General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
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@@ -91,7 +91,7 @@ void vprint( int depth, const char *fmt, ... )
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}
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}
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::printf( string );
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::printf( "%s", string );
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OutputDebugString( string );
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if ( fp )
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@@ -20,7 +20,6 @@ $Configuration
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$Linker
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{
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$AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib"
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$AdditionalDependencies "$BASE glaux.lib" [!$VS2010]
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}
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}
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@@ -49,7 +49,7 @@ static void Pause( void )
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static void Exit(const char *msg)
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{
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fprintf( stderr, msg );
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fprintf( stderr, "%s", msg );
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Pause();
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exit( -1 );
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}
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@@ -46,7 +46,7 @@ int FindNeighborCornerVert( CCoreDispInfo *pDisp, const Vector &vTest )
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}
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int GetAllNeighbors( const CCoreDispInfo *pDisp, int iNeighbors[512] )
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int GetAllNeighbors( const CCoreDispInfo *pDisp, int (&iNeighbors)[512] )
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{
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int nNeighbors = 0;
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@@ -57,7 +57,7 @@ int GetAllNeighbors( const CCoreDispInfo *pDisp, int iNeighbors[512] )
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for ( int i=0; i < pCorner->m_nNeighbors; i++ )
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{
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if ( nNeighbors < _ARRAYSIZE( iNeighbors ) )
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if ( nNeighbors < ARRAYSIZE( iNeighbors ) )
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iNeighbors[nNeighbors++] = pCorner->m_Neighbors[i];
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}
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}
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@@ -34,7 +34,7 @@ every surface must be divided into at least two patches each axis
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*/
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CUtlVector<CPatch> g_Patches;
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CUtlVector<int> g_FacePatches; // constains all patches, children first
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CUtlVector<int> g_FacePatches; // contains all patches, children first
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CUtlVector<int> faceParents; // contains only root patches, use next parent to iterate
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CUtlVector<int> clusterChildren;
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CUtlVector<Vector> emitlight;
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@@ -2408,12 +2408,13 @@ int ParseCommandLine( int argc, char **argv, bool *onlydetail )
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{
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if ( ++i < argc )
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{
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numbounce = atoi (argv[i]);
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if ( numbounce < 0 )
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int bounceParam = atoi (argv[i]);
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if ( bounceParam < 0 )
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{
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Warning("Error: expected non-negative value after '-bounce'\n" );
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return 1;
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}
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numbounce = (unsigned)bounceParam;
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}
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else
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{
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@@ -37,7 +37,7 @@ static void PFMWrite( float *pFloatImage, const char *pFilename, int width, int
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SpewRetval_t VTF2TGAOutputFunc( SpewType_t spewType, char const *pMsg )
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{
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printf( pMsg );
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printf( "%s", pMsg );
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fflush( stdout );
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if (spewType == SPEW_ERROR)
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