First version of the SOurce SDK 2013
This commit is contained in:
84
mp/game/mod_hl2mp/GameInfo.txt
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84
mp/game/mod_hl2mp/GameInfo.txt
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@@ -0,0 +1,84 @@
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"GameInfo"
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{
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game "My First HL2MP Mod"
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title "HALF+LIFE'"
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title2 "deathmatch mod"
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type multiplayer_only
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nomodels 0
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nohimodel 1
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nocrosshair 1
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hidden_maps
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{
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"test_speakers" 1
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"test_hardware" 1
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}
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FileSystem
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{
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SteamAppId 243730
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//
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// The code that loads this file automatically does a few things here:
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//
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// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
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// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
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// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
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// 3. For the first "Game" search path, it adds a search path called "MOD".
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// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
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//
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//
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// Search paths are relative to the base directory, which is where hl2.exe is found.
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//
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// |gameinfo_path| points at the directory where gameinfo.txt is.
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// We always want to mount that directory relative to gameinfo.txt, so
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// people can mount stuff in c:\mymod, and the main game resources are in
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// someplace like c:\program files\valve\steam\steamapps\half-life 2.
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//
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SearchPaths
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{
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// First, mount all user customizations. This will search for VPKs and subfolders
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// and mount them in alphabetical order. The easiest way to distribute a mod is to
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// pack up the custom content into a VPK. To "install" a mod, just drop it in this
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// folder.
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//
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// Note that this folder is scanned only when the game is booted.
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game+mod hl2mp/custom/*
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game+mod hl2/custom/*
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// Now search loose files. We'll set the directory containing the gameinfo.txt file
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// as the first "mod" search path (after any user customizations). This is also the one
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// that's used when writing to the "mod" path.
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game+mod+mod_write+default_write_path |gameinfo_path|.
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gamebin |gameinfo_path|bin
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// We search VPK files before ordinary folders, because most files will be found in
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// VPK and we can avoid making thousands of file system calls to attempt to open files
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// in folders where they don't exist. (Searching a VPK is much faster than making an operating
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// system call.)
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game_lv hl2/hl2_lv.vpk
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game+mod hl2mp/hl2mp_english.vpk
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game+mod hl2mp/hl2mp_pak.vpk
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game |all_source_engine_paths|hl2/hl2_english.vpk
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game |all_source_engine_paths|hl2/hl2_pak.vpk
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game |all_source_engine_paths|hl2/hl2_textures.vpk
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game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
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game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
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game |all_source_engine_paths|hl2/hl2_misc.vpk
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platform |all_source_engine_paths|platform/platform_misc.vpk
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// Add the HL2 directory as a game search path. This is also where where writes
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// to the "game" path go.
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game+game_write hl2mp
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// Where the game's binaries are
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gamebin hl2mp/bin
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// Last, mount in shared HL2 loose files
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game |all_source_engine_paths|hl2mp
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game |all_source_engine_paths|hl2
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platform |all_source_engine_paths|platform
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}
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}
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}
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BIN
mp/game/mod_hl2mp/maps/dm_lockdown.bsp
Normal file
BIN
mp/game/mod_hl2mp/maps/dm_lockdown.bsp
Normal file
Binary file not shown.
1583
mp/game/mod_hl2mp/resource/ClientScheme.res
Normal file
1583
mp/game/mod_hl2mp/resource/ClientScheme.res
Normal file
File diff suppressed because it is too large
Load Diff
48
mp/game/mod_hl2mp/resource/GameMenu.res
Normal file
48
mp/game/mod_hl2mp/resource/GameMenu.res
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@@ -0,0 +1,48 @@
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"GameMenu"
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{
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"1"
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{
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"label" "#GameUI_GameMenu_ResumeGame"
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"command" "ResumeGame"
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"OnlyInGame" "1"
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}
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"2"
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{
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"label" "#GameUI_GameMenu_Disconnect"
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"command" "Disconnect"
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"OnlyInGame" "1"
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}
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"3"
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{
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"label" "#GameUI_GameMenu_PlayerList"
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"command" "OpenPlayerListDialog"
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"OnlyInGame" "1"
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}
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"4"
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{
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"label" ""
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"command" ""
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"OnlyInGame" "1"
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}
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"5"
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{
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"label" "#GameUI_GameMenu_FindServers"
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"command" "OpenServerBrowser"
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}
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"6"
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{
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"label" "#GameUI_GameMenu_CreateServer"
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"command" "OpenCreateMultiplayerGameDialog"
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}
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"10"
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{
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"label" "#GameUI_GameMenu_Options"
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"command" "OpenOptionsDialog"
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}
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"11"
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{
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"label" "#GameUI_GameMenu_Quit"
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"command" "Quit"
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}
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}
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800
mp/game/mod_hl2mp/resource/ObjectControlPanelScheme.res
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800
mp/game/mod_hl2mp/resource/ObjectControlPanelScheme.res
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@@ -0,0 +1,800 @@
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///////////////////////////////////////////////////////////
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// Object Control Panel scheme resource file
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//
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// sections:
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// Colors - all the colors used by the scheme
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// BaseSettings - contains settings for app to use to draw controls
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// Fonts - list of all the fonts used by app
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// Borders - description of all the borders
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//
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// hit ctrl-alt-shift-R in the app to reload this file
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//
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///////////////////////////////////////////////////////////
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Scheme
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{
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//////////////////////// COLORS ///////////////////////////
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// color details
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// this is a list of all the colors used by the scheme
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Colors
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{
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// base colors
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"BaseText" "48 192 192 255" // used in text windows, lists
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"BrightBaseText" "155 255 255 255" // brightest text
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"DimBaseText" "150 159 142 255" // dim base text
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"LabelDimText" "160 170 149 255" // slight modification on above, used for info text
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// could be just removed and use DimBaseText?
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"ControlText" "48 192 192 255" // used in all text controls
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"BrightControlText" "64 224 224 255" // use for selected controls
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"DisabledText1" "32 128 128 255" // disabled text
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"DisabledText2" "30 30 30 255" // overlay color for disabled text (to give that inset look)
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// background colors
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"ControlBG" "76 88 68 255" // background color of controls
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"ControlDarkBG" "90 106 80 255" // darker background color; used for background of scrollbars
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"WindowBG" "62 70 55 255" // background color of text edit panes (chat, text entries, etc.)
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"SelectionBG" "149 136 49 255" // background color of any selected text or menu item
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// title colors
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"TitleText" "255 255 255 255"
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"TitleDimText" "120 132 114 255"
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"TitleBG" "76 88 68 0"
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"TitleDimBG" "76 88 68 0"
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// border colors
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"BorderBright" "136 145 128 255" // the lit side of a control
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"BorderDark" "45 49 40 255" // the dark/unlit side of a control
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"BorderSelection" "0 0 0 255" // the additional border color for displaying the default/selected button
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}
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///////////////////// BASE SETTINGS ////////////////////////
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//
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// default settings for all panels
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// controls use these to determine their settings
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BaseSettings
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{
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"FgColor" "ControlText"
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"BgColor" "ControlBG"
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"LabelBgColor" "ControlBG"
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"SubPanelBgColor" "ControlBG"
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"DisabledFgColor1" "DisabledText1"
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"DisabledFgColor2" "DisabledText2" // set this to the BgColor if you don't want it to draw
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"TitleBarFgColor" "TitleText"
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"TitleBarDisabledFgColor" "TitleDimText"
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"TitleBarBgColor" "TitleBG"
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"TitleBarDisabledBgColor" "TitleDimBG"
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// "TitleBarIcon" "resource/icon_steam"
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// "TitleBarDisabledIcon" "resource/icon_steam_disabled"
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"TitleBarIcon" "resource/icon_hlicon1"
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"TitleBarDisabledIcon" "resource/icon_hlicon2"
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"TitleButtonFgColor" "BorderBright"
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"TitleButtonBgColor" "ControlBG"
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"TitleButtonDisabledFgColor" "TitleDimText"
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"TitleButtonDisabledBgColor" "TitleDimBG"
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"TextCursorColor" "BaseText" // color of the blinking text cursor in text entries
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"URLTextColor" "BrightBaseText" // color that URL's show up in chat window
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Menu
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{
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"FgColor" "DimBaseText"
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"BgColor" "ControlBG"
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"ArmedFgColor" "BrightBaseText"
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"ArmedBgColor" "SelectionBG"
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"DividerColor" "BorderDark"
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"TextInset" "6"
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}
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MenuButton // the little arrow on the side of boxes that triggers drop down menus
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{
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"ButtonArrowColor" "DimBaseText" // color of arrows
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"ButtonBgColor" "WindowBG" // bg color of button. same as background color of text edit panes
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"ArmedArrowColor" "BrightBaseText" // color of arrow when mouse is over button
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"ArmedBgColor" "DimBaseText" // bg color of button when mouse is over button
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||||
}
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||||
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Slider
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||||
{
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||||
"SliderFgColor" "ControlText" // handle with which the slider is grabbed
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||||
"SliderBgColor" "ControlDarkBG" // area behind handle
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||||
"SliderTickColor" "ControlText" // slider tick's color
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||||
"SliderTickLabelColor" "ControlText" // color of labels at the ends of the slider tick
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||||
}
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||||
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ScrollBarSlider
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||||
{
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||||
"BgColor" "ControlBG" // this isn't really used
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||||
"ScrollBarSliderFgColor" "ControlBG" // handle with which the slider is grabbed
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||||
"ScrollBarSliderBgColor" "ControlDarkBG" // area behind handle
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||||
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||||
"ButtonFgColor" "DimBaseText" // color of arrows
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}
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// text edit windows
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"WindowFgColor" "BaseText" // off-white
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"WindowBgColor" "WindowBG"
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"WindowDisabledFgColor" "DimBaseText"
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"WindowDisabledBgColor" "66 80 60 255" // background of chat conversation
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||||
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"SelectionFgColor" "255 255 255 255" // fg color of selected text
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||||
"SelectionBgColor" "SelectionBG"
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"ListSelectionFgColor" "255 255 255 255" //
|
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"ListBgColor" "62 70 55 255" // background of server browser control, etc
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"BuddyListBgColor" "62 70 55 255" // background of buddy list pane
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// App-specific stuff
|
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"ChatBgColor" "WindowBgColor"
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// status selection
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"StatusSelectFgColor" "BrightBaseText"
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"StatusSelectFgColor2" "BrightControlText" // this is the color of the friends status
|
||||
|
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// checkboxes
|
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"CheckButtonBorder1" "BorderDark" // the left checkbutton border
|
||||
"CheckButtonBorder2" "BorderBright" // the right checkbutton border
|
||||
"CheckButtonCheck" "0 0 0 255" // color of the check itself
|
||||
"CheckBgColor" "158 168 150 255"
|
||||
|
||||
// buttons (default fg/bg colors are used if these are not set)
|
||||
// "ButtonArmedFgColor"
|
||||
// "ButtonArmedBgColor"
|
||||
// "ButtonDepressedFgColor" "BrightControlText"
|
||||
// "ButtonDepressedBgColor"
|
||||
|
||||
// buddy buttons
|
||||
BuddyButton
|
||||
{
|
||||
"FgColor1" "ControlText"
|
||||
"FgColor2" "117 134 102 255"
|
||||
|
||||
"ArmedFgColor1" "BrightBaseText"
|
||||
"ArmedFgColor2" "BrightBaseText"
|
||||
"ArmedBgColor" "SelectionBG"
|
||||
}
|
||||
|
||||
Chat
|
||||
{
|
||||
"TextColor" "BrightControlText"
|
||||
"SelfTextColor" "BaseText"
|
||||
"SeperatorTextColor" "DimBaseText"
|
||||
}
|
||||
|
||||
"SectionTextColor" "BrightControlText" // text color for IN-GAME, ONLINE, OFFLINE sections of buddy list
|
||||
"SectionDividerColor" "BorderDark" // color of line that runs under section name in buddy list
|
||||
|
||||
// TF2 HUD
|
||||
"HudStatusBgColor" "0 0 0 64"
|
||||
"HudStatusSelectedBgColor" "0 0 0 192"
|
||||
}
|
||||
|
||||
//
|
||||
//////////////////////// FONTS /////////////////////////////
|
||||
//
|
||||
// describes all the fonts
|
||||
Fonts
|
||||
{
|
||||
// fonts are used in order that they are listed
|
||||
// fonts listed later in the order will only be used if they fulfill a range not already filled
|
||||
// if a font fails to load then the subsequent fonts will replace
|
||||
"Default"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "32"
|
||||
"weight" "900"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
"DefaultUnderline"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "32"
|
||||
"weight" "900"
|
||||
"underline" "1"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
"DefaultSmall"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "24"
|
||||
"weight" "900"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
"DefaultVerySmall"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "18"
|
||||
"weight" "900"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
|
||||
"DefaultLarge"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "48"
|
||||
"weight" "0"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
|
||||
// this is the symbol font
|
||||
"Marlett"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Marlett"
|
||||
"tall" "14"
|
||||
"weight" "0"
|
||||
"symbol" "1"
|
||||
"range" "0x0000 0x007F" // Basic Latin
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
//////////////////// BORDERS //////////////////////////////
|
||||
//
|
||||
// describes all the border types
|
||||
Borders
|
||||
{
|
||||
BaseBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TitleButtonBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"4"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TitleButtonDisabledBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BgColor"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BgColor"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BgColor"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BgColor"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TitleButtonDepressedBorder
|
||||
{
|
||||
"inset" "1 1 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScrollBarButtonBorder
|
||||
{
|
||||
"inset" "2 2 0 0"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ButtonBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TabBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TabActiveBorder
|
||||
{
|
||||
"inset" "0 0 1 0"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "ControlBG"
|
||||
"offset" "6 2"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ToolTipBorder
|
||||
{
|
||||
"inset" "0 0 1 0"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is the border used for default buttons (the button that gets pressed when you hit enter)
|
||||
ButtonKeyFocusBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderSelection"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderSelection"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderSelection"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderSelection"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ButtonDepressedBorder
|
||||
{
|
||||
"inset" "2 1 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ComboBoxBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MenuBorder
|
||||
{
|
||||
"inset" "1 1 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
800
mp/game/mod_hl2mp/resource/PDAControlPanelScheme.res
Normal file
800
mp/game/mod_hl2mp/resource/PDAControlPanelScheme.res
Normal file
@@ -0,0 +1,800 @@
|
||||
///////////////////////////////////////////////////////////
|
||||
// Object Control Panel scheme resource file
|
||||
//
|
||||
// sections:
|
||||
// Colors - all the colors used by the scheme
|
||||
// BaseSettings - contains settings for app to use to draw controls
|
||||
// Fonts - list of all the fonts used by app
|
||||
// Borders - description of all the borders
|
||||
//
|
||||
// hit ctrl-alt-shift-R in the app to reload this file
|
||||
//
|
||||
///////////////////////////////////////////////////////////
|
||||
Scheme
|
||||
{
|
||||
//////////////////////// COLORS ///////////////////////////
|
||||
// color details
|
||||
// this is a list of all the colors used by the scheme
|
||||
Colors
|
||||
{
|
||||
// base colors
|
||||
"BaseText" "48 192 192 255" // used in text windows, lists
|
||||
"BrightBaseText" "155 255 255 255" // brightest text
|
||||
"DimBaseText" "150 159 142 255" // dim base text
|
||||
|
||||
"LabelDimText" "160 170 149 255" // slight modification on above, used for info text
|
||||
// could be just removed and use DimBaseText?
