Added many shader source files
This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
This commit is contained in:
22
sp/src/materialsystem/stdshaders/ShadowModel.psh
Normal file
22
sp/src/materialsystem/stdshaders/ShadowModel.psh
Normal file
@@ -0,0 +1,22 @@
|
||||
ps.1.1
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Draw a texture . . woo hoo!
|
||||
; t0 - texture
|
||||
;
|
||||
; The texture coordinates need to be defined as follows:
|
||||
; tc0 - texcoords
|
||||
;------------------------------------------------------------------------------
|
||||
|
||||
def c0,1.0f, 1.0f, 1.0f, 1.0f
|
||||
|
||||
tex t0 ; shadow color
|
||||
texkill t1 ; Clip
|
||||
texkill t2
|
||||
texkill t3 ; backface cull
|
||||
|
||||
; Darkening equation, compute a color = (shadow color * shadow alpha + 1- shadow alpha)
|
||||
;sub r1, t0, v0.a ; r1 = shadow alpha
|
||||
lrp r0.rgb, t0.a, v0, c0 + ; r0.rgb = (shadow color * shadow alpha + 1 - shadow alpha)
|
||||
mov r0.a, c0.a ; r0.a = 1
|
||||
|
||||
Reference in New Issue
Block a user