Added skill cfg files so that refilling ammo will work.
This commit is contained in:
		
							parent
							
								
									e174b33716
								
							
						
					
					
						commit
						2da6af4311
					
				
							
								
								
									
										15
									
								
								mp/game/mod_hl2mp/cfg/skill.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								mp/game/mod_hl2mp/cfg/skill.cfg
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,15 @@ | ||||
| // HEALTH/SUIT CHARGE DISTRIBUTION | ||||
| sk_suitcharger		"75" | ||||
| sk_suitcharger_citadel		"200" | ||||
| sk_suitcharger_citadel_maxarmor	"200" | ||||
| sk_battery			"15" | ||||
| sk_healthcharger		"50" | ||||
| sk_healthkit		"25" | ||||
| sk_healthvial		"10" | ||||
| 
 | ||||
| // player damage adjusters | ||||
| sk_player_head		"3" | ||||
| sk_player_chest		"1" | ||||
| sk_player_stomach	"1" | ||||
| sk_player_arm		"1" | ||||
| sk_player_leg		"1" | ||||
							
								
								
									
										1
									
								
								mp/game/mod_hl2mp/cfg/skill_manifest.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								mp/game/mod_hl2mp/cfg/skill_manifest.cfg
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1 @@ | ||||
| exec skill.cfg | ||||
							
								
								
									
										9
									
								
								sp/game/mod_episodic/cfg/skill_episodic.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								sp/game/mod_episodic/cfg/skill_episodic.cfg
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,9 @@ | ||||
| // zombine | ||||
| sk_zombie_soldier_health	"100" | ||||
| 
 | ||||
| // Episodic APC - Experimental | ||||
| sk_apc_missile_damage "50" | ||||
| 
 | ||||
| // Antlion air attack | ||||
| sk_antlion_air_attack_dmg 	"10" | ||||
| 
 | ||||
							
								
								
									
										2
									
								
								sp/game/mod_episodic/cfg/skill_manifest.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								sp/game/mod_episodic/cfg/skill_manifest.cfg
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,2 @@ | ||||
| exec skill.cfg | ||||
| exec skill_episodic.cfg | ||||
							
								
								
									
										246
									
								
								sp/game/mod_hl2/cfg/skill.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										246
									