|
||||
|
||||
"ControlText" "48 192 192 255" // used in all text controls
|
||||
"BrightControlText" "64 224 224 255" // use for selected controls
|
||||
"DisabledText1" "32 128 128 255" // disabled text
|
||||
"DisabledText2" "30 30 30 255" // overlay color for disabled text (to give that inset look)
|
||||
|
||||
// background colors
|
||||
"ControlBG" "76 88 68 255" // background color of controls
|
||||
"ControlDarkBG" "90 106 80 255" // darker background color; used for background of scrollbars
|
||||
"WindowBG" "62 70 55 255" // background color of text edit panes (chat, text entries, etc.)
|
||||
"SelectionBG" "149 136 49 255" // background color of any selected text or menu item
|
||||
|
||||
// title colors
|
||||
"TitleText" "255 255 255 255"
|
||||
"TitleDimText" "120 132 114 255"
|
||||
"TitleBG" "76 88 68 0"
|
||||
"TitleDimBG" "76 88 68 0"
|
||||
|
||||
// border colors
|
||||
"BorderBright" "136 145 128 255" // the lit side of a control
|
||||
"BorderDark" "45 49 40 255" // the dark/unlit side of a control
|
||||
"BorderSelection" "0 0 0 255" // the additional border color for displaying the default/selected button
|
||||
}
|
||||
|
||||
///////////////////// BASE SETTINGS ////////////////////////
|
||||
//
|
||||
// default settings for all panels
|
||||
// controls use these to determine their settings
|
||||
BaseSettings
|
||||
{
|
||||
"FgColor" "ControlText"
|
||||
"BgColor" "ControlBG"
|
||||
"LabelBgColor" "ControlBG"
|
||||
"SubPanelBgColor" "ControlBG"
|
||||
|
||||
"DisabledFgColor1" "DisabledText1"
|
||||
"DisabledFgColor2" "DisabledText2" // set this to the BgColor if you don't want it to draw
|
||||
|
||||
"TitleBarFgColor" "TitleText"
|
||||
"TitleBarDisabledFgColor" "TitleDimText"
|
||||
"TitleBarBgColor" "TitleBG"
|
||||
"TitleBarDisabledBgColor" "TitleDimBG"
|
||||
|
||||
// "TitleBarIcon" "resource/icon_steam"
|
||||
// "TitleBarDisabledIcon" "resource/icon_steam_disabled"
|
||||
"TitleBarIcon" "resource/icon_hlicon1"
|
||||
"TitleBarDisabledIcon" "resource/icon_hlicon2"
|
||||
|
||||
"TitleButtonFgColor" "BorderBright"
|
||||
"TitleButtonBgColor" "ControlBG"
|
||||
"TitleButtonDisabledFgColor" "TitleDimText"
|
||||
"TitleButtonDisabledBgColor" "TitleDimBG"
|
||||
|
||||
"TextCursorColor" "BaseText" // color of the blinking text cursor in text entries
|
||||
"URLTextColor" "BrightBaseText" // color that URL's show up in chat window
|
||||
|
||||
Menu
|
||||
{
|
||||
"FgColor" "DimBaseText"
|
||||
"BgColor" "ControlBG"
|
||||
"ArmedFgColor" "BrightBaseText"
|
||||
"ArmedBgColor" "SelectionBG"
|
||||
"DividerColor" "BorderDark"
|
||||
|
||||
"TextInset" "6"
|
||||
}
|
||||
|
||||
MenuButton // the little arrow on the side of boxes that triggers drop down menus
|
||||
{
|
||||
"ButtonArrowColor" "DimBaseText" // color of arrows
|
||||
"ButtonBgColor" "WindowBG" // bg color of button. same as background color of text edit panes
|
||||
|
||||
"ArmedArrowColor" "BrightBaseText" // color of arrow when mouse is over button
|
||||
"ArmedBgColor" "DimBaseText" // bg color of button when mouse is over button
|
||||
}
|
||||
|
||||
Slider
|
||||
{
|
||||
"SliderFgColor" "ControlText" // handle with which the slider is grabbed
|
||||
"SliderBgColor" "ControlDarkBG" // area behind handle
|
||||
"SliderTickColor" "ControlText" // slider tick's color
|
||||
"SliderTickLabelColor" "ControlText" // color of labels at the ends of the slider tick
|
||||
}
|
||||
|
||||
ScrollBarSlider
|
||||
{
|
||||
"BgColor" "ControlBG" // this isn't really used
|
||||
|
||||
"ScrollBarSliderFgColor" "ControlBG" // handle with which the slider is grabbed
|
||||
"ScrollBarSliderBgColor" "ControlDarkBG" // area behind handle
|
||||
|
||||
"ButtonFgColor" "DimBaseText" // color of arrows
|
||||
}
|
||||
|
||||
|
||||
// text edit windows
|
||||
"WindowFgColor" "BaseText" // off-white
|
||||
"WindowBgColor" "WindowBG"
|
||||
"WindowDisabledFgColor" "DimBaseText"
|
||||
"WindowDisabledBgColor" "66 80 60 255" // background of chat conversation
|
||||
|
||||
"SelectionFgColor" "255 255 255 255" // fg color of selected text
|
||||
"SelectionBgColor" "SelectionBG"
|
||||
"ListSelectionFgColor" "255 255 255 255" //
|
||||
|
||||
"ListBgColor" "62 70 55 255" // background of server browser control, etc
|
||||
"BuddyListBgColor" "62 70 55 255" // background of buddy list pane
|
||||
|
||||
// App-specific stuff
|
||||
"ChatBgColor" "WindowBgColor"
|
||||
|
||||
// status selection
|
||||
"StatusSelectFgColor" "BrightBaseText"
|
||||
"StatusSelectFgColor2" "BrightControlText" // this is the color of the friends status
|
||||
|
||||
// checkboxes
|
||||
"CheckButtonBorder1" "BorderDark" // the left checkbutton border
|
||||
"CheckButtonBorder2" "BorderBright" // the right checkbutton border
|
||||
"CheckButtonCheck" "0 0 0 255" // color of the check itself
|
||||
"CheckBgColor" "158 168 150 255"
|
||||
|
||||
// buttons (default fg/bg colors are used if these are not set)
|
||||
// "ButtonArmedFgColor"
|
||||
// "ButtonArmedBgColor"
|
||||
// "ButtonDepressedFgColor" "BrightControlText"
|
||||
// "ButtonDepressedBgColor"
|
||||
|
||||
// buddy buttons
|
||||
BuddyButton
|
||||
{
|
||||
"FgColor1" "ControlText"
|
||||
"FgColor2" "117 134 102 255"
|
||||
|
||||
"ArmedFgColor1" "BrightBaseText"
|
||||
"ArmedFgColor2" "BrightBaseText"
|
||||
"ArmedBgColor" "SelectionBG"
|
||||
}
|
||||
|
||||
Chat
|
||||
{
|
||||
"TextColor" "BrightControlText"
|
||||
"SelfTextColor" "BaseText"
|
||||
"SeperatorTextColor" "DimBaseText"
|
||||
}
|
||||
|
||||
"SectionTextColor" "BrightControlText" // text color for IN-GAME, ONLINE, OFFLINE sections of buddy list
|
||||
"SectionDividerColor" "BorderDark" // color of line that runs under section name in buddy list
|
||||
|
||||
// TF2 HUD
|
||||
"HudStatusBgColor" "0 0 0 64"
|
||||
"HudStatusSelectedBgColor" "0 0 0 192"
|
||||
}
|
||||
|
||||
//
|
||||
//////////////////////// FONTS /////////////////////////////
|
||||
//
|
||||
// describes all the fonts
|
||||
Fonts
|
||||
{
|
||||
// fonts are used in order that they are listed
|
||||
// fonts listed later in the order will only be used if they fulfill a range not already filled
|
||||
// if a font fails to load then the subsequent fonts will replace
|
||||
"Default"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "32"
|
||||
"weight" "900"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
"DefaultUnderline"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "32"
|
||||
"weight" "900"
|
||||
"underline" "1"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
"DefaultSmall"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "24"
|
||||
"weight" "900"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
"DefaultVerySmall"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "18"
|
||||
"weight" "900"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
|
||||
"DefaultLarge"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Impact"
|
||||
"tall" "48"
|
||||
"weight" "0"
|
||||
"range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A
|
||||
}
|
||||
}
|
||||
|
||||
// this is the symbol font
|
||||
"Marlett"
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"name" "Marlett"
|
||||
"tall" "14"
|
||||
"weight" "0"
|
||||
"symbol" "1"
|
||||
"range" "0x0000 0x007F" // Basic Latin
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
//////////////////// BORDERS //////////////////////////////
|
||||
//
|
||||
// describes all the border types
|
||||
Borders
|
||||
{
|
||||
BaseBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TitleButtonBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"4"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TitleButtonDisabledBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BgColor"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BgColor"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BgColor"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BgColor"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TitleButtonDepressedBorder
|
||||
{
|
||||
"inset" "1 1 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScrollBarButtonBorder
|
||||
{
|
||||
"inset" "2 2 0 0"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ButtonBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TabBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TabActiveBorder
|
||||
{
|
||||
"inset" "0 0 1 0"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "ControlBG"
|
||||
"offset" "6 2"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ToolTipBorder
|
||||
{
|
||||
"inset" "0 0 1 0"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is the border used for default buttons (the button that gets pressed when you hit enter)
|
||||
ButtonKeyFocusBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderSelection"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderSelection"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderSelection"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderSelection"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ButtonDepressedBorder
|
||||
{
|
||||
"inset" "2 1 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ComboBoxBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MenuBorder
|
||||
{
|
||||
"inset" "1 1 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderBright"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "BorderDark"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1210
mp/game/mod_hl2mp/resource/TrackerScheme.res
Normal file
1210
mp/game/mod_hl2mp/resource/TrackerScheme.res
Normal file
File diff suppressed because it is too large
Load Diff
BIN
mp/game/mod_hl2mp/resource/mod_hl2mp_english.txt
Normal file
BIN
mp/game/mod_hl2mp/resource/mod_hl2mp_english.txt
Normal file
Binary file not shown.
51
mp/game/mod_hl2mp/resource/modevents.res
Normal file
51
mp/game/mod_hl2mp/resource/modevents.res
Normal file
@@ -0,0 +1,51 @@
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
||||
// the agreement/contract under which the contents have been supplied.
|
||||
//=============================================================================
|
||||
|
||||
// No spaces in event names, max length 32
|
||||
// All strings are case sensitive
|
||||
//
|
||||
// valid data key types are:
|
||||
// string : a zero terminated string
|
||||
// bool : unsigned int, 1 bit
|
||||
// byte : unsigned int, 8 bit
|
||||
// short : signed int, 16 bit
|
||||
// long : signed int, 32 bit
|
||||
// float : float, 32 bit
|
||||
// local : any data, but not networked to clients
|
||||
//
|
||||
// following key names are reserved:
|
||||
// local : if set to 1, event is not networked to clients
|
||||
// unreliable : networked, but unreliable
|
||||
// suppress : never fire this event
|
||||
// time : firing server time
|
||||
// eventid : holds the event ID
|
||||
|
||||
"modevents"
|
||||
{
|
||||
"player_death" // a game event, name may be 32 charaters long
|
||||
{
|
||||
"userid" "short" // user ID who died
|
||||
"attacker" "short" // user ID who killed
|
||||
"weapon" "string" // weapon name killed used
|
||||
}
|
||||
|
||||
"teamplay_round_start" // round restart
|
||||
{
|
||||
"full_reset" "bool" // is this a full reset of the map
|
||||
}
|
||||
|
||||
"spec_target_updated"
|
||||
{
|
||||
}
|
||||
|
||||
"achievement_earned"
|
||||
{
|
||||
"player" "byte" // entindex of the player
|
||||
"achievement" "short" // achievement ID
|
||||
}
|
||||
}
|
||||
4
mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt
Normal file
4
mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
"chapters"
|
||||
{
|
||||
1 "background01"
|
||||
}
|
||||
640
mp/game/mod_hl2mp/scripts/HudAnimations.txt
Normal file
640
mp/game/mod_hl2mp/scripts/HudAnimations.txt
Normal file
@@ -0,0 +1,640 @@
|
||||
// sample animation script
|
||||
//
|
||||
//
|
||||
// commands:
|
||||
// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
|
||||
// variables:
|
||||
// FgColor
|
||||
// BgColor
|
||||
// Position
|
||||
// Size
|
||||
// Blur (hud panels only)
|
||||
// TextColor (hud panels only)
|
||||
// Ammo2Color (hud panels only)
|
||||
// Alpha (hud weapon selection only)
|
||||
// SelectionAlpha (hud weapon selection only)
|
||||
// TextScan (hud weapon selection only)
|
||||
//
|
||||
// interpolator:
|
||||
// Linear
|
||||
// Accel - starts moving slow, ends fast
|
||||
// Deaccel - starts moving fast, ends slow
|
||||
//
|
||||
// RunEvent <event name> <start time>
|
||||
// starts another even running at the specified time
|
||||
//
|
||||
// StopEvent <event name> <start time>
|
||||
// stops another event that is current running at the specified time
|
||||
//
|
||||
// StopAnimation <panel name> <variable> <start time>
|
||||
// stops all animations refering to the specified variable in the specified panel
|
||||
//
|
||||
// StopPanelAnimations <panel name> <start time>
|
||||
// stops all active animations operating on the specified panel
|
||||
//
|
||||
//
|
||||
// Useful game console commands:
|
||||
// cl_Animationinfo <hudelement name> or <panelname>
|
||||
// displays all the animatable variables for the hud element
|
||||
//
|
||||
|
||||
|
||||
event LevelInit
|
||||
{
|
||||
}
|
||||
|
||||
event FadeOutTeamLine
|
||||
{
|
||||
// make the display visible
|
||||
Animate TeamDisplay Alpha "0" Linear 0.0 0.25
|
||||
}
|
||||
|
||||
event FadeInTeamLine
|
||||
{
|
||||
// make the display visible
