Added many shader source files

This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
This commit is contained in:
Joe Ludwig
2013-12-23 14:58:45 -08:00
parent 9c37fcc3a8
commit 7309a5f13f
710 changed files with 74048 additions and 0 deletions

View File

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;------------------------------------------------------------------------------
; Computes the diffuse component of lighting using lightmap + bumpmap
; t0 - Normalmap
; t1 - Lightmap1
; t2 - Lightmap2
; t3 - Lightmap3
; t4 - Base1
; t5 - Base2
;
; The texture coordinates need to be defined as follows:
; tc0 - Normalmap and lightmap texture coordinates
; c0, c1, c2 - Axes of the lightmap coordinate system in tangent space
;------------------------------------------------------------------------------
ps.1.4
; output = (lightmapColor[0] * ( ( N dot basis[0] )^2 ) +
; lightmapColor[1] * ( ( N dot basis[1] )^2 ) +
; lightmapColor[2] * ( ( N dot basis[2] )^2 ) ) * lerp(base1, base2, lightmapColor[0].a)
; Get the 3-vector from the normal map
texld r0, t0
dp3 r5.r, r0_bx2, c0
dp3 r5.g, r0_bx2, c1
dp3 r5.b, r0_bx2, c2
mul r5.rgb, r5, r5
phase
; Sample the lightmaps
texld r1, t1
texld r2, t2
texld r3, t3
; Sample the base textures
texld r4, t4
texld r5, t5
mul r1, r1, r5.r
mad r1, r2, r5.g, r1
mad r1, r3, r5.g, r1
; blend base textures
lrp r4, r4, r5, r1.a
; assume overbright_2 !!!
mul_x2 r0, r1, r4