Added many shader source files

This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
This commit is contained in:
Joe Ludwig
2013-12-23 14:58:45 -08:00
parent 9c37fcc3a8
commit 7309a5f13f
710 changed files with 74048 additions and 0 deletions

View File

@@ -0,0 +1,24 @@
ps.1.1
; t0:
; texture: dudv map
; texcoords: dudvmap texcoords
; t1:
; texture: refraction render target
; texcoords:
tex t0 ; sample dudv map
texbem t1, t0 ; refraction
tex t2 ; The normal map
tex t3 ; Normalize the tangent-space vector to the eye
; dot eye-vector with per-pixel normal from t2
dp3_sat r1.rgba, t2_bx2, t3_bx2
mul r0.a, 1-r1.a, 1-r1.a ; squared
mul r0.a, r0.a, r0.a ; quartic
mul r0.rgb, t1, c0
+mul_sat r0.a, r0.a, 1-r1.a ; quintic
add_sat r0.a, r0.a, v0.a ; cheap water distance