|
||||
Animate TeamDisplay Alpha "255" Linear 0.0 0.5
|
||||
}
|
||||
|
||||
event OpenWeaponSelectionMenu
|
||||
{
|
||||
StopEvent CloseWeaponSelectionMenu 0.0
|
||||
StopEvent WeaponPickup 0.0
|
||||
StopEvent FadeOutWeaponSelectionMenu 0.0
|
||||
|
||||
// make the display visible
|
||||
Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
|
||||
Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
|
||||
Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
|
||||
Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
|
||||
}
|
||||
|
||||
event CloseWeaponSelectionMenu
|
||||
{
|
||||
// hide the whole thing near immediately
|
||||
Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 0.1
|
||||
Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 0.1
|
||||
Animate HudWeaponSelection Alpha "0" Linear 0.0 0.1
|
||||
Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 0.1
|
||||
}
|
||||
|
||||
event FadeOutWeaponSelectionMenu
|
||||
{
|
||||
// slowly hide the whole thing
|
||||
Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 1.5
|
||||
Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 1.5
|
||||
Animate HudWeaponSelection Alpha "0" Linear 0.0 1.5
|
||||
Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 1.5
|
||||
}
|
||||
|
||||
event SuitAuxPowerMax
|
||||
{
|
||||
// hide the suit power
|
||||
Animate HudSuitPower BgColor "0 0 0 0" Linear 0.0 0.4
|
||||
Animate HudSuitPower AuxPowerColor "0 0 0 0" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event SuitAuxPowerNotMax
|
||||
{
|
||||
// show suit power
|
||||
Animate HudSuitPower BgColor "BgColor" Linear 0.0 0.4
|
||||
Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event SuitAuxPowerDecreasedBelow25
|
||||
{
|
||||
// make color red
|
||||
Animate HudSuitPower AuxPowerColor "255 0 0 220" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event SuitAuxPowerIncreasedAbove25
|
||||
{
|
||||
// make colr bright
|
||||
Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event SuitAuxPowerNoItemsActive
|
||||
{
|
||||
// resize the aux power to be the smallest size
|
||||
Animate HudSuitPower Size "102 26" Linear 0.0 0.4
|
||||
Animate HudSuitPower Position "16 400" Linear 0.0 0.4
|
||||
// Animate HudSuitPower text_xpos "8" Linear 0.0 0.4
|
||||
// Animate HudSuitPower text_ypos "15" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event SuitAuxPowerOneItemActive
|
||||
{
|
||||
// resize the aux power to fit one item
|
||||
Animate HudSuitPower Size "102 36" Linear 0.0 0.4
|
||||
Animate HudSuitPower Position "16 390" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event SuitAuxPowerTwoItemsActive
|
||||
{
|
||||
// resize the aux power to fit two items
|
||||
Animate HudSuitPower Size "102 46" Linear 0.0 0.4
|
||||
Animate HudSuitPower Position "16 380" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event SuitAuxPowerThreeItemsActive
|
||||
{
|
||||
// resize the aux power to fit three items
|
||||
Animate HudSuitPower Size "102 56" Linear 0.0 0.4
|
||||
Animate HudSuitPower Position "16 370" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event SuitFlashlightOn
|
||||
{
|
||||
Animate HudFlashlight TextColor "255 220 0 255" Linear 0.0 0.1
|
||||
Animate HudFlashlight TextColor "255 220 0 160" Deaccel 0.1 0.75
|
||||
Animate HudFlashlight BgColor "BgColor" Linear 0.0 0.75
|
||||
}
|
||||
|
||||
event SuitFlashlightOff
|
||||
{
|
||||
StopEvent SuitFlashlightOn 0.0
|
||||
Animate HudFlashlight TextColor "0 0 0 0" Linear 0.0 0.4
|
||||
Animate HudFlashlight BgColor "0 0 0 0" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event HudTakeDamageFront
|
||||
{
|
||||
}
|
||||
|
||||
event HudTakeDamageLeft
|
||||
{
|
||||
Animate HudDamageIndicator DmgColorLeft "255 88 0 200" Linear 0.0 0.0
|
||||
Animate HudDamageIndicator DmgColorLeft "255 0 0 200" Linear 0.0 0.3
|
||||
Animate HudDamageIndicator DmgColorLeft "255 0 0 0" Deaccel 0.3 0.5
|
||||
}
|
||||
|
||||
event HudTakeDamageRight
|
||||
{
|
||||
Animate HudDamageIndicator DmgColorRight "255 88 0 200" Linear 0.0 0.0
|
||||
Animate HudDamageIndicator DmgColorRight "255 0 0 200" Linear 0.0 0.3
|
||||
Animate HudDamageIndicator DmgColorRight "255 0 0 0" Deaccel 0.3 0.5
|
||||
}
|
||||
|
||||
event HudTakeDamageBehind
|
||||
{
|
||||
RunEvent HudTakeDamageLeft 0.0
|
||||
RunEvent HudTakeDamageRight 0.0
|
||||
}
|
||||
|
||||
event HudTakeDamageHighLeft
|
||||
{
|
||||
Animate HudDamageIndicator DmgHighColorLeft "255 88 0 255" Linear 0.0 0.0
|
||||
Animate HudDamageIndicator DmgHighColorLeft "255 0 0 200" Linear 0.0 0.4
|
||||
Animate HudDamageIndicator DmgHighColorLeft "255 0 0 0" Deaccel 0.4 2.4
|
||||
}
|
||||
|
||||
event HudTakeDamageHighRight
|
||||
{
|
||||
Animate HudDamageIndicator DmgHighColorRight "255 88 0 255" Linear 0.0 0.0
|
||||
Animate HudDamageIndicator DmgHighColorRight "255 0 0 200" Linear 0.0 0.4
|
||||
Animate HudDamageIndicator DmgHighColorRight "255 0 0 0" Deaccel 0.4 2.4
|
||||
}
|
||||
|
||||
event HudTakeDamageHigh
|
||||
{
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 88 0 200" Linear 0.0 0.0
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.4
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.4 2.4
|
||||
}
|
||||
|
||||
event HudTakeDamageDrown
|
||||
{
|
||||
RunEvent HudTakeDamageBehind 0.0
|
||||
}
|
||||
|
||||
event HudTakeDamagePoison
|
||||
{
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 236 128 240" Linear 0.0 0.0
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 236 128 0" Deaccel 0.4 0.8
|
||||
}
|
||||
|
||||
event HudTakeDamageBurn
|
||||
{
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.0
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.2 0.4
|
||||
}
|
||||
|
||||
event HudTakeDamageRadiation
|
||||
{
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 255 255 128" Deaccel 0.0 0.1
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 255 255 0" Deaccel 0.1 0.4
|
||||
RunEvent HudTakeDamageBehind 0.0
|
||||
}
|
||||
|
||||
event HudPlayerDeath
|
||||
{
|
||||
StopEvent HealthLoop 0.0
|
||||
StopEvent HealthPulse 0.0
|
||||
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 8" Deaccel 0.1 0.2
|
||||
Animate HudDamageIndicator DmgFullscreenColor "255 0 0 48" Deaccel 0.3 4.0
|
||||
}
|
||||
|
||||
event HealthIncreasedAbove20
|
||||
{
|
||||
StopEvent HealthLoop 0.0
|
||||
StopEvent HealthPulse 0.0
|
||||
StopEvent HealthLow 0.0
|
||||
|
||||
Animate HudHealth BgColor "BgColor" Linear 0.0 0.0
|
||||
|
||||
Animate HudHealth TextColor "FgColor" Linear 0.0 0.04
|
||||
Animate HudHealth FgColor "FgColor" Linear 0.0 0.03
|
||||
|
||||
Animate HudHealth Blur "3" Linear 0.0 0.1
|
||||
Animate HudHealth Blur "0" Deaccel 0.1 2.0
|
||||
}
|
||||
|
||||
event HealthIncreasedBelow20
|
||||
{
|
||||
Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
|
||||
Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
|
||||
|
||||
Animate HudHealth Blur "3" Linear 0.0 0.1
|
||||
Animate HudHealth Blur "0" Deaccel 0.1 2.0
|
||||
}
|
||||
|
||||
event SuitPowerIncreasedAbove20
|
||||
{
|
||||
StopEvent SuitLoop 0.0
|
||||
StopEvent SuitPulse 0.0
|
||||
StopEvent SuitPowerZero 0.0
|
||||
|
||||
Animate HudSuit Alpha "255" Linear 0.0 0.0
|
||||
|
||||
Animate HudSuit BgColor "BgColor" Linear 0.0 0.0
|
||||
|
||||
Animate HudSuit TextColor "FgColor" Linear 0.0 0.05
|
||||
Animate HudSuit FgColor "FgColor" Linear 0.0 0.05
|
||||
|
||||
Animate HudSuit Blur "3" Linear 0.0 0.1
|
||||
Animate HudSuit Blur "0" Deaccel 0.1 2.0
|
||||
}
|
||||
|
||||
|
||||
event SuitPowerIncreasedBelow20
|
||||
{
|
||||
StopEvent SuitPowerZero 0.0
|
||||
Animate HudSuit Alpha "255" Linear 0.0 0.0
|
||||
|
||||
Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
|
||||
Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
|
||||
|
||||
Animate HudSuit Blur "3" Linear 0.0 0.1
|
||||
Animate HudSuit Blur "0" Deaccel 0.1 2.0
|
||||
}
|
||||
|
||||
event SuitPowerZero
|
||||
{
|
||||
StopEvent SuitLoop 0.0
|
||||
StopEvent SuitPulse 0.0
|
||||
StopEvent SuitArmorLow 0.0
|
||||
StopEvent SuitDamageTaken 0.0
|
||||
|
||||
Animate HudSuit Alpha "0" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
event TestMovement
|
||||
{
|
||||
Animate HudHealth Position "256 120" Linear 0.0 2.0
|
||||
Animate HudHealth Size "128 24" Linear 0.0 1.5
|
||||
}
|
||||
|
||||
event HealthDamageTaken
|
||||
{
|
||||
Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
|
||||
Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
|
||||
|
||||
Animate HudHealth Blur "3" Linear 0.0 0.1
|
||||
Animate HudHealth Blur "0" Deaccel 0.1 2.0
|
||||
|
||||
Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudHealth TextColor "FgColor" Deaccel 0.1 1.2
|
||||
}
|
||||
|
||||
event SuitDamageTaken
|
||||
{
|
||||
Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
|
||||
Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
|
||||
|
||||
Animate HudSuit Blur "3" Linear 0.0 0.1
|
||||
Animate HudSuit Blur "0" Deaccel 0.1 2.0
|
||||
|
||||
Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
|
||||
}
|
||||
|
||||
// health has been damaged to below 20%
|
||||
event HealthLow
|
||||
{
|
||||
StopEvent HealthDamageTaken 0.0
|
||||
StopEvent HealthPulse 0.0
|
||||
StopEvent HealthLoop 0.0
|
||||
|
||||
Animate HudHealth BgColor "DamagedBg" Linear 0.0 0.1
|
||||
Animate HudHealth BgColor "BgColor" Deaccel 0.1 1.75
|
||||
|
||||
Animate HudHealth FgColor "BrightFg" Linear 0.0 0.2
|
||||
Animate HudHealth FgColor "DamagedFg" Linear 0.2 1.2
|
||||
|
||||
Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudHealth TextColor "DamagedFg" Linear 0.1 1.2
|
||||
|
||||
Animate HudHealth Blur "5" Linear 0.0 0.1
|
||||
Animate HudHealth Blur "3" Deaccel 0.1 0.9
|
||||
|
||||
RunEvent HealthPulse 1.0
|
||||
}
|
||||
|
||||
event HealthPulse
|
||||
{
|
||||
Animate HudHealth Blur "5" Linear 0.0 0.1
|
||||
Animate HudHealth Blur "2" Deaccel 0.1 0.8
|
||||
Animate HudHealth TextColor "BrightDamagedFg" Linear 0.0 0.1
|
||||
Animate HudHealth TextColor "DamagedFg" Deaccel 0.1 0.8
|
||||
Animate HudHealth BgColor "100 0 0 80" Linear 0.0 0.1
|
||||
Animate HudHealth BgColor "BgColor" Deaccel 0.1 0.8
|
||||
|
||||
RunEvent HealthLoop 0.8
|
||||
}
|
||||
|
||||
// call to loop HealthPulse
|
||||
event HealthLoop
|
||||
{
|
||||
RunEvent HealthPulse 0.0
|
||||
}
|
||||
|
||||
|
||||
// suit armor has been damaged to below 20%
|
||||
event SuitArmorLow
|
||||
{
|
||||
StopEvent SuitDamageTaken 0.0
|
||||
StopEvent SuitPulse 0.0
|
||||
StopEvent SuitLoop 0.0
|
||||
|
||||
// removing this effect -- matching it to the event for normal suit damage
|
||||
// so, there will be no special indication (redness, flashing)
|
||||
// in the hud that the suit armor is low
|
||||
|
||||
// Animate HudSuit BgColor "DamagedBg" Linear 0.0 0.1
|
||||
// Animate HudSuit BgColor "BgColor" Deaccel 0.1 1.75
|
||||
|
||||
Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
|
||||
Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
|
||||
|
||||
Animate HudSuit Blur "3" Linear 0.0 0.1
|
||||
Animate HudSuit Blur "0" Deaccel 0.1 2.0
|
||||
|
||||
Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
|
||||
|
||||
// RunEvent SuitPulse 1.0
|
||||
}
|
||||
|
||||
event SuitPulse
|
||||
// this even no longer gets called
|
||||
{
|
||||
Animate HudSuit Blur "5" Linear 0.0 0.1
|
||||
Animate HudSuit Blur "2" Deaccel 0.1 0.8
|
||||
Animate HudSuit TextColor "BrightDamagedFg" Linear 0.0 0.1
|
||||
Animate HudSuit TextColor "DamagedFg" Deaccel 0.1 0.8
|
||||
Animate HudSuit BgColor "100 0 0 80" Linear 0.0 0.1
|
||||
Animate HudSuit BgColor "BgColor" Deaccel 0.1 0.8
|
||||
RunEvent SuitLoop 0.8
|
||||
}
|
||||
|
||||
event SuitLoop
|
||||
{
|
||||
// this event no longer gets called
|
||||
RunEvent SuitPulse 0.0
|
||||
}
|
||||
|
||||
// ammo has been picked up
|
||||
event AmmoIncreased
|
||||
{
|
||||
Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.15
|
||||
Animate HudAmmo FgColor "FgColor" Deaccel 0.15 1.5
|
||||
Animate HudAmmo Blur "5" Linear 0.0 0.0
|
||||
Animate HudAmmo Blur "0" Accel 0.01 1.5
|
||||
}
|
||||
|
||||
// ammo has been decreased, but there is still some remaining
|
||||
event AmmoDecreased
|
||||
{
|
||||
StopEvent AmmoIncreased 0.0
|
||||
|
||||
Animate HudAmmo Blur "7" Linear 0.0 0.0
|
||||
Animate HudAmmo Blur "0" Deaccel 0.1 1.5
|
||||
|
||||
Animate HudAmmo TextColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudAmmo TextColor "FgColor" Deaccel 0.1 0.75
|
||||
}
|
||||
|
||||
// primary ammo is zero
|
||||
event AmmoEmpty
|
||||
{
|
||||
Animate Hudammo FgColor "BrightDamagedFg" Linear 0.0 0.2
|
||||
Animate Hudammo FgColor "DamagedFg" Accel 0.2 1.2
|
||||
}
|
||||
|
||||
// ammo2 is the total ammo for a weapon that uses clip ammo
|
||||
event Ammo2Increased
|
||||
{
|
||||
Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
|
||||
Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
|
||||
}
|
||||
|
||||
// total ammo has been decreased, but there is still some remaining
|
||||
event Ammo2Decreased
|
||||
{
|
||||
Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
|
||||
Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
|
||||
}
|
||||
|
||||
// total ammo is zero
|
||||
event Ammo2Empty
|
||||
{
|
||||
Animate Hudammo ammo2color "BrightDamagedFg" Linear 0.0 0.2
|
||||
Animate Hudammo ammo2color "DamagedFg" Accel 0.2 1.2
|
||||
}
|
||||
|
||||
event AmmoSecondaryIncreased
|
||||
{
|
