First version of the SOurce SDK 2013
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sp/game/mod_hl2/scripts/vgui_screens.txt
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42
sp/game/mod_hl2/scripts/vgui_screens.txt
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"VGUI_Screens"
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{
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// This name here can be referenced from within a
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// vgui_screen entity to select this vgui panel
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"vgui_test_screen"
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{
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// The type indicates which type of panel to create
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// Coders will add new types as time goes by.
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// "vgui_screen_panel" is a generic panel type which can
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// read in .res files that have been built by VGUI's build mode dialog.
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"type" "vgui_screen_panel"
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// These describe the dimensions of the screen *in pixels*
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"pixelswide" 480
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"pixelshigh" 240
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// This is the name of the .res file to load up and apply to the vgui panel
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"resfile" "scripts/screens/vgui_test_screen.res"
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}
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"teleport_countdown_screen"
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{
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// Defined in c_info_teleporter_countdown.cpp
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"type" "teleport_countdown_screen"
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// These describe the dimensions of the screen *in pixels*
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"pixelswide" 480
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"pixelshigh" 240
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// This is the name of the .res file to load up and apply to the vgui panel
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"resfile" "scripts/screens/teleport_countdown_screen.res"
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}
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"slideshow_display_screen"
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{
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"type" "slideshow_display_screen"
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"pixelswide" 256
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"pixelshigh" 128
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"acceptsinput" 0
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"resfile" "scripts/screens/slideshow_display_screen.res"
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}
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}
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