First version of the SOurce SDK 2013
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30
sp/src/game/client/c_breakableprop.h
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30
sp/src/game/client/c_breakableprop.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef C_BREAKABLEPROP_H
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#define C_BREAKABLEPROP_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_BreakableProp : public C_BaseAnimating
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{
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typedef C_BaseAnimating BaseClass;
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public:
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DECLARE_CLIENTCLASS();
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C_BreakableProp();
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virtual void SetFadeMinMax( float fademin, float fademax );
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// Copy fade from another breakable prop
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void CopyFadeFrom( C_BreakableProp *pSource );
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};
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#endif // C_BREAKABLEPROP_H
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