||||
Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.15
|
||||
Animate HudAmmoSecondary FgColor "FgColor" Deaccel 0.15 1.5
|
||||
Animate HudAmmoSecondary Blur "5" Linear 0.0 0.0
|
||||
Animate HudAmmoSecondary Blur "0" Accel 0.01 1.5
|
||||
}
|
||||
|
||||
event AmmoSecondaryDecreased
|
||||
{
|
||||
StopEvent AmmoSecondaryIncreased 0.0
|
||||
|
||||
Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0
|
||||
Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5
|
||||
|
||||
Animate HudAmmoSecondary TextColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudAmmoSecondary TextColor "FgColor" Deaccel 0.1 0.75
|
||||
}
|
||||
|
||||
event AmmoSecondaryEmpty
|
||||
{
|
||||
Animate HudAmmoSecondary FgColor "BrightDamagedFg" Linear 0.0 0.2
|
||||
Animate HudAmmoSecondary FgColor "DamagedFg" Accel 0.2 1.2
|
||||
Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0
|
||||
Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5
|
||||
|
||||
}
|
||||
|
||||
// current weapon has been changed
|
||||
event WeaponChanged
|
||||
{
|
||||
Animate HudAmmo BgColor "250 220 0 80" Linear 0.0 0.1
|
||||
Animate HudAmmo BgColor "BgColor" Deaccel 0.1 1.0
|
||||
Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudAmmo FgColor "FgColor" Linear 0.2 1.5
|
||||
}
|
||||
|
||||
// ran if we just changed to a weapon that needs clip ammo
|
||||
event WeaponUsesClips
|
||||
{
|
||||
Animate HudAmmo Position "r150 432" Deaccel 0.0 0.4
|
||||
Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
|
||||
}
|
||||
|
||||
// ran if we just changed to a weapon that does not use clip ammo
|
||||
event WeaponDoesNotUseClips
|
||||
{
|
||||
Animate HudAmmo Position "r118 432" Deaccel 0.0 0.4
|
||||
Animate HudAmmo Size "100 36" Deaccel 0.0 0.4
|
||||
}
|
||||
|
||||
event WeaponUsesSecondaryAmmo
|
||||
{
|
||||
StopAnimation HudAmmo Position 0.0
|
||||
StopAnimation HudAmmo Size 0.0
|
||||
StopPanelAnimations HudAmmoSecondary 0.0
|
||||
|
||||
Animate HudAmmoSecondary BgColor "250 220 0 60" Linear 0.0 0.1
|
||||
Animate HudAmmoSecondary BgColor "BgColor" Deaccel 0.1 1.0
|
||||
Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudAmmoSecondary FgColor "FgColor" Linear 0.2 1.5
|
||||
Animate HudAmmoSecondary Alpha 255 Linear 0.0 0.1
|
||||
|
||||
Animate HudAmmo Position "r222 432" Deaccel 0.0 0.5
|
||||
Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
|
||||
}
|
||||
|
||||
event WeaponDoesNotUseSecondaryAmmo
|
||||
{
|
||||
StopPanelAnimations HudAmmoSecondary 0.0
|
||||
Animate HudAmmoSecondary FgColor "0 0 0 0" Linear 0.0 0.4
|
||||
Animate HudAmmoSecondary BgColor "0 0 0 0" Linear 0.0 0.4
|
||||
Animate HudAmmoSecondary Alpha 0 Linear 0.0 0.1
|
||||
}
|
||||
|
||||
event CraneMagnetFlash
|
||||
{
|
||||
Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.0 0.1
|
||||
Animate HudCraneMagnet TextColor "255 220 0 160" Deaccel 0.1 0.3
|
||||
Animate HudCraneMagnet TextColor "255 170 0 220" Deaccel 0.4 0.3
|
||||
Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.8 0.2
|
||||
}
|
||||
|
||||
event HintMessageShow
|
||||
{
|
||||
// show the hints
|
||||
Animate HudHintDisplay Alpha 255 Linear 0.0 0.5
|
||||
|
||||
// flash text
|
||||
Animate HudHintDisplay FgColor "FgColor" Linear 0.0 0.01
|
||||
Animate HudHintDisplay FgColor "255 220 0 255" Linear 0.5 0.2
|
||||
Animate HudHintDisplay FgColor "FgColor" Linear 0.7 0.2
|
||||
Animate HudHintDisplay FgColor "255 220 0 255" Linear 1.5 0.2
|
||||
Animate HudHintDisplay FgColor "FgColor" Linear 1.7 0.2
|
||||
|
||||
// hide the panel after a while
|
||||
Animate HudHintDisplay Alpha 0 Linear 12.0 1.0
|
||||
}
|
||||
|
||||
event HintMessageHide
|
||||
{
|
||||
Animate HudHintDisplay Alpha 0 Linear 0.0 0.5
|
||||
}
|
||||
|
||||
event SquadMemberAdded
|
||||
{
|
||||
StopEvent SquadMemberDied 0.0
|
||||
StopEvent SquadMemberLeft 0.0
|
||||
|
||||
// add in the squad member, brighter then normal color
|
||||
Animate HudSquadStatus LastMemberColor "255 220 0 255" Linear 0.0 0.3
|
||||
Animate HudSquadStatus LastMemberColor "255 220 0 160" Linear 0.3 0.3
|
||||
}
|
||||
|
||||
event SquadMemberLeft
|
||||
{
|
||||
StopEvent SquadMemberDied 0.0
|
||||
StopEvent SquadMemberAdded 0.0
|
||||
|
||||
// fade out the icon
|
||||
Animate HudSquadStatus LastMemberColor "255 220 0 0" Linear 0.0 0.5
|
||||
}
|
||||
|
||||
event SquadMemberDied
|
||||
{
|
||||
StopEvent SquadMemberAdded 0.0
|
||||
StopEvent SquadMemberLeft 0.0
|
||||
|
||||
// flash red, hold, then disappear
|
||||
Animate HudSquadStatus LastMemberColor "255 0 0 255" Linear 0.0 0.5
|
||||
Animate HudSquadStatus LastMemberColor "255 0 0 0" Linear 2.0 2.0
|
||||
}
|
||||
|
||||
event SquadMembersFollowing
|
||||
{
|
||||
StopEvent SquadMembersStationed 0.0
|
||||
Animate HudSquadStatus SquadTextColor "255 220 0 255" Linear 0.0 0.2
|
||||
Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.2 0.4
|
||||
}
|
||||
|
||||
event SquadMembersStationed
|
||||
{
|
||||
StopEvent SquadMembersFollowing 0.0
|
||||
Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.5 0.5
|
||||
}
|
||||
|
||||
event PoisonDamageTaken
|
||||
{
|
||||
Animate HudPoisonDamageIndicator Alpha 255 Linear 0.0 1.0
|
||||
RunEvent PoisonLoop 0.0
|
||||
}
|
||||
|
||||
event PoisonDamageCured
|
||||
{
|
||||
StopEvent PoisonDamageTaken 0.0
|
||||
StopEvent PoisonLoop 0.0
|
||||
StopEvent PoisonPulse 0.0
|
||||
Animate HudPoisonDamageIndicator Alpha 0 Linear 0.0 1.0
|
||||
}
|
||||
|
||||
event PoisonPulse
|
||||
{
|
||||
Animate HudPoisonDamageIndicator TextColor "BrightFg" Linear 0.0 0.1
|
||||
Animate HudPoisonDamageIndicator TextColor "FgColor" Deaccel 0.1 0.8
|
||||
Animate HudPoisonDamageIndicator BgColor "100 0 0 80" Linear 0.0 0.1
|
||||
Animate HudPoisonDamageIndicator BgColor "BgColor" Deaccel 0.1 0.8
|
||||
|
||||
RunEvent PoisonLoop 0.8
|
||||
}
|
||||
|
||||
// call to loop PoisonLoop
|
||||
event PoisonLoop
|
||||
{
|
||||
RunEvent PoisonPulse 0.0
|
||||
}
|
||||
505
mp/game/mod_hl2mp/scripts/HudLayout.res
Normal file
505
mp/game/mod_hl2mp/scripts/HudLayout.res
Normal file
@@ -0,0 +1,505 @@
|
||||
"Resource/HudLayout.res"
|
||||
{
|
||||
HudHealth
|
||||
{
|
||||
"fieldName" "HudHealth"
|
||||
"xpos" "16"
|
||||
"ypos" "432"
|
||||
"wide" "102"
|
||||
"tall" "36"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
|
||||
"PaintBackgroundType" "2"
|
||||
|
||||
"text_xpos" "8"
|
||||
"text_ypos" "20"
|
||||
"digit_xpos" "50"
|
||||
"digit_ypos" "2"
|
||||
}
|
||||
|
||||
TargetID
|
||||
{
|
||||
"fieldName" "TargetID"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
TeamDisplay
|
||||
{
|
||||
"fieldName" "TeamDisplay"
|
||||
"visible" "0"
|
||||
"enabled" "1"
|
||||
"xpos" "16"
|
||||
"ypos" "415"
|
||||
"wide" "200"
|
||||
"tall" "60"
|
||||
"text_xpos" "8"
|
||||
"text_ypos" "4"
|
||||
}
|
||||
|
||||
HudVoiceSelfStatus
|
||||
{
|
||||
"fieldName" "HudVoiceSelfStatus"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"xpos" "r43"
|
||||
"ypos" "355"
|
||||
"wide" "24"
|
||||
"tall" "24"
|
||||
}
|
||||
|
||||
HudVoiceStatus
|
||||
{
|
||||
"fieldName" "HudVoiceStatus"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"xpos" "r145"
|
||||
"ypos" "0"
|
||||
"wide" "145"
|
||||
"tall" "400"
|
||||
|
||||
"item_wide" "135"
|
||||
|
||||
"show_avatar" "0"
|
||||
|
||||
"show_dead_icon" "1"
|
||||
"dead_xpos" "1"
|
||||
"dead_ypos" "0"
|
||||
"dead_wide" "16"
|
||||
"dead_tall" "16"
|
||||
|
||||
"show_voice_icon" "1"
|
||||
"icon_ypos" "0"
|
||||
"icon_xpos" "15"
|
||||
"icon_tall" "16"
|
||||
"icon_wide" "16"
|
||||
|
||||
"text_xpos" "33"
|
||||
}
|
||||
|
||||
HudSuit
|
||||
{
|
||||
"fieldName" "HudSuit"
|
||||
"xpos" "140"
|
||||
"ypos" "432"
|
||||
"wide" "108"
|
||||
"tall" "36"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
|
||||
"PaintBackgroundType" "2"
|
||||
|
||||
|
||||
"text_xpos" "8"
|
||||
"text_ypos" "20"
|
||||
"digit_xpos" "50"
|
||||
"digit_ypos" "2"
|
||||
}
|
||||
|
||||
HudAmmo
|
||||
{
|
||||
"fieldName" "HudAmmo"
|
||||
"xpos" "r150"
|
||||
"ypos" "432"
|
||||
"wide" "136"
|
||||
"tall" "36"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
|
||||
"PaintBackgroundType" "2"
|
||||
|
||||
"text_xpos" "8"
|
||||
"text_ypos" "20"
|
||||
"digit_xpos" "44"
|
||||
"digit_ypos" "2"
|
||||
"digit2_xpos" "98"
|
||||
"digit2_ypos" "16"
|
||||
}
|
||||
|
||||
HudAmmoSecondary
|
||||
{
|
||||
"fieldName" "HudAmmoSecondary"
|
||||
"xpos" "r76"
|
||||
"ypos" "432"
|
||||
"wide" "60"
|
||||
"tall" "36"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
|
||||
"PaintBackgroundType" "2"
|
||||
|
||||
"digit_xpos" "10"
|
||||
"digit_ypos" "2"
|
||||
}
|
||||
|
||||
HudSuitPower
|
||||
{
|
||||
"fieldName" "HudSuitPower"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"xpos" "16"
|
||||
"ypos" "396"
|
||||
"wide" "102"
|
||||
"tall" "26"
|
||||
|
||||
"AuxPowerLowColor" "255 0 0 220"
|
||||
"AuxPowerHighColor" "255 220 0 220"
|
||||
"AuxPowerDisabledAlpha" "70"
|
||||
|
||||
"BarInsetX" "8"
|
||||
"BarInsetY" "15"
|
||||
"BarWidth" "92"
|
||||
"BarHeight" "4"
|
||||
"BarChunkWidth" "6"
|
||||
"BarChunkGap" "3"
|
||||
|
||||
"text_xpos" "8"
|
||||
"text_ypos" "4"
|
||||
"text2_xpos" "8"
|
||||
"text2_ypos" "22"
|
||||
"text2_gap" "10"
|
||||
|
||||
"PaintBackgroundType" "2"
|
||||
}
|
||||
|
||||
HudFlashlight
|
||||
{
|
||||
"fieldName" "HudFlashlight"
|
||||
"visible" "0"
|
||||
"enabled" "1"
|
||||
"xpos" "16"
|
||||
"ypos" "370"
|
||||
"wide" "102"
|
||||
"tall" "20"
|
||||
|
||||
"text_xpos" "8"
|
||||
"text_ypos" "6"
|
||||
"TextColor" "255 170 0 220"
|
||||
|
||||
"PaintBackgroundType" "2"
|
||||
}
|
||||
|
||||
HudDamageIndicator
|
||||
{
|
||||
"fieldName" "HudDamageIndicator"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"DmgColorLeft" "255 0 0 0"
|
||||
"DmgColorRight" "255 0 0 0"
|
||||
|
||||
"dmg_xpos" "30"
|
||||
"dmg_ypos" "100"
|
||||
"dmg_wide" "36"
|
||||
"dmg_tall1" "240"
|
||||
"dmg_tall2" "200"
|
||||
}
|
||||
|
||||
HudZoom
|
||||
{
|
||||
"fieldName" "HudZoom"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"Circle1Radius" "66"
|
||||
"Circle2Radius" "74"
|
||||
"DashGap" "16"
|
||||
"DashHeight" "4"
|
||||
"BorderThickness" "88"
|
||||
}
|
||||
|
||||
HudWeaponSelection
|
||||
{
|
||||
"fieldName" "HudWeaponSelection"
|
||||
"ypos" "16"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"SmallBoxSize" "32"
|
||||
"LargeBoxWide" "112"
|
||||
"LargeBoxTall" "80"
|
||||
"BoxGap" "8"
|
||||
"SelectionNumberXPos" "4"
|
||||
"SelectionNumberYPos" "4"
|
||||
"SelectionGrowTime" "0.4"
|
||||
"TextYPos" "64"
|
||||
}
|
||||
|
||||
HudCrosshair
|
||||
{
|
||||
"fieldName" "HudCrosshair"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HudDeathNotice
|
||||
{
|
||||
"fieldName" "HudDeathNotice"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"xpos" "r640"
|
||||
"ypos" "12"
|
||||
"wide" "628"
|
||||
"tall" "468"
|
||||
|
||||
"MaxDeathNotices" "4"
|
||||
"LineHeight" "22"
|
||||
"RightJustify" "1" // If 1, draw notices from the right
|
||||
|
||||
"TextFont" "Default"
|
||||
}
|
||||
|
||||
HudVehicle
|
||||
{
|
||||
"fieldName" "HudVehicle"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
ScorePanel
|
||||
{
|
||||
"fieldName" "ScorePanel"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HudTrain
|
||||
{
|
||||
"fieldName" "HudTrain"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HudMOTD
|
||||
{
|
||||
"fieldName" "HudMOTD"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HudMessage
|
||||
{
|
||||
"fieldName" "HudMessage"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "f0"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HudMenu
|
||||
{
|
||||
"fieldName" "HudMenu"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HudCloseCaption
|
||||
{
|
||||
"fieldName" "HudCloseCaption"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"xpos" "c-250"
|
||||
"ypos" "276"
|
||||
"wide" "500"
|
||||
"tall" "136"
|
||||
|
||||
"BgAlpha" "128"
|
||||
|
||||
"GrowTime" "0.25"
|
||||
"ItemHiddenTime" "0.2" // Nearly same as grow time so that the item doesn't start to show until growth is finished
|
||||
"ItemFadeInTime" "0.15" // Once ItemHiddenTime is finished, takes this much longer to fade in
|
||||
"ItemFadeOutTime" "0.3"
|
||||
|
||||
}
|
||||
|
||||
HudHistoryResource
|
||||
{
|
||||
"fieldName" "HudHistoryResource"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"xpos" "r252"
|
||||
"ypos" "40"
|
||||
"wide" "248"
|
||||
"tall" "320"
|
||||
|
||||
"history_gap" "56"
|
||||
"icon_inset" "28"
|
||||
"text_inset" "26"
|
||||
"NumberFont" "HudNumbersSmall"
|
||||
}
|
||||
|
||||
HudGeiger
|
||||
{
|
||||
"fieldName" "HudGeiger"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HUDQuickInfo
|
||||
{
|
||||
"fieldName" "HUDQuickInfo"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HudWeapon
|
||||
{
|
||||
"fieldName" "HudWeapon"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
HudAnimationInfo
|
||||
{
|
||||
"fieldName" "HudAnimationInfo"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HudPredictionDump
|
||||
{
|
||||
"fieldName" "HudPredictionDump"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
}
|
||||
|
||||
HudHintDisplay
|
||||
{
|
||||
"fieldName" "HudHintDisplay"
|
||||
"visible" "0"
|
||||
"enabled" "1"
|
||||
"xpos" "r120"
|
||||
"ypos" "r340"
|
||||
"wide" "100"
|
||||
"tall" "200"
|
||||
"text_xpos" "8"
|
||||
"text_ypos" "8"
|
||||
"text_xgap" "8"
|
||||
"text_ygap" "8"
