Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -1,32 +1,32 @@
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; STATIC: "DETAIL" "0..1"
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; STATIC: "BLENDMODULATETEXTURE" "0..1"
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ps.1.4
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def c1, 3.0, -2.0, 0.5, 0.5
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texld r0, t0
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texld r1, t1
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texld r2, t2
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#if DETAIL
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texld r3, t3 ; detail
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#endif
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#if BLENDMODULATETEXTURE
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texld r4, t4 ; detail
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#endif
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#if BLEND_MODULATETEXTURE
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sub r5.a, v0.a, r4.g
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add_sat r5.a, r5.a, c1.a
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mad r6.a, c1.g, r5.a, c1.r
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mul r6.a, r6.a, r5.a
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mul r5.a, r6.a, r5.a
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#else
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mov_sat r5.a, v0.a
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#endif
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lrp r0, r5.a, r1, r0
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mul r0, r0, r2
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#if DETAIL
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mul_x2 r0.rgb, r0, r3
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#endif
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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; STATIC: "DETAIL" "0..1"
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; STATIC: "BLENDMODULATETEXTURE" "0..1"
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ps.1.4
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def c1, 3.0, -2.0, 0.5, 0.5
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texld r0, t0
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texld r1, t1
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texld r2, t2
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#if DETAIL
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texld r3, t3 ; detail
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#endif
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#if BLENDMODULATETEXTURE
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texld r4, t4 ; detail
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#endif
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#if BLEND_MODULATETEXTURE
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sub r5.a, v0.a, r4.g
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add_sat r5.a, r5.a, c1.a
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mad r6.a, c1.g, r5.a, c1.r
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mul r6.a, r6.a, r5.a
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mul r5.a, r6.a, r5.a
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#else
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mov_sat r5.a, v0.a
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#endif
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lrp r0, r5.a, r1, r0
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mul r0, r0, r2
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#if DETAIL
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mul_x2 r0.rgb, r0, r3
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#endif
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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