*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
This commit is contained in:
Joe Ludwig
2014-05-15 13:59:18 -07:00
parent 7309a5f13f
commit 53e78c503e
360 changed files with 4720 additions and 1689 deletions

View File

@@ -34,7 +34,7 @@ every surface must be divided into at least two patches each axis
*/
CUtlVector<CPatch> g_Patches;
CUtlVector<int> g_FacePatches; // constains all patches, children first
CUtlVector<int> g_FacePatches; // contains all patches, children first
CUtlVector<int> faceParents; // contains only root patches, use next parent to iterate
CUtlVector<int> clusterChildren;
CUtlVector<Vector> emitlight;
@@ -2408,12 +2408,13 @@ int ParseCommandLine( int argc, char **argv, bool *onlydetail )
{
if ( ++i < argc )
{
numbounce = atoi (argv[i]);
if ( numbounce < 0 )
int bounceParam = atoi (argv[i]);
if ( bounceParam < 0 )
{
Warning("Error: expected non-negative value after '-bounce'\n" );
return 1;
}
numbounce = (unsigned)bounceParam;
}
else
{