Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -1,15 +1,15 @@
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; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
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ps.1.1
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; Get the color from the texture
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tex t0
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tex t3
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mul r0, c3, t0
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mul r0.rgb, v0, r0 ; Apply lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mad r0.rgb, c1, t3, r0
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#if WRITEONETODESTALPHA
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+mov r0.a, c4 ; make alpha 255
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#endif
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; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
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ps.1.1
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; Get the color from the texture
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tex t0
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tex t3
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mul r0, c3, t0
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mul r0.rgb, v0, r0 ; Apply lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mad r0.rgb, c1, t3, r0
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#if WRITEONETODESTALPHA
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+mov r0.a, c4 ; make alpha 255
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#endif
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