First version of the SOurce SDK 2013
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73
sp/src/game/client/hud_numericdisplay.h
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73
sp/src/game/client/hud_numericdisplay.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HUD_NUMERICDISPLAY_H
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#define HUD_NUMERICDISPLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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//-----------------------------------------------------------------------------
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// Purpose: Base class for all the hud elements that are just a numeric display
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// with some options for text and icons
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//-----------------------------------------------------------------------------
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class CHudNumericDisplay : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudNumericDisplay, vgui::Panel );
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public:
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CHudNumericDisplay(vgui::Panel *parent, const char *name);
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void SetDisplayValue(int value);
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void SetSecondaryValue(int value);
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void SetShouldDisplayValue(bool state);
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void SetShouldDisplaySecondaryValue(bool state);
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void SetLabelText(const wchar_t *text);
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void SetIndent(bool state);
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void SetIsTime(bool state);
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bool ShouldDisplayValue( void ) { return m_bDisplayValue; }
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bool ShouldDisplaySecondaryValue( void ) { return m_bDisplaySecondaryValue; }
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virtual void Reset();
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protected:
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// vgui overrides
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virtual void Paint();
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virtual void PaintLabel();
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virtual void PaintNumbers(vgui::HFont font, int xpos, int ypos, int value);
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protected:
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int m_iValue;
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int m_iSecondaryValue;
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wchar_t m_LabelText[32];
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bool m_bDisplayValue, m_bDisplaySecondaryValue;
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bool m_bIndent;
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bool m_bIsTime;
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CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
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CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
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CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "FgColor" );
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CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
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CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" );
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CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" );
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
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CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" );
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};
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#endif // HUD_NUMERICDISPLAY_H
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