Updated the SDK with the latest code from the TF and HL2 branches.
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@@ -19,7 +19,7 @@
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static ConVar mat_fullbright( "mat_fullbright", "0", FCVAR_CHEAT );
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static ConVar r_lightwarpidentity( "r_lightwarpidentity", "0", FCVAR_CHEAT );
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static ConVar r_rimlight( "r_rimlight", "1", FCVAR_CHEAT );
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static ConVar r_rimlight( "r_rimlight", "1", FCVAR_NONE );
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// Textures may be bound to the following samplers:
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// SHADER_SAMPLER0 Base (Albedo) / Gloss in alpha
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