								
								sp/game/mod_hl2/cfg/skill.cfg
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,246 @@ | ||||
| // =========== | ||||
| //  NPCs | ||||
| // ============ | ||||
| // Barnacle | ||||
| sk_barnacle_health		"35" | ||||
| 
 | ||||
| // Barney | ||||
| sk_barney_health		"35" | ||||
| 
 | ||||
| // Bullseye | ||||
| sk_bullseye_health		"35" | ||||
| 
 | ||||
| // Bullsquid | ||||
| //sk_bullsquid_health	"120" | ||||
| //sk_bullsquid_dmg_bite	"15" | ||||
| //sk_bullsquid_dmg_whip	"25" | ||||
| 
 | ||||
| // Citizen | ||||
| sk_citizen_health		"40" | ||||
| 
 | ||||
| // Combine Soldier | ||||
| sk_combine_s_health		"50" | ||||
| sk_combine_s_kick		"10" | ||||
| 
 | ||||
| // Combine Guard | ||||
| sk_combine_guard_health	"70" | ||||
| sk_combine_guard_kick	"15" | ||||
| 
 | ||||
| // strider | ||||
| sk_strider_health		"350" | ||||
| sk_strider_num_missiles1	"5" | ||||
| sk_strider_num_missiles2	"7" | ||||
| sk_strider_num_missiles3	"7" | ||||
| 
 | ||||
| // Headcrab | ||||
| sk_headcrab_health		"10" | ||||
| sk_headcrab_melee_dmg	"5" | ||||
| 
 | ||||
| // Fast Headcrab | ||||
| sk_headcrab_fast_health	"10" | ||||
| 
 | ||||
| // Poison Headcrab | ||||
| sk_headcrab_poison_health	"35" | ||||
| 
 | ||||
| // Houndeye | ||||
| //sk_houndeye_health		"80" | ||||
| //sk_houndeye_dmg_blast	"25" | ||||
| 
 | ||||
| // Manhack | ||||
| sk_manhack_health		"25" | ||||
| sk_manhack_melee_dmg	"20" | ||||
| 
 | ||||
| // Metropolice | ||||
| sk_metropolice_health	"40" | ||||
| sk_metropolice_stitch_reaction "1.0" | ||||
| sk_metropolice_stitch_tight_hitcount "2" | ||||
| sk_metropolice_stitch_at_hitcount "1" | ||||
| sk_metropolice_stitch_behind_hitcount "3" | ||||
| sk_metropolice_stitch_along_hitcount "2" | ||||
| 
 | ||||
| // Rollermine | ||||
| sk_rollermine_shock		"10" | ||||
| sk_rollermine_stun_delay "3" | ||||
| sk_rollermine_vehicle_intercept "1" | ||||
| 
 | ||||
| // Scanner (City) | ||||
| sk_scanner_health		"30" | ||||
| sk_scanner_dmg_dive		"25" | ||||
| 
 | ||||
| // Stalker | ||||
| sk_stalker_health		"50" | ||||
| sk_stalker_melee_dmg	"5" | ||||
| 
 | ||||
| // Vortigaunt | ||||
| sk_vortigaunt_health	"100" | ||||
| sk_vortigaunt_dmg_claw	"10" | ||||
| sk_vortigaunt_dmg_rake	"25" | ||||
| sk_vortigaunt_dmg_zap	"50" | ||||
| sk_vortigaunt_armor_charge "30" | ||||
| 
 | ||||
| // Zombie | ||||
| sk_zombie_health	"50" | ||||
| sk_zombie_dmg_one_slash	"10" | ||||
| sk_zombie_dmg_both_slash	"25" | ||||
| 
 | ||||
| // Poison Zombie | ||||
| sk_zombie_poison_health		"175" | ||||
| sk_zombie_poison_dmg_spit	"20" | ||||
| 
 | ||||
| //Antlion | ||||
| sk_antlion_health			"30" | ||||
| sk_antlion_swipe_damage		"5" | ||||
| sk_antlion_jump_damage		"5" | ||||
| 
 | ||||
| //Antlion Guard | ||||
| sk_antlionguard_health		"500" | ||||
| sk_antlionguard_dmg_charge	"20" | ||||
| sk_antlionguard_dmg_shove	"10" | ||||
| 
 | ||||
| //Antlion Grub | ||||
| //sk_antliongrub_health		"5" | ||||
| 
 | ||||
| //Ichthyosaur | ||||
| sk_ichthyosaur_health		"200" | ||||
| sk_ichthyosaur_melee_dmg	"8" | ||||
| 
 | ||||
| // Combine Gunship | ||||
| sk_gunship_burst_size		"15" | ||||
| sk_gunship_health_increments	"5" | ||||
| sk_npc_dmg_gunship		"40" | ||||
| sk_npc_dmg_gunship_to_plr	"3" | ||||
| 
 | ||||
| // Combine Helicopter | ||||
| sk_npc_dmg_helicopter			"6" | ||||
| sk_npc_dmg_helicopter_to_plr	"3" | ||||
| sk_helicopter_grenadedamage		"30" | ||||
| sk_helicopter_grenaderadius		"275" | ||||
| sk_helicopter_grenadeforce		"55000" | ||||
| 
 | ||||
| // Combine Dropship | ||||
| sk_npc_dmg_dropship		"2" | ||||
| 
 | ||||
| // Combine APC | ||||
| sk_apc_health				"750" | ||||
| 
 | ||||
| 
 | ||||
| // ================= | ||||
| //  WEAPONS | ||||
| // ================= | ||||
