Added many shader source files
This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
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@@ -0,0 +1,23 @@
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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def c2, 1.0f, 1.0f, 1.0f, 1.0f
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tex t0
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tex t1
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; Blend between white and lightmap color based on total alpha
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mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap
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+ mov_sat r1.a, v0 ; opacity == vertex opacity (no alpha in texture)
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lrp r0.rgb, t0.a, c1, r1 ; Blend between self-illum + lightmap
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+ mov r0.a, c2.a
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lrp r0.rgb, r1.a, r0, c2 ; interpolate between white + color
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