|
||||
"TextColor" "255 170 0 220"
|
||||
|
||||
"PaintBackgroundType" "2"
|
||||
}
|
||||
|
||||
HudSquadStatus
|
||||
{
|
||||
"fieldName" "HudSquadStatus"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"xpos" "r120"
|
||||
"ypos" "380"
|
||||
"wide" "104"
|
||||
"tall" "46"
|
||||
"text_xpos" "8"
|
||||
"text_ypos" "34"
|
||||
"SquadIconColor" "255 220 0 160"
|
||||
"IconInsetX" "8"
|
||||
"IconInsetY" "0"
|
||||
"IconGap" "24"
|
||||
|
||||
"PaintBackgroundType" "2"
|
||||
}
|
||||
|
||||
HudPoisonDamageIndicator
|
||||
{
|
||||
"fieldName" "HudPoisonDamageIndicator"
|
||||
"visible" "0"
|
||||
"enabled" "1"
|
||||
"xpos" "16"
|
||||
"ypos" "346"
|
||||
"wide" "136"
|
||||
"tall" "38"
|
||||
"text_xpos" "8"
|
||||
"text_ypos" "8"
|
||||
"text_ygap" "14"
|
||||
"TextColor" "255 170 0 220"
|
||||
"PaintBackgroundType" "2"
|
||||
}
|
||||
HudCredits
|
||||
{
|
||||
"fieldName" "HudCredits"
|
||||
"TextFont" "Default"
|
||||
"visible" "1"
|
||||
"xpos" "0"
|
||||
"ypos" "0"
|
||||
"wide" "640"
|
||||
"tall" "480"
|
||||
"TextColor" "255 255 255 192"
|
||||
|
||||
}
|
||||
"HudChat"
|
||||
{
|
||||
"ControlName" "EditablePanel"
|
||||
"fieldName" "HudChat"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"xpos" "10"
|
||||
"ypos" "275"
|
||||
"wide" "320"
|
||||
"tall" "120"
|
||||
"PaintBackgroundType" "2"
|
||||
}
|
||||
|
||||
AchievementNotificationPanel
|
||||
{
|
||||
"fieldName" "AchievementNotificationPanel"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
}
|
||||
|
||||
HudHintKeyDisplay
|
||||
{
|
||||
"fieldName" "HudHintKeyDisplay"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
}
|
||||
|
||||
HUDAutoAim
|
||||
{
|
||||
"fieldName" "HUDAutoAim"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
}
|
||||
|
||||
HudHDRDemo
|
||||
{
|
||||
"fieldName" "HudHDRDemo"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
}
|
||||
|
||||
HudCommentary
|
||||
{
|
||||
"fieldName" "HudCommentary"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
}
|
||||
|
||||
"CHudVote"
|
||||
{
|
||||
"fieldName" "CHudVote"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
}
|
||||
}
|
||||
594
mp/game/mod_hl2mp/scripts/LauncherScheme.res
Normal file
594
mp/game/mod_hl2mp/scripts/LauncherScheme.res
Normal file
@@ -0,0 +1,594 @@
|
||||
// Tracker scheme resource file
|
||||
Scheme
|
||||
{
|
||||
// default settings for all panels
|
||||
BaseSettings
|
||||
{
|
||||
"sc_primary1" "102 102 153 255"
|
||||
"sc_primary2" "192 192 172 128"
|
||||
"sc_primary3" "204 204 255 255"
|
||||
"sc_secondary1" "63 63 63 255"
|
||||
"sc_secondary2" "153 153 153 255"
|
||||
"sc_secondary3" "204 204 204 255"
|
||||
"sc_user" "0 0 0 255"
|
||||
|
||||
"FgColor" "220 220 255 255"
|
||||
"BgColor" "0 0 0 255"
|
||||
|
||||
"DisabledFgColor1" "80 80 80 255"
|
||||
"DisabledFgColor2" "40 40 40 255" // set this to the BgColor if you don't want it to draw
|
||||
|
||||
"TitleBarFgColor" "0 0 0 255"
|
||||
"TitleBarDisabledFgColor" "150 150 150 255"
|
||||
"TitleBarBgColor" "180 120 0 255"
|
||||
"TitleBarDisabledBgColor" "99 99 99 255"
|
||||
|
||||
"TitleBarIcon" "icon_tracker"
|
||||
"TitleBarDisabledIcon" "icon_tracker_disabled"
|
||||
|
||||
"TitleButtonFgColor" "97 64 0 255"
|
||||
"TitleButtonBgColor" "197 131 0 255"
|
||||
"TitleButtonDisabledFgColor" "0 0 0 255"
|
||||
"TitleButtonDisabledBgColor" "99 99 99 255"
|
||||
|
||||
"TextCursorColor" "0 0 0 255"
|
||||
|
||||
Menu
|
||||
{
|
||||
"FgColor" "150 150 150 255"
|
||||
"BgColor" "70 70 70 255"
|
||||
"ArmedFgColor" "255 183 0 255"
|
||||
"ArmedBgColor" "134 91 19 255"
|
||||
"DividerColor" "56 56 56 255"
|
||||
|
||||
"TextInset" "6" //!! not working yet
|
||||
}
|
||||
|
||||
ScrollBar
|
||||
{
|
||||
"BgColor" "80 80 80 255"
|
||||
"SliderBgColor" "0 0 00 0"
|
||||
}
|
||||
|
||||
// text edit windows
|
||||
"WindowFgColor" "220 220 255 255"
|
||||
"WindowBgColor" "0 0 0 64"
|
||||
"WindowDisabledFgColor" "150 150 150 255"
|
||||
"WindowDisabledBgColor" "80 80 80 255"
|
||||
|
||||
// App-specific stuff
|
||||
|
||||
// status selection
|
||||
"StatusSelectFgColor" "255 255 255 255"
|
||||
"StatusSelectFgColor2" "121 121 121 255"
|
||||
|
||||
// buddy buttons
|
||||
BuddyButton
|
||||
{
|
||||
"FgColor1" "255 183 0 255"
|
||||
"FgColor2" "157 105 0 255"
|
||||
|
||||
"ArmedFgColor1" "255 183 0 255"
|
||||
"ArmedFgColor2" "255 183 0 255"
|
||||
"ArmedBgColor" "134 91 19 255"
|
||||
}
|
||||
|
||||
"SectionTextColor" "121 121 121 255"
|
||||
"SectionDividerColor" "56 56 56 255"
|
||||
|
||||
// TF2 HUD
|
||||
"HudStatusBgColor" "0 0 0 64"
|
||||
"HudStatusSelectedBgColor "0 0 0 192"
|
||||
}
|
||||
|
||||
// describes all the fonts
|
||||
Fonts
|
||||
{
|
||||
"Default"
|
||||
{
|
||||
"name" "Tahoma"
|
||||
"tall" "16"
|
||||
"weight" "500"
|
||||
}
|
||||
|
||||
"DefaultSmall"
|
||||
{
|
||||
"name" "Tahoma"
|
||||
"tall" "12"
|
||||
"weight" "0"
|
||||
}
|
||||
|
||||
// this is the symbol font
|
||||
"Marlett"
|
||||
{
|
||||
"name" "Marlett"
|
||||
"tall" "14"
|
||||
"weight" "0"
|
||||
}
|
||||
}
|
||||
|
||||
// describes all the images used
|
||||
Images
|
||||
{
|
||||
"icon_tracker"
|
||||
{
|
||||
"filename" "resource/icon_tracker"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
"icon_tracker_disabled"
|
||||
{
|
||||
"filename" "resource/icon_tracker_disabled"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
"icon_tray"
|
||||
{
|
||||
"filename" "resource/icon_tracker"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
"icon_away"
|
||||
{
|
||||
"filename" "resource/icon_away"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
"icon_busy"
|
||||
{
|
||||
"filename" "resource/icon_busy"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
"icon_online"
|
||||
{
|
||||
"filename" "resource/icon_blank"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
"icon_offline"
|
||||
{
|
||||
"filename" "resource/icon_blank"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
"icon_connecting"
|
||||
{
|
||||
"filename" "resource/icon_blank"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
"icon_message"
|
||||
{
|
||||
"filename" "resource/icon_message"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
"icon_blank"
|
||||
{
|
||||
"filename" "resource/icon_blank"
|
||||
"width" "16"
|
||||
"height" "16"
|
||||
}
|
||||
}
|
||||
|
||||
// describes all the border types
|
||||
Borders
|
||||
{
|
||||
BaseBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TitleButtonBorder
|
||||
{
|
||||
"inset" "2 2 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "255 170 0 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "97 64 0 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "255 170 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "97 64 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TitleButtonDisabledBorder
|
||||
{
|
||||
"inset" "2 2 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "79 79 79 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "0 0 0 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "79 79 79 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "0 0 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TitleButtonDepressedBorder
|
||||
{
|
||||
"inset" "3 3 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "97 64 0 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "255 170 0 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "97 64 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "255 170 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScrollBarButtonBorder
|
||||
{
|
||||
"inset" "2 2 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "79 79 79 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "0 0 0 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "79 79 79 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "0 0 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ButtonBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is the border used for default buttons (the button that gets pressed when you hit enter)
|
||||
ButtonKeyFocusBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "0 0 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "0 0 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "0 0 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "0 0 0 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
"2"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ButtonDepressedBorder
|
||||
{
|
||||
"inset" "2 1 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ComboBoxBorder
|
||||
{
|
||||
"inset" "0 0 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MenuBorder
|
||||
{
|
||||
"inset" "1 1 1 1"
|
||||
Left
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "0 1"
|
||||
}
|
||||
}
|
||||
|
||||
Right
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "1 0"
|
||||
}
|
||||
}
|
||||
|
||||
Top
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "99 99 99 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
|
||||
Bottom
|
||||
{
|
||||
"1"
|
||||
{
|
||||
"color" "43 43 43 255"
|
||||
"offset" "0 0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
mp/game/mod_hl2mp/scripts/game.txt
Normal file
2
mp/game/mod_hl2mp/scripts/game.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
// Game specific definitions
|
||||
"$game" "HL2MP"
|
||||
332
mp/game/mod_hl2mp/scripts/game_sounds_player.txt
Normal file
332
mp/game/mod_hl2mp/scripts/game_sounds_player.txt
Normal file
@@ -0,0 +1,332 @@
|
||||
"HL2Player.SprintNoPower"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_denydevice.wav"
|
||||
}
|
||||
|
||||
"HL2Player.SprintStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.9"
|
||||
"soundlevel" "SNDLVL_60dB"
|
||||
|
||||
"wave" "player/suit_sprint.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOn"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.FlashLightOff"
|
||||
{
|
||||
"channel" "CHAN_WEAPON"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"wave" "items/flashlight1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
"HL2Player.TrainUse"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"HL2Player.Use"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseNPC"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"HL2Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_denyselect.wav"
|
||||
}
|
||||
|
||||
"HL2Player.BurnPain"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_burnpain1.wav"
|
||||
"wave" "player/pl_burnpain2.wav"
|
||||
"wave" "player/pl_burnpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// SHARED player sounds
|
||||
|
||||
"Player.Death"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.PlasmaDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.5"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "player/general/flesh_burn.wav"
|
||||
}
|
||||
|
||||
"Player.SonicDamage"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.7"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_pain5.wav"
|
||||
"wave" "player/pl_pain6.wav"
|
||||
"wave" "player/pl_pain7.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownStart"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"wave" "player/pl_drown1.wav"
|
||||
}
|
||||
|
||||
"Player.Swim"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.5"
|
||||
"pitch" "PITCH_NORM"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallDamage"
|
||||
{
|
||||
"channel" "CHAN_AUTO"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_fallpain1.wav"
|
||||
"wave" "player/pl_fallpain3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.FallGib"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.75"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "physics/body/body_medium_break2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.DrownContinue"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "1.0"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "90,110"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/pl_drown1.wav"
|
||||
"wave" "player/pl_drown2.wav"
|
||||
"wave" "player/pl_drown3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.Wade"
|
||||
{
|
||||
"channel" "CHAN_BODY"
|
||||
"volume" "0.25"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/footsteps/wade5.wav"
|
||||
"wave" "player/footsteps/wade6.wav"
|
||||
"wave" "player/footsteps/wade7.wav"
|
||||
"wave" "player/footsteps/wade8.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Player.AmbientUnderWater"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"volume" "0.22"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "ambient/water/underwater.wav"
|
||||
}
|
||||
|
||||
"Player.UseTrain"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "plats/train_use1.wav"
|
||||
}
|
||||
|
||||
"Player.UseDeny"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.4"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
|
||||
"wave" "common/wpn_select.wav"
|
||||
}
|
||||
|
||||
"Player.PickupWeapon"
|
||||
{
|
||||
"channel" "CHAN_ITEM"
|
||||
"volume" "0.8"
|
||||
"soundlevel" "SNDLVL_75dB"
|
||||
"pitch" "95,105"
|
||||
"wave" "items/ammo_pickup.wav"
|
||||
}
|
||||
|
||||
|
||||
"Geiger.BeepLow"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger1.wav"
|
||||
"wave" "player/geiger2.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"Geiger.BeepHigh"
|
||||
{
|
||||
"channel" "CHAN_STATIC"
|
||||
"soundlevel" "SNDLVL_NONE"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "player/geiger2.wav"
