Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -748,9 +748,12 @@ void RichText::Paint()
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_currentTextClickable = m_CachedRenderState.textClickable;
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renderState.textClickable = _currentTextClickable;
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renderState.textColor = m_FormatStream[renderState.formatStreamIndex].color;
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if ( m_FormatStream.IsValidIndex( renderState.formatStreamIndex ) )
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renderState.textColor = m_FormatStream[renderState.formatStreamIndex].color;
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CalculateFade( renderState );
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renderState.formatStreamIndex++;
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if ( _currentTextClickable )
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