Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -1,18 +1,18 @@
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; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
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ps.1.1
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tex t0 ; base color
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tex t1 ; cube map
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tex t2 ; envmap mask
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tex t3 ; detail texture
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mul r0, t0, c3 ; Base times modulation
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mul r1, t1, t2 ; Envmap * mask
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mul r0.rgb, v0, r0 ; apply vertex lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mul_x2 r0.rgb, r0, t3 ; detail texture
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mad r0.rgb, r1, c2, r0 ; + envmap * mask * tint
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#if WRITEONETODESTALPHA
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+mov r0.a, c4 ; make alpha 255
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#endif
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; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
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ps.1.1
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tex t0 ; base color
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tex t1 ; cube map
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tex t2 ; envmap mask
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tex t3 ; detail texture
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mul r0, t0, c3 ; Base times modulation
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mul r1, t1, t2 ; Envmap * mask
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mul r0.rgb, v0, r0 ; apply vertex lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mul_x2 r0.rgb, r0, t3 ; detail texture
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mad r0.rgb, r1, c2, r0 ; + envmap * mask * tint
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#if WRITEONETODESTALPHA
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+mov r0.a, c4 ; make alpha 255
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#endif
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