|
||||
"wave" "player/geiger3.wav"
|
||||
}
|
||||
}
|
||||
|
||||
//HL2MP
|
||||
|
||||
"NPC_MetroPolice.Die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/metropolice/die1.wav"
|
||||
"wave" "npc/metropolice/die2.wav"
|
||||
"wave" "npc/metropolice/die3.wav"
|
||||
"wave" "npc/metropolice/die4.wav"
|
||||
}
|
||||
}
|
||||
|
||||
"NPC_CombineS.Die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "0.500"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_80dB"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/die1.wav"
|
||||
"wave" "npc/combine_soldier/die2.wav"
|
||||
"wave" "npc/combine_soldier/die3.wav"
|
||||
}
|
||||
}
|
||||
"NPC_Citizen.die"
|
||||
{
|
||||
"channel" "CHAN_VOICE"
|
||||
"volume" "VOL_NORM"
|
||||
"pitch" "PITCH_NORM"
|
||||
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*vo/npc/$gender01/pain07.wav"
|
||||
"wave" "*vo/npc/$gender01/pain08.wav"
|
||||
"wave" "*vo/npc/$gender01/pain09.wav"
|
||||
}
|
||||
}
|
||||
1567
mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt
Normal file
1567
mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt
Normal file
File diff suppressed because it is too large
Load Diff
69
mp/game/mod_hl2mp/scripts/kb_act.lst
Normal file
69
mp/game/mod_hl2mp/scripts/kb_act.lst
Normal file
@@ -0,0 +1,69 @@
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Movement_Title"
|
||||
"blank" "=========================="
|
||||
"+forward" "#Valve_Move_Forward"
|
||||
"+back" "#Valve_Move_Back"
|
||||
"+moveleft" "#Valve_Move_Left"
|
||||
"+moveright" "#Valve_Move_Right"
|
||||
"+speed" "#Valve_Sprint"
|
||||
"+jump" "#Valve_Jump"
|
||||
"+duck" "#Valve_Duck"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Combat_Title"
|
||||
"blank" "=========================="
|
||||
"+attack" "#Valve_Primary_Attack"
|
||||
"+attack2" "#Valve_Secondary_Attack"
|
||||
"+reload" "#Valve_Reload_Weapon"
|
||||
"+use" "#Valve_Use_Items"
|
||||
"phys_swap" "#Valve_Gravity_Gun"
|
||||
"impulse 100" "#Valve_Flashlight"
|
||||
"+zoom" "#Valve_Suit_Zoom"
|
||||
"slot1" "#Valve_Weapon_Category_1"
|
||||
"slot2" "#Valve_Weapon_Category_2"
|
||||
"slot3" "#Valve_Weapon_Category_3"
|
||||
"slot4" "#Valve_Weapon_Category_4"
|
||||
"slot5" "#Valve_Weapon_Category_5"
|
||||
"slot6" "#Valve_Weapon_Category_6"
|
||||
"invnext" "#Valve_Next_Weapon"
|
||||
"invprev" "#Valve_Previous_Weapon"
|
||||
"lastinv" "#Valve_Last_Weapon_Used"
|
||||
"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu"
|
||||
"use weapon_physcannon" "#HL2_GravityGun_Menu"
|
||||
"use weapon_pistol" "#HL2_Pistol_Menu"
|
||||
"use weapon_357" "#HL2_357Handgun_Menu"
|
||||
"use weapon_smg1" "#HL2_SMG1_Menu"
|
||||
"use weapon_ar2" "#HL2_Pulse_Rifle_Menu"
|
||||
"use weapon_shotgun" "#HL2_Shotgun_Menu"
|
||||
"use weapon_crossbow" "#HL2_Crossbow_Menu"
|
||||
"use weapon_frag" "#HL2_Grenade_Menu"
|
||||
"use weapon_rpg" "#HL2_RPG_Menu"
|
||||
"use weapon_SLAM" "#HL2_SLAM_Menu"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Communication_Title"
|
||||
"blank" "=========================="
|
||||
"+voicerecord" "#Valve_Use_Voice_Communication"
|
||||
"messagemode" "#Valve_Chat_Message"
|
||||
"messagemode2" "#Valve_Team_Message"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Title"
|
||||
"blank" "=========================="
|
||||
"jpeg" "#Valve_Take_Screen_Shot"
|
||||
"+showscores" "#Valve_Display_Scores"
|
||||
"impulse 201" "#Valve_Spray_Logo"
|
||||
"pause" "#Valve_Pause_Game"
|
||||
"quit" "#Valve_Quit_Game"
|
||||
"timeleft" "Time Left in Round"
|
||||
"askconnect_accept" "#Valve_Accept_Redirect"
|
||||
"blank" "=========================="
|
||||
"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title"
|
||||
"blank" "=========================="
|
||||
"+walk" "#Valve_Walk"
|
||||
"+left" "#Valve_Turn_Left"
|
||||
"+right" "#Valve_Turn_Right"
|
||||
"+moveup" "#Valve_Swim_Up"
|
||||
"+movedown" "#Valve_Swim_Down"
|
||||
"+lookup" "#Valve_Look_Up"
|
||||
"+lookdown" "#Valve_Look_Down"
|
||||
"+strafe" "#Valve_Strafe_Modifier"
|
||||
"+klook" "#Valve_Keyboard_Look_Modifier"
|
||||
|
||||
59
mp/game/mod_hl2mp/scripts/kb_def.lst
Normal file
59
mp/game/mod_hl2mp/scripts/kb_def.lst
Normal file
@@ -0,0 +1,59 @@
|
||||
"w" "+forward"
|
||||
"UPARROW" "+forward"
|
||||
"s" "+back"
|
||||
"DOWNARROW" "+back"
|
||||
"LEFTARROW" "+left"
|
||||
"RIGHTARROW" "+right"
|
||||
"a" "+moveleft"
|
||||
"," "+moveleft"
|
||||
"d" "+moveright"
|
||||
"." "+moveright"
|
||||
"SPACE" "+jump"
|
||||
"CTRL" "+duck"
|
||||
"TAB" "+showscores"
|
||||
"e" "+use"
|
||||
"v" "+moveup"
|
||||
"'" "+moveup"
|
||||
"c" "impulse 50"
|
||||
"/" "+movedown"
|
||||
"PGUP" "+lookup"
|
||||
"PGDN" "+lookdown"
|
||||
"END" "centerview"
|
||||
"z" "+strafe"
|
||||
"INS" "+klook"
|
||||
";" "+mlook"
|
||||
"r" "+reload"
|
||||
"ALT" "+walk"
|
||||
"SHIFT" "+speed"
|
||||
"MOUSE1" "+attack"
|
||||
"ENTER" "+attack"
|
||||
"MOUSE2" "+attack2"
|
||||
"\\" "+attack2"
|
||||
"f" "impulse 100"
|
||||
"1" "slot1"
|
||||
"2" "slot2"
|
||||
"3" "slot3"
|
||||
"4" "slot4"
|
||||
"5" "slot5"
|
||||
"6" "slot6"
|
||||
"MWHEELUP" "invprev"
|
||||
"[" "invprev"
|
||||
"MWHEELDOWN" "invnext"
|
||||
"]" "invnext"
|
||||
"q" "lastinv"
|
||||
"F5" "jpeg"
|
||||
"F6" "save quick"
|
||||
"F7" "load quick"
|
||||
"F10" "quit prompt"
|
||||
"PAUSE" "pause"
|
||||
"ESCAPE" "escape"
|
||||
"~" "toggleconsole"
|
||||
"`" "toggleconsole"
|
||||
"+" "sizeup"
|
||||
"=" "sizeup"
|
||||
"-" "sizedown"
|
||||
"t" "impulse 201"
|
||||
"y" "messagemode"
|
||||
"u" "messagemode2"
|
||||
"g" "dropprimary"
|
||||
"z" "+zoom"
|
||||
256
mp/game/mod_hl2mp/scripts/kb_keys.lst
Normal file
256
mp/game/mod_hl2mp/scripts/kb_keys.lst
Normal file
@@ -0,0 +1,256 @@
|
||||
0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
9 "TAB" "TAB" DEFAULTCOLOR
|
||||
10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
13 "ENTER" "ENTER" DEFAULTCOLOR
|
||||
14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
|
||||
28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
32 "SPACE" "SPACE" DEFAULTCOLOR
|
||||
33 "!" "!" DEFAULTCOLOR
|
||||
34 """ """ DEFAULTCOLOR
|
||||
35 "#" "#" DEFAULTCOLOR
|
||||
36 "$" "$" DEFAULTCOLOR
|
||||
37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
38 "&" "&" DEFAULTCOLOR
|
||||
39 "'" "'" DEFAULTCOLOR
|
||||
40 "(" "(" DEFAULTCOLOR
|
||||
41 ")" ")" DEFAULTCOLOR
|
||||
42 "*" "*" DEFAULTCOLOR
|
||||
43 "+" "+" DEFAULTCOLOR
|
||||
44 "," "," DEFAULTCOLOR
|
||||
45 "-" "-" DEFAULTCOLOR
|
||||
46 "." "." DEFAULTCOLOR
|
||||
47 "/" "/" DEFAULTCOLOR
|
||||
48 "0" "0" DEFAULTCOLOR
|
||||
49 "1" "1" DEFAULTCOLOR
|
||||
50 "2" "2" DEFAULTCOLOR
|
||||
51 "3" "3" DEFAULTCOLOR
|
||||
52 "4" "4" DEFAULTCOLOR
|
||||
53 "5" "5" DEFAULTCOLOR
|
||||
54 "6" "6" DEFAULTCOLOR
|
||||
55 "7" "7" DEFAULTCOLOR
|
||||
56 "8" "8" DEFAULTCOLOR
|
||||
57 "9" "9" DEFAULTCOLOR
|
||||
58 ":" ":" DEFAULTCOLOR
|
||||
59 ";" ";" DEFAULTCOLOR
|
||||
60 "<" "<" DEFAULTCOLOR
|
||||
61 "=" "=" DEFAULTCOLOR
|
||||
62 ">" ">" DEFAULTCOLOR
|
||||
63 "?" "?" DEFAULTCOLOR
|
||||
64 "@" "@" DEFAULTCOLOR
|
||||
65 "A" "A" DEFAULTCOLOR
|
||||
66 "B" "B" DEFAULTCOLOR
|
||||
67 "C" "C" DEFAULTCOLOR
|
||||
68 "D" "D" DEFAULTCOLOR
|
||||
69 "E" "E" DEFAULTCOLOR
|
||||
70 "F" "F" DEFAULTCOLOR
|
||||
71 "G" "G" DEFAULTCOLOR
|
||||
72 "H" "H" DEFAULTCOLOR
|
||||
73 "I" "I" DEFAULTCOLOR
|
||||
74 "J" "J" DEFAULTCOLOR
|
||||
75 "K" "K" DEFAULTCOLOR
|
||||
76 "L" "L" DEFAULTCOLOR
|
||||
77 "M" "M" DEFAULTCOLOR
|
||||
78 "N" "N" DEFAULTCOLOR
|
||||
79 "O" "O" DEFAULTCOLOR
|
||||
80 "P" "P" DEFAULTCOLOR
|
||||
81 "Q" "Q" DEFAULTCOLOR
|
||||
82 "R" "R" DEFAULTCOLOR
|
||||
83 "S" "S" DEFAULTCOLOR
|
||||
84 "T" "T" DEFAULTCOLOR
|
||||
85 "U" "U" DEFAULTCOLOR
|
||||
86 "V" "V" DEFAULTCOLOR
|
||||
87 "W" "W" DEFAULTCOLOR
|
||||
88 "X" "X" DEFAULTCOLOR
|
||||
89 "Y" "Y" DEFAULTCOLOR
|
||||
90 "Z" "Z" DEFAULTCOLOR
|
||||
91 "[" "[" DEFAULTCOLOR
|
||||
92 "\" "\" DEFAULTCOLOR
|
||||
93 "]" "]" DEFAULTCOLOR
|
||||
94 "^" "^" DEFAULTCOLOR
|
||||
95 "_" "_" DEFAULTCOLOR
|
||||
96 "`" "`" DEFAULTCOLOR
|
||||
97 "a" "a" DEFAULTCOLOR
|
||||
98 "b" "b" DEFAULTCOLOR
|
||||
99 "c" "c" DEFAULTCOLOR
|
||||
100 "d" "d" DEFAULTCOLOR
|
||||
101 "e" "e" DEFAULTCOLOR
|
||||
102 "f" "f" DEFAULTCOLOR
|
||||
103 "g" "g" DEFAULTCOLOR
|
||||
104 "h" "h" DEFAULTCOLOR
|
||||
105 "i" "i" DEFAULTCOLOR
|
||||
106 "j" "j" DEFAULTCOLOR
|
||||
107 "k" "k" DEFAULTCOLOR
|
||||
108 "l" "l" DEFAULTCOLOR
|
||||
109 "m" "m" DEFAULTCOLOR
|
||||
110 "n" "n" DEFAULTCOLOR
|
||||
111 "o" "o" DEFAULTCOLOR
|
||||
112 "p" "p" DEFAULTCOLOR
|
||||
113 "q" "q" DEFAULTCOLOR
|
||||
114 "r" "r" DEFAULTCOLOR
|
||||
115 "s" "s" DEFAULTCOLOR
|
||||
116 "t" "t" DEFAULTCOLOR
|
||||
117 "u" "u" DEFAULTCOLOR
|
||||
118 "v" "v" DEFAULTCOLOR
|
||||
119 "w" "w" DEFAULTCOLOR
|
||||
120 "x" "x" DEFAULTCOLOR
|
||||
121 "y" "y" DEFAULTCOLOR
|
||||
122 "z" "z" DEFAULTCOLOR
|
||||
123 "{" "{" DEFAULTCOLOR
|
||||
124 "|" "|" DEFAULTCOLOR
|
||||
125 "}" "}" DEFAULTCOLOR
|
||||
126 "~" "~" DEFAULTCOLOR
|
||||
127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
|
||||
128 "UPARROW" "UPARROW" DEFAULTCOLOR
|
||||
129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR
|
||||
130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR
|
||||
131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
|
||||
132 "ALT" "ALT" DEFAULTCOLOR
|
||||
133 "CTRL" "CTRL" DEFAULTCOLOR
|
||||
134 "SHIFT" "SHIFT" DEFAULTCOLOR
|
||||
135 "F1" "F1" DEFAULTCOLOR
|
||||
136 "F2" "F2" DEFAULTCOLOR
|
||||
137 "F3" "F3" DEFAULTCOLOR
|
||||
138 "F4" "F4" DEFAULTCOLOR
|
||||
139 "F5" "F5" DEFAULTCOLOR
|
||||
140 "F6" "F6" DEFAULTCOLOR
|
||||
141 "F7" "F7" DEFAULTCOLOR
|
||||
142 "F8" "F8" DEFAULTCOLOR
|
||||
143 "F9" "F9" DEFAULTCOLOR
|
||||
144 "F10" "F10" DEFAULTCOLOR
|
||||
145 "F11" "F11" DEFAULTCOLOR
|
||||
146 "F12" "F12" DEFAULTCOLOR
|
||||
147 "INS" "INS" DEFAULTCOLOR
|
||||
148 "DEL" "DEL" DEFAULTCOLOR
|
||||
149 "PGDN" "PGDN" DEFAULTCOLOR
|
||||
150 "PGUP" "PGUP" DEFAULTCOLOR
|
||||
151 "HOME" "HOME" DEFAULTCOLOR
|
||||
152 "END" "END" DEFAULTCOLOR
|
||||
153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
|
||||
161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
|
||||
162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
|
||||
163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
|
||||
164 "KP_5" "KP_5" DEFAULTCOLOR
|
||||
165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
|
||||
166 "KP_END" "KP_END" DEFAULTCOLOR
|
||||
167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
|
||||
168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
|
||||
169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
|
||||
170 "KP_INS" "KP_INS" DEFAULTCOLOR
|
||||
171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
|
||||
172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
|
||||
173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
|
||||
174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
|
||||
175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
|
||||
176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1
|
||||
201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
203 "JOY1" "JOY1" COLOR 255 0 0
|
||||
204 "JOY2" "JOY2" COLOR 255 0 0
|
||||
205 "JOY3" "JOY3" COLOR 255 0 0
|
||||
206 "JOY4" "JOY4" COLOR 255 0 0
|
||||
207 "AUX1" "AUX1" DEFAULTCOLOR
|
||||
208 "AUX2" "AUX2" DEFAULTCOLOR
|
||||
209 "AUX3" "AUX3" DEFAULTCOLOR
|
||||
210 "AUX4" "AUX4" DEFAULTCOLOR
|
||||
211 "AUX5" "AUX5" DEFAULTCOLOR
|
||||
212 "AUX6" "AUX6" DEFAULTCOLOR
|
||||
213 "AUX7" "AUX7" DEFAULTCOLOR
|
||||
214 "AUX8" "AUX8" DEFAULTCOLOR
|
||||
215 "AUX9" "AUX9" DEFAULTCOLOR
|
||||
216 "AUX10" "AUX10" DEFAULTCOLOR
|
||||
217 "AUX11" "AUX11" DEFAULTCOLOR
|
||||
218 "AUX12" "AUX12" DEFAULTCOLOR
|
||||
219 "AUX13" "AUX13" DEFAULTCOLOR
|
||||
220 "AUX14" "AUX14" DEFAULTCOLOR
|
||||
221 "AUX15" "AUX15" DEFAULTCOLOR
|
||||
222 "AUX16" "AUX16" DEFAULTCOLOR
|
||||
223 "AUX17" "AUX17" DEFAULTCOLOR
|
||||
224 "AUX18" "AUX18" DEFAULTCOLOR
|
||||
225 "AUX19" "AUX19" DEFAULTCOLOR
|
||||
226 "AUX20" "AUX20" DEFAULTCOLOR
|
||||
227 "AUX21" "AUX21" DEFAULTCOLOR
|
||||
228 "AUX22" "AUX22" DEFAULTCOLOR
|
||||
229 "AUX23" "AUX23" DEFAULTCOLOR
|
||||
230 "AUX24" "AUX24" DEFAULTCOLOR
|
||||
231 "AUX25" "AUX25" DEFAULTCOLOR
|
||||
232 "AUX26" "AUX26" DEFAULTCOLOR
|
||||
233 "AUX27" "AUX27" DEFAULTCOLOR
|
||||
234 "AUX28" "AUX28" DEFAULTCOLOR
|
||||
235 "AUX29" "AUX29" DEFAULTCOLOR
|
||||
236 "AUX30" "AUX30" DEFAULTCOLOR
|
||||
237 "AUX31" "AUX31" DEFAULTCOLOR
|
||||
238 "AUX32" "AUX32" DEFAULTCOLOR
|
||||
239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
|
||||
240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
|
||||
241 "MOUSE1" "MOUSE1" COLOR 0 255 255
|
||||
242 "MOUSE2" "MOUSE2" COLOR 0 255 255
|
||||
243 "MOUSE3" "MOUSE3" COLOR 0 255 255
|
||||
244 "MOUSE4" "MOUSE4" COLOR 0 255 255
|
||||
245 "MOUSE5" "MOUSE5" COLOR 0 255 255
|
||||
246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
|
||||
255 "PAUSE" "PAUSE" DEFAULTCOLOR
|
||||
76
mp/game/mod_hl2mp/scripts/launcher.txt
Normal file
76
mp/game/mod_hl2mp/scripts/launcher.txt
Normal file
@@ -0,0 +1,76 @@
|
||||
// keys with $ are to be substituted in the value strings where they occur
|
||||
// They must occur before any values that reference them since this file is
|
||||
// parsed in order
|
||||
|
||||
// Substitutions $game is swapped with the text string specified
