First version of the SOurce SDK 2013
This commit is contained in:
467
sp/game/mod_hl2/scripts/talker/npc_citizen_commandermode.txt
Normal file
467
sp/game/mod_hl2/scripts/talker/npc_citizen_commandermode.txt
Normal file
@@ -0,0 +1,467 @@
|
||||
//============================================================================================================
|
||||
// Commander mode criteria
|
||||
//============================================================================================================
|
||||
criterion "IsOnlySelected" "numselected" "1" required
|
||||
criterion "NotOnlySelected" "numselected" ">1" required
|
||||
criterion "Is_03_first" "name" "citizen_c17_03_first" required
|
||||
|
||||
criterion "UseRadio" "useradio" "1" required
|
||||
|
||||
criterion "SquadNearPlayer" "distancetoplayer" "<240" required
|
||||
criterion "SquadNotNearPlayer" "distancetoplayer" ">=240" required
|
||||
criterion "SquadNearCommandPoint" "commandpoint_dist_to_npc" "<240" required
|
||||
criterion "SquadNotNearCommandPoint" "commandpoint_dist_to_npc" ">=240" required
|
||||
criterion "CommandPointNearPlayer" "commandpoint_dist_to_player" "<144" required
|
||||
criterion "CommandPointNotNearPlayer" "commandpoint_dist_to_player" ">=144" required
|
||||
criterion "JoinSquadIndividual" "numjoining" "1" required
|
||||
criterion "JoinSquadMultiple" "numjoining" ">1" required
|
||||
criterion "TrailingReinforcement" "reinforcement" "1" required
|
||||
|
||||
//============================================================================================================
|
||||
// Commander mode selection speech
|
||||
//============================================================================================================
|
||||
response "CitizenSelected"
|
||||
{
|
||||
scene "scenes/npc/$gender01/ok01.vcd"
|
||||
scene "scenes/npc/$gender01/ok02.vcd"
|
||||
scene "scenes/npc/$gender01/okimready01.vcd"
|
||||
scene "scenes/npc/$gender01/okimready02.vcd"
|
||||
scene "scenes/npc/$gender01/okimready03.vcd"
|
||||
scene "scenes/npc/$gender01/readywhenyouare01.vcd"
|
||||
scene "scenes/npc/$gender01/readywhenyouare02.vcd"
|
||||
|
||||
}
|
||||
|
||||
rule CitizenSelected
|
||||
{
|
||||
criteria IsCitizen ConceptTalkSelected
|
||||
response CitizenSelected
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
response "CitizenGroupSelectedRadio"
|
||||
{
|
||||
}
|
||||
|
||||
rule CitizenGroupSelectedRadio
|
||||
{
|
||||
criteria IsCitizen ConceptTalkSelected NotOnlySelected UseRadio
|
||||
response CitizenGroupSelectedRadio
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
response "CitizenSoloSelectedRadio"
|
||||
{
|
||||
}
|
||||
|
||||
rule CitizenSoloSelectedRadio
|
||||
{
|
||||
criteria IsCitizen ConceptTalkSelected UseRadio
|
||||
response CitizenSoloSelectedRadio
|
||||
}
|
||||
|
||||
|
||||
//============================================================================================================
|
||||
// Commander mode orders speech
|
||||
//============================================================================================================
|
||||
|
||||
response CitizenSquadNearToFarIndividual
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_affirm01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm04.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm05.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm06.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm07.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm08.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm09.vcd"
|
||||
// speak "npc_citizen.squad_affirm01"
|
||||
// speak "npc_citizen.squad_affirm02"
|
||||
// speak "npc_citizen.squad_affirm03"
|
||||
// speak "npc_citizen.squad_affirm04"
|
||||
// speak "npc_citizen.squad_affirm05"
|
||||
// speak "npc_citizen.squad_affirm06"
|
||||
// speak "npc_citizen.squad_affirm07"
|
||||
// speak "npc_citizen.squad_affirm08"
|
||||
// speak "npc_citizen.squad_affirm09"
|
||||
scene "scenes/npc/$gender01/letsgo01.vcd"
|
||||
scene "scenes/npc/$gender01/letsgo02.vcd"
|
||||
scene "scenes/npc/$gender01/yougotit02.vcd"
|
||||
}
|
||||
|
||||
response CitizenSquadNearToFarGroup
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_affirm01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm05.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm06.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm07.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm08.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm09.vcd"
