Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -1,19 +1,19 @@
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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tex t0 ; base color
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tex t1 ; cube map
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tex t2 ; envmap mask (in alpha channel)
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mul r0, t0, c3 ; base times modulation
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mul r1, t1, 1-t2.a ; Envmap * mask (in alpha channel)
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mad r0.rgb, r1, c2, r0 ; Base * mod + envmap * mask * tint
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mul r0.rgb, v0, r0 ; apply vertex lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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tex t0 ; base color
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tex t1 ; cube map
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tex t2 ; envmap mask (in alpha channel)
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mul r0, t0, c3 ; base times modulation
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mul r1, t1, 1-t2.a ; Envmap * mask (in alpha channel)
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mad r0.rgb, r1, c2, r0 ; Base * mod + envmap * mask * tint
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mul r0.rgb, v0, r0 ; apply vertex lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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