|
||||
#include "scripts/game.txt"
|
||||
|
||||
"loading" "Loading $game..."
|
||||
|
||||
"nummasters" "2"
|
||||
"master0" "half-life.east.won.net:27010"
|
||||
"master1" "half-life.west.won.net:27010"
|
||||
//"master0" "127.0.0.1:27010"
|
||||
//"master1" "127.0.0.1:27010"
|
||||
|
||||
// Actual text labels ( note that all $key strings in the value field will be
|
||||
// substituted as noted above ).
|
||||
"label_console" "Go to $game console"
|
||||
"label_quit" "Quit playing $game"
|
||||
"label_newgame" "Start a new game"
|
||||
"label_loadgame" "Load a saved game"
|
||||
"label_videomode" "Change video mode"
|
||||
"label_configuration" "Configuration"
|
||||
"label_langame" "Connect to games on your LAN"
|
||||
"label_internetgame" "Connect to internet games"
|
||||
"label_multiplayergame" "Multiplayer games"
|
||||
|
||||
"dialog_main_header" "$game"
|
||||
"dialog_videomode_header" "Video Mode"
|
||||
"dialog_newgame_header" "New Game"
|
||||
"dialog_loadgame_header" "Load Game"
|
||||
"dialog_configuration_header" "Configuration"
|
||||
"dialog_controls_header" "Controls"
|
||||
"dialog_lan_header" "Lan"
|
||||
"dialog_internet_header" "Internet Games"
|
||||
"dialog_multiplayer_header" "Multiplayer"
|
||||
|
||||
"button_done" "Done"
|
||||
"button_ok" "OK"
|
||||
"button_cancel" "Cancel"
|
||||
"button_yes" "Yes"
|
||||
"button_no" "No"
|
||||
"button_newgame" "New Game"
|
||||
"button_videomode" "Video Mode"
|
||||
"button_console" "Console"
|
||||
"button_quit" "Quit"
|
||||
"button_loadgame" "Load Game"
|
||||
"button_easy" "Easy"
|
||||
"button_medium" "Medium"
|
||||
"button_hard" "Hard"
|
||||
"button_configuration" "Configuration"
|
||||
"button_controls" "Controls"
|
||||
"button_usedefaults" "Use Defaults"
|
||||
"button_advancedcontrols" "Adv Controls"
|
||||
"button_delete" "Delete"
|
||||
"button_load" "Load"
|
||||
"button_langame" "Lan"
|
||||
"button_internetgame" "Internet Game"
|
||||
"button_connect" "Connect"
|
||||
"button_refresh" "Refresh"
|
||||
"button_multiplayergame" "Multiplayer"
|
||||
"button_update" "Update"
|
||||
|
||||
"keybinding_action" "Action"
|
||||
"keybinding_keybutton" "Key / button"
|
||||
"keybinding_alternate" "Alternate"
|
||||
"keybinding_prompt" "Press a button or key"
|
||||
|
||||
"loadgame_time" "Time"
|
||||
"loadgame_game" "Game"
|
||||
"loadgame_elapsed" "Elapsed Time"
|
||||
|
||||
"langame_address" "Address"
|
||||
"langame_gamedir" "Game"
|
||||
"langame_map" "Map"
|
||||
"langame_ping" "Ping"
|
||||
228
mp/game/mod_hl2mp/scripts/mod_textures.txt
Normal file
228
mp/game/mod_hl2mp/scripts/mod_textures.txt
Normal file
@@ -0,0 +1,228 @@
|
||||
"sprites/640_hud"
|
||||
{
|
||||
TextureData
|
||||
{
|
||||
"d_crowbar"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "0"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmhandgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "16"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_357"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "32"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_9mmAR"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "48"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_shotgun"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "64"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_bolt"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_crossbow"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "80"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_rpg_rocket"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "96"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_gauss"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "112"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_egon"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "128"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_hornet"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "144"
|
||||
"width" "48"
|
||||
"height" "16"
|
||||
}
|
||||
"d_grenade"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "160"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_satchel"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "176"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tripmine"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "192"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_snark"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "208"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_skull"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "224"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"d_tracktrain"
|
||||
{
|
||||
"file" "sprites/640hud1"
|
||||
"x" "192"
|
||||
"y" "240"
|
||||
"width" "32"
|
||||
"height" "16"
|
||||
}
|
||||
"death_357"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "."
|
||||
}
|
||||
"death_ar2"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "2"
|
||||
}
|
||||
"death_crossbow_bolt"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "1"
|
||||
}
|
||||
"death_smg1"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "/"
|
||||
}
|
||||
"death_shotgun"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "0"
|
||||
}
|
||||
"death_rpg_missile"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "3"
|
||||
}
|
||||
"death_grenade_frag"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "4"
|
||||
}
|
||||
"death_pistol"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "-"
|
||||
}
|
||||
"death_physics"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "9"
|
||||
}
|
||||
"death_combine_ball"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "8"
|
||||
}
|
||||
"death_smg1_grenade"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "7"
|
||||
}
|
||||
"death_stunstick"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "!"
|
||||
}
|
||||
"death_slam"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "*"
|
||||
}
|
||||
"death_crowbar"
|
||||
{
|
||||
"font" "HL2MPTypeDeath"
|
||||
"character" "6"
|
||||
}
|
||||
"voice_player"
|
||||
{
|
||||
"file" "voice/icntlk_sv"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"voice_self"
|
||||
{
|
||||
"file" "voice/icntlk_local"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
}
|
||||
}
|
||||
276
mp/game/mod_hl2mp/scripts/soundscapes_labs.txt
Normal file
276
mp/game/mod_hl2mp/scripts/soundscapes_labs.txt
Normal file
@@ -0,0 +1,276 @@
|
||||
|
||||
|
||||
"labs_mp"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".12"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/lab_loop1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".4"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/combine_shield_loop3.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/noise2.wav"
|
||||
"position" "0"
|
||||
// tele snd
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 15"
|
||||
"volume" "0.3,0.5"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_NORM"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/headcrab/alert1.wav"
|
||||
"wave" "npc/headcrab/idle1.wav"
|
||||
"wave" "npc/headcrab/idle2.wav"
|
||||
"wave" "npc/headcrab/idle3.wav"
|
||||
|
||||
|
||||
}
|
||||
"position" "1"
|
||||
// lamarr
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_boiler"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/ambience5.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.06"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/machines/thumper_amb.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "1"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"under_tunnels"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
"under_basement1"
|
||||
{
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.07"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/cargo_hold2.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.2"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/wind/wasteland_wind.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "90"
|
||||
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" ".08"
|
||||
"pitch" "85"
|
||||
"wave" "ambient/gas/steam_loop1.wav"
|
||||
"position" "0"
|
||||
// Steam pipe
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"combine_tunnel"
|
||||
{
|
||||
|
||||
"dsp" "1"
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.3"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
|
||||
}
|
||||
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "8, 30"
|
||||
"volume" "0.05,0.1"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "ambient/levels/citadel/strange_talk1.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk3.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk4.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk5.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk6.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk7.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk8.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk9.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk10.wav"
|
||||
"wave" "ambient/levels/citadel/strange_talk11.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "20, 35"
|
||||
"volume" "0.08,0.15"
|
||||
"pitch" "90,110"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"position" "0"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
|
||||
"wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
|
||||
"wave" "npc/combine_soldier/vo/unitismovingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/sweepingin.wav"
|
||||
"wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
|
||||
"wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
|
||||
"wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
"playrandom"
|
||||
{
|
||||
"time" "45, 120"
|
||||
"volume" "0.01,0.1"
|
||||
"pitch" "90,115"
|
||||
"soundlevel" "SNDLVL_140dB"
|
||||
"rndwave"
|
||||
{
|
||||
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.08"
|
||||
"pitch" "100"
|
||||
"wave" "ambient/atmosphere/underground.wav"
|
||||
}
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"pitch" "80"
|
||||
"wave" "ambient/wind/wind_tunnel1.wav"
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
18
mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt
Normal file
18
mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt
Normal file
@@ -0,0 +1,18 @@
|
||||
soundscaples_manifest
|
||||
{
|
||||
"file" "scripts/soundscapes.txt"
|
||||
|
||||
// List additional soundscape files here
|
||||
|
||||
"file" "scripts/soundscapes_canals.txt"
|
||||
"file" "scripts/soundscapes_klab.txt"
|
||||
"file" "scripts/soundscapes_elab.txt"
|
||||
"file" "scripts/soundscapes_streetwar.txt"
|
||||
"file" "scripts/soundscapes_citadel.txt"
|
||||
"file" "scripts/soundscapes_town.txt"
|
||||
"file" "scripts/soundscapes_coast.txt"
|
||||
"file" "scripts/soundscapes_prison.txt"
|
||||
"file" "scripts/soundscapes_trainyard.txt"
|
||||
"file" "scripts/soundscapes_labs.txt"
|
||||
"file" "scripts/soundscapes_strike.txt"
|
||||
}
|
||||
1457
mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt
Normal file
1457
mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt
Normal file
File diff suppressed because it is too large
Load Diff
53
mp/game/mod_hl2mp/scripts/soundscapes_strike.txt
Normal file
53
mp/game/mod_hl2mp/scripts/soundscapes_strike.txt
Normal file
@@ -0,0 +1,53 @@
|
||||
"strike_ware"
|
||||
{
|
||||
"dsp" "1"
|
||||
// The ambient sounds of the warehouse
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.1"
|
||||
"pitch" "100"
|
||||
"soundlevel" "SNDLVL_90dB"
|
||||
"wave" "ambient/atmosphere/ambience_base.wav"
|
||||
}
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.15"
|
||||
"wave" "ambient/atmosphere/indoor2.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
"strike_outside"
|
||||
{
|
||||
|
||||
|
||||
"playlooping"
|
||||
{
|
||||
"volume" "0.25"
|
||||
"wave" "ambient/wind/wind1.wav"
|
||||
"pitch" "100"
|
||||
}
|
||||
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_tunnel_windgusts"
|
||||
"volume" "0.7"
|
||||
}
|
||||
|
||||
"playsoundscape"
|
||||
{
|
||||
"name" "d1_canals.util_birds"
|
||||
"volume" "0.25"
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
62
mp/game/mod_hl2mp/scripts/weapon_357.txt
Normal file
62
mp/game/mod_hl2mp/scripts/weapon_357.txt
Normal file
@@ -0,0 +1,62 @@
|
||||
// 357
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_357Handgun"
|
||||
"viewmodel" "models/weapons/v_357.mdl"
|
||||
"playermodel" "models/weapons/w_357.mdl"
|
||||
"anim_prefix" "python"
|
||||
"bucket" "1"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "6"
|
||||
"default_clip" "6"
|
||||
"primary_ammo" "357"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "7"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "75"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_357.Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "e"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "e"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "q"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
78
mp/game/mod_hl2mp/scripts/weapon_ar2.txt
Normal file
78
mp/game/mod_hl2mp/scripts/weapon_ar2.txt
Normal file
@@ -0,0 +1,78 @@
|
||||
// Assault Rifle 2
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pulse_Rifle"
|
||||
"viewmodel" "models/weapons/v_irifle.mdl"
|
||||
"playermodel" "models/weapons/w_irifle.mdl"
|
||||
"anim_prefix" "ar2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "30"
|
||||
"default_clip" "60"