|
||||
scene "scenes/npc/$gender01/squad_away01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_away02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_away03.vcd"
|
||||
// speak "npc_citizen.squad_affirm01"
|
||||
// speak "npc_citizen.squad_affirm02"
|
||||
// speak "npc_citizen.squad_affirm03"
|
||||
// speak "npc_citizen.squad_affirm05"
|
||||
// speak "npc_citizen.squad_affirm06"
|
||||
// speak "npc_citizen.squad_affirm07"
|
||||
// speak "npc_citizen.squad_affirm08"
|
||||
// speak "npc_citizen.squad_affirm09"
|
||||
// speak "npc_citizen.squad_away01"
|
||||
// speak "npc_citizen.squad_away02"
|
||||
// speak "npc_citizen.squad_away03"
|
||||
scene "scenes/npc/$gender01/letsgo01.vcd"
|
||||
scene "scenes/npc/$gender01/letsgo02.vcd"
|
||||
scene "scenes/npc/$gender01/yougotit02.vcd"
|
||||
}
|
||||
|
||||
response CitizenSquadFarToNearIndividual
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_affirm01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm07.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm08.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm09.vcd"
|
||||
//scene "scenes/npc/$gender01/squad_approach04.vcd"
|
||||
// speak "npc_citizen.squad_affirm01"
|
||||
// speak "npc_citizen.squad_affirm02"
|
||||
// speak "npc_citizen.squad_affirm03"
|
||||
// speak "npc_citizen.squad_affirm07"
|
||||
// speak "npc_citizen.squad_affirm08"
|
||||
// speak "npc_citizen.squad_affirm09"
|
||||
// speak "npc_citizen.squad_approach04"
|
||||
scene "scenes/npc/$gender01/yougotit02.vcd"
|
||||
}
|
||||
|
||||
response CitizenSquadFarToNearGroup
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_affirm01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm07.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm08.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm09.vcd"
|
||||
scene "scenes/npc/$gender01/squad_approach01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_approach02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_approach03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_approach04.vcd"
|
||||
// speak "npc_citizen.squad_affirm01"
|
||||
// speak "npc_citizen.squad_affirm02"
|
||||
// speak "npc_citizen.squad_affirm03"
|
||||
// speak "npc_citizen.squad_affirm07"
|
||||
// speak "npc_citizen.squad_affirm08"
|
||||
// speak "npc_citizen.squad_affirm09"
|
||||
// speak "npc_citizen.squad_approach01"
|
||||
// speak "npc_citizen.squad_approach02"
|
||||
// speak "npc_citizen.squad_approach03"
|
||||
// speak "npc_citizen.squad_approach04"
|
||||
scene "scenes/npc/$gender01/letsgo01.vcd"
|
||||
scene "scenes/npc/$gender01/letsgo02.vcd"
|
||||
scene "scenes/npc/$gender01/yougotit02.vcd"
|
||||
}
|
||||
|
||||
response CitizenSquadNearToNear
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_affirm01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm07.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm08.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm09.vcd"
|
||||
// speak "npc_citizen.squad_affirm01"
|
||||
// speak "npc_citizen.squad_affirm02"
|
||||
// speak "npc_citizen.squad_affirm03"
|
||||
// speak "npc_citizen.squad_affirm07"
|
||||
// speak "npc_citizen.squad_affirm08"
|
||||
// speak "npc_citizen.squad_affirm09"
|
||||
scene "scenes/npc/$gender01/illstayhere01.vcd"
|
||||
scene "scenes/npc/$gender01/holddownspot01.vcd"
|
||||
scene "scenes/npc/$gender01/holddownspot02.vcd"
|
||||
scene "scenes/npc/$gender01/imstickinghere01.vcd"
|
||||
scene "scenes/npc/$gender01/littlecorner01.vcd"
|
||||
scene "scenes/npc/$gender01/yougotit02.vcd"
|
||||
}
|
||||
|
||||
response CitizenSquadFarToFarIndividual
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_affirm01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm04.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm07.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm08.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm09.vcd"
|
||||
// speak "npc_citizen.squad_affirm01"
|
||||
// speak "npc_citizen.squad_affirm02"
|
||||
// speak "npc_citizen.squad_affirm03"
|
||||
// speak "npc_citizen.squad_affirm04"
|
||||
// speak "npc_citizen.squad_affirm07"
|
||||
// speak "npc_citizen.squad_affirm08"
|
||||
// speak "npc_citizen.squad_affirm09"
|
||||
scene "scenes/npc/$gender01/yougotit02.vcd"
|
||||
}
|
||||
|
||||
response CitizenSquadFarToFarGroup
