Updated the SDK with the latest code from the TF and HL2 branches.

This commit is contained in:
Michael Sartain
2014-10-02 08:25:55 -07:00
parent 56accfdb9c
commit 55ed12f8d1
767 changed files with 119642 additions and 122204 deletions

View File

@@ -1,24 +1,24 @@
ps.1.1
; t0:
; texture: dudv map
; texcoords: dudvmap texcoords
; t1:
; texture: refraction render target
; texcoords:
tex t0 ; sample dudv map
texbem t1, t0 ; refraction
tex t2 ; The normal map
tex t3 ; Normalize the tangent-space vector to the eye
; dot eye-vector with per-pixel normal from t2
dp3_sat r1.rgba, t2_bx2, t3_bx2
mul r0.a, 1-r1.a, 1-r1.a ; squared
mul r0.a, r0.a, r0.a ; quartic
mul r0.rgb, t1, c0
+mul_sat r0.a, r0.a, 1-r1.a ; quintic
add_sat r0.a, r0.a, v0.a ; cheap water distance
ps.1.1
; t0:
; texture: dudv map
; texcoords: dudvmap texcoords
; t1:
; texture: refraction render target
; texcoords:
tex t0 ; sample dudv map
texbem t1, t0 ; refraction
tex t2 ; The normal map
tex t3 ; Normalize the tangent-space vector to the eye
; dot eye-vector with per-pixel normal from t2
dp3_sat r1.rgba, t2_bx2, t3_bx2
mul r0.a, 1-r1.a, 1-r1.a ; squared
mul r0.a, r0.a, r0.a ; quartic
mul r0.rgb, t1, c0
+mul_sat r0.a, r0.a, 1-r1.a ; quintic
add_sat r0.a, r0.a, v0.a ; cheap water distance