First version of the SOurce SDK 2013
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60
sp/src/game/client/c_point_camera.h
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60
sp/src/game/client/c_point_camera.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_POINTCAMERA_H
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#define C_POINTCAMERA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseentity.h"
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#include "basetypes.h"
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class C_PointCamera : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_PointCamera, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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public:
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C_PointCamera();
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~C_PointCamera();
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bool IsActive();
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// C_BaseEntity.
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virtual bool ShouldDraw();
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float GetFOV();
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float GetResolution();
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bool IsFogEnabled();
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void GetFogColor( unsigned char &r, unsigned char &g, unsigned char &b );
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float GetFogStart();
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float GetFogMaxDensity();
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float GetFogEnd();
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bool UseScreenAspectRatio() const { return m_bUseScreenAspectRatio; }
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virtual void GetToolRecordingState( KeyValues *msg );
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private:
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float m_FOV;
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float m_Resolution;
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bool m_bFogEnable;
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color32 m_FogColor;
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float m_flFogStart;
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float m_flFogEnd;
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float m_flFogMaxDensity;
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bool m_bActive;
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bool m_bUseScreenAspectRatio;
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public:
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C_PointCamera *m_pNext;
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};
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C_PointCamera *GetPointCameraList();
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#endif // C_POINTCAMERA_H
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