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_affirm01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm07.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm08.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm09.vcd"
|
||||
scene "scenes/npc/$gender01/squad_away01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_away02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_away03.vcd"
|
||||
// speak "npc_citizen.squad_affirm01"
|
||||
// speak "npc_citizen.squad_affirm02"
|
||||
// speak "npc_citizen.squad_affirm03"
|
||||
// speak "npc_citizen.squad_affirm07"
|
||||
// speak "npc_citizen.squad_affirm08"
|
||||
// speak "npc_citizen.squad_affirm09"
|
||||
// speak "npc_citizen.squad_away01"
|
||||
// speak "npc_citizen.squad_away02"
|
||||
// speak "npc_citizen.squad_away03"
|
||||
scene "scenes/npc/$gender01/letsgo01.vcd"
|
||||
scene "scenes/npc/$gender01/letsgo02.vcd"
|
||||
scene "scenes/npc/$gender01/yougotit02.vcd"
|
||||
}
|
||||
|
||||
response CitizenSquadGeneral
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_affirm01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm05.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm06.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm07.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm08.vcd"
|
||||
scene "scenes/npc/$gender01/squad_affirm09.vcd"
|
||||
// speak "npc_citizen.squad_affirm01"
|
||||
// speak "npc_citizen.squad_affirm02"
|
||||
// speak "npc_citizen.squad_affirm03"
|
||||
// speak "npc_citizen.squad_affirm05"
|
||||
// speak "npc_citizen.squad_affirm06"
|
||||
// speak "npc_citizen.squad_affirm07"
|
||||
// speak "npc_citizen.squad_affirm08"
|
||||
// speak "npc_citizen.squad_affirm09"
|
||||
scene "scenes/npc/$gender01/yougotit02.vcd"
|
||||
}
|
||||
|
||||
rule CitizenCommanded
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommanded
|
||||
response CitizenSquadGeneral
|
||||
}
|
||||
|
||||
rule CitizenCommandedNearToFarIndividual
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommanded IsOnlySelected SquadNearPlayer CommandPointNotNearPlayer
|
||||
response CitizenSquadNearToFarIndividual
|
||||
}
|
||||
|
||||
rule CitizenCommandedNearToFarGroup
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommanded NotOnlySelected SquadNearPlayer CommandPointNotNearPlayer
|
||||
response CitizenSquadNearToFarGroup
|
||||
}
|
||||
|
||||
rule CitizenCommandedFarToNearIndividual
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommanded IsOnlySelected SquadNotNearPlayer CommandPointNearPlayer
|
||||
response CitizenSquadFarToNearIndividual
|
||||
}
|
||||
|
||||
rule CitizenCommandedFarToNearGroup
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommanded NotOnlySelected SquadNotNearPlayer CommandPointNearPlayer
|
||||
response CitizenSquadFarToNearGroup
|
||||
}
|
||||
|
||||
rule CitizenCommandedNearToNearIndividual
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommanded SquadNearPlayer CommandPointNearPlayer
|
||||
response CitizenSquadNearToNear
|
||||
}
|
||||
|
||||
rule CitizenCommandedFarToFarIndividual
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommanded IsOnlySelected SquadNotNearPlayer CommandPointNotNearPlayer
|
||||
response CitizenSquadFarToFarIndividual
|
||||
}
|
||||
|
||||
rule CitizenCommandedFarToFarGroup
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommanded NotOnlySelected SquadNotNearPlayer CommandPointNotNearPlayer
|
||||
response CitizenSquadFarToFarGroup
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
response "CitizenCommandedRadio"
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
rule CitizenCommandedRadio
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommanded UseRadio
|
||||
response CitizenCommandedRadio
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
response "CitizenCommandFailedRadio"
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
rule CitizenCommandFailedRadio
|
||||
{
|
||||
criteria IsCitizen ConceptTalkCommandFailed UseRadio
|
||||
response CitizenCommandFailedRadio
|
||||
}
|
||||
|
||||
//============================================================================================================
|
||||
// Commander mode follow speech
|
||||
//============================================================================================================
|
||||
response CitizenFollowGeneral
|
||||
{
|
||||
scene "scenes/npc/$gender01/leadtheway01.vcd"
|
||||
scene "scenes/npc/$gender01/leadtheway02.vcd"
|
||||
scene "scenes/npc/$gender01/leadon01.vcd"
|
||||
scene "scenes/npc/$gender01/leadon02.vcd"
|
||||
}
|
||||
|
||||
response CitizenFollowGroup
