Changed VBSP to check the MOD directory for FGD files specified in gameinfo.txt, in addition to EXECUTABLE_PATH.
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				| @ -2003,9 +2003,12 @@ void CMapFile::CheckForInstances( const char *pszFileName ) | ||||
| 	char	FDGPath[ MAX_PATH ]; | ||||
| 	if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) ) | ||||
| 	{ | ||||
| 		if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "", FDGPath, sizeof( FDGPath ) ) ) | ||||
| 		if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "MOD", FDGPath, sizeof( FDGPath ) ) ) | ||||
| 		{ | ||||
| 			Msg( "Could not locate GameData file %s\n", GameDataFile ); | ||||
| 			if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "", FDGPath, sizeof( FDGPath ) ) ) | ||||
| 			{ | ||||
| 				Msg( "Could not locate GameData file %s\n", GameDataFile ); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
|  | ||||
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