Updated the SDK with the latest code from the TF and HL2 branches.

This commit is contained in:
Michael Sartain
2014-10-02 08:25:55 -07:00
parent 56accfdb9c
commit 55ed12f8d1
767 changed files with 119642 additions and 122204 deletions

View File

@@ -1,19 +1,19 @@
ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t0 ; base color
tex t1 ; cube map
tex t2 ; envmap mask (in alpha channel)
mul r0, t0, c3 ; base times modulation
mul r1, t1, 1-t2.a ; Envmap * mask (in alpha channel)
mad r0.rgb, r1, c2, r0 ; Base * mod + envmap * mask * tint
mul r0.rgb, v0, r0 ; apply vertex lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t0 ; base color
tex t1 ; cube map
tex t2 ; envmap mask (in alpha channel)
mul r0, t0, c3 ; base times modulation
mul r1, t1, 1-t2.a ; Envmap * mask (in alpha channel)
mad r0.rgb, r1, c2, r0 ; Base * mod + envmap * mask * tint
mul r0.rgb, v0, r0 ; apply vertex lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)