Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -343,7 +343,7 @@ bool AnimationController::ParseScriptFile(char *pMem, int length)
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}
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// walk the commands
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while (token && token[0])
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while (token[0])
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{
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// get the command type
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pMem = ParseFile(pMem, token, NULL);
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