| 
 | ||||
| sk_plr_dmg_ar2			"8" | ||||
| sk_npc_dmg_ar2			"3" | ||||
| sk_max_ar2				"60" | ||||
| sk_max_ar2_altfire		"3" | ||||
| 
 | ||||
| sk_plr_dmg_alyxgun		"5" | ||||
| sk_npc_dmg_alyxgun		"3" | ||||
| sk_max_alyxgun			"150" | ||||
| 
 | ||||
| sk_plr_dmg_pistol		"5" | ||||
| sk_npc_dmg_pistol		"3" | ||||
| sk_max_pistol			"150" | ||||
| 
 | ||||
| sk_plr_dmg_smg1			"4" | ||||
| sk_npc_dmg_smg1			"3" | ||||
| sk_max_smg1				"225" | ||||
| 
 | ||||
| sk_plr_dmg_buckshot			"8"	 | ||||
| sk_npc_dmg_buckshot			"3" | ||||
| sk_max_buckshot				"30" | ||||
| 
 | ||||
| sk_plr_dmg_rpg_round		"100" | ||||
| sk_npc_dmg_rpg_round		"50" | ||||
| sk_max_rpg_round			"3" | ||||
| 
 | ||||
| sk_plr_dmg_smg1_grenade		"100" | ||||
| sk_npc_dmg_smg1_grenade		"50" | ||||
| sk_max_smg1_grenade		"3" | ||||
| sk_smg1_grenade_radius		"250" | ||||
| 
 | ||||
| //sk_plr_dmg_gauss			"25" | ||||
| //sk_plr_max_dmg_gauss		"30" | ||||
| 
 | ||||
| sk_plr_dmg_sniper_round		"20" | ||||
| sk_npc_dmg_sniper_round		"100" | ||||
| sk_max_sniper_round			"30" | ||||
| 
 | ||||
| sk_plr_dmg_357				"40" | ||||
| sk_npc_dmg_357				"30" | ||||
| sk_max_357					"12" | ||||
| 
 | ||||
| sk_plr_dmg_crossbow			"100" | ||||
| sk_npc_dmg_crossbow			"10" | ||||
| sk_max_crossbow				"10" | ||||
| 
 | ||||
| sk_plr_dmg_airboat			"3" | ||||
| sk_npc_dmg_airboat			"3" | ||||
| 
 | ||||
| //sk_dmg_sniper_penetrate_plr	"10" | ||||
| //sk_dmg_sniper_penetrate_npc	"100" | ||||
| 
 | ||||
| sk_plr_dmg_grenade			"150"	 | ||||
| sk_npc_dmg_grenade			"75" | ||||
| sk_max_grenade				"5" | ||||
| 
 | ||||
| sk_plr_dmg_crowbar			"10" | ||||
| sk_npc_dmg_crowbar			"5" | ||||
| 
 | ||||
| sk_plr_dmg_stunstick		"10" | ||||
| sk_npc_dmg_stunstick		"40"	// Kill a citizen in one hit | ||||
| 
 | ||||
| //sk_plr_dmg_satchel			"150" | ||||
| //sk_npc_dmg_satchel			"75" | ||||
| //sk_satchel_radius			"150" | ||||
| 
 | ||||
| // Mortar Synth projectile | ||||
| //sk_dmg_energy_grenade		"2" | ||||
| //sk_energy_grenade_radius	"100" | ||||
| 
 | ||||
| sk_dmg_homer_grenade		"20" | ||||
| sk_homer_grenade_radius		"100" | ||||
| 
 | ||||
| // Bullsquid spit | ||||
| //sk_dmg_spit_grenade			"5"	 | ||||
| //sk_spit_grenade_radius		"50" | ||||
| 
 | ||||
| //sk_plr_dmg_tripmine			"150" | ||||
| //sk_npc_dmg_tripmine			"125" | ||||
| //sk_tripmine_radius			"200" | ||||
| 
 | ||||
| sk_plr_dmg_fraggrenade 		"125" | ||||
| sk_npc_dmg_fraggrenade		"75" | ||||
| sk_fraggrenade_radius 		"250" | ||||
| 
 | ||||
| // HEALTH/SUIT CHARGE DISTRIBUTION | ||||
| sk_suitcharger		"75" | ||||
| sk_suitcharger_citadel		"500" | ||||
| sk_suitcharger_citadel_maxarmor	"200" | ||||
| sk_battery			"15" | ||||
| sk_healthcharger		"50" | ||||
| sk_healthkit		"25" | ||||
| sk_healthvial		"10" | ||||
| 
 | ||||
| // Combine balls | ||||
| sk_combineball_seek_angle	"15" | ||||
| sk_combineball_guidefactor	"1.0" | ||||
| 
 | ||||
| // NPC damage adjusters | ||||
| sk_npc_head		"3" | ||||
| sk_npc_chest	"1" | ||||
| sk_npc_stomach	"1" | ||||
| sk_npc_arm		"1" | ||||
| sk_npc_leg		"1" | ||||
| 
 | ||||
| // player damage adjusters | ||||
| sk_player_head		"3" | ||||
| sk_player_chest		"1" | ||||
| sk_player_stomach	"1" | ||||
| sk_player_arm		"1" | ||||
| sk_player_leg		"1" | ||||
| 
 | ||||
| // Allies | ||||
| sk_ally_regen_time	"0.2" | ||||
| 
 | ||||
| // Jeep | ||||
| sk_max_gauss_round	"30" | ||||
							
								
								
									
										1
									
								
								sp/game/mod_hl2/cfg/skill_manifest.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								sp/game/mod_hl2/cfg/skill_manifest.cfg
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1 @@ | ||||
| exec skill.cfg | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user