamicFile "..\sapi51\Include\spdebug.h"
$DynamicFile "..\sapi51\Include\sperror.h"
$DynamicFile "..\sapi51\Include\sphelper.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\phonemeconverter.h"
$File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\sentence.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$DynamicFile "..\sapi51\lib\i386\sapi.lib"
}
}

View File

@@ -0,0 +1,98 @@
//-----------------------------------------------------------------------------
// PHONEMEEXTRACTOR_IMS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\phonemeextractors"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;../common,../hlfaceposer,../sapi51/include"
$PreprocessorDefinitions "$BASE;PHONEMEEXTRACTOR_EXPORTS"
}
$Linker
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
}
}
$Configuration "Debug"
{
$General
{
$OutputDirectory ".\Debug_ims" [$WIN32]
$IntermediateDirectory ".\Debug_ims" [$WIN32]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory ".\Release_ims" [$WIN32]
$IntermediateDirectory ".\Release_ims" [$WIN32]
}
}
$Project "Phonemeextractor_ims"
{
$Folder "Source Files"
{
$File "extractor_utils.cpp"
$File "$SRCDIR\public\phonemeconverter.cpp"
$File "$SRCDIR\public\sentence.cpp"
$File "phonemeextractor_ims.cpp"
}
$Folder "Header Files"
{
$File "talkback.h"
}
$Folder "SAPI Header Files"
{
$File "..\sapi51\Include\sapi.h"
$File "..\sapi51\Include\sapiddk.h"
$File "..\sapi51\Include\Spddkhlp.h"
$File "..\sapi51\Include\spdebug.h"
$File "..\sapi51\Include\sperror.h"
$File "..\sapi51\Include\sphelper.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\phonemeconverter.h"
$File "$SRCDIR\public\phonemeextractor\phonemeextractor.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\sentence.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\mathlib.lib"
$File "..\sapi51\lib\i386\sapi.lib"
}
}