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_follow01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_follow02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_follow03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_follow04.vcd"
|
||||
response CitizenFollowGeneral weight 2
|
||||
}
|
||||
|
||||
rule CitizenFollow
|
||||
{
|
||||
criteria IsCitizen ConceptTalkStartFollow
|
||||
response CitizenFollowGeneral
|
||||
}
|
||||
|
||||
rule CitizenFollowGroup
|
||||
{
|
||||
criteria IsCitizen ConceptTalkStartFollow NotOnlySelected
|
||||
response CitizenFollowGroup
|
||||
}
|
||||
|
||||
//============================================================================================================
|
||||
// Commander mode join speech
|
||||
//============================================================================================================
|
||||
|
||||
|
||||
// I'm not sure all these lines will play well when not coming up from behind, so I've made a distinction between trailing & non-trailing
|
||||
response CitizenJoinIndividual
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_reinforce_single01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_single02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_single03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_single04.vcd"
|
||||
}
|
||||
|
||||
response CitizenJoinGroup
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_reinforce_group01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_group02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_group03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_group04.vcd"
|
||||
}
|
||||
|
||||
response CitizenJoinIndividualTrailing
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_reinforce_single01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_single02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_single03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_single04.vcd"
|
||||
}
|
||||
|
||||
response CitizenJoinGroupTrailing
|
||||
{
|
||||
scene "scenes/npc/$gender01/squad_reinforce_group01.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_group02.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_group03.vcd"
|
||||
scene "scenes/npc/$gender01/squad_reinforce_group04.vcd"
|
||||
}
|
||||
|
||||
rule CitizenJoinIndividual
|
||||
{
|
||||
criteria IsCitizen ConceptJoinPlayer JoinSquadIndividual
|
||||
response CitizenJoinIndividual
|
||||
}
|
||||
|
||||
rule CitizenJoinGroup
|
||||
{
|
||||
criteria IsCitizen ConceptJoinPlayer JoinSquadMultiple
|
||||
response CitizenJoinGroup
|
||||
}
|
||||
|
||||
rule CitizenJoinIndividualTrailing
|
||||
{
|
||||
criteria IsCitizen ConceptJoinPlayer JoinSquadIndividual TrailingReinforcement
|
||||
response CitizenJoinIndividualTrailing
|
||||
}
|
||||
|
||||
rule CitizenJoinGroupTrailing
|
||||
{
|
||||
criteria IsCitizen ConceptJoinPlayer JoinSquadMultiple TrailingReinforcement
|
||||
response CitizenJoinGroupTrailing
|
||||
}
|
||||
|
||||
response CitizenJoin_d3_c17_07
|
||||
{
|
||||
scene "scenes/Streetwar/tunnel/$gender01/d3_c17_07_tenant.vcd"
|
||||
}
|
||||
|
||||
rule CitizenJoin_d3_c17_07
|
||||
{
|
||||
criteria IsCitizen ConceptJoinPlayer
|
||||
"map" "d3_c17_07" required weight 1000
|
||||
response CitizenJoin_d3_c17_07
|
||||
matchonce
|
||||
}
|
||||
|
||||
|
||||
//============================================================================================================
|
||||
// Commander mode follow speech SPECIAL CASE: first citizen in d3_17_03
|
||||
//============================================================================================================
|
||||
response "CitizenFollow_First"
|
||||
{
|
||||
scene "scenes/npc/$gender01/abouttime01.vcd"
|
||||
|
||||
}
|
||||
|
||||
rule CitizenFollow_First
|
||||
{
|
||||
criteria IsCitizen ConceptJoinPlayer JoinSquadIndividual Is_03_first
|
||||
response CitizenFollow_First
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
response "CitizenUnFollow"
|
||||
{
|
||||
|
||||
scene "scenes/npc/$gender01/illstayhere01.vcd"
|
||||
scene "scenes/npc/$gender01/holddownspot01.vcd"
|
||||
scene "scenes/npc/$gender01/holddownspot02.vcd"
|
||||
scene "scenes/npc/$gender01/imstickinghere01.vcd"
|
||||
scene "scenes/npc/$gender01/littlecorner01.vcd"
|
||||
|
||||
}
|
||||
|
||||
rule CitizenUnFollow
|
||||
{
|
||||
criteria IsCitizen ConceptTalkStopFollow
|
||||
response CitizenUnFollow
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user