|
||||
|
||||
"clip2_size" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "AR2"
|
||||
"secondary_ammo" "AR2AltFire"
|
||||
|
||||
"weight" "5"
|
||||
"item_flags" "0"
|
||||
"damage" "11"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "Weapon_CombineGuard.Special1"
|
||||
"empty" "Weapon_IRifle.Empty"
|
||||
"double_shot" "Weapon_IRifle.Single"
|
||||
"reload" "Weapon_AR2.Reload"
|
||||
"single_shot" "Weapon_AR2.Single"
|
||||
|
||||
// NPC SECTION
|
||||
"single_shot_npc" "Weapon_AR2.NPC_Single"
|
||||
"reload_npc" "Weapon_AR2.NPC_Reload"
|
||||
"double_shot_npc" "Weapon_AR2.NPC_Double"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "l"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "l"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "u"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "z"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
77
mp/game/mod_hl2mp/scripts/weapon_crossbow.txt
Normal file
77
mp/game/mod_hl2mp/scripts/weapon_crossbow.txt
Normal file
@@ -0,0 +1,77 @@
|
||||
// Crossbow
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crossbow"
|
||||
"viewmodel" "models/weapons/v_crossbow.mdl"
|
||||
"playermodel" "models/weapons/w_crossbow.mdl"
|
||||
"anim_prefix" "bow"
|
||||
"bucket" "3"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "1"
|
||||
"default_clip" "5"
|
||||
"primary_ammo" "XBowBolt"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "6"
|
||||
"item_flags" "0"
|
||||
|
||||
"damage" "100"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crossbow.Single"
|
||||
"reload" "Weapon_Crossbow.Reload"
|
||||
"special1" "Weapon_Crossbow.BoltElectrify"
|
||||
"special2" "Weapon_Crossbow.BoltFly"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "g"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "g"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "w"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "96"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"zoom"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"zoom_autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "24"
|
||||
"y" "112"
|
||||
"width" "104"
|
||||
"height" "16"
|
||||
}
|
||||
}
|
||||
}
|
||||
68
mp/game/mod_hl2mp/scripts/weapon_crowbar.txt
Normal file
68
mp/game/mod_hl2mp/scripts/weapon_crowbar.txt
Normal file
@@ -0,0 +1,68 @@
|
||||
// Crowbar
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Crowbar"
|
||||
"viewmodel" "models/weapons/v_crowbar.mdl"
|
||||
"playermodel" "models/weapons/w_crowbar.mdl"
|
||||
"anim_prefix" "crowbar"
|
||||
"bucket" "0"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_Crowbar.Single"
|
||||
"melee_hit" "Weapon_Crowbar.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "c"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
69
mp/game/mod_hl2mp/scripts/weapon_cubemap.txt
Normal file
69
mp/game/mod_hl2mp/scripts/weapon_cubemap.txt
Normal file
@@ -0,0 +1,69 @@
|
||||
// Cubemap visualization tool
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Cubemap"
|
||||
"viewmodel" "models/shadertest/envballs.mdl"
|
||||
"playermodel" "models/shadertest/envballs.mdl"
|
||||
"anim_prefix" "envballs"
|
||||
"bucket" "2"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "-1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"file" "sprites/w_icons1"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"file" "sprites/w_icons1b"
|
||||
"x" "128"
|
||||
"y" "128"
|
||||
"width" "128"
|
||||
"height" "64"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "55"
|
||||
"y" "60"
|
||||
"width" "73"
|
||||
"height" "15"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
63
mp/game/mod_hl2mp/scripts/weapon_frag.txt
Normal file
63
mp/game/mod_hl2mp/scripts/weapon_frag.txt
Normal file
@@ -0,0 +1,63 @@
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Grenade"
|
||||
"viewmodel" "models/weapons/v_grenade.mdl"
|
||||
"playermodel" "models/weapons/w_grenade.mdl"
|
||||
"anim_prefix" "Grenade"
|
||||
"bucket" "4"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "1"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "grenade"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"special1" "WeaponFrag.Roll"
|
||||
"double_shot" "common/null.wav"
|
||||
"single_shot" "common/null.wav"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "k"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "k"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "v"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
78
mp/game/mod_hl2mp/scripts/weapon_physcannon.txt
Normal file
78
mp/game/mod_hl2mp/scripts/weapon_physcannon.txt
Normal file
@@ -0,0 +1,78 @@
|
||||
// Physics Gun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_GravityGun"
|
||||
"viewmodel" "models/weapons/v_physcannon.mdl"
|
||||
"playermodel" "models/weapons/w_Physics.mdl"
|
||||
"anim_prefix" "gauss"
|
||||
"bucket" "0"
|
||||
"bucket_position" "2"
|
||||
"clip_size" "0"
|
||||
"clip2_size" "0"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
"default_clip" "0"
|
||||
"default_clip2" "0"
|
||||
"weight" "0"
|
||||
"autoswitchto" "0"
|
||||
"autoswitchfrom" "0"
|
||||
"item_flags" "2"
|
||||
|
||||
SoundData
|
||||
{
|
||||
// launch held object
|
||||
"single_shot" "Weapon_PhysCannon.Launch"
|
||||
// Ignore?
|
||||
"reload" "Weapon_PhysCannon.Charge"
|
||||
// dry fire - no target
|
||||
"empty" "Weapon_PhysCannon.DryFire"
|
||||
// pick up object
|
||||
"special1" "Weapon_PhysCannon.Pickup"
|
||||
// open claws, target object
|
||||
"special2" "Weapon_PhysCannon.OpenClaws"
|
||||
// close claws, target out of range/invalid
|
||||
"melee_hit" "Weapon_PhysCannon.CloseClaws"
|
||||
// drop object
|
||||
"melee_miss" "Weapon_PhysCannon.Drop"
|
||||
// too heavy
|
||||
"special3" "Weapon_PhysCannon.TooHeavy"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "m"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "m"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"file" "sprites/a_icons1"
|
||||
"x" "0"
|
||||
"y" "0"
|
||||
"width" "32"
|
||||
"height" "32"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
67
mp/game/mod_hl2mp/scripts/weapon_pistol.txt
Normal file
67
mp/game/mod_hl2mp/scripts/weapon_pistol.txt
Normal file
@@ -0,0 +1,67 @@
|
||||
// Pistol
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Pistol"
|
||||
"viewmodel" "models/weapons/v_pistol.mdl"
|
||||
"playermodel" "models/weapons/w_pistol.mdl"
|
||||
"anim_prefix" "pistol"
|
||||
"bucket" "1"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "18"
|
||||
"primary_ammo" "Pistol"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "2"
|
||||
"item_flags" "0"
|
||||
"damage" "8"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"reload" "Weapon_Pistol.Reload"
|
||||
"reload_npc" "Weapon_Pistol.NPC_Reload"
|
||||
"empty" "Weapon_Pistol.Empty"
|
||||
"single_shot" "Weapon_Pistol.Single"
|
||||
"single_shot_npc" "Weapon_Pistol.NPC_Single"
|
||||
"special1" "Weapon_Pistol.Special1"
|
||||
"special2" "Weapon_Pistol.Special2"
|
||||
"burst" "Weapon_Pistol.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "d"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "d"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "p"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
70
mp/game/mod_hl2mp/scripts/weapon_rpg.txt
Normal file
70
mp/game/mod_hl2mp/scripts/weapon_rpg.txt
Normal file
@@ -0,0 +1,70 @@
|
||||
// Missile Launcher
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_RPG"
|
||||
"viewmodel" "models/weapons/v_rpg.mdl"
|
||||
"playermodel" "models/weapons/w_rocket_launcher.mdl"
|
||||
"anim_prefix" "missile launcher"
|
||||
"bucket" "4"
|
||||
"bucket_position" "1"
|
||||
"autoswitchfrom" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"clip2_size" "-1"
|
||||
"default_clip" "3"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "rpg_round"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
"damage" "150"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"single_shot" "Weapon_RPG.Single"
|
||||
"single_shot_npc" "Weapon_RPG.NPC_Single"
|
||||
//Laser on
|
||||
"special1" "Weapon_RPG.LaserOn"
|
||||
//Laser off
|
||||
"special2" "Weapon_RPG.LaserOff"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "i"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "i"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "x"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
67
mp/game/mod_hl2mp/scripts/weapon_shotgun.txt
Normal file
67
mp/game/mod_hl2mp/scripts/weapon_shotgun.txt
Normal file
@@ -0,0 +1,67 @@
|
||||
// Shotgun
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_Shotgun"
|
||||
"viewmodel" "models/weapons/v_shotgun.mdl"
|
||||
"playermodel" "models/weapons/w_shotgun.mdl"
|
||||
"anim_prefix" "shotgun"
|
||||
"bucket" "3"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "6"
|
||||
"primary_ammo" "Buckshot"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "4"
|
||||
"item_flags" "0"
|
||||
"damage" "9"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"empty" "Weapon_Shotgun.Empty"
|
||||
"reload" "Weapon_Shotgun.Reload"
|
||||
"special1" "Weapon_Shotgun.Special1"
|
||||
"single_shot" "Weapon_Shotgun.Single"
|
||||
"double_shot" "Weapon_Shotgun.Double"
|
||||
// NPC WEAPON SOUNDS
|
||||
"reload_npc" "Weapon_Shotgun.NPC_Reload"
|
||||
"single_shot_npc" "Weapon_Shotgun.NPC_Single"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "b"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "b"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "s"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
56
mp/game/mod_hl2mp/scripts/weapon_slam.txt
Normal file
56
mp/game/mod_hl2mp/scripts/weapon_slam.txt
Normal file
@@ -0,0 +1,56 @@
|
||||
// Slam
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SLAM"
|
||||
"viewmodel" "models/weapons/v_slam.mdl"
|
||||
"playermodel" "models/weapons/w_slam.mdl"
|
||||
"anim_prefix" "slam"
|
||||
"bucket" "4"
|
||||
"bucket_position" "2"
|
||||
|
||||
"clip_size" "3"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "slam"
|
||||
"default_clip2" "3"
|
||||
|
||||
"weight" "1"
|
||||
"item_flags" "2"
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "o"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "o"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
77
mp/game/mod_hl2mp/scripts/weapon_smg1.txt
Normal file
77
mp/game/mod_hl2mp/scripts/weapon_smg1.txt
Normal file
@@ -0,0 +1,77 @@
|
||||
// Small Machine Gun 1
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_SMG1"
|
||||
"viewmodel" "models/weapons/v_smg1.mdl"
|
||||
"playermodel" "models/weapons/w_smg1.mdl" //FIXME:
|
||||
"anim_prefix" "smg2"
|
||||
"bucket" "2"
|
||||
"bucket_position" "0"
|
||||
|
||||
"clip_size" "45"
|
||||
"clip2_size" "-1"
|
||||
|
||||
"default_clip" "45"
|
||||
"default_clip2" "-1"
|
||||
|
||||
"primary_ammo" "SMG1"
|
||||
"secondary_ammo" "SMG1_Grenade"
|
||||
|
||||
"weight" "3"
|
||||
"item_flags" "0"
|
||||
"damage" "5"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
"reload" "Weapon_SMG1.Reload"
|
||||
"reload_npc" "Weapon_SMG1.NPC_Reload"
|
||||
"empty" "Weapon_SMG1.Empty"
|
||||
"single_shot" "Weapon_SMG1.Single"
|
||||
"single_shot_npc" "Weapon_SMG1.NPC_Single"
|
||||
"special1" "Weapon_SMG1.Special1"
|
||||
"special2" "Weapon_SMG1.Special2"
|
||||
"double_shot" "Weapon_SMG1.Double"
|
||||
"burst" "Weapon_SMG1.Burst"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "a"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "a"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "r"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "t"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"font" "Crosshairs"
|
||||
"character" "Q"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
73
mp/game/mod_hl2mp/scripts/weapon_stunstick.txt
Normal file
73
mp/game/mod_hl2mp/scripts/weapon_stunstick.txt
Normal file
@@ -0,0 +1,73 @@
|
||||
// stunstick
|
||||
|
||||
WeaponData
|
||||
{
|
||||
// Weapon data is loaded by both the Game and Client DLLs.
|
||||
"printname" "#HL2_StunBaton"
|
||||
"viewmodel" "models/weapons/v_stunstick.mdl"
|
||||
"playermodel" "models/weapons/w_stunbaton.mdl"
|
||||
"anim_prefix" "stunbaton"
|
||||
"bucket" "0"
|
||||
"bucket_position" "1"
|
||||
|
||||
"clip_size" "-1"
|
||||
"primary_ammo" "None"
|
||||
"secondary_ammo" "None"
|
||||
|
||||
"weight" "0"
|
||||
"item_flags" "0"
|
||||
|
||||
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||||
SoundData
|
||||
{
|
||||
|
||||
"single_shot" "Weapon_StunStick.Swing"
|
||||
"melee_miss" "Weapon_StunStick.Melee_Miss"
|
||||
"melee_hit" "Weapon_StunStick.Melee_Hit"
|
||||
"melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
|
||||
}
|
||||
|
||||
// Weapon Sprite data is loaded by the Client DLL.
|
||||
TextureData
|
||||
{
|
||||
"weapon"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"weapon_s"
|
||||
{
|
||||
"font" "WeaponIconsSelected"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo"
|
||||
{
|
||||
"font" "WeaponIcons"
|
||||
"character" "n"
|
||||
}
|
||||
"ammo2"
|
||||
{
|
||||
"file" "sprites/640hud7"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"crosshair"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "0"
|
||||
"y" "48"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
"autoaim"
|
||||
{
|
||||
"file" "sprites/crosshairs"
|
||||
"x" "48"
|
||||
"y" "72"
|
||||
"width" "24"
|
||||
"height" "24"
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user