support cl_righthand
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@ -35,9 +35,9 @@
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifdef CSTRIKE_DLL
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//#ifdef CSTRIKE_DLL
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ConVar cl_righthand("cl_righthand", "1", FCVAR_ARCHIVE, "Use right-handed view models.");
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#endif
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//#endif
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#ifdef TF_CLIENT_DLL
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ConVar cl_flipviewmodels("cl_flipviewmodels", "0", FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_NOT_CONNECTED, "Flip view models.");
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@ -197,7 +197,7 @@ bool C_BaseViewModel::Interpolate( float currentTime )
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bool C_BaseViewModel::ShouldFlipViewModel()
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{
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#ifdef CSTRIKE_DLL
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//#ifdef CSTRIKE_DLL
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// If cl_righthand is set, then we want them all right-handed.
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CBaseCombatWeapon* pWeapon = m_hWeapon.Get();
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if (pWeapon)
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@ -205,7 +205,7 @@ bool C_BaseViewModel::ShouldFlipViewModel()
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const FileWeaponInfo_t* pInfo = &pWeapon->GetWpnData();
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return pInfo->m_bAllowFlipping && pInfo->m_bBuiltRightHanded != cl_righthand.GetBool();
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}
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#endif
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//#endif
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#ifdef TF_CLIENT_DLL
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CBaseCombatWeapon* pWeapon = m_hWeapon.Get();
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